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0b758cbca4
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c0c021a19f
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@ -19,8 +19,7 @@ globals = {
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'XBows',
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'XBows',
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'XBowsQuiver',
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'XBowsQuiver',
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'XBowsEntityDefBase',
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'XBowsEntityDefBase',
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'XBowsEntityDefCustom',
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'XBowsEntityDefCustom'
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'sfinv'
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}
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}
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read_globals = {
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read_globals = {
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49
api.lua
49
api.lua
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@ -1,6 +1,6 @@
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--[[
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--[[
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X Bows. Adds bow and arrows with API.
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X Bows. Adds bow and arrows with API.
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Copyright (C) 2024 SaKeL
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Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
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This library is free software; you can redistribute it and/or
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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modify it under the terms of the GNU Lesser General Public
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@ -18,6 +18,8 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local S = minetest.get_translator(minetest.get_current_modname())
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sfinv = sfinv --[[@as Sfinv]]
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---Check if table contains value
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---Check if table contains value
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---@param table table
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---@param table table
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---@param value string|number
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---@param value string|number
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@ -1152,10 +1154,7 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
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)
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)
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or (
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or (
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pointed_thing.ref:get_luaentity()
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pointed_thing.ref:get_luaentity()
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and (
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and pointed_thing.ref:get_luaentity().physical
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pointed_thing.ref:get_luaentity().physical
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or pointed_thing.ref:get_properties().physical
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)
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and pointed_thing.ref:get_luaentity().name ~= '__builtin:item'
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and pointed_thing.ref:get_luaentity().name ~= '__builtin:item'
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)
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)
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)
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)
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@ -2243,7 +2242,7 @@ end
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---@param self XBowsQuiver
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---@param self XBowsQuiver
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function XBowsQuiver.sfinv_register_page(self)
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function XBowsQuiver.sfinv_register_page(self)
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sfinv.register_page('x_bows:quiver_page', {
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sfinv.register_page('x_bows:quiver_page', {
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title = S('X Bows'),
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title = 'X Bows',
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get = function(this, player, context)
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get = function(this, player, context)
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local formspec = {
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local formspec = {
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---arrow
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---arrow
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@ -2300,7 +2299,7 @@ end
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---Register i3 page
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---Register i3 page
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function XBowsQuiver.i3_register_page(self)
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function XBowsQuiver.i3_register_page(self)
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i3.new_tab('x_bows_quiver_page', {
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i3.new_tab('x_bows_quiver_page', {
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description = S('X Bows'),
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description = 'X Bows',
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slots = true,
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slots = true,
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formspec = function(player, data, fs)
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formspec = function(player, data, fs)
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local formspec = {
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local formspec = {
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@ -2410,7 +2409,7 @@ function XBowsQuiver.ui_register_page(self)
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unified_inventory.register_button('x_bows:quiver_page', {
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unified_inventory.register_button('x_bows:quiver_page', {
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type = 'image',
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type = 'image',
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image = "x_bows_bow_wood_charged.png",
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image = "x_bows_bow_wood_charged.png",
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tooltip = S('X Bows'),
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tooltip = 'X Bows',
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})
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})
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end
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end
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@ -2429,12 +2428,8 @@ function XBowsQuiver.show_3d_quiver(self, player, props)
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end
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end
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if self.skinsdb then
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if self.skinsdb then
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minetest.after(1, function(v_player)
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minetest.after(1, function()
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if not v_player then
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local textures = player_api.get_textures(player)
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return
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end
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local textures = player_api.get_textures(v_player)
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---cleanup
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---cleanup
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for index, value in ipairs(textures) do
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for index, value in ipairs(textures) do
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@ -2450,15 +2445,15 @@ function XBowsQuiver.show_3d_quiver(self, player, props)
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player_textures = textures
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player_textures = textures
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if player_textures then
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if player_textures then
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if _props.is_empty and not self.quiver_empty_state[v_player:get_player_name()] then
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if _props.is_empty and not self.quiver_empty_state[player:get_player_name()] then
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self.quiver_empty_state[v_player:get_player_name()] = true
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self.quiver_empty_state[player:get_player_name()] = true
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player_api.set_textures(v_player, player_textures)
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player_api.set_textures(player, player_textures)
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elseif not _props.is_empty and self.quiver_empty_state[v_player:get_player_name()] then
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elseif not _props.is_empty and self.quiver_empty_state[player:get_player_name()] then
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self.quiver_empty_state[v_player:get_player_name()] = false
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self.quiver_empty_state[player:get_player_name()] = false
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player_api.set_textures(v_player, player_textures)
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player_api.set_textures(player, player_textures)
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end
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end
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end
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end
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end, player)
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end)
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return
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return
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elseif self._3d_armor then
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elseif self._3d_armor then
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@ -2531,12 +2526,8 @@ function XBowsQuiver.hide_3d_quiver(self, player)
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local player_textures
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local player_textures
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if self.skinsdb then
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if self.skinsdb then
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minetest.after(1, function(v_player)
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minetest.after(1, function()
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if not v_player then
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local textures = player_api.get_textures(player)
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return
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end
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local textures = player_api.get_textures(v_player)
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---cleanup
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---cleanup
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for index, value in ipairs(textures) do
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for index, value in ipairs(textures) do
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@ -2552,9 +2543,9 @@ function XBowsQuiver.hide_3d_quiver(self, player)
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player_textures = textures
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player_textures = textures
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if player_textures then
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if player_textures then
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player_api.set_textures(v_player, player_textures)
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player_api.set_textures(player, player_textures)
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end
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end
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end, player)
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end)
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return
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return
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elseif self._3d_armor then
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elseif self._3d_armor then
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@ -1,6 +1,6 @@
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--[[
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--[[
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X Bows. Adds bow and arrows with API.
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X Bows. Adds bow and arrows with API.
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Copyright (C) 2024 SaKeL
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Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
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This library is free software; you can redistribute it and/or
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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modify it under the terms of the GNU Lesser General Public
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4
init.lua
4
init.lua
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@ -1,6 +1,6 @@
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--[[
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--[[
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X Bows. Adds bow and arrows with API.
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X Bows. Adds bow and arrows with API.
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Copyright (C) 2024 SaKeL
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Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
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This library is free software; you can redistribute it and/or
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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modify it under the terms of the GNU Lesser General Public
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@ -126,7 +126,7 @@ minetest.register_allow_player_inventory_action(function(player, action, invento
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else
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else
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return 0
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return 0
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end
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end
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elseif action == 'move' and inventory_info.from_list == 'x_bows:arrow_inv' and inventory_info.to_list ~= 'x_bows:quiver_inv' then
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elseif action == 'move' and inventory_info.from_list == 'x_bows:arrow_inv' then
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local stack = inventory:get_stack(inventory_info.from_list, inventory_info.from_index)
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local stack = inventory:get_stack(inventory_info.from_list, inventory_info.from_index)
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if minetest.get_item_group(stack:get_name(), 'arrow') ~= 0 then
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if minetest.get_item_group(stack:get_name(), 'arrow') ~= 0 then
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@ -1,6 +1,6 @@
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--[[
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--[[
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X Bows. Adds bow and arrows with API.
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X Bows. Adds bow and arrows with API.
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Copyright (C) 2024 SaKeL
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Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
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This library is free software; you can redistribute it and/or
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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modify it under the terms of the GNU Lesser General Public
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@ -8,7 +8,6 @@ Charge Time=
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Faster Arrows=
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Faster Arrows=
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Arrow Damage=
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Arrow Damage=
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No Ammo=
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No Ammo=
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X Bows=
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Arrows=
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Arrows=
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Quiver=
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Quiver=
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Empty=
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Empty=
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@ -1,22 +0,0 @@
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# textdomain: x_bows
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Critical Arrow Chance=Ŝanco de profunda trafo
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Strength=Forteco
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Allowed ammunition=Uzeblaj pafaĵoj
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none=neniu
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Damage=Forteco
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Charge Time=Tirprokrasto
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Faster Arrows=Plirapidaj sagoj
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Arrow Damage=Forteco de sago
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No Ammo=Neniu pafaĵo
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X Bows=X Pafarkoj
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Arrows=Sagoj
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Quiver=Sagujo
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Empty=Malplena
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Wooden Bow=Ligna pafarko
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Arrow Wood=Ligna sago
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Arrow Stone=Ŝtona sago
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Arrow Bronze=Bronza sago
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Arrow Steel=Ŝtala sago
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Arrow Mese=Mesea sago
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Arrow Diamond=Diamanta sago
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Target=Pafcelo
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@ -8,7 +8,6 @@ Charge Time=Doba nabíjania
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Faster Arrows=Rýchlejšie šípy
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Faster Arrows=Rýchlejšie šípy
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Arrow Damage=Poškodenie šípom
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Arrow Damage=Poškodenie šípom
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No Ammo=Žiadne strelivo
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No Ammo=Žiadne strelivo
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X Bows=
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Arrows=Šípy
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Arrows=Šípy
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Quiver=Púzdro
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Quiver=Púzdro
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Empty=Prázdne
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Empty=Prázdne
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@ -1,6 +1,6 @@
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--[[
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--[[
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X Bows. Adds bow and arrows with API.
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X Bows. Adds bow and arrows with API.
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Copyright (C) 2024 SaKeL
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Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
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|
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This library is free software; you can redistribute it and/or
|
This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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modify it under the terms of the GNU Lesser General Public
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@ -1,6 +1,6 @@
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--[[
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--[[
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X Bows. Adds bow and arrows with API.
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X Bows. Adds bow and arrows with API.
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Copyright (C) 2024 SaKeL
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Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
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|
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This library is free software; you can redistribute it and/or
|
This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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modify it under the terms of the GNU Lesser General Public
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@ -1,6 +1,6 @@
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/**
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/**
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* Deploy code to CDB
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* Deploy code to CDB
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* Copyright (C) 2024 SaKeL
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* Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
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*
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*
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* This library is free software; you can redistribute it and/or
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* modify it under the terms of the GNU Lesser General Public
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