loading and shooting from quiver/arrow slots and new b3d character
This commit is contained in:
parent
1b52ec8194
commit
b84c0409e8
|
@ -62,5 +62,6 @@ read_globals = {
|
||||||
"armor",
|
"armor",
|
||||||
"default",
|
"default",
|
||||||
"i3",
|
"i3",
|
||||||
"unified_inventory"
|
"unified_inventory",
|
||||||
|
"player_api"
|
||||||
}
|
}
|
||||||
|
|
100
api.lua
100
api.lua
|
@ -444,7 +444,6 @@ end
|
||||||
function XBows.load(self, itemstack, user, pointed_thing)
|
function XBows.load(self, itemstack, user, pointed_thing)
|
||||||
local player_name = user:get_player_name()
|
local player_name = user:get_player_name()
|
||||||
local inv = user:get_inventory()--[[@as InvRef]]
|
local inv = user:get_inventory()--[[@as InvRef]]
|
||||||
local inv_list = inv:get_list('main')
|
|
||||||
local bow_name = itemstack:get_name()
|
local bow_name = itemstack:get_name()
|
||||||
local bow_def = self.registered_bows[bow_name]
|
local bow_def = self.registered_bows[bow_name]
|
||||||
---@alias ItemStackArrows {["stack"]: ItemStack, ["idx"]: number|integer}[]
|
---@alias ItemStackArrows {["stack"]: ItemStack, ["idx"]: number|integer}[]
|
||||||
|
@ -476,17 +475,24 @@ function XBows.load(self, itemstack, user, pointed_thing)
|
||||||
XBowsQuiver:remove_hud(user)
|
XBowsQuiver:remove_hud(user)
|
||||||
|
|
||||||
---find itemstack arrow in players inventory
|
---find itemstack arrow in players inventory
|
||||||
for i, st in ipairs(inv_list) do
|
local arrow_stack = inv:get_stack('x_bows:arrow_inv', 1)
|
||||||
local st_name = st:get_name()
|
local is_allowed_ammunition = self:is_allowed_ammunition(bow_name, arrow_stack:get_name())
|
||||||
|
|
||||||
if not st:is_empty() and self.registered_arrows[st_name] then
|
if self.registered_arrows[arrow_stack:get_name()] and is_allowed_ammunition then
|
||||||
local is_allowed_ammunition = self:is_allowed_ammunition(bow_name, st_name)
|
table.insert(itemstack_arrows, {stack = arrow_stack, idx = 1})
|
||||||
|
end
|
||||||
|
|
||||||
if self.registered_arrows[st_name] and is_allowed_ammunition then
|
-- for i, st in ipairs(inv_list) do
|
||||||
table.insert(itemstack_arrows, {stack = st, idx = i})
|
-- local st_name = st:get_name()
|
||||||
end
|
|
||||||
end
|
-- if not st:is_empty() and self.registered_arrows[st_name] then
|
||||||
end
|
-- local is_allowed_ammunition = self:is_allowed_ammunition(bow_name, st_name)
|
||||||
|
|
||||||
|
-- if self.registered_arrows[st_name] and is_allowed_ammunition then
|
||||||
|
-- table.insert(itemstack_arrows, {stack = st, idx = i})
|
||||||
|
-- end
|
||||||
|
-- end
|
||||||
|
-- end
|
||||||
|
|
||||||
-- take 1st found arrow in the list
|
-- take 1st found arrow in the list
|
||||||
itemstack_arrow = #itemstack_arrows > 0 and itemstack_arrows[1].stack or nil
|
itemstack_arrow = #itemstack_arrows > 0 and itemstack_arrows[1].stack or nil
|
||||||
|
@ -515,7 +521,7 @@ function XBows.load(self, itemstack, user, pointed_thing)
|
||||||
|
|
||||||
if not self:is_creative(v_user:get_player_name()) and v_itemstack_arrow_meta:get_int('is_arrow_from_quiver') ~= 1 then
|
if not self:is_creative(v_user:get_player_name()) and v_itemstack_arrow_meta:get_int('is_arrow_from_quiver') ~= 1 then
|
||||||
v_itemstack_arrow:take_item()
|
v_itemstack_arrow:take_item()
|
||||||
v_inv:set_stack('main', v_itemstack_arrows[1].idx, v_itemstack_arrow)
|
v_inv:set_stack('x_bows:arrow_inv', v_itemstack_arrows[1].idx, v_itemstack_arrow)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end, user, bow_name, itemstack_arrow, inv, itemstack_arrows)
|
end, user, bow_name, itemstack_arrow, inv, itemstack_arrows)
|
||||||
|
@ -1450,14 +1456,11 @@ function XBowsQuiver.get_itemstack_arrow_from_quiver(self, player)
|
||||||
local quiver_id
|
local quiver_id
|
||||||
local quiver_name
|
local quiver_name
|
||||||
|
|
||||||
---find matching quiver item in players inventory with the open formspec name
|
---check quiver inventory slot
|
||||||
if player_inv and player_inv:contains_item('main', 'x_bows:quiver') then
|
if player_inv and player_inv:contains_item('x_bows:quiver_inv', 'x_bows:quiver') then
|
||||||
local inv_list = player_inv:get_list('main')
|
|
||||||
|
|
||||||
for i, st in ipairs(inv_list) do
|
|
||||||
if not st:is_empty() and st:get_name() == 'x_bows:quiver' then
|
|
||||||
local st_meta = st:get_meta()
|
|
||||||
local player_name = player:get_player_name()
|
local player_name = player:get_player_name()
|
||||||
|
local quiver_stack = player_inv:get_stack('x_bows:quiver_inv', 1)
|
||||||
|
local st_meta = quiver_stack:get_meta()
|
||||||
quiver_id = st_meta:get_string('quiver_id')
|
quiver_id = st_meta:get_string('quiver_id')
|
||||||
|
|
||||||
local detached_inv = self:get_or_create_detached_inv(
|
local detached_inv = self:get_or_create_detached_inv(
|
||||||
|
@ -1478,7 +1481,7 @@ function XBowsQuiver.get_itemstack_arrow_from_quiver(self, player)
|
||||||
local is_allowed_ammunition = self:is_allowed_ammunition(wielded_stack:get_name(), qst:get_name())
|
local is_allowed_ammunition = self:is_allowed_ammunition(wielded_stack:get_name(), qst:get_name())
|
||||||
|
|
||||||
if is_allowed_ammunition then
|
if is_allowed_ammunition then
|
||||||
quiver_name = st:get_name()
|
quiver_name = quiver_stack:get_name()
|
||||||
found_arrow_stack = qst:take_item()
|
found_arrow_stack = qst:take_item()
|
||||||
found_arrow_stack_idx = j
|
found_arrow_stack_idx = j
|
||||||
|
|
||||||
|
@ -1490,16 +1493,65 @@ function XBowsQuiver.get_itemstack_arrow_from_quiver(self, player)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
|
||||||
|
|
||||||
if found_arrow_stack then
|
if found_arrow_stack then
|
||||||
---show HUD - quiver inventory
|
---show HUD - quiver inventory
|
||||||
self:udate_or_create_hud(player, prev_detached_inv_list, found_arrow_stack_idx)
|
self:udate_or_create_hud(player, prev_detached_inv_list, found_arrow_stack_idx)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
break
|
---check arrows inventory slot
|
||||||
end
|
|
||||||
end
|
---find matching quiver item in players inventory with the open formspec name
|
||||||
end
|
-- if player_inv and player_inv:contains_item('main', 'x_bows:quiver') then
|
||||||
|
-- local inv_list = player_inv:get_list('main')
|
||||||
|
|
||||||
|
-- for i, st in ipairs(inv_list) do
|
||||||
|
-- if not st:is_empty() and st:get_name() == 'x_bows:quiver' then
|
||||||
|
-- local st_meta = st:get_meta()
|
||||||
|
-- local player_name = player:get_player_name()
|
||||||
|
-- quiver_id = st_meta:get_string('quiver_id')
|
||||||
|
|
||||||
|
-- local detached_inv = self:get_or_create_detached_inv(
|
||||||
|
-- quiver_id,
|
||||||
|
-- player_name,
|
||||||
|
-- st_meta:get_string('quiver_items')
|
||||||
|
-- )
|
||||||
|
|
||||||
|
-- if not detached_inv:is_empty('main') then
|
||||||
|
-- local detached_inv_list = detached_inv:get_list('main')
|
||||||
|
|
||||||
|
-- ---find arrows inside quiver inventory
|
||||||
|
-- for j, qst in ipairs(detached_inv_list) do
|
||||||
|
-- ---save copy of inv list before we take the item
|
||||||
|
-- table.insert(prev_detached_inv_list, detached_inv:get_stack('main', j))
|
||||||
|
|
||||||
|
-- if not qst:is_empty() and not found_arrow_stack then
|
||||||
|
-- local is_allowed_ammunition = self:is_allowed_ammunition(wielded_stack:get_name(), qst:get_name())
|
||||||
|
|
||||||
|
-- if is_allowed_ammunition then
|
||||||
|
-- quiver_name = st:get_name()
|
||||||
|
-- found_arrow_stack = qst:take_item()
|
||||||
|
-- found_arrow_stack_idx = j
|
||||||
|
|
||||||
|
-- if not self:is_creative(player_name) then
|
||||||
|
-- detached_inv:set_list('main', detached_inv_list)
|
||||||
|
-- self:save(detached_inv, player, true)
|
||||||
|
-- end
|
||||||
|
-- end
|
||||||
|
-- end
|
||||||
|
-- end
|
||||||
|
-- end
|
||||||
|
-- end
|
||||||
|
|
||||||
|
-- if found_arrow_stack then
|
||||||
|
-- ---show HUD - quiver inventory
|
||||||
|
-- self:udate_or_create_hud(player, prev_detached_inv_list, found_arrow_stack_idx)
|
||||||
|
|
||||||
|
-- break
|
||||||
|
-- end
|
||||||
|
-- end
|
||||||
|
-- end
|
||||||
|
|
||||||
return {
|
return {
|
||||||
found_arrow_stack = found_arrow_stack,
|
found_arrow_stack = found_arrow_stack,
|
||||||
|
|
27
init.lua
27
init.lua
|
@ -48,8 +48,35 @@ minetest.register_on_joinplayer(function(player)
|
||||||
st_meta:get_string('quiver_items')
|
st_meta:get_string('quiver_items')
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
player_api.set_model(player, 'x_bows_character.b3d')
|
||||||
|
|
||||||
|
player_api.set_textures(player, {
|
||||||
|
'character.png',
|
||||||
|
'x_bows_quiver_mesh.png'
|
||||||
|
})
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
---player api
|
||||||
|
player_api.register_model('x_bows_character.b3d', {
|
||||||
|
animation_speed = 30,
|
||||||
|
textures = {"character.png"},
|
||||||
|
animations = {
|
||||||
|
-- Standard animations.
|
||||||
|
stand = {x = 0, y = 79},
|
||||||
|
lay = {x = 162, y = 166, eye_height = 0.3, override_local = true,
|
||||||
|
collisionbox = {-0.6, 0.0, -0.6, 0.6, 0.3, 0.6}},
|
||||||
|
walk = {x = 168, y = 187},
|
||||||
|
mine = {x = 189, y = 198},
|
||||||
|
walk_mine = {x = 200, y = 219},
|
||||||
|
sit = {x = 81, y = 160, eye_height = 0.8, override_local = true,
|
||||||
|
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.0, 0.3}}
|
||||||
|
},
|
||||||
|
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
|
||||||
|
stepheight = 0.6,
|
||||||
|
eye_height = 1.47
|
||||||
|
})
|
||||||
|
|
||||||
---formspec callbacks
|
---formspec callbacks
|
||||||
minetest.register_allow_player_inventory_action(function(player, action, inventory, inventory_info)
|
minetest.register_allow_player_inventory_action(function(player, action, inventory, inventory_info)
|
||||||
---arrow inventory
|
---arrow inventory
|
||||||
|
|
Binary file not shown.
Binary file not shown.
Before Width: | Height: | Size: 235 B After Width: | Height: | Size: 236 B |
Binary file not shown.
After Width: | Height: | Size: 333 B |
Ŝarĝante…
Reference in New Issue