Add extra check to prevent skinsdb ServerError: AsyncErr: Lua: Runtime error
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parent
39a37540f0
commit
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22
api.lua
22
api.lua
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@ -2426,8 +2426,12 @@ function XBowsQuiver.show_3d_quiver(self, player, props)
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end
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end
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if self.skinsdb then
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if self.skinsdb then
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minetest.after(1, function()
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minetest.after(1, function(v_player)
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local textures = player_api.get_textures(player)
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if not v_player then
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return
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end
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local textures = player_api.get_textures(v_player)
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---cleanup
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---cleanup
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for index, value in ipairs(textures) do
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for index, value in ipairs(textures) do
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@ -2443,15 +2447,15 @@ function XBowsQuiver.show_3d_quiver(self, player, props)
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player_textures = textures
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player_textures = textures
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if player_textures then
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if player_textures then
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if _props.is_empty and not self.quiver_empty_state[player:get_player_name()] then
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if _props.is_empty and not self.quiver_empty_state[v_player:get_player_name()] then
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self.quiver_empty_state[player:get_player_name()] = true
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self.quiver_empty_state[v_player:get_player_name()] = true
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player_api.set_textures(player, player_textures)
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player_api.set_textures(v_player, player_textures)
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elseif not _props.is_empty and self.quiver_empty_state[player:get_player_name()] then
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elseif not _props.is_empty and self.quiver_empty_state[v_player:get_player_name()] then
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self.quiver_empty_state[player:get_player_name()] = false
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self.quiver_empty_state[v_player:get_player_name()] = false
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player_api.set_textures(player, player_textures)
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player_api.set_textures(v_player, player_textures)
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end
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end
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end
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end
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end)
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end, player)
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return
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return
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elseif self._3d_armor then
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elseif self._3d_armor then
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