Add lua language server checks

This commit is contained in:
Juraj Vajda 2022-11-03 18:14:15 +00:00
commit f7e0ec6b33
46 changed files with 2022 additions and 728 deletions

2
.gitignore vendored
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@ -4,3 +4,5 @@ docs/build
*.blend2
*.old
node_modules
*.log
logs

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@ -2,6 +2,19 @@ unused_args = false
allow_defined_top = true
max_line_length = false
exclude_files = {
'./scripts',
'./bin',
'./logs',
'./node_modules',
'./sounds',
'./textures',
'./models',
'./docs',
'./locale',
'./types',
}
globals = {
'XBows',
'XBowsQuiver',

100
.luarc.json Normal file
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@ -0,0 +1,100 @@
{
"$schema": "https://raw.githubusercontent.com/sumneko/vscode-lua/master/setting/schema.json",
"runtime": {
"version": "Lua 5.1",
"path": [
"?.lua",
"?/init.lua"
],
"pathStrict": true
},
"workspace": {
"maxPreload": 1600,
"preloadFileSize": 1000,
"ignoreDir": [
"/locale/",
"/libs/",
"/3rd",
"/.vscode",
"/meta",
"/.git",
"/docs",
"/bin"
],
"checkThirdParty": false
},
"typeFormat": {
"config": {
"format_line": "false"
}
},
"type": {
"castNumberToInteger": true
},
"doc": {
"privateName": [
"_*"
]
},
"diagnostics": {
"disable": [
"close-non-object"
],
"groupFileStatus": {
"ambiguity": "Any",
"await": "Any",
"duplicate": "Any",
"global": "Any",
"luadoc": "Any",
"redefined": "Any",
"strict": "Any",
"type-check": "Any",
"unbalanced": "Any",
"unused": "Any"
},
"ignoredFiles": "Disable",
"libraryFiles": "Disable",
"neededFileStatus": {
"codestyle-check": "Any"
},
"disableScheme": [
"git",
"type"
],
"globals": [
"DIR_DELIM",
"INIT",
"minetest",
"core",
"dump",
"dump2",
"Raycast",
"Settings",
"PseudoRandom",
"PerlinNoise",
"VoxelManip",
"SecureRandom",
"VoxelArea",
"PerlinNoiseMap",
"PcgRandom",
"ItemStack",
"AreaStore",
"unpack",
"vector",
"player_monoids",
"playerphysics",
"hb",
"mesecon",
"armor",
"default",
"i3",
"unified_inventory",
"player_api",
"u_skins",
"wardrobe",
"3d_armor",
"skinsdb",
"skins"
]
}
}

365
api.lua
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@ -1,6 +1,6 @@
local S = minetest.get_translator(minetest.get_current_modname())
sfinv = sfinv--[[@as Sfinv]]
sfinv = sfinv --[[@as Sfinv]]
---Check if table contains value
---@param table table
@ -21,7 +21,7 @@ end
---@param t2 table
---@return table
local function mergeTables(t1, t2)
for k,v in pairs(t2) do t1[k] = v end
for k, v in pairs(t2) do t1[k] = v end
return t1
end
@ -51,7 +51,9 @@ XBows = {
x_bows_show_3d_quiver = minetest.settings:get_bool('x_bows_show_3d_quiver', true)
},
charge_sound_after_job = {},
fallback_quiver = not minetest.global_exists('sfinv') and not minetest.global_exists('unified_inventory') and not minetest.global_exists('i3')
fallback_quiver = not minetest.global_exists('sfinv')
and not minetest.global_exists('unified_inventory')
and not minetest.global_exists('i3')
}
XBows.__index = XBows
@ -74,10 +76,10 @@ setmetatable(XBowsEntityDef, XBows)
---create UUID
---@return string
function XBows.uuid()
local template ='xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'
local template = 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'
---@diagnostic disable-next-line: redundant-return-value
return string.gsub(template, '[xy]', function (c)
return string.gsub(template, '[xy]', function(c)
local v = (c == 'x') and math.random(0, 0xf) or math.random(8, 0xb)
return string.format('%x', v)
end)
@ -88,7 +90,7 @@ end
---@param name string
---@return boolean
function XBows.is_creative(self, name)
return self.creative or minetest.check_player_privs(name, {creative = true})
return self.creative or minetest.check_player_privs(name, { creative = true })
end
---Updates `allowed_ammunition` definition on already registered item, so MODs can add new ammunitions to this list.
@ -97,7 +99,7 @@ end
---@param allowed_ammunition string[]
---@return nil
function XBows.update_bow_allowed_ammunition(self, name, allowed_ammunition)
local _name = 'x_bows:'..name
local _name = 'x_bows:' .. name
local def = self.registered_bows[_name]
if not def then
@ -135,16 +137,24 @@ function XBows.reset_charged_bow(self, player, includeWielded)
local x_bows_registered_bow_def = self.registered_bows[st_name]
local reset = _includeWielded or player:get_wield_index() ~= i
if not st:is_empty() and x_bows_registered_bow_def and reset and minetest.get_item_group(st_name, 'bow_charged') ~= 0 then
if not st:is_empty()
and x_bows_registered_bow_def
and reset
and minetest.get_item_group(st_name, 'bow_charged') ~= 0
then
local item_meta = st:get_meta()
local arrow_itemstack = ItemStack(minetest.deserialize(item_meta:get_string('arrow_itemstack_string')))
--return arrow
if arrow_itemstack and not self:is_creative(player:get_player_name()) then
if inv:room_for_item('main', {name=arrow_itemstack:get_name()}) then
if inv:room_for_item('main', { name = arrow_itemstack:get_name() }) then
inv:add_item('main', arrow_itemstack:get_name())
else
minetest.item_drop(ItemStack({name=arrow_itemstack:get_name(), count=1}), player, player:get_pos())
minetest.item_drop(
ItemStack({ name = arrow_itemstack:get_name(), count = 1 }),
player,
player:get_pos()
)
end
end
@ -175,8 +185,11 @@ function XBows.register_bow(self, name, def, override)
def.short_description = def.short_description
def.description = override and def.short_description or (def.description or name)
def.custom.uses = def.custom.uses or 150
def.groups = mergeTables({bow = 1, flammable = 1}, def.groups or {})
def.custom.groups_charged = mergeTables({bow_charged = 1, flammable = 1, not_in_creative_inventory = 1}, def.groups or {})
def.groups = mergeTables({ bow = 1, flammable = 1 }, def.groups or {})
def.custom.groups_charged = mergeTables(
{ bow_charged = 1, flammable = 1, not_in_creative_inventory = 1 },
def.groups or {}
)
def.custom.strength = def.custom.strength or 30
def.custom.allowed_ammunition = def.custom.allowed_ammunition or nil
def.custom.sound_load = def.custom.sound_load or 'x_bows_bow_load'
@ -186,7 +199,7 @@ function XBows.register_bow(self, name, def, override)
def.custom.gravity = def.custom.gravity or -10
if def.custom.crit_chance then
def.description = def.description .. '\n' .. minetest.colorize('#00FF00', S('Critical Arrow Chance') ..': '
def.description = def.description .. '\n' .. minetest.colorize('#00FF00', S('Critical Arrow Chance') .. ': '
.. (1 / def.custom.crit_chance) * 100 .. '%')
end
@ -212,7 +225,7 @@ function XBows.register_bow(self, name, def, override)
inventory_image = def.inventory_image or 'x_bows_bow_wood.png',
wield_image = def.wield_image or def.inventory_image,
groups = def.groups,
wield_scale = {x = 2, y = 2, z = 1.5},
wield_scale = { x = 2, y = 2, z = 1.5 },
---@param itemstack ItemStack
---@param placer ObjectRef|nil
---@param pointed_thing PointedThingDef
@ -239,7 +252,7 @@ function XBows.register_bow(self, name, def, override)
inventory_image = def.custom.inventory_image_charged or 'x_bows_bow_wood_charged.png',
wield_image = def.custom.wield_image_charged or def.custom.inventory_image_charged,
groups = def.custom.groups_charged,
wield_scale = {x = 2, y = 2, z = 1.5},
wield_scale = { x = 2, y = 2, z = 1.5 },
range = 0,
---@param itemstack ItemStack
---@param user ObjectRef|nil
@ -261,7 +274,11 @@ function XBows.register_bow(self, name, def, override)
---return arrow
if arrow_itemstack and not self:is_creative(dropper:get_player_name()) then
minetest.item_drop(ItemStack({name=arrow_itemstack:get_name(), count=1}), dropper, {x=pos.x + 0.5, y=pos.y + 0.5, z=pos.z + 0.5})
minetest.item_drop(
ItemStack({ name = arrow_itemstack:get_name(), count = 1 }),
dropper,
{ x = pos.x + 0.5, y = pos.y + 0.5, z = pos.z + 0.5 }
)
end
itemstack:set_name(def.custom.name)
@ -306,12 +323,12 @@ function XBows.register_arrow(self, name, def)
def.custom.tool_capabilities = def.custom.tool_capabilities or {
full_punch_interval = 1,
max_drop_level = 0,
damage_groups = {fleshy=2}
damage_groups = { fleshy = 2 }
}
def.custom.description_abilities = minetest.colorize('#00FF00', S('Damage') .. ': '
.. def.custom.tool_capabilities.damage_groups.fleshy) .. '\n' .. minetest.colorize('#00BFFF', S('Charge Time') .. ': '
.. def.custom.tool_capabilities.full_punch_interval .. 's')
def.groups = mergeTables({arrow = 1, flammable = 1}, def.groups or {})
def.groups = mergeTables({ arrow = 1, flammable = 1 }, def.groups or {})
def.custom.particle_effect = def.custom.particle_effect or 'arrow'
def.custom.particle_effect_crit = def.custom.particle_effect_crit or 'arrow_crit'
def.custom.particle_effect_fast = def.custom.particle_effect_fast or 'arrow_fast'
@ -333,7 +350,7 @@ function XBows.register_arrow(self, name, def)
---recipes
if def.custom.recipe then
minetest.register_craft({
output = def.custom.name ..' ' .. (def.custom.craft_count or 4),
output = def.custom.name .. ' ' .. (def.custom.craft_count or 4),
recipe = def.custom.recipe
})
end
@ -362,17 +379,25 @@ function XBows.register_quiver(self, name, def)
def.custom.name_open = 'x_bows:' .. name .. '_open'
def.description = def.description or name
def.short_description = def.short_description or name
def.groups = mergeTables({quiver = 1, flammable = 1}, def.groups or {})
def.custom.groups_charged = mergeTables({quiver = 1, quiver_open = 1, flammable = 1, not_in_creative_inventory = 1}, def.groups or {})
def.groups = mergeTables({ quiver = 1, flammable = 1 }, def.groups or {})
def.custom.groups_charged = mergeTables({
quiver = 1, quiver_open = 1, flammable = 1, not_in_creative_inventory = 1
},
def.groups or {}
)
if def.custom.faster_arrows then
def.description = def.description .. '\n' .. minetest.colorize('#00FF00', S('Faster Arrows') .. ': ' .. (1 / def.custom.faster_arrows) * 100 .. '%')
def.short_description = def.short_description .. '\n' .. minetest.colorize('#00FF00', S('Faster Arrows') .. ': ' .. (1 / def.custom.faster_arrows) * 100 .. '%')
def.description = def.description .. '\n' .. minetest.colorize('#00FF00', S('Faster Arrows') ..
': ' .. (1 / def.custom.faster_arrows) * 100 .. '%')
def.short_description = def.short_description .. '\n' .. minetest.colorize('#00FF00', S('Faster Arrows') ..
': ' .. (1 / def.custom.faster_arrows) * 100 .. '%')
end
if def.custom.add_damage then
def.description = def.description .. '\n' .. minetest.colorize('#FF8080', S('Arrow Damage') .. ': +' .. def.custom.add_damage)
def.short_description = def.short_description .. '\n' .. minetest.colorize('#FF8080', S('Arrow Damage') .. ': +' .. def.custom.add_damage)
def.description = def.description .. '\n' .. minetest.colorize('#FF8080', S('Arrow Damage') ..
': +' .. def.custom.add_damage)
def.short_description = def.short_description .. '\n' .. minetest.colorize('#FF8080', S('Arrow Damage') ..
': +' .. def.custom.add_damage)
end
self.registered_quivers[def.custom.name] = def
@ -423,7 +448,11 @@ function XBows.register_quiver(self, name, def)
---@param dropper ObjectRef|nil
---@param pos Vector
---@return ItemStack
on_drop = function (itemstack, dropper, pos)
on_drop = function(itemstack, dropper, pos)
if not dropper then
return itemstack
end
local replace_item = XBowsQuiver:get_replacement_item(itemstack, 'x_bows:quiver')
return minetest.item_drop(replace_item, dropper, pos)
end
@ -455,7 +484,7 @@ end
---@return ItemStack
function XBows.load(self, itemstack, user, pointed_thing)
local player_name = user:get_player_name()
local inv = user:get_inventory()--[[@as InvRef]]
local inv = user:get_inventory() --[[@as InvRef]]
local bow_name = itemstack:get_name()
local bow_def = self.registered_bows[bow_name]
---@alias ItemStackArrows {["stack"]: ItemStack, ["idx"]: number|integer}[]
@ -489,9 +518,9 @@ function XBows.load(self, itemstack, user, pointed_thing)
XBowsQuiver:udate_or_create_hud(user, inv:get_list('x_bows:arrow_inv'))
else
---no ammo (fake stack)
XBowsQuiver:udate_or_create_hud(user, {ItemStack({
name = 'x_bows:no_ammo'
})})
XBowsQuiver:udate_or_create_hud(user, {
ItemStack({ name = 'x_bows:no_ammo' })
})
end
---find itemstack arrow in players inventory
@ -499,7 +528,7 @@ function XBows.load(self, itemstack, user, pointed_thing)
local is_allowed_ammunition = self:is_allowed_ammunition(bow_name, arrow_stack:get_name())
if self.registered_arrows[arrow_stack:get_name()] and is_allowed_ammunition then
table.insert(itemstack_arrows, {stack = arrow_stack, idx = 1})
table.insert(itemstack_arrows, { stack = arrow_stack, idx = 1 })
end
---if everything else fails
@ -513,7 +542,7 @@ function XBows.load(self, itemstack, user, pointed_thing)
local _is_allowed_ammunition = self:is_allowed_ammunition(bow_name, st_name)
if self.registered_arrows[st_name] and _is_allowed_ammunition then
table.insert(itemstack_arrows, {stack = st, idx = i})
table.insert(itemstack_arrows, { stack = st, idx = i })
end
end
end
@ -544,7 +573,9 @@ function XBows.load(self, itemstack, user, pointed_thing)
wielded_item:set_name(v_bow_name .. '_charged')
v_user:set_wielded_item(wielded_item)
if not self:is_creative(v_user:get_player_name()) and v_itemstack_arrow_meta:get_int('is_arrow_from_quiver') ~= 1 then
if not self:is_creative(v_user:get_player_name())
and v_itemstack_arrow_meta:get_int('is_arrow_from_quiver') ~= 1
then
v_itemstack_arrow:take_item()
v_inv:set_stack('x_bows:arrow_inv', v_itemstack_arrows[1].idx, v_itemstack_arrow)
end
@ -563,7 +594,8 @@ function XBows.load(self, itemstack, user, pointed_thing)
end
---sound plays when charge time reaches full punch interval time
table.insert(self.charge_sound_after_job[player_name], minetest.after(_tool_capabilities.full_punch_interval, function(v_user, v_bow_name)
table.insert(self.charge_sound_after_job[player_name], minetest.after(_tool_capabilities.full_punch_interval,
function(v_user, v_bow_name)
local wielded_item = v_user:get_wielded_item()
local wielded_item_name = wielded_item:get_name()
@ -615,19 +647,19 @@ function XBows.shoot(self, itemstack, user, pointed_thing)
XBowsQuiver:udate_or_create_hud(user, detached_inv:get_list('main'), found_arrow_stack_idx)
if detached_inv:is_empty('main') then
XBowsQuiver:show_3d_quiver(user, {is_empty = true})
XBowsQuiver:show_3d_quiver(user, { is_empty = true })
else
XBowsQuiver:show_3d_quiver(user)
end
else
local inv = user:get_inventory()--[[@as InvRef]]
local inv = user:get_inventory() --[[@as InvRef]]
if not inv:is_empty('x_bows:arrow_inv') then
XBowsQuiver:udate_or_create_hud(user, inv:get_list('x_bows:arrow_inv'))
else
---no ammo (fake stack just for the HUD)
XBowsQuiver:udate_or_create_hud(user, {ItemStack({
name = 'x_bows:no_ammo'
})})
XBowsQuiver:udate_or_create_hud(user, {
ItemStack({ name = 'x_bows:no_ammo' })
})
end
end
@ -690,7 +722,7 @@ function XBows.shoot(self, itemstack, user, pointed_thing)
local wield_item = user:get_wielded_item()
if wield_item:get_count() > 0 and wield_item:get_name() == itemstack:get_name() then
user:set_wielded_item(ItemStack({name = bow_name, wear = itemstack:get_wear()}))
user:set_wielded_item(ItemStack({ name = bow_name, wear = itemstack:get_wear() }))
end
end)
@ -761,7 +793,7 @@ function XBows.get_particle_effect_for_arrow(self, name, pos)
def.minpos = def.custom.minpos and vector.add(pos, def.custom.minpos) or pos
def.maxpos = def.custom.maxpos and vector.add(pos, def.custom.maxpos) or pos
return minetest.add_particlespawner(def--[[@as ParticlespawnerDef]])
return minetest.add_particlespawner(def--[[@as ParticlespawnerDef]] )
end
---Check if ammunition is allowed to charge this weapon
@ -827,10 +859,10 @@ function XBowsEntityDef.on_activate(self, selfObj, staticdata, dtime_s)
return
end
local _staticdata = minetest.deserialize(staticdata)--[[@as EnityStaticDataAttrDef]]
local _staticdata = minetest.deserialize(staticdata) --[[@as EnityStaticDataAttrDef]]
-- set/reset - do not inherit from previous entity table
selfObj._velocity = {x = 0, y = 0, z = 0}
selfObj._velocity = { x = 0, y = 0, z = 0 }
selfObj._old_pos = nil
selfObj._attached = false
selfObj._attached_to = {
@ -954,7 +986,8 @@ function XBowsEntityDef.on_death(self, selfObj, killer)
minetest.item_drop(ItemStack(selfObj._arrow_name), nil, vector.round(selfObj._old_pos))
end
--- Function receive a "luaentity" table as `self`. Called on every server tick, after movement and collision processing. `dtime`: elapsed time since last call. `moveresult`: table with collision info (only available if physical=true).
--- Function receive a "luaentity" table as `self`. Called on every server tick, after movement and collision processing.
---`dtime`: elapsed time since last call. `moveresult`: table with collision info (only available if physical=true).
---@param self XBows
---@param selfObj EnityCustomAttrDef
---@param dtime number
@ -966,7 +999,7 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
---initialize
---this has to be done here for raycast to kick-in asap
selfObj.object:set_velocity(vector.multiply(selfObj._player_look_dir, selfObj._strength))
selfObj.object:set_acceleration({x = selfObj._acc_x, y = selfObj._acc_y, z = selfObj._acc_z})
selfObj.object:set_acceleration({ x = selfObj._acc_x, y = selfObj._acc_y, z = selfObj._acc_z })
selfObj.object:set_yaw(minetest.dir_to_yaw(selfObj._player_look_dir))
end
@ -982,7 +1015,7 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
if not selfObj._attached then
local velocity = selfObj.object:get_velocity()
local v_rotation = selfObj.object:get_rotation()
local pitch = math.atan2(velocity.y, math.sqrt(velocity.x^2 + velocity.z^2))
local pitch = math.atan2(velocity.y, math.sqrt(velocity.x ^ 2 + velocity.z ^ 2))
selfObj.object:set_rotation({
x = pitch,
@ -1028,13 +1061,13 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
end
if node.name == 'air' then
selfObj.object:set_velocity({x = 0, y = -3, z = 0})
selfObj.object:set_acceleration({x = 0, y = -3, z = 0})
selfObj.object:set_velocity({ x = 0, y = -3, z = 0 })
selfObj.object:set_acceleration({ x = 0, y = -3, z = 0 })
-- reset values
selfObj._attached = false
selfObj._attached_to.type = ''
selfObj._attached_to.pos = nil
selfObj.object:set_properties({collisionbox = {0, 0, 0, 0, 0, 0}})
selfObj.object:set_properties({ collisionbox = { 0, 0, 0, 0, 0, 0 } })
return
end
@ -1049,7 +1082,10 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
and pointed_thing.ref ~= selfObj.object
and pointed_thing.ref:get_hp() > 0
and (
(pointed_thing.ref:is_player() and pointed_thing.ref:get_player_name() ~= selfObj._user:get_player_name())
(
pointed_thing.ref:is_player()
and pointed_thing.ref:get_player_name() ~= selfObj._user:get_player_name()
)
or (
pointed_thing.ref:get_luaentity()
and pointed_thing.ref:get_luaentity().physical
@ -1071,8 +1107,8 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
})
end
selfObj.object:set_velocity({x = 0, y = 0, z = 0})
selfObj.object:set_acceleration({x = 0, y = 0, z = 0})
selfObj.object:set_velocity({ x = 0, y = 0, z = 0 })
selfObj.object:set_acceleration({ x = 0, y = 0, z = 0 })
-- calculate damage
local target_armor_groups = pointed_thing.ref:get_armor_groups()
@ -1103,7 +1139,7 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
selfObj._tflp,
{
full_punch_interval = selfObj._tool_capabilities.full_punch_interval,
damage_groups = {fleshy = _damage},
damage_groups = { fleshy = _damage },
},
dir,
distance,
@ -1121,7 +1157,7 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
selfObj._tflp,
{
full_punch_interval = selfObj._tool_capabilities.full_punch_interval,
damage_groups = {fleshy = _damage, knockback = knockback}
damage_groups = { fleshy = _damage, knockback = knockback }
},
{
x = dir.x * -1,
@ -1148,7 +1184,7 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
end
-- attach arrow prepare
local rotation = {x = 0, y = 0, z = 0}
local rotation = { x = 0, y = 0, z = 0 }
if in_pos.x == 1 then
-- x = 0
@ -1199,12 +1235,13 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
return
end
---normalize arrow scale when attached to scaled entity (prevents huge arrows when attached to scaled up entity models)
---normalize arrow scale when attached to scaled entity
---(prevents huge arrows when attached to scaled up entity models)
local obj_props = selfObj.object:get_properties()
local obj_to_props = pointed_thing.ref:get_properties()
local vs = vector.divide(obj_props.visual_size, obj_to_props.visual_size)
selfObj.object:set_properties({visual_size = vs})
selfObj.object:set_properties({ visual_size = vs })
-- attach arrow
local position = vector.subtract(
@ -1277,7 +1314,7 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
selfObj._in_liquid = true
local drag = 1 / (node_def.liquid_viscosity * 6)
selfObj.object:set_velocity(vector.multiply(selfObj._velocity, drag))
selfObj.object:set_acceleration({x = 0, y = -1.0, z = 0})
selfObj.object:set_acceleration({ x = 0, y = -1.0, z = 0 })
XBows:get_particle_effect_for_arrow('bubble', selfObj._old_pos)
elseif selfObj._is_drowning then
@ -1287,7 +1324,7 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
selfObj.object:set_velocity(selfObj._velocity)
end
selfObj.object:set_acceleration({x = 0, y = -9.81, z = 0})
selfObj.object:set_acceleration({ x = 0, y = -9.81, z = 0 })
end
if XBows.mesecons and node.name == 'x_bows:target' then
@ -1302,21 +1339,24 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
end
if node_def.walkable then
selfObj.object:set_velocity({x=0, y=0, z=0})
selfObj.object:set_acceleration({x=0, y=0, z=0})
selfObj.object:set_velocity({ x = 0, y = 0, z = 0 })
selfObj.object:set_acceleration({ x = 0, y = 0, z = 0 })
selfObj.object:set_pos(ip_pos)
selfObj.object:set_rotation(selfObj.object:get_rotation())
selfObj._attached = true
selfObj._attached_to.type = pointed_thing.type
selfObj._attached_to.pos = pointed_thing.under
selfObj.object:set_properties({collisionbox = {-0.2, -0.2, -0.2, 0.2, 0.2, 0.2}})
selfObj.object:set_properties({ collisionbox = { -0.2, -0.2, -0.2, 0.2, 0.2, 0.2 } })
-- remove last arrow when too many already attached
local children = {}
local projectile_entity = self.registered_arrows[selfObj._arrow_name].custom.projectile_entity
for _, object in ipairs(minetest.get_objects_inside_radius(pointed_thing.under, 1)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == projectile_entity then
if not object:is_player()
and object:get_luaentity()
and object:get_luaentity().name == projectile_entity
then
table.insert(children, object)
end
end
@ -1344,15 +1384,15 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
minetest.add_particlespawner({
amount = 5,
time = 0.25,
minpos = {x = new_pos.x - 0.4, y = new_pos.y + 0.2, z = new_pos.z - 0.4},
maxpos = {x = new_pos.x + 0.4, y = new_pos.y + 0.3, z = new_pos.z + 0.4},
minvel = {x = 0, y = 3, z = 0},
maxvel = {x = 0, y = 4, z = 0},
minacc = {x = 0, y = -28, z = 0},
maxacc = {x = 0, y = -32, z = 0},
minpos = { x = new_pos.x - 0.4, y = new_pos.y + 0.2, z = new_pos.z - 0.4 },
maxpos = { x = new_pos.x + 0.4, y = new_pos.y + 0.3, z = new_pos.z + 0.4 },
minvel = { x = 0, y = 3, z = 0 },
maxvel = { x = 0, y = 4, z = 0 },
minacc = { x = 0, y = -28, z = 0 },
maxacc = { x = 0, y = -32, z = 0 },
minexptime = 1,
maxexptime = 1.5,
node = {name = node_def.name},
node = { name = node_def.name },
collisiondetection = true,
object_collision = true,
})
@ -1373,7 +1413,9 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
selfObj._old_pos = pos
end
---Function receive a "luaentity" table as `self`. Called when somebody punches the object. Note that you probably want to handle most punches using the automatic armor group system. Can return `true` to prevent the default damage mechanism.
---Function receive a "luaentity" table as `self`. Called when somebody punches the object.
---Note that you probably want to handle most punches using the automatic armor group system.
---Can return `true` to prevent the default damage mechanism.
---@param self XBows
---@param selfObj EnityCustomAttrDef
---@param puncher ObjectRef|nil
@ -1408,12 +1450,12 @@ function XBows.register_entity(self, name, def)
def.initial_properties = mergeTables({
---defaults
visual = 'wielditem',
collisionbox = {0, 0, 0, 0, 0, 0},
selectionbox = {0, 0, 0, 0, 0, 0},
collisionbox = { 0, 0, 0, 0, 0, 0 },
selectionbox = { 0, 0, 0, 0, 0, 0 },
physical = false,
textures = {'air'},
textures = { 'air' },
hp_max = 1,
visual_size = {x = 1, y = 1, z = 1},
visual_size = { x = 1, y = 1, z = 1 },
glow = 1
}, def.initial_properties or {})
@ -1510,6 +1552,7 @@ end
---Gets arrow from quiver
---@param self XBowsQuiver
---@param player ObjectRef
---@diagnostic disable-next-line: codestyle-check
---@return {["found_arrow_stack"]: ItemStack|nil, ["quiver_id"]: string|nil, ["quiver_name"]: string|nil, ["found_arrow_stack_idx"]: number}
function XBowsQuiver.get_itemstack_arrow_from_quiver(self, player)
local player_inv = player:get_inventory()
@ -1591,7 +1634,10 @@ function XBowsQuiver.get_itemstack_arrow_from_quiver(self, player)
table.insert(prev_detached_inv_list, detached_inv:get_stack('main', j))
if not qst:is_empty() and not found_arrow_stack then
local is_allowed_ammunition = self:is_allowed_ammunition(wielded_stack:get_name(), qst:get_name())
local is_allowed_ammunition = self:is_allowed_ammunition(
wielded_stack:get_name(),
qst:get_name()
)
if is_allowed_ammunition then
quiver_name = st:get_name()
@ -1703,32 +1749,32 @@ function XBowsQuiver.udate_or_create_hud(self, player, inv_list, idx)
---title image
self.hud_item_ids[player_name].title_image = player:hud_add({
hud_elem_type = 'image',
position = {x = 1, y = 0.5},
offset = {x = -120, y = -140},
position = { x = 1, y = 0.5 },
offset = { x = -120, y = -140 },
text = item_def.inventory_image,
scale = {x = 4, y = 4},
scale = { x = 4, y = 4 },
alignment = 0,
})
---title copy
self.hud_item_ids[player_name].title_copy = player:hud_add({
hud_elem_type = 'text',
position = {x = 1, y = 0.5},
offset = {x = -120, y = -75},
position = { x = 1, y = 0.5 },
offset = { x = -120, y = -75 },
text = item_def.short_description,
alignment = 0,
scale = {x = 100, y = 30},
scale = { x = 100, y = 30 },
number = 0xFFFFFF,
})
---hotbar bg
self.hud_item_ids[player_name].hotbar_bg = player:hud_add({
hud_elem_type = 'image',
position = {x = 1, y = 0.5},
offset = {x = -238, y = 0},
position = { x = 1, y = 0.5 },
offset = { x = -238, y = 0 },
text = is_arrow and 'x_bows_single_hotbar.png' or 'x_bows_quiver_hotbar.png',
scale = {x = 1, y = 1},
alignment = {x = 1, y = 0 },
scale = { x = 1, y = 1 },
alignment = { x = 1, y = 0 },
})
for j, qst in ipairs(inv_list) do
@ -1745,11 +1791,11 @@ function XBowsQuiver.udate_or_create_hud(self, player, inv_list, idx)
---ui selected bg
self.hud_item_ids[player_name].hotbar_selected = player:hud_add({
hud_elem_type = 'image',
position = {x = 1, y = 0.5},
offset = {x = -308 + (j * 74), y = 2},
position = { x = 1, y = 0.5 },
offset = { x = -308 + (j * 74), y = 2 },
text = 'x_bows_hotbar_selected.png',
scale = {x = 1, y = 1},
alignment = {x = 1, y = 0 },
scale = { x = 1, y = 1 },
alignment = { x = 1, y = 0 },
})
end
@ -1757,21 +1803,21 @@ function XBowsQuiver.udate_or_create_hud(self, player, inv_list, idx)
---arrow inventory image
table.insert(self.hud_item_ids[player_name].arrow_inv_img, player:hud_add({
hud_elem_type = 'image',
position = {x = 1, y = 0.5},
offset = {x = -300 + (j * 74), y = 0},
position = { x = 1, y = 0.5 },
offset = { x = -300 + (j * 74), y = 0 },
text = found_arrow_stack_def.inventory_image,
scale = {x = 4, y = 4},
alignment = {x = 1, y = 0 },
scale = { x = 4, y = 4 },
alignment = { x = 1, y = 0 },
}))
---stack count
table.insert(self.hud_item_ids[player_name].stack_count, player:hud_add({
hud_elem_type = 'text',
position = {x = 1, y = 0.5},
offset = {x = -244 + (j * 74), y = 23},
position = { x = 1, y = 0.5 },
offset = { x = -244 + (j * 74), y = 23 },
text = is_no_ammo and 0 or qst:get_count(),
alignment = -1,
scale = {x = 50, y = 10},
scale = { x = 50, y = 10 },
number = 0xFFFFFF,
}))
end
@ -1794,7 +1840,7 @@ function XBowsQuiver.get_or_create_detached_inv(self, quiver_id, player_name, qu
local detached_inv
if quiver_id ~= '' then
detached_inv = minetest.get_inventory({type='detached', name=quiver_id})
detached_inv = minetest.get_inventory({ type = 'detached', name = quiver_id })
end
if not detached_inv then
@ -1857,7 +1903,7 @@ function XBowsQuiver.get_or_create_detached_inv(self, quiver_id, player_name, qu
if quiver_inv_st and quiver_inv_st:get_meta():get_string('quiver_id') == inv:get_location().name then
if inv:is_empty('main') then
self:show_3d_quiver(player, {is_empty = true})
self:show_3d_quiver(player, { is_empty = true })
else
self:show_3d_quiver(player)
end
@ -1875,7 +1921,7 @@ function XBowsQuiver.get_or_create_detached_inv(self, quiver_id, player_name, qu
if quiver_inv_st and quiver_inv_st:get_meta():get_string('quiver_id') == inv:get_location().name then
if inv:is_empty('main') then
self:show_3d_quiver(player, {is_empty = true})
self:show_3d_quiver(player, { is_empty = true })
else
self:show_3d_quiver(player)
end
@ -1907,11 +1953,11 @@ function XBowsQuiver.get_formspec(self, name)
local list_pos_x = (list_w - width) / 2
local formspec = {
'size['..list_w..',6]' ,
'list[detached:'..name..';main;'..list_pos_x..',0.3;'..width..',1;]',
'list[current_player;main;0,'..(height + 0.85)..';'..list_w..',1;]',
'list[current_player;main;0,'..(height + 2.08)..';'..list_w..',3;8]',
'listring[detached:'..name..';main]',
'size[' .. list_w .. ',6]',
'list[detached:' .. name .. ';main;' .. list_pos_x .. ',0.3;' .. width .. ',1;]',
'list[current_player;main;0,' .. (height + 0.85) .. ';' .. list_w .. ',1;]',
'list[current_player;main;0,' .. (height + 2.08) .. ';' .. list_w .. ',3;8]',
'listring[detached:' .. name .. ';main]',
'listring[current_player;main]'
}
@ -1920,7 +1966,7 @@ function XBowsQuiver.get_formspec(self, name)
end
--update formspec
local inv = minetest.get_inventory({type='detached', name=name})
local inv = minetest.get_inventory({ type = 'detached', name = name })
local invlist = inv:get_list(name)
---inventory slots overlay
@ -1951,9 +1997,9 @@ function XBowsQuiver.get_string_from_inv(self, inv)
for i, st in ipairs(inv_list) do
if not st:is_empty() then
table.insert(t, st:to_table())
content_description = content_description .. '\n' ..st:get_short_description()..' '..st:get_count()
content_description = content_description .. '\n' .. st:get_short_description() .. ' ' .. st:get_count()
else
table.insert(t, {is_empty = true})
table.insert(t, { is_empty = true })
end
end
@ -1985,12 +2031,14 @@ end
---@param quiver_is_closed? boolean
---@return nil
function XBowsQuiver.save(self, inv, player, quiver_is_closed)
local player_inv = player:get_inventory()--[[@as InvRef]]
local player_inv = player:get_inventory() --[[@as InvRef]]
local inv_loc = inv:get_location()
local quiver_item_name = quiver_is_closed and 'x_bows:quiver' or 'x_bows:quiver_open'
local player_quiver_inv_stack = player_inv:get_stack('x_bows:quiver_inv', 1)
if not player_quiver_inv_stack:is_empty() and player_quiver_inv_stack:get_meta():get_string('quiver_id') == inv_loc.name then
if not player_quiver_inv_stack:is_empty()
and player_quiver_inv_stack:get_meta():get_string('quiver_id') == inv_loc.name
then
local st_meta = player_quiver_inv_stack:get_meta()
---save inventory items in quiver item meta
local string_from_inventory_result = self:get_string_from_inv(inv)
@ -1998,7 +2046,8 @@ function XBowsQuiver.save(self, inv, player, quiver_is_closed)
st_meta:set_string('quiver_items', string_from_inventory_result.inv_string)
---update description
local new_description = player_quiver_inv_stack:get_short_description()..'\n'..string_from_inventory_result.content_description..'\n'
local new_description = player_quiver_inv_stack:get_short_description() .. '\n' ..
string_from_inventory_result.content_description .. '\n'
st_meta:set_string('description', new_description)
player_inv:set_stack('x_bows:quiver_inv', 1, player_quiver_inv_stack)
@ -2009,14 +2058,17 @@ function XBowsQuiver.save(self, inv, player, quiver_is_closed)
for i, st in ipairs(inv_list) do
local st_meta = st:get_meta()
if not st:is_empty() and st:get_name() == quiver_item_name and st_meta:get_string('quiver_id') == inv_loc.name then
if not st:is_empty() and st:get_name() == quiver_item_name
and st_meta:get_string('quiver_id') == inv_loc.name
then
---save inventory items in quiver item meta
local string_from_inventory_result = self:get_string_from_inv(inv)
st_meta:set_string('quiver_items', string_from_inventory_result.inv_string)
---update description
local new_description = st:get_short_description()..'\n'..string_from_inventory_result.content_description..'\n'
local new_description = st:get_short_description() .. '\n' ..
string_from_inventory_result.content_description .. '\n'
st_meta:set_string('description', new_description)
player_inv:set_stack('main', i, st)
@ -2033,11 +2085,13 @@ end
---@param player ObjectRef
---@return boolean
function XBowsQuiver.quiver_can_allow(self, inv, player)
local player_inv = player:get_inventory()--[[@as InvRef]]
local player_inv = player:get_inventory() --[[@as InvRef]]
local inv_loc = inv:get_location()
local player_quiver_inv_stack = player_inv:get_stack('x_bows:quiver_inv', 1)
if not player_quiver_inv_stack:is_empty() and player_quiver_inv_stack:get_meta():get_string('quiver_id') == inv_loc.name then
if not player_quiver_inv_stack:is_empty()
and player_quiver_inv_stack:get_meta():get_string('quiver_id') == inv_loc.name
then
---find quiver in player `quiver_inv` inv list
return true
elseif player_inv and player_inv:contains_item('main', 'x_bows:quiver_open') then
@ -2048,7 +2102,9 @@ function XBowsQuiver.quiver_can_allow(self, inv, player)
for i, st in ipairs(inv_list) do
local st_meta = st:get_meta()
if not st:is_empty() and st:get_name() == 'x_bows:quiver_open' and st_meta:get_string('quiver_id') == inv_loc.name then
if not st:is_empty() and st:get_name() == 'x_bows:quiver_open'
and st_meta:get_string('quiver_id') == inv_loc.name
then
return true
end
end
@ -2069,7 +2125,7 @@ function XBows.open_quiver(self, itemstack, user)
---create inventory id and save it
if quiver_id == '' then
quiver_id = itemstack:get_name()..'_'..self.uuid()
quiver_id = itemstack:get_name() .. '_' .. self.uuid()
itemstack_meta:set_string('quiver_id', quiver_id)
end
@ -2120,7 +2176,9 @@ function XBowsQuiver.sfinv_register_page(self)
local x_bows_registered_arrow_def = self.registered_arrows[context._itemstack_arrow:get_name()]
if x_bows_registered_arrow_def then
formspec[#formspec + 1] = 'label[0,1.5;' .. minetest.formspec_escape(context._itemstack_arrow:get_short_description()) .. '\n'.. minetest.formspec_escape(x_bows_registered_arrow_def.custom.description_abilities) ..']'
formspec[#formspec + 1] = 'label[0,1.5;' ..
minetest.formspec_escape(context._itemstack_arrow:get_short_description()) .. '\n' ..
minetest.formspec_escape(x_bows_registered_arrow_def.custom.description_abilities) .. ']'
end
end
@ -2130,9 +2188,10 @@ function XBowsQuiver.sfinv_register_page(self)
local quiver_id = st_meta:get_string('quiver_id')
---description
formspec[#formspec + 1] = 'label[3.5,1.5;' .. minetest.formspec_escape(context._itemstack_quiver:get_short_description()) .. ']'
formspec[#formspec + 1] = 'list[detached:'..quiver_id..';main;4.5,0.5;3,1;]'
formspec[#formspec + 1] = 'listring[detached:'..quiver_id..';main]'
formspec[#formspec + 1] = 'label[3.5,1.5;' ..
minetest.formspec_escape(context._itemstack_quiver:get_short_description()) .. ']'
formspec[#formspec + 1] = 'list[detached:' .. quiver_id .. ';main;4.5,0.5;3,1;]'
formspec[#formspec + 1] = 'listring[detached:' .. quiver_id .. ';main]'
formspec[#formspec + 1] = 'listring[current_player;main]'
end
@ -2187,7 +2246,9 @@ function XBowsQuiver.i3_register_page(self)
local x_bows_registered_arrow_def = self.registered_arrows[context._itemstack_arrow:get_name()]
if x_bows_registered_arrow_def then
formspec[#formspec + 1] = 'label[0.5,3;' .. minetest.formspec_escape(context._itemstack_arrow:get_short_description()) .. '\n'.. minetest.formspec_escape(x_bows_registered_arrow_def.custom.description_abilities) ..']'
formspec[#formspec + 1] = 'label[0.5,3;' ..
minetest.formspec_escape(context._itemstack_arrow:get_short_description()) .. '\n' ..
minetest.formspec_escape(x_bows_registered_arrow_def.custom.description_abilities) .. ']'
end
end
@ -2197,9 +2258,10 @@ function XBowsQuiver.i3_register_page(self)
local quiver_id = st_meta:get_string('quiver_id')
---description
formspec[#formspec + 1] = 'label[5,3;' .. minetest.formspec_escape(context._itemstack_quiver:get_short_description()) .. ']'
formspec[#formspec + 1] = 'list[detached:'..quiver_id..';main;6.3,1.5;3,1;]'
formspec[#formspec + 1] = 'listring[detached:'..quiver_id..';main]'
formspec[#formspec + 1] = 'label[5,3;' ..
minetest.formspec_escape(context._itemstack_quiver:get_short_description()) .. ']'
formspec[#formspec + 1] = 'list[detached:' .. quiver_id .. ';main;6.3,1.5;3,1;]'
formspec[#formspec + 1] = 'listring[detached:' .. quiver_id .. ';main]'
formspec[#formspec + 1] = 'listring[current_player;main]'
end
@ -2219,13 +2281,13 @@ function XBowsQuiver.ui_register_page(self)
'listcolors[#00000000;#00000000]',
---arrow
'label[0.5,0.5;' .. minetest.formspec_escape(S('Arrows')) .. ':]',
unified_inventory.single_slot(0.4,0.9),
unified_inventory.single_slot(0.4, 0.9),
'list[current_player;x_bows:arrow_inv;0.5,1;1,1;]',
'listring[current_player;x_bows:arrow_inv]',
'listring[current_player;main]',
---quiver
'label[5,0.5;' .. minetest.formspec_escape(S('Quiver')) .. ':]',
unified_inventory.single_slot(4.9,0.9),
unified_inventory.single_slot(4.9, 0.9),
'list[current_player;x_bows:quiver_inv;5,1;1,1;]',
'listring[current_player;x_bows:quiver_inv]',
'listring[current_player;main]',
@ -2239,7 +2301,9 @@ function XBowsQuiver.ui_register_page(self)
local x_bows_registered_arrow_def = self.registered_arrows[context._itemstack_arrow:get_name()]
if x_bows_registered_arrow_def then
formspec[#formspec + 1] = 'label[0.5,2.5;' .. minetest.formspec_escape(context._itemstack_arrow:get_short_description()) .. '\n'.. minetest.formspec_escape(x_bows_registered_arrow_def.custom.description_abilities) ..']'
formspec[#formspec + 1] = 'label[0.5,2.5;' ..
minetest.formspec_escape(context._itemstack_arrow:get_short_description()) .. '\n' ..
minetest.formspec_escape(x_bows_registered_arrow_def.custom.description_abilities) .. ']'
end
end
@ -2249,12 +2313,13 @@ function XBowsQuiver.ui_register_page(self)
local quiver_id = st_meta:get_string('quiver_id')
---description
formspec[#formspec + 1] = 'label[5,2.5;' .. minetest.formspec_escape(context._itemstack_quiver:get_short_description()) .. ']'
formspec[#formspec + 1] = unified_inventory.single_slot(6.4,0.9)
formspec[#formspec + 1] = unified_inventory.single_slot(7.65,0.9)
formspec[#formspec + 1] = unified_inventory.single_slot(8.9,0.9)
formspec[#formspec + 1] = 'list[detached:'..quiver_id..';main;6.5,1;3,1;]'
formspec[#formspec + 1] = 'listring[detached:'..quiver_id..';main]'
formspec[#formspec + 1] = 'label[5,2.5;' ..
minetest.formspec_escape(context._itemstack_quiver:get_short_description()) .. ']'
formspec[#formspec + 1] = unified_inventory.single_slot(6.4, 0.9)
formspec[#formspec + 1] = unified_inventory.single_slot(7.65, 0.9)
formspec[#formspec + 1] = unified_inventory.single_slot(8.9, 0.9)
formspec[#formspec + 1] = 'list[detached:' .. quiver_id .. ';main;6.5,1;3,1;]'
formspec[#formspec + 1] = 'listring[detached:' .. quiver_id .. ';main]'
formspec[#formspec + 1] = 'listring[current_player;main]'
end
@ -2291,7 +2356,9 @@ function XBowsQuiver.show_3d_quiver(self, player, props)
---cleanup
for index, value in ipairs(textures) do
if value == 'x_bows_quiver_blank_mesh.png' or value == 'x_bows_quiver_mesh.png' or value == 'x_bows_quiver_empty_mesh.png' then
if value == 'x_bows_quiver_blank_mesh.png' or value == 'x_bows_quiver_mesh.png'
or value == 'x_bows_quiver_empty_mesh.png'
then
table.remove(textures, index)
end
end
@ -2350,7 +2417,9 @@ function XBowsQuiver.show_3d_quiver(self, player, props)
---cleanup
for index, value in ipairs(textures) do
if value == 'x_bows_quiver_blank_mesh.png' or value == 'x_bows_quiver_mesh.png' or value == 'x_bows_quiver_empty_mesh.png' then
if value == 'x_bows_quiver_blank_mesh.png' or value == 'x_bows_quiver_mesh.png'
or value == 'x_bows_quiver_empty_mesh.png'
then
table.remove(textures, index)
end
end
@ -2385,7 +2454,9 @@ function XBowsQuiver.hide_3d_quiver(self, player)
---cleanup
for index, value in ipairs(textures) do
if value == 'x_bows_quiver_mesh.png' or value == 'x_bows_quiver_blank_mesh.png' or value == 'x_bows_quiver_empty_mesh.png' then
if value == 'x_bows_quiver_mesh.png' or value == 'x_bows_quiver_blank_mesh.png'
or value == 'x_bows_quiver_empty_mesh.png'
then
table.remove(textures, index)
end
end
@ -2433,7 +2504,9 @@ function XBowsQuiver.hide_3d_quiver(self, player)
---cleanup
for index, value in ipairs(textures) do
if value == 'x_bows_quiver_mesh.png' or value == 'x_bows_quiver_blank_mesh.png' or value == 'x_bows_quiver_empty_mesh.png' then
if value == 'x_bows_quiver_mesh.png' or value == 'x_bows_quiver_blank_mesh.png'
or value == 'x_bows_quiver_empty_mesh.png'
then
table.remove(textures, index)
end
end
@ -2453,7 +2526,7 @@ end
---@return string[] | nil
local function split(str)
if #str > 0 then
return str:sub(1,1), split(str:sub(2))
return str:sub(1, 1), split(str:sub(2))
end
end
@ -2464,7 +2537,7 @@ function XBows.show_damage_numbers(self, pos, damage, is_crit)
---get damage texture
local dmgstr = tostring(math.round(damage))
local results = {split(dmgstr)}
local results = { split(dmgstr) }
local texture = ''
local dmg_nr_offset = 0
@ -2492,12 +2565,12 @@ function XBows.show_damage_numbers(self, pos, damage, is_crit)
minetest.add_particlespawner({
amount = 1,
time = 0.01,
minpos = {x = pos.x, y = pos.y + 1, z = pos.z},
maxpos = {x = pos.x, y = pos.y + 2, z = pos.z},
minvel = {x = math.random(-1, 1), y = 5, z = math.random(-1, 1)},
maxvel = {x = math.random(-1, 1), y = 5, z = math.random(-1, 1)},
minacc = {x = math.random(-1, 1), y = -7, z = math.random(-1, 1)},
maxacc = {x = math.random(-1, 1), y = -7, z = math.random(-1, 1)},
minpos = { x = pos.x, y = pos.y + 1, z = pos.z },
maxpos = { x = pos.x, y = pos.y + 2, z = pos.z },
minvel = { x = math.random(-1, 1), y = 5, z = math.random(-1, 1) },
maxvel = { x = math.random(-1, 1), y = 5, z = math.random(-1, 1) },
minacc = { x = math.random(-1, 1), y = -7, z = math.random(-1, 1) },
maxacc = { x = math.random(-1, 1), y = -7, z = math.random(-1, 1) },
minexptime = 2,
maxexptime = 2,
minsize = size,

View File

@ -2,12 +2,12 @@ XBows:register_entity('arrow_entity', {
initial_properties = {
visual = 'mesh',
mesh = 'x_bows_arrow.b3d',
textures = {'x_bows_arrow_mesh.png'},
textures = { 'x_bows_arrow_mesh.png' },
},
_custom = {
animations = {
idle = {{x = 41, y = 42}, 0, 0, false},
on_hit_node = {{x = 1, y = 40}, 40, 0, false}
idle = { { x = 41, y = 42 }, 0, 0, false },
on_hit_node = { { x = 1, y = 40 }, 40, 0, false }
}
}
})

Binary file not shown.

View File

@ -3,34 +3,6 @@ image: atlassian/default-image:3
pipelines:
pull-requests:
"**":
- step:
name: Lint code
script:
- apt-get update
- apt-get -y install lua5.1
- apt-get -y install luarocks
- luarocks install luacheck
- luacheck .
branches:
master:
- step:
name: Lint code
script:
- apt-get update
- apt-get -y install lua5.1
- apt-get -y install luarocks
- luarocks install luacheck
- luacheck .
tags:
"*":
- step:
name: Lint code
script:
- apt-get update
- apt-get -y install lua5.1
- apt-get -y install luarocks
- luarocks install luacheck
- luacheck .
- step:
name: Install Node Dependencies
caches:
@ -41,6 +13,84 @@ pipelines:
- nvm install v17.2.0
- npm i -g npm@8
- npm ci
- parallel:
- step:
name: Lua Check
script:
- apt-get update
- apt-get -y install lua5.1
- apt-get -y install luarocks
- luarocks install luacheck
- luacheck .
- step:
name: Lua Diagnostics
caches:
- node-modules
- npm
- nvm
script:
- nvm use v17.2.0
- npm run lua-diagnostics
branches:
master:
- step:
name: Install Node Dependencies
caches:
- node-modules
- npm
- nvm
script:
- nvm install v17.2.0
- npm i -g npm@8
- npm ci
- parallel:
- step:
name: Lua Check
script:
- apt-get update
- apt-get -y install lua5.1
- apt-get -y install luarocks
- luarocks install luacheck
- luacheck .
- step:
name: Lua Diagnostics
caches:
- node-modules
- npm
- nvm
script:
- nvm use v17.2.0
- npm run lua-diagnostics
tags:
"*":
- step:
name: Install Node Dependencies
caches:
- node-modules
- npm
- nvm
script:
- nvm install v17.2.0
- npm i -g npm@8
- npm ci
- parallel:
- step:
name: Lua Check
script:
- apt-get update
- apt-get -y install lua5.1
- apt-get -y install luarocks
- luarocks install luacheck
- luacheck .
- step:
name: Lua Diagnostics
caches:
- node-modules
- npm
- nvm
script:
- nvm use v17.2.0
- npm run lua-diagnostics
- step:
name: Deploy to ContentDB
caches:

View File

@ -1,15 +1,15 @@
-- X Bows
-- by SaKeL
minetest = minetest.global_exists('minetest') and minetest--[[@as Minetest]]
ItemStack = minetest.global_exists('ItemStack') and ItemStack--[[@as ItemStack]]
vector = minetest.global_exists('vector') and vector--[[@as Vector]]
default = minetest.global_exists('default') and default--[[@as MtgDefault]]
sfinv = minetest.global_exists('sfinv') and sfinv--[[@as Sfinv]]
unified_inventory = minetest.global_exists('unified_inventory') and unified_inventory--[[@as UnifiedInventory]]
player_api = minetest.global_exists('player_api') and player_api--[[@as MtgPlayerApi]]
minetest = minetest.global_exists('minetest') and minetest --[[@as Minetest]]
ItemStack = minetest.global_exists('ItemStack') and ItemStack --[[@as ItemStack]]
vector = minetest.global_exists('vector') and vector --[[@as Vector]]
default = minetest.global_exists('default') and default --[[@as MtgDefault]]
sfinv = minetest.global_exists('sfinv') and sfinv --[[@as Sfinv]]
unified_inventory = minetest.global_exists('unified_inventory') and unified_inventory --[[@as UnifiedInventory]]
player_api = minetest.global_exists('player_api') and player_api --[[@as MtgPlayerApi]]
math.randomseed(tonumber(tostring(os.time()):reverse():sub(1, 9))--[[@as number]])
math.randomseed(tonumber(tostring(os.time()):reverse():sub(1, 9))--[[@as number]] )
local path = minetest.get_modpath('x_bows')
local mod_start_time = minetest.get_us_time()
@ -30,8 +30,8 @@ else
end
minetest.register_on_joinplayer(function(player)
local inv_quiver = player:get_inventory()--[[@as InvRef]]
local inv_arrow = player:get_inventory()--[[@as InvRef]]
local inv_quiver = player:get_inventory() --[[@as InvRef]]
local inv_arrow = player:get_inventory() --[[@as InvRef]]
if XBows.settings.x_bows_show_3d_quiver and XBows.player_api then
---Order matters here
@ -63,7 +63,7 @@ minetest.register_on_joinplayer(function(player)
---set model textures
if detached_inv:is_empty('main') then
XBowsQuiver.quiver_empty_state[player:get_player_name()] = false
XBowsQuiver:show_3d_quiver(player, {is_empty = true})
XBowsQuiver:show_3d_quiver(player, { is_empty = true })
else
XBowsQuiver.quiver_empty_state[player:get_player_name()] = true
XBowsQuiver:show_3d_quiver(player)
@ -90,19 +90,19 @@ if XBows.settings.x_bows_show_3d_quiver and XBows.player_api then
player_api.register_model(model_name, {
animation_speed = 30,
textures = {'character.png'},
textures = { 'character.png' },
animations = {
-- Standard animations.
stand = {x = 0, y = 79},
lay = {x = 162, y = 166, eye_height = 0.3, override_local = true,
collisionbox = {-0.6, 0.0, -0.6, 0.6, 0.3, 0.6}},
walk = {x = 168, y = 187},
mine = {x = 189, y = 198},
walk_mine = {x = 200, y = 219},
sit = {x = 81, y = 160, eye_height = 0.8, override_local = true,
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.0, 0.3}}
stand = { x = 0, y = 79 },
lay = { x = 162, y = 166, eye_height = 0.3, override_local = true,
collisionbox = { -0.6, 0.0, -0.6, 0.6, 0.3, 0.6 } },
walk = { x = 168, y = 187 },
mine = { x = 189, y = 198 },
walk_mine = { x = 200, y = 219 },
sit = { x = 81, y = 160, eye_height = 0.8, override_local = true,
collisionbox = { -0.3, 0.0, -0.3, 0.3, 1.0, 0.3 } }
},
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
collisionbox = { -0.3, 0.0, -0.3, 0.3, 1.7, 0.3 },
stepheight = 0.6,
eye_height = 1.47
})
@ -218,7 +218,7 @@ minetest.register_on_player_inventory_action(function(player, action, inventory,
local quiver_id = st_meta:get_string('quiver_id')
if quiver_id == '' then
quiver_id = stack:get_name()..'_'..XBows.uuid()
quiver_id = stack:get_name() .. '_' .. XBows.uuid()
st_meta:set_string('quiver_id', quiver_id)
inventory:set_stack(inventory_info.to_list, inventory_info.to_index, stack)
end
@ -240,7 +240,7 @@ minetest.register_on_player_inventory_action(function(player, action, inventory,
---set player visual
if detached_inv:is_empty('main') then
XBowsQuiver.quiver_empty_state[player:get_player_name()] = false
XBowsQuiver:show_3d_quiver(player, {is_empty = true})
XBowsQuiver:show_3d_quiver(player, { is_empty = true })
else
XBowsQuiver.quiver_empty_state[player:get_player_name()] = true
XBowsQuiver:show_3d_quiver(player)
@ -311,7 +311,9 @@ minetest.register_globalstep(function(dtime)
XBows.player_bow_sneak[player_name] = {}
end
if minetest.get_item_group(wielded_stack_name, 'bow_charged') ~= 0 and not XBows.player_bow_sneak[player_name].sneak then
if minetest.get_item_group(wielded_stack_name, 'bow_charged') ~= 0
and not XBows.player_bow_sneak[player_name].sneak
then
--charged weapon
if XBows.playerphysics then
playerphysics.add_physics_factor(player, 'speed', 'x_bows:bow_charged_speed', 0.25)
@ -321,7 +323,9 @@ minetest.register_globalstep(function(dtime)
XBows.player_bow_sneak[player_name].sneak = true
player:set_fov(0.9, true, 0.4)
elseif minetest.get_item_group(wielded_stack_name, 'bow_charged') == 0 and XBows.player_bow_sneak[player_name].sneak then
elseif minetest.get_item_group(wielded_stack_name, 'bow_charged') == 0
and XBows.player_bow_sneak[player_name].sneak
then
if XBows.playerphysics then
playerphysics.remove_physics_factor(player, 'speed', 'x_bows:bow_charged_speed')
elseif XBows.player_monoids then
@ -341,4 +345,4 @@ end)
local mod_end_time = (minetest.get_us_time() - mod_start_time) / 1000000
print('[Mod] x_bows loaded.. ['.. mod_end_time ..'s]')
print('[Mod] x_bows loaded.. [' .. mod_end_time .. 's]')

View File

@ -7,9 +7,9 @@ XBows:register_bow('bow_wood', {
uses = 385,
crit_chance = 10,
recipe = {
{'', 'default:stick', 'farming:string'},
{'default:stick', '', 'farming:string'},
{'', 'default:stick', 'farming:string'}
{ '', 'default:stick', 'farming:string' },
{ 'default:stick', '', 'farming:string' },
{ '', 'default:stick', 'farming:string' }
},
fuel_burntime = 3,
allowed_ammunition = {
@ -29,14 +29,14 @@ XBows:register_arrow('arrow_wood', {
inventory_image = 'x_bows_arrow_wood.png',
custom = {
recipe = {
{'default:flint'},
{'group:stick'},
{'group:wool'}
{ 'default:flint' },
{ 'group:stick' },
{ 'group:wool' }
},
tool_capabilities = {
full_punch_interval = 1,
max_drop_level = 0,
damage_groups = {fleshy=2}
damage_groups = { fleshy = 2 }
},
fuel_burntime = 1
}
@ -48,14 +48,14 @@ XBows:register_arrow('arrow_stone', {
inventory_image = 'x_bows_arrow_stone.png',
custom = {
recipe = {
{'default:flint'},
{'group:stone'},
{'group:wool'}
{ 'default:flint' },
{ 'group:stone' },
{ 'group:wool' }
},
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 0,
damage_groups = {fleshy=4}
damage_groups = { fleshy = 4 }
}
}
})
@ -66,14 +66,14 @@ XBows:register_arrow('arrow_bronze', {
inventory_image = 'x_bows_arrow_bronze.png',
custom = {
recipe = {
{'default:flint'},
{'default:bronze_ingot'},
{'group:wool'}
{ 'default:flint' },
{ 'default:bronze_ingot' },
{ 'group:wool' }
},
tool_capabilities = {
full_punch_interval = 0.8,
max_drop_level = 1,
damage_groups = {fleshy=6}
damage_groups = { fleshy = 6 }
}
}
})
@ -84,14 +84,14 @@ XBows:register_arrow('arrow_steel', {
inventory_image = 'x_bows_arrow_steel.png',
custom = {
recipe = {
{'default:flint'},
{'default:steel_ingot'},
{'group:wool'}
{ 'default:flint' },
{ 'default:steel_ingot' },
{ 'group:wool' }
},
tool_capabilities = {
full_punch_interval = 0.7,
max_drop_level = 1,
damage_groups = {fleshy=6}
damage_groups = { fleshy = 6 }
}
}
})
@ -102,14 +102,14 @@ XBows:register_arrow('arrow_mese', {
inventory_image = 'x_bows_arrow_mese.png',
custom = {
recipe = {
{'default:flint'},
{'default:mese_crystal'},
{'group:wool'}
{ 'default:flint' },
{ 'default:mese_crystal' },
{ 'group:wool' }
},
tool_capabilities = {
full_punch_interval = 0.7,
max_drop_level = 1,
damage_groups = {fleshy=7}
damage_groups = { fleshy = 7 }
}
}
})
@ -120,28 +120,28 @@ XBows:register_arrow('arrow_diamond', {
inventory_image = 'x_bows_arrow_diamond.png',
custom = {
recipe = {
{'default:flint'},
{'default:diamond'},
{'group:wool'}
{ 'default:flint' },
{ 'default:diamond' },
{ 'group:wool' }
},
tool_capabilities = {
full_punch_interval = 0.7,
max_drop_level = 1,
damage_groups = {fleshy=8}
damage_groups = { fleshy = 8 }
}
}
})
XBows:register_quiver('quiver', {
description = S('Quiver') .. '\n\n' .. S('Empty') ..'\n',
description = S('Quiver') .. '\n\n' .. S('Empty') .. '\n',
short_description = S('Quiver'),
custom = {
description = S('Quiver') .. '\n\n' .. S('Empty') ..'\n',
description = S('Quiver') .. '\n\n' .. S('Empty') .. '\n',
short_description = S('Quiver'),
recipe = {
{'group:arrow', 'group:arrow', 'group:arrow'},
{'group:arrow', 'wool:brown', 'group:arrow'},
{'group:arrow', 'group:arrow', 'group:arrow'}
{ 'group:arrow', 'group:arrow', 'group:arrow' },
{ 'group:arrow', 'wool:brown', 'group:arrow' },
{ 'group:arrow', 'group:arrow', 'group:arrow' }
},
recipe_count = 1,
faster_arrows = 5,

View File

@ -3,15 +3,15 @@ local S = minetest.get_translator(minetest.get_current_modname())
minetest.register_node('x_bows:target', {
description = S('Target'),
short_description = S('Target'),
tiles = {'x_bows_target.png'},
tiles = { 'x_bows_target.png' },
is_ground_content = false,
groups = {snappy=3, flammable=4, fall_damage_add_percent = -30},
groups = { snappy = 3, flammable = 4, fall_damage_add_percent = -30 },
sounds = minetest.global_exists('default') and default.node_sound_leaves_defaults() or {},
mesecons = {receptor = {state = 'off'}},
mesecons = { receptor = { state = 'off' } },
---@param pos Vector
---@param elapsed number
---@return boolean
on_timer = function (pos, elapsed)
on_timer = function(pos, elapsed)
if XBows.mesecons then
mesecon.receptor_off(pos)
end
@ -29,8 +29,8 @@ minetest.register_craft({
minetest.register_craft({
output = 'x_bows:target',
recipe = {
{'', 'default:mese_crystal', ''},
{'default:mese_crystal', 'farming:straw', 'default:mese_crystal'},
{'', 'default:mese_crystal', ''},
{ '', 'default:mese_crystal', '' },
{ 'default:mese_crystal', 'farming:straw', 'default:mese_crystal' },
{ '', 'default:mese_crystal', '' },
}
})

925
package-lock.json generated

File diff suppressed because it is too large Load Diff

View File

@ -13,7 +13,8 @@
},
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1",
"push:ci": "node ./scripts/deploy"
"push:ci": "node ./scripts/deploy",
"lua-diagnostics": "node ./scripts/lls-check"
},
"repository": {
"type": "git",
@ -26,6 +27,7 @@
},
"homepage": "https://bitbucket.org/minetest_gamers/x_bows#readme",
"devDependencies": {
"jaguar": "^6.0.1",
"node-fetch": "^3.2.10",
"yargs": "^17.6.1"
}

View File

@ -13,10 +13,10 @@ XBows:register_particle_effect('arrow', {
length = 1,
},
glow = 1,
minvel = {x = 0, y = -0.1, z = 0},
maxvel = {x = 0, y = -0.1, z = 0},
minacc = {x = 0, y = -0.1, z = 0},
maxacc = {x = 0, y = -0.1, z = 0}
minvel = { x = 0, y = -0.1, z = 0 },
maxvel = { x = 0, y = -0.1, z = 0 },
minacc = { x = 0, y = -0.1, z = 0 },
maxacc = { x = 0, y = -0.1, z = 0 }
})
XBows:register_particle_effect('arrow_crit', {
@ -34,10 +34,10 @@ XBows:register_particle_effect('arrow_crit', {
length = 1,
},
glow = 1,
minvel = {x = 0, y = -0.1, z = 0},
maxvel = {x = 0, y = -0.1, z = 0},
minacc = {x = 0, y = -0.1, z = 0},
maxacc = {x = 0, y = -0.1, z = 0}
minvel = { x = 0, y = -0.1, z = 0 },
maxvel = { x = 0, y = -0.1, z = 0 },
minacc = { x = 0, y = -0.1, z = 0 },
maxacc = { x = 0, y = -0.1, z = 0 }
})
XBows:register_particle_effect('arrow_fast', {
@ -55,19 +55,19 @@ XBows:register_particle_effect('arrow_fast', {
length = 1,
},
glow = 1,
minvel = {x = 0, y = -0.1, z = 0},
maxvel = {x = 0, y = -0.1, z = 0},
minacc = {x = 0, y = -0.1, z = 0},
maxacc = {x = 0, y = -0.1, z = 0}
minvel = { x = 0, y = -0.1, z = 0 },
maxvel = { x = 0, y = -0.1, z = 0 },
minacc = { x = 0, y = -0.1, z = 0 },
maxacc = { x = 0, y = -0.1, z = 0 }
})
XBows:register_particle_effect('bubble', {
amount = 1,
time = 1,
minvel = {x=1, y=1, z=0},
maxvel = {x=1, y=1, z=0},
minacc = {x=1, y=1, z=1},
maxacc = {x=1, y=1, z=1},
minvel = { x = 1, y = 1, z = 0 },
maxvel = { x = 1, y = 1, z = 0 },
minacc = { x = 1, y = 1, z = 1 },
maxacc = { x = 1, y = 1, z = 1 },
minexptime = 0.2,
maxexptime = 0.5,
minsize = 0.5,

93
scripts/lls-check.js Normal file
View File

@ -0,0 +1,93 @@
import * as path from 'node:path'
import * as fs from 'node:fs'
import {exec} from 'node:child_process'
import yargs from 'yargs/yargs'
import {hideBin} from 'yargs/helpers'
import jaguar from 'jaguar'
const argv = yargs(hideBin(process.argv)).argv
const cwd = process.cwd()
const logPath = path.join(cwd, 'logs')
// Extract lua language server
const from = path.join(cwd, 'bin/lua-language-server-3.5.6-linux-x64.tar.gz');
const to = path.join(cwd, 'bin', 'lua-language-server-3.5.6-linux-x64');
const extract = jaguar.extract(from, to)
// extract.on('file', (name) => {
// console.log(name)
// })
extract.on('start', () => {
console.log('Extracting...')
})
// extract.on('progress', (percent) => {
// console.log(percent + '%')
// })
extract.on('error', (error) => {
console.error(error)
process.exit(1)
})
extract.on('end', () => {
console.log('Extracting: Done')
// Delete directory recursively
try {
fs.rmSync(logPath, { recursive: true, force: true })
console.log(`Removed folder: ${logPath}`)
} catch (err) {
console.error(`Error while deleting ${logPath}.`)
console.error(err)
}
let command = './bin/lua-language-server-3.5.6-linux-x64/bin/lua-language-server'
if (argv.local) {
command = 'lua-language-server'
}
exec(`${command} --logpath "${logPath}" --check "${cwd}"`, (error, stdout, stderr) => {
if (error) {
console.log(`error: ${error.message}`)
process.exit(1)
}
if (stderr) {
console.log(`stderr: ${stderr}`)
process.exit(1)
}
console.log(`\n${stdout}`)
if (fs.existsSync('./logs/check.json')) {
const rawdata = fs.readFileSync('./logs/check.json')
const diagnosticsJson = JSON.parse(rawdata)
Object.keys(diagnosticsJson).forEach((key) => {
console.log(key)
diagnosticsJson[key].forEach((errObj) => {
console.log(`line: ${errObj.range.start.line} - ${errObj.message}`)
})
})
console.error('Fix the errors/warnings above.')
process.exit(1)
}
// Delete directory recursively
const llsFolder = path.join(cwd, 'bin', 'lua-language-server-3.5.6-linux-x64')
try {
fs.rmSync(llsFolder, { recursive: true, force: true })
console.log(`Removed folder: ${llsFolder}`)
} catch (err) {
console.error(`Error while deleting ${llsFolder}.`)
console.error(err)
process.exit(1)
}
})
})

View File

@ -1,3 +1,4 @@
---@diagnostic disable: codestyle-check
---https://github.com/sumneko/lua-language-server/wiki
---@alias ColorSpec string|ColorSpecTable A ColorSpec specifies a 32-bit color. It can be written in any of the following forms: `colorspec = {a=255, r=0, g=255, b=0}`, numerical form: The raw integer value of an ARGB8 quad: `colorspec = 0xFF00FF00`, string form: A ColorString (defined above): `colorspec = "green"`

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---https://github.com/sumneko/lua-language-server/wiki
---Crafting recipes

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---https://github.com/sumneko/lua-language-server/wiki
---The varying types of decorations that can be placed.

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---https://github.com/sumneko/lua-language-server/wiki
---Entity definition

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---@diagnostic disable: codestyle-check
---https://github.com/sumneko/lua-language-server/wiki
---@alias Dump fun(obj: any, dumped?: any): string returns a string which makes `obj` human-readable, `obj`: arbitrary variable, `dumped`: table, default: `{}`

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---@diagnostic disable: codestyle-check
---https://github.com/sumneko/lua-language-server/wiki
--An `InvRef` is a reference to an inventory.

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---@diagnostic disable: codestyle-check
---https://github.com/sumneko/lua-language-server/wiki
---Minetest item definition. Used by `minetest.register_node`, `minetest.register_craftitem`, and `minetest.register_tool`.

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---https://github.com/sumneko/lua-language-server/wiki
---A native C++ format with many helper methods. Useful for converting between formats.

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---@diagnostic disable: codestyle-check
---https://github.com/sumneko/lua-language-server/wiki
--- In a game, a certain number of these must be set to tell core mapgens which of the game's nodes are to be used for core mapgen generation.

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---@diagnostic disable: codestyle-check, duplicate-doc-alias
---https://github.com/sumneko/lua-language-server/wiki
---@alias mathlib mathlib|MathAbstract

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---@diagnostic disable: codestyle-check
---https://github.com/sumneko/lua-language-server/wiki
---@alias ItemStackMetaRef MetaDataRef|ItemStackMetaRefAbstract

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---@diagnostic disable: codestyle-check
---https://github.com/sumneko/lua-language-server/wiki
---Minetest globals
@ -68,7 +69,7 @@
---@field register_on_player_receive_fields fun(func: fun(player: ObjectRef, formname: string, fields: table)): nil Called when the server received input from `player` in a formspec with the given `formname`. Specifically, this is called on any of the following events: a button was pressed, Enter was pressed while the focus was on a text field, a checkbox was toggled, something was selected in a dropdown list, a different tab was selected, selection was changed in a textlist or table, an entry was double-clicked in a textlist or table, a scrollbar was moved, or the form was actively closed by the player.
---@field get_inventory fun(location: {['"type"']: 'player'|'node'|'detached', ['"name"']: string|nil, ['"pos"']: Vector|nil}): InvRef
---@field dir_to_wallmounted fun(dir: Vector): number Convert a vector to a wallmounted value, used for `paramtype2="wallmounted"`
---@field item_place_node fun(itemstack: ItemStack, placer: ObjectRef, pointed_thing: PointedThingDef, param2?: , prevent_after_place?: boolean): Vector|nil Place item as a node, `param2` overrides `facedir` and wallmounted `param2`, `prevent_after_place`: if set to `true`, `after_place_node` is not called or the newly placed node to prevent a callback and placement loop. returns `itemstack, position`, `position`: the location the node was placed to. `nil` if nothing was placed.
---@field item_place_node fun(itemstack: ItemStack, placer: ObjectRef, pointed_thing: PointedThingDef, param2?: string , prevent_after_place?: boolean): Vector|nil Place item as a node, `param2` overrides `facedir` and wallmounted `param2`, `prevent_after_place`: if set to `true`, `after_place_node` is not called or the newly placed node to prevent a callback and placement loop. returns `itemstack, position`, `position`: the location the node was placed to. `nil` if nothing was placed.
---@field unregister_item fun(name: string): nil Unregisters the item from the engine, and deletes the entry with key `name` from `minetest.registered_items` and from the associated item table according to its nature: `minetest.registered_nodes`, etc.
---@field register_allow_player_inventory_action fun(func: fun(player: ObjectRef, action: string, inventory: InvRef, inventory_info: {["from_list"]: string, ["to_list"]: string, ["from_index"]: number, ["to_index"]: number, ["count"]: number} | {["listname"]: string, ["index"]: number, ["stack"]: ItemStack}): number): nil Determines how much of a stack may be taken, put or moved to a player inventory. `player` (type `ObjectRef`) is the player who modified the inventory, `inventory` (type `InvRef`). List of possible `action` (string) values and their `inventory_info` (table) contents: `move`: `{from_list=string, to_list=string, from_index=number, to_index=number, count=number}`, `put`: `{listname=string, index=number, stack=ItemStack}`, `take`: Same as `put`. Return a numeric value to limit the amount of items to be taken, put or moved. A value of `-1` for `take` will make the source stack infinite.
---@field register_on_player_inventory_action fun(func: fun(player: ObjectRef, action: string, inventory: InvRef, inventory_info: {["from_list"]: string, ["to_list"]: string, ["from_index"]: number, ["to_index"]: number, ["count"]: number} | {["listname"]: string, ["index"]: number, ["stack"]: ItemStack}): nil): nil Called after a take, put or move event from/to/in a player inventory. Function arguments: see `minetest.register_allow_player_inventory_action`. Does not accept or handle any return value.

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---Minetest game creative mod

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---Minetest game default mod

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---Minetest game dungeon loot mod API

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---https://github.com/sumneko/lua-language-server/wiki
---Minetest game farming mod

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---@diagnostic disable: codestyle-check
---The player API can register player models and update the player's appearance.
---@class MtgPlayerApi
---@field globalstep fun(dtime: number, ...): nil The function called by the globalstep that controls player animations. You can override this to replace the globalstep with your own implementation. Receives all args that minetest.register_globalstep() passes

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---https://github.com/sumneko/lua-language-server/wiki
---Minetest game screwdriver mod

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---Sfinv API
---@class Sfinv
---@field register_page fun(name: string, def: SfinvDef): nil Register a page

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---@diagnostic disable: codestyle-check
---https://github.com/sumneko/lua-language-server/wiki
---Minetest game stairs mod

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---@diagnostic disable: codestyle-check
---https://github.com/sumneko/lua-language-server/wiki
---@alias NodeDef NodeDefAbstract | NodeDefMtgFarming

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---@diagnostic disable: codestyle-check
---https://github.com/sumneko/lua-language-server/wiki
---Node Timers: a high resolution persistent per-node timer. Can be gotten via `minetest.get_node_timer(pos)`.

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---@diagnostic disable: codestyle-check
---https://github.com/sumneko/lua-language-server/wiki
---@alias ObjectRef ObjectRefAbstract | ObjectRefLuaEntityRef

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---@diagnostic disable: codestyle-check
---https://github.com/sumneko/lua-language-server/wiki
--- ParticleSpawner definition

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---Pointed thing definition

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---@diagnostic disable: codestyle-check
---https://github.com/sumneko/lua-language-server/wiki
---A raycast on the map. It works with selection boxes. The map is loaded as the ray advances. If the map is modified after the `Raycast` is created, the changes may or may not have an effect on the object.

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---@diagnostic disable: codestyle-check
---https://github.com/sumneko/lua-language-server/wiki
---Specifies a sound name, gain (=volume) and pitch. This is either a string or a table. In string form, you just specify the sound name or the empty string for no sound.

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---https://github.com/sumneko/lua-language-server/wiki
---@alias string string|StringAbstract

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---https://github.com/sumneko/lua-language-server/wiki
---@alias tablelib tablelib|TableAbstract

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---@diagnostic disable: codestyle-check
---Base class Unified Inventory
---@class UnifiedInventory
---@field set_inventory_formspec fun(player: ObjectRef, formspecname: string): nil

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---@diagnostic disable: codestyle-check
---https://github.com/sumneko/lua-language-server/wiki
------All `vector.*` functions allow vectors `{x = X, y = Y, z = Z}` without metatables. Returned vectors always have a metatable set.

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---Base class XBows
---@class XBows
---@field pvp boolean
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---@field registered_particle_spawners table<string, ParticlespawnerDef|ParticlespawnerDefCustom>
---@field registered_entities table<string, XBowsEntityDef>
---@field player_bow_sneak table<string, table<string, boolean>>
---@field settings {["x_bows_attach_arrows_to_entities"]: boolean, ["x_bows_show_damage_numbers"]: boolean, ["x_bows_show_3d_quiver"]: boolean}
---@field settings {["x_bows_attach_arrows_to_entities"]: boolean | nil, ["x_bows_show_damage_numbers"]: boolean | nil, ["x_bows_show_3d_quiver"]: boolean | nil}
---@field quiver table Quiver class
---@field charge_sound_after_job table<string, JobTable>
---@field is_allowed_ammunition fun(self: XBows, weapon_name: string, ammo_name: string): boolean Check if ammunition is allowed to charge this weapon