Add x_enchanting support for bows

This commit is contained in:
Juraj Vajda 2022-11-13 10:15:42 -05:00
parent 5b7784adf4
commit e3e89edb41
3 changed files with 55 additions and 13 deletions

64
api.lua
View File

@ -185,7 +185,7 @@ function XBows.register_bow(self, name, def, override)
def.short_description = def.short_description
def.description = override and def.short_description or (def.description or name)
def.custom.uses = def.custom.uses or 150
def.groups = mergeTables({ bow = 1, flammable = 1 }, def.groups or {})
def.groups = mergeTables({ bow = 1, flammable = 1, enchantability = 1 }, def.groups or {})
def.custom.groups_charged = mergeTables(
{ bow_charged = 1, flammable = 1, not_in_creative_inventory = 1 },
def.groups or {}
@ -683,6 +683,9 @@ function XBows.shoot(self, itemstack, user, pointed_thing)
local _tool_capabilities = x_bows_registered_arrow_def.custom.tool_capabilities
local quiver_xbows_def = x_bows_registered_quiver_def
---X Enchanting
local x_enchanting = minetest.deserialize(meta:get_string('x_enchanting')) or {}
---@type EnityStaticDataAttrDef
local staticdata = {
_arrow_name = arrow_name,
@ -691,7 +694,8 @@ function XBows.shoot(self, itemstack, user, pointed_thing)
_is_critical_hit = false,
_tool_capabilities = _tool_capabilities,
_tflp = tflp,
_add_damage = 0
_add_damage = 0,
_x_enchanting = x_enchanting
}
---crits, only on full punch interval
@ -722,7 +726,8 @@ function XBows.shoot(self, itemstack, user, pointed_thing)
local wield_item = user:get_wielded_item()
if wield_item:get_count() > 0 and wield_item:get_name() == itemstack:get_name() then
user:set_wielded_item(ItemStack({ name = bow_name, wear = itemstack:get_wear() }))
local new_stack = ItemStack(mergeTables(itemstack:to_table(), { name = bow_name }))
user:set_wielded_item(new_stack)
end
end)
@ -906,6 +911,9 @@ function XBowsEntityDef.on_activate(self, selfObj, staticdata, dtime_s)
local bow_strength_min = x_bows_registered_bow_def.custom.strength_min
local bow_strength_max = x_bows_registered_bow_def.custom.strength_max
---X Enchanting
selfObj._x_enchanting = _staticdata._x_enchanting
---acceleration
selfObj._player_look_dir = selfObj._user:get_look_dir()
@ -958,7 +966,7 @@ function XBowsEntityDef.on_activate(self, selfObj, staticdata, dtime_s)
---idle animation
if x_bows_registered_entity_def and x_bows_registered_entity_def._custom.animations.idle then
selfObj.object:set_animation(unpack(x_bows_registered_entity_def._custom.animations.idle))
selfObj.object:set_animation(unpack(x_bows_registered_entity_def._custom.animations.idle)--[[@as table]] )
end
---counter, e.g. for initial values set `on_step`
@ -983,6 +991,11 @@ function XBowsEntityDef.on_death(self, selfObj, killer)
return
end
-- Infinity enchantment - arrows cannot be retrieved
if selfObj._x_enchanting.infinity and selfObj._x_enchanting.infinity.value > 0 then
return
end
minetest.item_drop(ItemStack(selfObj._arrow_name), nil, vector.round(selfObj._old_pos))
end
@ -1115,9 +1128,15 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
local _damage = 0
if selfObj._add_damage then
-- add damage from quiver
_damage = _damage + selfObj._add_damage
end
if selfObj._x_enchanting.power then
-- add damage from enchantment
_damage = _damage + _damage * (selfObj._x_enchanting.power.value / 100)
end
for group, base_damage in pairs(selfObj._tool_capabilities.damage_groups) do
_damage = _damage
+ base_damage
@ -1146,11 +1165,23 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
_damage
)
pointed_thing.ref:add_velocity({
x = dir.x * knockback * -1,
y = 7,
z = dir.z * knockback * -1
})
if selfObj._x_enchanting.punch then
-- add knockback from enchantment
-- the `punch.value` multiplier is too strong so divide it by half
knockback = knockback * (selfObj._x_enchanting.punch.value / 2)
pointed_thing.ref:add_velocity({
x = dir.x * knockback * -1,
y = 7,
z = dir.z * knockback * -1
})
else
pointed_thing.ref:add_velocity({
x = dir.x * knockback * -1,
y = 5,
z = dir.z * knockback * -1
})
end
pointed_thing.ref:punch(
selfObj.object,
@ -1161,7 +1192,7 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
},
{
x = dir.x * -1,
y = 7,
y = -7,
z = dir.z * -1
}
)
@ -1368,7 +1399,9 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
---Wiggle
local x_bows_registered_entity_def = self.registered_entities[selfObj.name]
if x_bows_registered_entity_def and x_bows_registered_entity_def._custom.animations.on_hit_node then
selfObj.object:set_animation(unpack(x_bows_registered_entity_def._custom.animations.on_hit_node))
selfObj.object:set_animation(
unpack(x_bows_registered_entity_def._custom.animations.on_hit_node)--[[@as table]]
)
end
---API callbacks
@ -1593,7 +1626,12 @@ function XBowsQuiver.get_itemstack_arrow_from_quiver(self, player)
found_arrow_stack = qst:take_item()
found_arrow_stack_idx = j
if not self:is_creative(player_name) then
---X Enchanting
local wielded_stack_meta = wielded_stack:get_meta()
local is_infinity = wielded_stack_meta:get_float('is_infinity')
if not self:is_creative(player_name) and is_infinity == 0 then
-- take item will be set
detached_inv:set_list('main', detached_inv_list)
self:save(detached_inv, player, true)
end
@ -2168,7 +2206,7 @@ function XBowsQuiver.sfinv_register_page(self)
'listring[current_player;main]',
}
local player_inv = player:get_inventory()
local player_inv = player:get_inventory() --[[@as InvRef]]
context._itemstack_arrow = player_inv:get_stack('x_bows:arrow_inv', 1)
context._itemstack_quiver = player_inv:get_stack('x_bows:quiver_inv', 1)

View File

@ -5,6 +5,8 @@
---@class MtgFarming
---@field hoe_on_use fun(itemstack: ItemStack, user: ObjectRef, pointed_thing: PointedThingDef, uses: number): ItemStack | nil
---@field place_seed fun(itemstack: ItemStack, placer: ObjectRef, pointed_thing: PointedThingDef, plantname: string): ItemStack Seed placement
---@field grow_plant fun(pos: Vector, elapsed: number): nil
---@field register_plant fun(name: string, def: table): nil
----Node definition. Used by `minetest.register_node`.
---@class NodeDefMtgFarming

View File

@ -195,6 +195,7 @@
---@field name string
---@field _rotation_factor number | fun(): number
---@field _step_count number
---@field _x_enchanting table<string, {["value"]: number | nil}>
---Staticdata attributes
---@class EnityStaticDataAttrDef
@ -206,3 +207,4 @@
---@field _tflp number
---@field _add_damage number
---@field _faster_arrows_multiplier number | nil
---@field _x_enchanting table<string, {["value"]: number | nil}>