Improve bow/arrow physics
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be4639044e
commit
bfde48768e
32
api.lua
32
api.lua
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@ -1324,21 +1324,23 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
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local new_pos = selfObj.object:get_pos()
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local new_pos = selfObj.object:get_pos()
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minetest.add_particlespawner({
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if new_pos then
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amount = 5,
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minetest.add_particlespawner({
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time = 0.25,
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amount = 5,
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minpos = {x = new_pos.x - 0.4, y = new_pos.y + 0.2, z = new_pos.z - 0.4},
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time = 0.25,
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maxpos = {x = new_pos.x + 0.4, y = new_pos.y + 0.3, z = new_pos.z + 0.4},
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minpos = {x = new_pos.x - 0.4, y = new_pos.y + 0.2, z = new_pos.z - 0.4},
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minvel = {x = 0, y = 3, z = 0},
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maxpos = {x = new_pos.x + 0.4, y = new_pos.y + 0.3, z = new_pos.z + 0.4},
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maxvel = {x = 0, y = 4, z = 0},
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minvel = {x = 0, y = 3, z = 0},
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minacc = {x = 0, y = -28, z = 0},
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maxvel = {x = 0, y = 4, z = 0},
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maxacc = {x = 0, y = -32, z = 0},
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minacc = {x = 0, y = -28, z = 0},
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minexptime = 1,
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maxacc = {x = 0, y = -32, z = 0},
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maxexptime = 1.5,
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minexptime = 1,
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node = {name = node_def.name},
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maxexptime = 1.5,
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collisiondetection = true,
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node = {name = node_def.name},
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object_collision = true,
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collisiondetection = true,
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})
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object_collision = true,
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})
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end
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minetest.sound_play(selfObj._sound_hit, {
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minetest.sound_play(selfObj._sound_hit, {
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pos = pointed_thing.under,
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pos = pointed_thing.under,
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