mod docs update

This commit is contained in:
Juraj Vajda 2021-03-14 10:19:45 -04:00
parent a2b232ce49
commit d9171a4003
4 changed files with 19 additions and 3 deletions

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Adds bow and arrows to Minetest.
<!-- ![screenshot](screenshot.png) -->
![screenshot](screenshot.png)
## Features
* bow will force you sneak when loaded
* loaded bow will slightly adjust the player FOV
* bow uses minetest tool capabilities - if the bow is not loaded for long enough (time from last puch) the arrow will fly shorter range
* arrow uses raycast
* arrow has chance of critical shots/hits (only on full punch interval)
* arrow uses minetest damage calculation (including 3d_armor) for making damage (no hardcoded values)
* arrows stick to nodes, players and entitites
* arrows remove them self from the world after some time
* arrows remove them self if there are already too many arrows attached to node, player, entity
* arrow continues to fly downwards when attached node is dug
* arrow flies under water for short period of time and then sinks
* arrows adjusts pitch when flying
* registers only one entity reused for all arrows
* (experimental) poison arrow - dealing damage for 5s but will not kill the target
## Dependencies
@ -74,11 +88,13 @@ Modified by SaKeL:
**Creative Commons License, robinhood76**, https://freesound.org
- x_bows_bow_shoot.1.ogg
- x_bows_arrow_hit.1.ogg
- x_bows_arrow_hit.2.ogg
- x_bows_arrow_hit.3.ogg
**Creative Commons License, brendan89**, https://freesound.org
- x_bows_bow_shoot.1.ogg
**Creative Commons License, natty23**, https://freesound.org

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name = x_bows
description = Adds bows to Minetest.
description = Adds bow and arrows to Minetest.
depends =
optional_depends = farming, 3d_armor, hbhunger, mesecons, playerphysics

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