XBows:register_entity('arrow_entity', { initial_properties = { visual = 'mesh', mesh = 'x_bows_arrow.b3d', textures = {'x_bows_arrow_mesh.png'}, }, _custom = { animations = { idle = {{x = 41, y = 42}, 0, 0, false}, on_hit_node = {{x = 1, y = 40}, 40, 0, false} } } })