add wiggle rotation nil check
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1b635974ab
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4
api.lua
4
api.lua
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@ -1262,6 +1262,8 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
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---Wiggle
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---Wiggle
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local rotation = selfObj.object:get_rotation()
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local rotation = selfObj.object:get_rotation()
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if rotation then
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local wiggle_timer_const = 0.05
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local wiggle_timer_const = 0.05
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local wiggle_timer = 0
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local wiggle_timer = 0
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@ -1289,6 +1291,8 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
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end, selfObj.object, wiggle_timer)
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end, selfObj.object, wiggle_timer)
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end
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end
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end
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---API callbacks
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---API callbacks
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local on_hit_node_callback = self.registered_arrows[selfObj._arrow_name].custom.on_hit_node
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local on_hit_node_callback = self.registered_arrows[selfObj._arrow_name].custom.on_hit_node
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