add lua diagnostics to pipeline
This commit is contained in:
parent
ae40dd7232
commit
64d3d559c9
361
api.lua
361
api.lua
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@ -51,7 +51,9 @@ XBows = {
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x_bows_show_3d_quiver = minetest.settings:get_bool('x_bows_show_3d_quiver', true)
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},
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charge_sound_after_job = {},
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fallback_quiver = not minetest.global_exists('sfinv') and not minetest.global_exists('unified_inventory') and not minetest.global_exists('i3')
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fallback_quiver = not minetest.global_exists('sfinv')
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and not minetest.global_exists('unified_inventory')
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and not minetest.global_exists('i3')
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}
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XBows.__index = XBows
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@ -74,10 +76,10 @@ setmetatable(XBowsEntityDef, XBows)
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---create UUID
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---@return string
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function XBows.uuid()
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local template ='xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'
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local template = 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'
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---@diagnostic disable-next-line: redundant-return-value
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return string.gsub(template, '[xy]', function (c)
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return string.gsub(template, '[xy]', function(c)
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local v = (c == 'x') and math.random(0, 0xf) or math.random(8, 0xb)
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return string.format('%x', v)
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end)
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@ -88,7 +90,7 @@ end
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---@param name string
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---@return boolean
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function XBows.is_creative(self, name)
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return self.creative or minetest.check_player_privs(name, {creative = true})
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return self.creative or minetest.check_player_privs(name, { creative = true })
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end
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---Updates `allowed_ammunition` definition on already registered item, so MODs can add new ammunitions to this list.
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@ -97,7 +99,7 @@ end
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---@param allowed_ammunition string[]
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---@return nil
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function XBows.update_bow_allowed_ammunition(self, name, allowed_ammunition)
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local _name = 'x_bows:'..name
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local _name = 'x_bows:' .. name
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local def = self.registered_bows[_name]
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if not def then
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@ -135,16 +137,24 @@ function XBows.reset_charged_bow(self, player, includeWielded)
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local x_bows_registered_bow_def = self.registered_bows[st_name]
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local reset = _includeWielded or player:get_wield_index() ~= i
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if not st:is_empty() and x_bows_registered_bow_def and reset and minetest.get_item_group(st_name, 'bow_charged') ~= 0 then
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if not st:is_empty()
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and x_bows_registered_bow_def
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and reset
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and minetest.get_item_group(st_name, 'bow_charged') ~= 0
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then
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local item_meta = st:get_meta()
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local arrow_itemstack = ItemStack(minetest.deserialize(item_meta:get_string('arrow_itemstack_string')))
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--return arrow
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if arrow_itemstack and not self:is_creative(player:get_player_name()) then
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if inv:room_for_item('main', {name=arrow_itemstack:get_name()}) then
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if inv:room_for_item('main', { name = arrow_itemstack:get_name() }) then
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inv:add_item('main', arrow_itemstack:get_name())
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else
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minetest.item_drop(ItemStack({name=arrow_itemstack:get_name(), count=1}), player, player:get_pos())
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minetest.item_drop(
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ItemStack({ name = arrow_itemstack:get_name(), count = 1 }),
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player,
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player:get_pos()
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)
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end
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end
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@ -175,8 +185,11 @@ function XBows.register_bow(self, name, def, override)
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def.short_description = def.short_description
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def.description = override and def.short_description or (def.description or name)
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def.custom.uses = def.custom.uses or 150
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def.groups = mergeTables({bow = 1, flammable = 1}, def.groups or {})
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def.custom.groups_charged = mergeTables({bow_charged = 1, flammable = 1, not_in_creative_inventory = 1}, def.groups or {})
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def.groups = mergeTables({ bow = 1, flammable = 1 }, def.groups or {})
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def.custom.groups_charged = mergeTables(
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{ bow_charged = 1, flammable = 1, not_in_creative_inventory = 1 },
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def.groups or {}
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)
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def.custom.strength = def.custom.strength or 30
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def.custom.allowed_ammunition = def.custom.allowed_ammunition or nil
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def.custom.sound_load = def.custom.sound_load or 'x_bows_bow_load'
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@ -186,7 +199,7 @@ function XBows.register_bow(self, name, def, override)
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def.custom.gravity = def.custom.gravity or -10
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if def.custom.crit_chance then
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def.description = def.description .. '\n' .. minetest.colorize('#00FF00', S('Critical Arrow Chance') ..': '
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def.description = def.description .. '\n' .. minetest.colorize('#00FF00', S('Critical Arrow Chance') .. ': '
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.. (1 / def.custom.crit_chance) * 100 .. '%')
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end
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@ -212,7 +225,7 @@ function XBows.register_bow(self, name, def, override)
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inventory_image = def.inventory_image or 'x_bows_bow_wood.png',
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wield_image = def.wield_image or def.inventory_image,
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groups = def.groups,
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wield_scale = {x = 2, y = 2, z = 1.5},
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wield_scale = { x = 2, y = 2, z = 1.5 },
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---@param itemstack ItemStack
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---@param placer ObjectRef|nil
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---@param pointed_thing PointedThingDef
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@ -239,7 +252,7 @@ function XBows.register_bow(self, name, def, override)
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inventory_image = def.custom.inventory_image_charged or 'x_bows_bow_wood_charged.png',
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wield_image = def.custom.wield_image_charged or def.custom.inventory_image_charged,
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groups = def.custom.groups_charged,
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wield_scale = {x = 2, y = 2, z = 1.5},
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wield_scale = { x = 2, y = 2, z = 1.5 },
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range = 0,
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---@param itemstack ItemStack
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---@param user ObjectRef|nil
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@ -261,7 +274,11 @@ function XBows.register_bow(self, name, def, override)
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---return arrow
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if arrow_itemstack and not self:is_creative(dropper:get_player_name()) then
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minetest.item_drop(ItemStack({name=arrow_itemstack:get_name(), count=1}), dropper, {x=pos.x + 0.5, y=pos.y + 0.5, z=pos.z + 0.5})
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minetest.item_drop(
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ItemStack({ name = arrow_itemstack:get_name(), count = 1 }),
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dropper,
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{ x = pos.x + 0.5, y = pos.y + 0.5, z = pos.z + 0.5 }
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)
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end
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itemstack:set_name(def.custom.name)
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@ -306,12 +323,12 @@ function XBows.register_arrow(self, name, def)
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def.custom.tool_capabilities = def.custom.tool_capabilities or {
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full_punch_interval = 1,
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max_drop_level = 0,
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damage_groups = {fleshy=2}
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damage_groups = { fleshy = 2 }
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}
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def.custom.description_abilities = minetest.colorize('#00FF00', S('Damage') .. ': '
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.. def.custom.tool_capabilities.damage_groups.fleshy) .. '\n' .. minetest.colorize('#00BFFF', S('Charge Time') .. ': '
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.. def.custom.tool_capabilities.full_punch_interval .. 's')
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def.groups = mergeTables({arrow = 1, flammable = 1}, def.groups or {})
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def.groups = mergeTables({ arrow = 1, flammable = 1 }, def.groups or {})
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def.custom.particle_effect = def.custom.particle_effect or 'arrow'
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def.custom.particle_effect_crit = def.custom.particle_effect_crit or 'arrow_crit'
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def.custom.particle_effect_fast = def.custom.particle_effect_fast or 'arrow_fast'
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@ -333,7 +350,7 @@ function XBows.register_arrow(self, name, def)
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---recipes
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if def.custom.recipe then
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minetest.register_craft({
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output = def.custom.name ..' ' .. (def.custom.craft_count or 4),
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output = def.custom.name .. ' ' .. (def.custom.craft_count or 4),
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recipe = def.custom.recipe
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})
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end
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@ -362,17 +379,25 @@ function XBows.register_quiver(self, name, def)
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def.custom.name_open = 'x_bows:' .. name .. '_open'
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def.description = def.description or name
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def.short_description = def.short_description or name
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def.groups = mergeTables({quiver = 1, flammable = 1}, def.groups or {})
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def.custom.groups_charged = mergeTables({quiver = 1, quiver_open = 1, flammable = 1, not_in_creative_inventory = 1}, def.groups or {})
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def.groups = mergeTables({ quiver = 1, flammable = 1 }, def.groups or {})
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def.custom.groups_charged = mergeTables({
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quiver = 1, quiver_open = 1, flammable = 1, not_in_creative_inventory = 1
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},
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def.groups or {}
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)
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if def.custom.faster_arrows then
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def.description = def.description .. '\n' .. minetest.colorize('#00FF00', S('Faster Arrows') .. ': ' .. (1 / def.custom.faster_arrows) * 100 .. '%')
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def.short_description = def.short_description .. '\n' .. minetest.colorize('#00FF00', S('Faster Arrows') .. ': ' .. (1 / def.custom.faster_arrows) * 100 .. '%')
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def.description = def.description .. '\n' .. minetest.colorize('#00FF00', S('Faster Arrows') ..
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': ' .. (1 / def.custom.faster_arrows) * 100 .. '%')
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def.short_description = def.short_description .. '\n' .. minetest.colorize('#00FF00', S('Faster Arrows') ..
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': ' .. (1 / def.custom.faster_arrows) * 100 .. '%')
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end
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if def.custom.add_damage then
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def.description = def.description .. '\n' .. minetest.colorize('#FF8080', S('Arrow Damage') .. ': +' .. def.custom.add_damage)
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def.short_description = def.short_description .. '\n' .. minetest.colorize('#FF8080', S('Arrow Damage') .. ': +' .. def.custom.add_damage)
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def.description = def.description .. '\n' .. minetest.colorize('#FF8080', S('Arrow Damage') ..
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': +' .. def.custom.add_damage)
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def.short_description = def.short_description .. '\n' .. minetest.colorize('#FF8080', S('Arrow Damage') ..
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': +' .. def.custom.add_damage)
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end
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self.registered_quivers[def.custom.name] = def
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@ -423,7 +448,11 @@ function XBows.register_quiver(self, name, def)
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---@param dropper ObjectRef|nil
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---@param pos Vector
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---@return ItemStack
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on_drop = function (itemstack, dropper, pos)
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on_drop = function(itemstack, dropper, pos)
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if not dropper then
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return itemstack
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end
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local replace_item = XBowsQuiver:get_replacement_item(itemstack, 'x_bows:quiver')
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return minetest.item_drop(replace_item, dropper, pos)
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end
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@ -455,7 +484,7 @@ end
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---@return ItemStack
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function XBows.load(self, itemstack, user, pointed_thing)
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local player_name = user:get_player_name()
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local inv = user:get_inventory()--[[@as InvRef]]
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local inv = user:get_inventory() --[[@as InvRef]]
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local bow_name = itemstack:get_name()
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local bow_def = self.registered_bows[bow_name]
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---@alias ItemStackArrows {["stack"]: ItemStack, ["idx"]: number|integer}[]
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@ -489,9 +518,9 @@ function XBows.load(self, itemstack, user, pointed_thing)
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XBowsQuiver:udate_or_create_hud(user, inv:get_list('x_bows:arrow_inv'))
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else
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---no ammo (fake stack)
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XBowsQuiver:udate_or_create_hud(user, {ItemStack({
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name = 'x_bows:no_ammo'
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})})
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XBowsQuiver:udate_or_create_hud(user, {
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ItemStack({ name = 'x_bows:no_ammo' })
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})
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end
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---find itemstack arrow in players inventory
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@ -499,7 +528,7 @@ function XBows.load(self, itemstack, user, pointed_thing)
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local is_allowed_ammunition = self:is_allowed_ammunition(bow_name, arrow_stack:get_name())
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if self.registered_arrows[arrow_stack:get_name()] and is_allowed_ammunition then
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table.insert(itemstack_arrows, {stack = arrow_stack, idx = 1})
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table.insert(itemstack_arrows, { stack = arrow_stack, idx = 1 })
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end
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---if everything else fails
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@ -513,7 +542,7 @@ function XBows.load(self, itemstack, user, pointed_thing)
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local _is_allowed_ammunition = self:is_allowed_ammunition(bow_name, st_name)
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if self.registered_arrows[st_name] and _is_allowed_ammunition then
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table.insert(itemstack_arrows, {stack = st, idx = i})
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table.insert(itemstack_arrows, { stack = st, idx = i })
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end
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end
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end
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@ -544,7 +573,9 @@ function XBows.load(self, itemstack, user, pointed_thing)
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wielded_item:set_name(v_bow_name .. '_charged')
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v_user:set_wielded_item(wielded_item)
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if not self:is_creative(v_user:get_player_name()) and v_itemstack_arrow_meta:get_int('is_arrow_from_quiver') ~= 1 then
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if not self:is_creative(v_user:get_player_name())
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and v_itemstack_arrow_meta:get_int('is_arrow_from_quiver') ~= 1
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then
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v_itemstack_arrow:take_item()
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v_inv:set_stack('x_bows:arrow_inv', v_itemstack_arrows[1].idx, v_itemstack_arrow)
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end
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@ -563,7 +594,8 @@ function XBows.load(self, itemstack, user, pointed_thing)
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end
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---sound plays when charge time reaches full punch interval time
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table.insert(self.charge_sound_after_job[player_name], minetest.after(_tool_capabilities.full_punch_interval, function(v_user, v_bow_name)
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table.insert(self.charge_sound_after_job[player_name], minetest.after(_tool_capabilities.full_punch_interval,
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function(v_user, v_bow_name)
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local wielded_item = v_user:get_wielded_item()
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local wielded_item_name = wielded_item:get_name()
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@ -615,19 +647,19 @@ function XBows.shoot(self, itemstack, user, pointed_thing)
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XBowsQuiver:udate_or_create_hud(user, detached_inv:get_list('main'), found_arrow_stack_idx)
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if detached_inv:is_empty('main') then
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XBowsQuiver:show_3d_quiver(user, {is_empty = true})
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XBowsQuiver:show_3d_quiver(user, { is_empty = true })
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else
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XBowsQuiver:show_3d_quiver(user)
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end
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else
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local inv = user:get_inventory()--[[@as InvRef]]
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local inv = user:get_inventory() --[[@as InvRef]]
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if not inv:is_empty('x_bows:arrow_inv') then
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XBowsQuiver:udate_or_create_hud(user, inv:get_list('x_bows:arrow_inv'))
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else
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---no ammo (fake stack just for the HUD)
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XBowsQuiver:udate_or_create_hud(user, {ItemStack({
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name = 'x_bows:no_ammo'
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})})
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XBowsQuiver:udate_or_create_hud(user, {
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ItemStack({ name = 'x_bows:no_ammo' })
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})
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end
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end
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@ -690,7 +722,7 @@ function XBows.shoot(self, itemstack, user, pointed_thing)
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local wield_item = user:get_wielded_item()
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if wield_item:get_count() > 0 and wield_item:get_name() == itemstack:get_name() then
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user:set_wielded_item(ItemStack({name = bow_name, wear = itemstack:get_wear()}))
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user:set_wielded_item(ItemStack({ name = bow_name, wear = itemstack:get_wear() }))
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end
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end)
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@ -761,7 +793,7 @@ function XBows.get_particle_effect_for_arrow(self, name, pos)
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def.minpos = def.custom.minpos and vector.add(pos, def.custom.minpos) or pos
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def.maxpos = def.custom.maxpos and vector.add(pos, def.custom.maxpos) or pos
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return minetest.add_particlespawner(def--[[@as ParticlespawnerDef]])
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return minetest.add_particlespawner(def--[[@as ParticlespawnerDef]] )
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end
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---Check if ammunition is allowed to charge this weapon
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@ -827,10 +859,10 @@ function XBowsEntityDef.on_activate(self, selfObj, staticdata, dtime_s)
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return
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end
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local _staticdata = minetest.deserialize(staticdata)--[[@as EnityStaticDataAttrDef]]
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local _staticdata = minetest.deserialize(staticdata) --[[@as EnityStaticDataAttrDef]]
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-- set/reset - do not inherit from previous entity table
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selfObj._velocity = {x = 0, y = 0, z = 0}
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selfObj._velocity = { x = 0, y = 0, z = 0 }
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selfObj._old_pos = nil
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selfObj._attached = false
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selfObj._attached_to = {
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@ -954,7 +986,8 @@ function XBowsEntityDef.on_death(self, selfObj, killer)
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minetest.item_drop(ItemStack(selfObj._arrow_name), nil, vector.round(selfObj._old_pos))
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end
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--- Function receive a "luaentity" table as `self`. Called on every server tick, after movement and collision processing. `dtime`: elapsed time since last call. `moveresult`: table with collision info (only available if physical=true).
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--- Function receive a "luaentity" table as `self`. Called on every server tick, after movement and collision processing.
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---`dtime`: elapsed time since last call. `moveresult`: table with collision info (only available if physical=true).
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---@param self XBows
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---@param selfObj EnityCustomAttrDef
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---@param dtime number
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@ -966,7 +999,7 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
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---initialize
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---this has to be done here for raycast to kick-in asap
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selfObj.object:set_velocity(vector.multiply(selfObj._player_look_dir, selfObj._strength))
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selfObj.object:set_acceleration({x = selfObj._acc_x, y = selfObj._acc_y, z = selfObj._acc_z})
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selfObj.object:set_acceleration({ x = selfObj._acc_x, y = selfObj._acc_y, z = selfObj._acc_z })
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selfObj.object:set_yaw(minetest.dir_to_yaw(selfObj._player_look_dir))
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end
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@ -982,7 +1015,7 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
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if not selfObj._attached then
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local velocity = selfObj.object:get_velocity()
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local v_rotation = selfObj.object:get_rotation()
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local pitch = math.atan2(velocity.y, math.sqrt(velocity.x^2 + velocity.z^2))
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local pitch = math.atan2(velocity.y, math.sqrt(velocity.x ^ 2 + velocity.z ^ 2))
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selfObj.object:set_rotation({
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x = pitch,
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||||
|
@ -1028,13 +1061,13 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
|
|||
end
|
||||
|
||||
if node.name == 'air' then
|
||||
selfObj.object:set_velocity({x = 0, y = -3, z = 0})
|
||||
selfObj.object:set_acceleration({x = 0, y = -3, z = 0})
|
||||
selfObj.object:set_velocity({ x = 0, y = -3, z = 0 })
|
||||
selfObj.object:set_acceleration({ x = 0, y = -3, z = 0 })
|
||||
-- reset values
|
||||
selfObj._attached = false
|
||||
selfObj._attached_to.type = ''
|
||||
selfObj._attached_to.pos = nil
|
||||
selfObj.object:set_properties({collisionbox = {0, 0, 0, 0, 0, 0}})
|
||||
selfObj.object:set_properties({ collisionbox = { 0, 0, 0, 0, 0, 0 } })
|
||||
|
||||
return
|
||||
end
|
||||
|
@ -1049,7 +1082,10 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
|
|||
and pointed_thing.ref ~= selfObj.object
|
||||
and pointed_thing.ref:get_hp() > 0
|
||||
and (
|
||||
(pointed_thing.ref:is_player() and pointed_thing.ref:get_player_name() ~= selfObj._user:get_player_name())
|
||||
(
|
||||
pointed_thing.ref:is_player()
|
||||
and pointed_thing.ref:get_player_name() ~= selfObj._user:get_player_name()
|
||||
)
|
||||
or (
|
||||
pointed_thing.ref:get_luaentity()
|
||||
and pointed_thing.ref:get_luaentity().physical
|
||||
|
@ -1071,8 +1107,8 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
|
|||
})
|
||||
end
|
||||
|
||||
selfObj.object:set_velocity({x = 0, y = 0, z = 0})
|
||||
selfObj.object:set_acceleration({x = 0, y = 0, z = 0})
|
||||
selfObj.object:set_velocity({ x = 0, y = 0, z = 0 })
|
||||
selfObj.object:set_acceleration({ x = 0, y = 0, z = 0 })
|
||||
|
||||
-- calculate damage
|
||||
local target_armor_groups = pointed_thing.ref:get_armor_groups()
|
||||
|
@ -1103,7 +1139,7 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
|
|||
selfObj._tflp,
|
||||
{
|
||||
full_punch_interval = selfObj._tool_capabilities.full_punch_interval,
|
||||
damage_groups = {fleshy = _damage},
|
||||
damage_groups = { fleshy = _damage },
|
||||
},
|
||||
dir,
|
||||
distance,
|
||||
|
@ -1121,7 +1157,7 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
|
|||
selfObj._tflp,
|
||||
{
|
||||
full_punch_interval = selfObj._tool_capabilities.full_punch_interval,
|
||||
damage_groups = {fleshy = _damage, knockback = knockback}
|
||||
damage_groups = { fleshy = _damage, knockback = knockback }
|
||||
},
|
||||
{
|
||||
x = dir.x * -1,
|
||||
|
@ -1148,7 +1184,7 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
|
|||
end
|
||||
|
||||
-- attach arrow prepare
|
||||
local rotation = {x = 0, y = 0, z = 0}
|
||||
local rotation = { x = 0, y = 0, z = 0 }
|
||||
|
||||
if in_pos.x == 1 then
|
||||
-- x = 0
|
||||
|
@ -1199,12 +1235,13 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
|
|||
return
|
||||
end
|
||||
|
||||
---normalize arrow scale when attached to scaled entity (prevents huge arrows when attached to scaled up entity models)
|
||||
---normalize arrow scale when attached to scaled entity
|
||||
---(prevents huge arrows when attached to scaled up entity models)
|
||||
local obj_props = selfObj.object:get_properties()
|
||||
local obj_to_props = pointed_thing.ref:get_properties()
|
||||
local vs = vector.divide(obj_props.visual_size, obj_to_props.visual_size)
|
||||
|
||||
selfObj.object:set_properties({visual_size = vs})
|
||||
selfObj.object:set_properties({ visual_size = vs })
|
||||
|
||||
-- attach arrow
|
||||
local position = vector.subtract(
|
||||
|
@ -1277,7 +1314,7 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
|
|||
selfObj._in_liquid = true
|
||||
local drag = 1 / (node_def.liquid_viscosity * 6)
|
||||
selfObj.object:set_velocity(vector.multiply(selfObj._velocity, drag))
|
||||
selfObj.object:set_acceleration({x = 0, y = -1.0, z = 0})
|
||||
selfObj.object:set_acceleration({ x = 0, y = -1.0, z = 0 })
|
||||
|
||||
XBows:get_particle_effect_for_arrow('bubble', selfObj._old_pos)
|
||||
elseif selfObj._is_drowning then
|
||||
|
@ -1287,7 +1324,7 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
|
|||
selfObj.object:set_velocity(selfObj._velocity)
|
||||
end
|
||||
|
||||
selfObj.object:set_acceleration({x = 0, y = -9.81, z = 0})
|
||||
selfObj.object:set_acceleration({ x = 0, y = -9.81, z = 0 })
|
||||
end
|
||||
|
||||
if XBows.mesecons and node.name == 'x_bows:target' then
|
||||
|
@ -1302,21 +1339,24 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
|
|||
end
|
||||
|
||||
if node_def.walkable then
|
||||
selfObj.object:set_velocity({x=0, y=0, z=0})
|
||||
selfObj.object:set_acceleration({x=0, y=0, z=0})
|
||||
selfObj.object:set_velocity({ x = 0, y = 0, z = 0 })
|
||||
selfObj.object:set_acceleration({ x = 0, y = 0, z = 0 })
|
||||
selfObj.object:set_pos(ip_pos)
|
||||
selfObj.object:set_rotation(selfObj.object:get_rotation())
|
||||
selfObj._attached = true
|
||||
selfObj._attached_to.type = pointed_thing.type
|
||||
selfObj._attached_to.pos = pointed_thing.under
|
||||
selfObj.object:set_properties({collisionbox = {-0.2, -0.2, -0.2, 0.2, 0.2, 0.2}})
|
||||
selfObj.object:set_properties({ collisionbox = { -0.2, -0.2, -0.2, 0.2, 0.2, 0.2 } })
|
||||
|
||||
-- remove last arrow when too many already attached
|
||||
local children = {}
|
||||
local projectile_entity = self.registered_arrows[selfObj._arrow_name].custom.projectile_entity
|
||||
|
||||
for _, object in ipairs(minetest.get_objects_inside_radius(pointed_thing.under, 1)) do
|
||||
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == projectile_entity then
|
||||
if not object:is_player()
|
||||
and object:get_luaentity()
|
||||
and object:get_luaentity().name == projectile_entity
|
||||
then
|
||||
table.insert(children, object)
|
||||
end
|
||||
end
|
||||
|
@ -1344,15 +1384,15 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
|
|||
minetest.add_particlespawner({
|
||||
amount = 5,
|
||||
time = 0.25,
|
||||
minpos = {x = new_pos.x - 0.4, y = new_pos.y + 0.2, z = new_pos.z - 0.4},
|
||||
maxpos = {x = new_pos.x + 0.4, y = new_pos.y + 0.3, z = new_pos.z + 0.4},
|
||||
minvel = {x = 0, y = 3, z = 0},
|
||||
maxvel = {x = 0, y = 4, z = 0},
|
||||
minacc = {x = 0, y = -28, z = 0},
|
||||
maxacc = {x = 0, y = -32, z = 0},
|
||||
minpos = { x = new_pos.x - 0.4, y = new_pos.y + 0.2, z = new_pos.z - 0.4 },
|
||||
maxpos = { x = new_pos.x + 0.4, y = new_pos.y + 0.3, z = new_pos.z + 0.4 },
|
||||
minvel = { x = 0, y = 3, z = 0 },
|
||||
maxvel = { x = 0, y = 4, z = 0 },
|
||||
minacc = { x = 0, y = -28, z = 0 },
|
||||
maxacc = { x = 0, y = -32, z = 0 },
|
||||
minexptime = 1,
|
||||
maxexptime = 1.5,
|
||||
node = {name = node_def.name},
|
||||
node = { name = node_def.name },
|
||||
collisiondetection = true,
|
||||
object_collision = true,
|
||||
})
|
||||
|
@ -1373,7 +1413,9 @@ function XBowsEntityDef.on_step(self, selfObj, dtime)
|
|||
selfObj._old_pos = pos
|
||||
end
|
||||
|
||||
---Function receive a "luaentity" table as `self`. Called when somebody punches the object. Note that you probably want to handle most punches using the automatic armor group system. Can return `true` to prevent the default damage mechanism.
|
||||
---Function receive a "luaentity" table as `self`. Called when somebody punches the object.
|
||||
---Note that you probably want to handle most punches using the automatic armor group system.
|
||||
---Can return `true` to prevent the default damage mechanism.
|
||||
---@param self XBows
|
||||
---@param selfObj EnityCustomAttrDef
|
||||
---@param puncher ObjectRef|nil
|
||||
|
@ -1408,12 +1450,12 @@ function XBows.register_entity(self, name, def)
|
|||
def.initial_properties = mergeTables({
|
||||
---defaults
|
||||
visual = 'wielditem',
|
||||
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||
selectionbox = {0, 0, 0, 0, 0, 0},
|
||||
collisionbox = { 0, 0, 0, 0, 0, 0 },
|
||||
selectionbox = { 0, 0, 0, 0, 0, 0 },
|
||||
physical = false,
|
||||
textures = {'air'},
|
||||
textures = { 'air' },
|
||||
hp_max = 1,
|
||||
visual_size = {x = 1, y = 1, z = 1},
|
||||
visual_size = { x = 1, y = 1, z = 1 },
|
||||
glow = 1
|
||||
}, def.initial_properties or {})
|
||||
|
||||
|
@ -1510,6 +1552,7 @@ end
|
|||
---Gets arrow from quiver
|
||||
---@param self XBowsQuiver
|
||||
---@param player ObjectRef
|
||||
---@diagnostic disable-next-line: codestyle-check
|
||||
---@return {["found_arrow_stack"]: ItemStack|nil, ["quiver_id"]: string|nil, ["quiver_name"]: string|nil, ["found_arrow_stack_idx"]: number}
|
||||
function XBowsQuiver.get_itemstack_arrow_from_quiver(self, player)
|
||||
local player_inv = player:get_inventory()
|
||||
|
@ -1591,7 +1634,10 @@ function XBowsQuiver.get_itemstack_arrow_from_quiver(self, player)
|
|||
table.insert(prev_detached_inv_list, detached_inv:get_stack('main', j))
|
||||
|
||||
if not qst:is_empty() and not found_arrow_stack then
|
||||
local is_allowed_ammunition = self:is_allowed_ammunition(wielded_stack:get_name(), qst:get_name())
|
||||
local is_allowed_ammunition = self:is_allowed_ammunition(
|
||||
wielded_stack:get_name(),
|
||||
qst:get_name()
|
||||
)
|
||||
|
||||
if is_allowed_ammunition then
|
||||
quiver_name = st:get_name()
|
||||
|
@ -1703,32 +1749,32 @@ function XBowsQuiver.udate_or_create_hud(self, player, inv_list, idx)
|
|||
---title image
|
||||
self.hud_item_ids[player_name].title_image = player:hud_add({
|
||||
hud_elem_type = 'image',
|
||||
position = {x = 1, y = 0.5},
|
||||
offset = {x = -120, y = -140},
|
||||
position = { x = 1, y = 0.5 },
|
||||
offset = { x = -120, y = -140 },
|
||||
text = item_def.inventory_image,
|
||||
scale = {x = 4, y = 4},
|
||||
scale = { x = 4, y = 4 },
|
||||
alignment = 0,
|
||||
})
|
||||
|
||||
---title copy
|
||||
self.hud_item_ids[player_name].title_copy = player:hud_add({
|
||||
hud_elem_type = 'text',
|
||||
position = {x = 1, y = 0.5},
|
||||
offset = {x = -120, y = -75},
|
||||
position = { x = 1, y = 0.5 },
|
||||
offset = { x = -120, y = -75 },
|
||||
text = item_def.short_description,
|
||||
alignment = 0,
|
||||
scale = {x = 100, y = 30},
|
||||
scale = { x = 100, y = 30 },
|
||||
number = 0xFFFFFF,
|
||||
})
|
||||
|
||||
---hotbar bg
|
||||
self.hud_item_ids[player_name].hotbar_bg = player:hud_add({
|
||||
hud_elem_type = 'image',
|
||||
position = {x = 1, y = 0.5},
|
||||
offset = {x = -238, y = 0},
|
||||
position = { x = 1, y = 0.5 },
|
||||
offset = { x = -238, y = 0 },
|
||||
text = is_arrow and 'x_bows_single_hotbar.png' or 'x_bows_quiver_hotbar.png',
|
||||
scale = {x = 1, y = 1},
|
||||
alignment = {x = 1, y = 0 },
|
||||
scale = { x = 1, y = 1 },
|
||||
alignment = { x = 1, y = 0 },
|
||||
})
|
||||
|
||||
for j, qst in ipairs(inv_list) do
|
||||
|
@ -1745,11 +1791,11 @@ function XBowsQuiver.udate_or_create_hud(self, player, inv_list, idx)
|
|||
---ui selected bg
|
||||
self.hud_item_ids[player_name].hotbar_selected = player:hud_add({
|
||||
hud_elem_type = 'image',
|
||||
position = {x = 1, y = 0.5},
|
||||
offset = {x = -308 + (j * 74), y = 2},
|
||||
position = { x = 1, y = 0.5 },
|
||||
offset = { x = -308 + (j * 74), y = 2 },
|
||||
text = 'x_bows_hotbar_selected.png',
|
||||
scale = {x = 1, y = 1},
|
||||
alignment = {x = 1, y = 0 },
|
||||
scale = { x = 1, y = 1 },
|
||||
alignment = { x = 1, y = 0 },
|
||||
})
|
||||
end
|
||||
|
||||
|
@ -1757,21 +1803,21 @@ function XBowsQuiver.udate_or_create_hud(self, player, inv_list, idx)
|
|||
---arrow inventory image
|
||||
table.insert(self.hud_item_ids[player_name].arrow_inv_img, player:hud_add({
|
||||
hud_elem_type = 'image',
|
||||
position = {x = 1, y = 0.5},
|
||||
offset = {x = -300 + (j * 74), y = 0},
|
||||
position = { x = 1, y = 0.5 },
|
||||
offset = { x = -300 + (j * 74), y = 0 },
|
||||
text = found_arrow_stack_def.inventory_image,
|
||||
scale = {x = 4, y = 4},
|
||||
alignment = {x = 1, y = 0 },
|
||||
scale = { x = 4, y = 4 },
|
||||
alignment = { x = 1, y = 0 },
|
||||
}))
|
||||
|
||||
---stack count
|
||||
table.insert(self.hud_item_ids[player_name].stack_count, player:hud_add({
|
||||
hud_elem_type = 'text',
|
||||
position = {x = 1, y = 0.5},
|
||||
offset = {x = -244 + (j * 74), y = 23},
|
||||
position = { x = 1, y = 0.5 },
|
||||
offset = { x = -244 + (j * 74), y = 23 },
|
||||
text = is_no_ammo and 0 or qst:get_count(),
|
||||
alignment = -1,
|
||||
scale = {x = 50, y = 10},
|
||||
scale = { x = 50, y = 10 },
|
||||
number = 0xFFFFFF,
|
||||
}))
|
||||
end
|
||||
|
@ -1794,7 +1840,7 @@ function XBowsQuiver.get_or_create_detached_inv(self, quiver_id, player_name, qu
|
|||
local detached_inv
|
||||
|
||||
if quiver_id ~= '' then
|
||||
detached_inv = minetest.get_inventory({type='detached', name=quiver_id})
|
||||
detached_inv = minetest.get_inventory({ type = 'detached', name = quiver_id })
|
||||
end
|
||||
|
||||
if not detached_inv then
|
||||
|
@ -1857,7 +1903,7 @@ function XBowsQuiver.get_or_create_detached_inv(self, quiver_id, player_name, qu
|
|||
|
||||
if quiver_inv_st and quiver_inv_st:get_meta():get_string('quiver_id') == inv:get_location().name then
|
||||
if inv:is_empty('main') then
|
||||
self:show_3d_quiver(player, {is_empty = true})
|
||||
self:show_3d_quiver(player, { is_empty = true })
|
||||
else
|
||||
self:show_3d_quiver(player)
|
||||
end
|
||||
|
@ -1875,7 +1921,7 @@ function XBowsQuiver.get_or_create_detached_inv(self, quiver_id, player_name, qu
|
|||
|
||||
if quiver_inv_st and quiver_inv_st:get_meta():get_string('quiver_id') == inv:get_location().name then
|
||||
if inv:is_empty('main') then
|
||||
self:show_3d_quiver(player, {is_empty = true})
|
||||
self:show_3d_quiver(player, { is_empty = true })
|
||||
else
|
||||
self:show_3d_quiver(player)
|
||||
end
|
||||
|
@ -1907,11 +1953,11 @@ function XBowsQuiver.get_formspec(self, name)
|
|||
local list_pos_x = (list_w - width) / 2
|
||||
|
||||
local formspec = {
|
||||
'size['..list_w..',6]' ,
|
||||
'list[detached:'..name..';main;'..list_pos_x..',0.3;'..width..',1;]',
|
||||
'list[current_player;main;0,'..(height + 0.85)..';'..list_w..',1;]',
|
||||
'list[current_player;main;0,'..(height + 2.08)..';'..list_w..',3;8]',
|
||||
'listring[detached:'..name..';main]',
|
||||
'size[' .. list_w .. ',6]',
|
||||
'list[detached:' .. name .. ';main;' .. list_pos_x .. ',0.3;' .. width .. ',1;]',
|
||||
'list[current_player;main;0,' .. (height + 0.85) .. ';' .. list_w .. ',1;]',
|
||||
'list[current_player;main;0,' .. (height + 2.08) .. ';' .. list_w .. ',3;8]',
|
||||
'listring[detached:' .. name .. ';main]',
|
||||
'listring[current_player;main]'
|
||||
}
|
||||
|
||||
|
@ -1920,7 +1966,7 @@ function XBowsQuiver.get_formspec(self, name)
|
|||
end
|
||||
|
||||
--update formspec
|
||||
local inv = minetest.get_inventory({type='detached', name=name})
|
||||
local inv = minetest.get_inventory({ type = 'detached', name = name })
|
||||
local invlist = inv:get_list(name)
|
||||
|
||||
---inventory slots overlay
|
||||
|
@ -1951,9 +1997,9 @@ function XBowsQuiver.get_string_from_inv(self, inv)
|
|||
for i, st in ipairs(inv_list) do
|
||||
if not st:is_empty() then
|
||||
table.insert(t, st:to_table())
|
||||
content_description = content_description .. '\n' ..st:get_short_description()..' '..st:get_count()
|
||||
content_description = content_description .. '\n' .. st:get_short_description() .. ' ' .. st:get_count()
|
||||
else
|
||||
table.insert(t, {is_empty = true})
|
||||
table.insert(t, { is_empty = true })
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -1985,12 +2031,14 @@ end
|
|||
---@param quiver_is_closed? boolean
|
||||
---@return nil
|
||||
function XBowsQuiver.save(self, inv, player, quiver_is_closed)
|
||||
local player_inv = player:get_inventory()--[[@as InvRef]]
|
||||
local player_inv = player:get_inventory() --[[@as InvRef]]
|
||||
local inv_loc = inv:get_location()
|
||||
local quiver_item_name = quiver_is_closed and 'x_bows:quiver' or 'x_bows:quiver_open'
|
||||
local player_quiver_inv_stack = player_inv:get_stack('x_bows:quiver_inv', 1)
|
||||
|
||||
if not player_quiver_inv_stack:is_empty() and player_quiver_inv_stack:get_meta():get_string('quiver_id') == inv_loc.name then
|
||||
if not player_quiver_inv_stack:is_empty()
|
||||
and player_quiver_inv_stack:get_meta():get_string('quiver_id') == inv_loc.name
|
||||
then
|
||||
local st_meta = player_quiver_inv_stack:get_meta()
|
||||
---save inventory items in quiver item meta
|
||||
local string_from_inventory_result = self:get_string_from_inv(inv)
|
||||
|
@ -1998,7 +2046,8 @@ function XBowsQuiver.save(self, inv, player, quiver_is_closed)
|
|||
st_meta:set_string('quiver_items', string_from_inventory_result.inv_string)
|
||||
|
||||
---update description
|
||||
local new_description = player_quiver_inv_stack:get_short_description()..'\n'..string_from_inventory_result.content_description..'\n'
|
||||
local new_description = player_quiver_inv_stack:get_short_description() .. '\n' ..
|
||||
string_from_inventory_result.content_description .. '\n'
|
||||
|
||||
st_meta:set_string('description', new_description)
|
||||
player_inv:set_stack('x_bows:quiver_inv', 1, player_quiver_inv_stack)
|
||||
|
@ -2009,14 +2058,17 @@ function XBowsQuiver.save(self, inv, player, quiver_is_closed)
|
|||
for i, st in ipairs(inv_list) do
|
||||
local st_meta = st:get_meta()
|
||||
|
||||
if not st:is_empty() and st:get_name() == quiver_item_name and st_meta:get_string('quiver_id') == inv_loc.name then
|
||||
if not st:is_empty() and st:get_name() == quiver_item_name
|
||||
and st_meta:get_string('quiver_id') == inv_loc.name
|
||||
then
|
||||
---save inventory items in quiver item meta
|
||||
local string_from_inventory_result = self:get_string_from_inv(inv)
|
||||
|
||||
st_meta:set_string('quiver_items', string_from_inventory_result.inv_string)
|
||||
|
||||
---update description
|
||||
local new_description = st:get_short_description()..'\n'..string_from_inventory_result.content_description..'\n'
|
||||
local new_description = st:get_short_description() .. '\n' ..
|
||||
string_from_inventory_result.content_description .. '\n'
|
||||
|
||||
st_meta:set_string('description', new_description)
|
||||
player_inv:set_stack('main', i, st)
|
||||
|
@ -2033,11 +2085,13 @@ end
|
|||
---@param player ObjectRef
|
||||
---@return boolean
|
||||
function XBowsQuiver.quiver_can_allow(self, inv, player)
|
||||
local player_inv = player:get_inventory()--[[@as InvRef]]
|
||||
local player_inv = player:get_inventory() --[[@as InvRef]]
|
||||
local inv_loc = inv:get_location()
|
||||
local player_quiver_inv_stack = player_inv:get_stack('x_bows:quiver_inv', 1)
|
||||
|
||||
if not player_quiver_inv_stack:is_empty() and player_quiver_inv_stack:get_meta():get_string('quiver_id') == inv_loc.name then
|
||||
if not player_quiver_inv_stack:is_empty()
|
||||
and player_quiver_inv_stack:get_meta():get_string('quiver_id') == inv_loc.name
|
||||
then
|
||||
---find quiver in player `quiver_inv` inv list
|
||||
return true
|
||||
elseif player_inv and player_inv:contains_item('main', 'x_bows:quiver_open') then
|
||||
|
@ -2048,7 +2102,9 @@ function XBowsQuiver.quiver_can_allow(self, inv, player)
|
|||
for i, st in ipairs(inv_list) do
|
||||
local st_meta = st:get_meta()
|
||||
|
||||
if not st:is_empty() and st:get_name() == 'x_bows:quiver_open' and st_meta:get_string('quiver_id') == inv_loc.name then
|
||||
if not st:is_empty() and st:get_name() == 'x_bows:quiver_open'
|
||||
and st_meta:get_string('quiver_id') == inv_loc.name
|
||||
then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
@ -2069,7 +2125,7 @@ function XBows.open_quiver(self, itemstack, user)
|
|||
|
||||
---create inventory id and save it
|
||||
if quiver_id == '' then
|
||||
quiver_id = itemstack:get_name()..'_'..self.uuid()
|
||||
quiver_id = itemstack:get_name() .. '_' .. self.uuid()
|
||||
itemstack_meta:set_string('quiver_id', quiver_id)
|
||||
end
|
||||
|
||||
|
@ -2120,7 +2176,9 @@ function XBowsQuiver.sfinv_register_page(self)
|
|||
local x_bows_registered_arrow_def = self.registered_arrows[context._itemstack_arrow:get_name()]
|
||||
|
||||
if x_bows_registered_arrow_def then
|
||||
formspec[#formspec + 1] = 'label[0,1.5;' .. minetest.formspec_escape(context._itemstack_arrow:get_short_description()) .. '\n'.. minetest.formspec_escape(x_bows_registered_arrow_def.custom.description_abilities) ..']'
|
||||
formspec[#formspec + 1] = 'label[0,1.5;' ..
|
||||
minetest.formspec_escape(context._itemstack_arrow:get_short_description()) .. '\n' ..
|
||||
minetest.formspec_escape(x_bows_registered_arrow_def.custom.description_abilities) .. ']'
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -2130,9 +2188,10 @@ function XBowsQuiver.sfinv_register_page(self)
|
|||
local quiver_id = st_meta:get_string('quiver_id')
|
||||
|
||||
---description
|
||||
formspec[#formspec + 1] = 'label[3.5,1.5;' .. minetest.formspec_escape(context._itemstack_quiver:get_short_description()) .. ']'
|
||||
formspec[#formspec + 1] = 'list[detached:'..quiver_id..';main;4.5,0.5;3,1;]'
|
||||
formspec[#formspec + 1] = 'listring[detached:'..quiver_id..';main]'
|
||||
formspec[#formspec + 1] = 'label[3.5,1.5;' ..
|
||||
minetest.formspec_escape(context._itemstack_quiver:get_short_description()) .. ']'
|
||||
formspec[#formspec + 1] = 'list[detached:' .. quiver_id .. ';main;4.5,0.5;3,1;]'
|
||||
formspec[#formspec + 1] = 'listring[detached:' .. quiver_id .. ';main]'
|
||||
formspec[#formspec + 1] = 'listring[current_player;main]'
|
||||
end
|
||||
|
||||
|
@ -2187,7 +2246,9 @@ function XBowsQuiver.i3_register_page(self)
|
|||
local x_bows_registered_arrow_def = self.registered_arrows[context._itemstack_arrow:get_name()]
|
||||
|
||||
if x_bows_registered_arrow_def then
|
||||
formspec[#formspec + 1] = 'label[0.5,3;' .. minetest.formspec_escape(context._itemstack_arrow:get_short_description()) .. '\n'.. minetest.formspec_escape(x_bows_registered_arrow_def.custom.description_abilities) ..']'
|
||||
formspec[#formspec + 1] = 'label[0.5,3;' ..
|
||||
minetest.formspec_escape(context._itemstack_arrow:get_short_description()) .. '\n' ..
|
||||
minetest.formspec_escape(x_bows_registered_arrow_def.custom.description_abilities) .. ']'
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -2197,9 +2258,10 @@ function XBowsQuiver.i3_register_page(self)
|
|||
local quiver_id = st_meta:get_string('quiver_id')
|
||||
|
||||
---description
|
||||
formspec[#formspec + 1] = 'label[5,3;' .. minetest.formspec_escape(context._itemstack_quiver:get_short_description()) .. ']'
|
||||
formspec[#formspec + 1] = 'list[detached:'..quiver_id..';main;6.3,1.5;3,1;]'
|
||||
formspec[#formspec + 1] = 'listring[detached:'..quiver_id..';main]'
|
||||
formspec[#formspec + 1] = 'label[5,3;' ..
|
||||
minetest.formspec_escape(context._itemstack_quiver:get_short_description()) .. ']'
|
||||
formspec[#formspec + 1] = 'list[detached:' .. quiver_id .. ';main;6.3,1.5;3,1;]'
|
||||
formspec[#formspec + 1] = 'listring[detached:' .. quiver_id .. ';main]'
|
||||
formspec[#formspec + 1] = 'listring[current_player;main]'
|
||||
end
|
||||
|
||||
|
@ -2219,13 +2281,13 @@ function XBowsQuiver.ui_register_page(self)
|
|||
'listcolors[#00000000;#00000000]',
|
||||
---arrow
|
||||
'label[0.5,0.5;' .. minetest.formspec_escape(S('Arrows')) .. ':]',
|
||||
unified_inventory.single_slot(0.4,0.9),
|
||||
unified_inventory.single_slot(0.4, 0.9),
|
||||
'list[current_player;x_bows:arrow_inv;0.5,1;1,1;]',
|
||||
'listring[current_player;x_bows:arrow_inv]',
|
||||
'listring[current_player;main]',
|
||||
---quiver
|
||||
'label[5,0.5;' .. minetest.formspec_escape(S('Quiver')) .. ':]',
|
||||
unified_inventory.single_slot(4.9,0.9),
|
||||
unified_inventory.single_slot(4.9, 0.9),
|
||||
'list[current_player;x_bows:quiver_inv;5,1;1,1;]',
|
||||
'listring[current_player;x_bows:quiver_inv]',
|
||||
'listring[current_player;main]',
|
||||
|
@ -2239,7 +2301,9 @@ function XBowsQuiver.ui_register_page(self)
|
|||
local x_bows_registered_arrow_def = self.registered_arrows[context._itemstack_arrow:get_name()]
|
||||
|
||||
if x_bows_registered_arrow_def then
|
||||
formspec[#formspec + 1] = 'label[0.5,2.5;' .. minetest.formspec_escape(context._itemstack_arrow:get_short_description()) .. '\n'.. minetest.formspec_escape(x_bows_registered_arrow_def.custom.description_abilities) ..']'
|
||||
formspec[#formspec + 1] = 'label[0.5,2.5;' ..
|
||||
minetest.formspec_escape(context._itemstack_arrow:get_short_description()) .. '\n' ..
|
||||
minetest.formspec_escape(x_bows_registered_arrow_def.custom.description_abilities) .. ']'
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -2249,12 +2313,13 @@ function XBowsQuiver.ui_register_page(self)
|
|||
local quiver_id = st_meta:get_string('quiver_id')
|
||||
|
||||
---description
|
||||
formspec[#formspec + 1] = 'label[5,2.5;' .. minetest.formspec_escape(context._itemstack_quiver:get_short_description()) .. ']'
|
||||
formspec[#formspec + 1] = unified_inventory.single_slot(6.4,0.9)
|
||||
formspec[#formspec + 1] = unified_inventory.single_slot(7.65,0.9)
|
||||
formspec[#formspec + 1] = unified_inventory.single_slot(8.9,0.9)
|
||||
formspec[#formspec + 1] = 'list[detached:'..quiver_id..';main;6.5,1;3,1;]'
|
||||
formspec[#formspec + 1] = 'listring[detached:'..quiver_id..';main]'
|
||||
formspec[#formspec + 1] = 'label[5,2.5;' ..
|
||||
minetest.formspec_escape(context._itemstack_quiver:get_short_description()) .. ']'
|
||||
formspec[#formspec + 1] = unified_inventory.single_slot(6.4, 0.9)
|
||||
formspec[#formspec + 1] = unified_inventory.single_slot(7.65, 0.9)
|
||||
formspec[#formspec + 1] = unified_inventory.single_slot(8.9, 0.9)
|
||||
formspec[#formspec + 1] = 'list[detached:' .. quiver_id .. ';main;6.5,1;3,1;]'
|
||||
formspec[#formspec + 1] = 'listring[detached:' .. quiver_id .. ';main]'
|
||||
formspec[#formspec + 1] = 'listring[current_player;main]'
|
||||
end
|
||||
|
||||
|
@ -2291,7 +2356,9 @@ function XBowsQuiver.show_3d_quiver(self, player, props)
|
|||
|
||||
---cleanup
|
||||
for index, value in ipairs(textures) do
|
||||
if value == 'x_bows_quiver_blank_mesh.png' or value == 'x_bows_quiver_mesh.png' or value == 'x_bows_quiver_empty_mesh.png' then
|
||||
if value == 'x_bows_quiver_blank_mesh.png' or value == 'x_bows_quiver_mesh.png'
|
||||
or value == 'x_bows_quiver_empty_mesh.png'
|
||||
then
|
||||
table.remove(textures, index)
|
||||
end
|
||||
end
|
||||
|
@ -2350,7 +2417,9 @@ function XBowsQuiver.show_3d_quiver(self, player, props)
|
|||
|
||||
---cleanup
|
||||
for index, value in ipairs(textures) do
|
||||
if value == 'x_bows_quiver_blank_mesh.png' or value == 'x_bows_quiver_mesh.png' or value == 'x_bows_quiver_empty_mesh.png' then
|
||||
if value == 'x_bows_quiver_blank_mesh.png' or value == 'x_bows_quiver_mesh.png'
|
||||
or value == 'x_bows_quiver_empty_mesh.png'
|
||||
then
|
||||
table.remove(textures, index)
|
||||
end
|
||||
end
|
||||
|
@ -2385,7 +2454,9 @@ function XBowsQuiver.hide_3d_quiver(self, player)
|
|||
|
||||
---cleanup
|
||||
for index, value in ipairs(textures) do
|
||||
if value == 'x_bows_quiver_mesh.png' or value == 'x_bows_quiver_blank_mesh.png' or value == 'x_bows_quiver_empty_mesh.png' then
|
||||
if value == 'x_bows_quiver_mesh.png' or value == 'x_bows_quiver_blank_mesh.png'
|
||||
or value == 'x_bows_quiver_empty_mesh.png'
|
||||
then
|
||||
table.remove(textures, index)
|
||||
end
|
||||
end
|
||||
|
@ -2433,7 +2504,9 @@ function XBowsQuiver.hide_3d_quiver(self, player)
|
|||
|
||||
---cleanup
|
||||
for index, value in ipairs(textures) do
|
||||
if value == 'x_bows_quiver_mesh.png' or value == 'x_bows_quiver_blank_mesh.png' or value == 'x_bows_quiver_empty_mesh.png' then
|
||||
if value == 'x_bows_quiver_mesh.png' or value == 'x_bows_quiver_blank_mesh.png'
|
||||
or value == 'x_bows_quiver_empty_mesh.png'
|
||||
then
|
||||
table.remove(textures, index)
|
||||
end
|
||||
end
|
||||
|
@ -2453,7 +2526,7 @@ end
|
|||
---@return string[] | nil
|
||||
local function split(str)
|
||||
if #str > 0 then
|
||||
return str:sub(1,1), split(str:sub(2))
|
||||
return str:sub(1, 1), split(str:sub(2))
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -2464,7 +2537,7 @@ function XBows.show_damage_numbers(self, pos, damage, is_crit)
|
|||
|
||||
---get damage texture
|
||||
local dmgstr = tostring(math.round(damage))
|
||||
local results = {split(dmgstr)}
|
||||
local results = { split(dmgstr) }
|
||||
local texture = ''
|
||||
local dmg_nr_offset = 0
|
||||
|
||||
|
@ -2492,12 +2565,12 @@ function XBows.show_damage_numbers(self, pos, damage, is_crit)
|
|||
minetest.add_particlespawner({
|
||||
amount = 1,
|
||||
time = 0.01,
|
||||
minpos = {x = pos.x, y = pos.y + 1, z = pos.z},
|
||||
maxpos = {x = pos.x, y = pos.y + 2, z = pos.z},
|
||||
minvel = {x = math.random(-1, 1), y = 5, z = math.random(-1, 1)},
|
||||
maxvel = {x = math.random(-1, 1), y = 5, z = math.random(-1, 1)},
|
||||
minacc = {x = math.random(-1, 1), y = -7, z = math.random(-1, 1)},
|
||||
maxacc = {x = math.random(-1, 1), y = -7, z = math.random(-1, 1)},
|
||||
minpos = { x = pos.x, y = pos.y + 1, z = pos.z },
|
||||
maxpos = { x = pos.x, y = pos.y + 2, z = pos.z },
|
||||
minvel = { x = math.random(-1, 1), y = 5, z = math.random(-1, 1) },
|
||||
maxvel = { x = math.random(-1, 1), y = 5, z = math.random(-1, 1) },
|
||||
minacc = { x = math.random(-1, 1), y = -7, z = math.random(-1, 1) },
|
||||
maxacc = { x = math.random(-1, 1), y = -7, z = math.random(-1, 1) },
|
||||
minexptime = 2,
|
||||
maxexptime = 2,
|
||||
minsize = size,
|
||||
|
|
|
@ -2,12 +2,12 @@ XBows:register_entity('arrow_entity', {
|
|||
initial_properties = {
|
||||
visual = 'mesh',
|
||||
mesh = 'x_bows_arrow.b3d',
|
||||
textures = {'x_bows_arrow_mesh.png'},
|
||||
textures = { 'x_bows_arrow_mesh.png' },
|
||||
},
|
||||
_custom = {
|
||||
animations = {
|
||||
idle = {{x = 41, y = 42}, 0, 0, false},
|
||||
on_hit_node = {{x = 1, y = 40}, 40, 0, false}
|
||||
idle = { { x = 41, y = 42 }, 0, 0, false },
|
||||
on_hit_node = { { x = 1, y = 40 }, 40, 0, false }
|
||||
}
|
||||
}
|
||||
})
|
||||
|
|
56
init.lua
56
init.lua
|
@ -1,15 +1,15 @@
|
|||
-- X Bows
|
||||
-- by SaKeL
|
||||
|
||||
minetest = minetest.global_exists('minetest') and minetest--[[@as Minetest]]
|
||||
ItemStack = minetest.global_exists('ItemStack') and ItemStack--[[@as ItemStack]]
|
||||
vector = minetest.global_exists('vector') and vector--[[@as Vector]]
|
||||
default = minetest.global_exists('default') and default--[[@as MtgDefault]]
|
||||
sfinv = minetest.global_exists('sfinv') and sfinv--[[@as Sfinv]]
|
||||
unified_inventory = minetest.global_exists('unified_inventory') and unified_inventory--[[@as UnifiedInventory]]
|
||||
player_api = minetest.global_exists('player_api') and player_api--[[@as MtgPlayerApi]]
|
||||
minetest = minetest.global_exists('minetest') and minetest --[[@as Minetest]]
|
||||
ItemStack = minetest.global_exists('ItemStack') and ItemStack --[[@as ItemStack]]
|
||||
vector = minetest.global_exists('vector') and vector --[[@as Vector]]
|
||||
default = minetest.global_exists('default') and default --[[@as MtgDefault]]
|
||||
sfinv = minetest.global_exists('sfinv') and sfinv --[[@as Sfinv]]
|
||||
unified_inventory = minetest.global_exists('unified_inventory') and unified_inventory --[[@as UnifiedInventory]]
|
||||
player_api = minetest.global_exists('player_api') and player_api --[[@as MtgPlayerApi]]
|
||||
|
||||
math.randomseed(tonumber(tostring(os.time()):reverse():sub(1, 9))--[[@as number]])
|
||||
math.randomseed(tonumber(tostring(os.time()):reverse():sub(1, 9))--[[@as number]] )
|
||||
|
||||
local path = minetest.get_modpath('x_bows')
|
||||
local mod_start_time = minetest.get_us_time()
|
||||
|
@ -30,8 +30,8 @@ else
|
|||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local inv_quiver = player:get_inventory()--[[@as InvRef]]
|
||||
local inv_arrow = player:get_inventory()--[[@as InvRef]]
|
||||
local inv_quiver = player:get_inventory() --[[@as InvRef]]
|
||||
local inv_arrow = player:get_inventory() --[[@as InvRef]]
|
||||
|
||||
if XBows.settings.x_bows_show_3d_quiver and XBows.player_api then
|
||||
---Order matters here
|
||||
|
@ -63,7 +63,7 @@ minetest.register_on_joinplayer(function(player)
|
|||
---set model textures
|
||||
if detached_inv:is_empty('main') then
|
||||
XBowsQuiver.quiver_empty_state[player:get_player_name()] = false
|
||||
XBowsQuiver:show_3d_quiver(player, {is_empty = true})
|
||||
XBowsQuiver:show_3d_quiver(player, { is_empty = true })
|
||||
else
|
||||
XBowsQuiver.quiver_empty_state[player:get_player_name()] = true
|
||||
XBowsQuiver:show_3d_quiver(player)
|
||||
|
@ -90,19 +90,19 @@ if XBows.settings.x_bows_show_3d_quiver and XBows.player_api then
|
|||
|
||||
player_api.register_model(model_name, {
|
||||
animation_speed = 30,
|
||||
textures = {'character.png'},
|
||||
textures = { 'character.png' },
|
||||
animations = {
|
||||
-- Standard animations.
|
||||
stand = {x = 0, y = 79},
|
||||
lay = {x = 162, y = 166, eye_height = 0.3, override_local = true,
|
||||
collisionbox = {-0.6, 0.0, -0.6, 0.6, 0.3, 0.6}},
|
||||
walk = {x = 168, y = 187},
|
||||
mine = {x = 189, y = 198},
|
||||
walk_mine = {x = 200, y = 219},
|
||||
sit = {x = 81, y = 160, eye_height = 0.8, override_local = true,
|
||||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.0, 0.3}}
|
||||
stand = { x = 0, y = 79 },
|
||||
lay = { x = 162, y = 166, eye_height = 0.3, override_local = true,
|
||||
collisionbox = { -0.6, 0.0, -0.6, 0.6, 0.3, 0.6 } },
|
||||
walk = { x = 168, y = 187 },
|
||||
mine = { x = 189, y = 198 },
|
||||
walk_mine = { x = 200, y = 219 },
|
||||
sit = { x = 81, y = 160, eye_height = 0.8, override_local = true,
|
||||
collisionbox = { -0.3, 0.0, -0.3, 0.3, 1.0, 0.3 } }
|
||||
},
|
||||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
|
||||
collisionbox = { -0.3, 0.0, -0.3, 0.3, 1.7, 0.3 },
|
||||
stepheight = 0.6,
|
||||
eye_height = 1.47
|
||||
})
|
||||
|
@ -218,7 +218,7 @@ minetest.register_on_player_inventory_action(function(player, action, inventory,
|
|||
local quiver_id = st_meta:get_string('quiver_id')
|
||||
|
||||
if quiver_id == '' then
|
||||
quiver_id = stack:get_name()..'_'..XBows.uuid()
|
||||
quiver_id = stack:get_name() .. '_' .. XBows.uuid()
|
||||
st_meta:set_string('quiver_id', quiver_id)
|
||||
inventory:set_stack(inventory_info.to_list, inventory_info.to_index, stack)
|
||||
end
|
||||
|
@ -240,7 +240,7 @@ minetest.register_on_player_inventory_action(function(player, action, inventory,
|
|||
---set player visual
|
||||
if detached_inv:is_empty('main') then
|
||||
XBowsQuiver.quiver_empty_state[player:get_player_name()] = false
|
||||
XBowsQuiver:show_3d_quiver(player, {is_empty = true})
|
||||
XBowsQuiver:show_3d_quiver(player, { is_empty = true })
|
||||
else
|
||||
XBowsQuiver.quiver_empty_state[player:get_player_name()] = true
|
||||
XBowsQuiver:show_3d_quiver(player)
|
||||
|
@ -311,7 +311,9 @@ minetest.register_globalstep(function(dtime)
|
|||
XBows.player_bow_sneak[player_name] = {}
|
||||
end
|
||||
|
||||
if minetest.get_item_group(wielded_stack_name, 'bow_charged') ~= 0 and not XBows.player_bow_sneak[player_name].sneak then
|
||||
if minetest.get_item_group(wielded_stack_name, 'bow_charged') ~= 0
|
||||
and not XBows.player_bow_sneak[player_name].sneak
|
||||
then
|
||||
--charged weapon
|
||||
if XBows.playerphysics then
|
||||
playerphysics.add_physics_factor(player, 'speed', 'x_bows:bow_charged_speed', 0.25)
|
||||
|
@ -321,7 +323,9 @@ minetest.register_globalstep(function(dtime)
|
|||
|
||||
XBows.player_bow_sneak[player_name].sneak = true
|
||||
player:set_fov(0.9, true, 0.4)
|
||||
elseif minetest.get_item_group(wielded_stack_name, 'bow_charged') == 0 and XBows.player_bow_sneak[player_name].sneak then
|
||||
elseif minetest.get_item_group(wielded_stack_name, 'bow_charged') == 0
|
||||
and XBows.player_bow_sneak[player_name].sneak
|
||||
then
|
||||
if XBows.playerphysics then
|
||||
playerphysics.remove_physics_factor(player, 'speed', 'x_bows:bow_charged_speed')
|
||||
elseif XBows.player_monoids then
|
||||
|
@ -341,4 +345,4 @@ end)
|
|||
|
||||
local mod_end_time = (minetest.get_us_time() - mod_start_time) / 1000000
|
||||
|
||||
print('[Mod] x_bows loaded.. ['.. mod_end_time ..'s]')
|
||||
print('[Mod] x_bows loaded.. [' .. mod_end_time .. 's]')
|
||||
|
|
64
items.lua
64
items.lua
|
@ -7,9 +7,9 @@ XBows:register_bow('bow_wood', {
|
|||
uses = 385,
|
||||
crit_chance = 10,
|
||||
recipe = {
|
||||
{'', 'default:stick', 'farming:string'},
|
||||
{'default:stick', '', 'farming:string'},
|
||||
{'', 'default:stick', 'farming:string'}
|
||||
{ '', 'default:stick', 'farming:string' },
|
||||
{ 'default:stick', '', 'farming:string' },
|
||||
{ '', 'default:stick', 'farming:string' }
|
||||
},
|
||||
fuel_burntime = 3,
|
||||
allowed_ammunition = {
|
||||
|
@ -29,14 +29,14 @@ XBows:register_arrow('arrow_wood', {
|
|||
inventory_image = 'x_bows_arrow_wood.png',
|
||||
custom = {
|
||||
recipe = {
|
||||
{'default:flint'},
|
||||
{'group:stick'},
|
||||
{'group:wool'}
|
||||
{ 'default:flint' },
|
||||
{ 'group:stick' },
|
||||
{ 'group:wool' }
|
||||
},
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1,
|
||||
max_drop_level = 0,
|
||||
damage_groups = {fleshy=2}
|
||||
damage_groups = { fleshy = 2 }
|
||||
},
|
||||
fuel_burntime = 1
|
||||
}
|
||||
|
@ -48,14 +48,14 @@ XBows:register_arrow('arrow_stone', {
|
|||
inventory_image = 'x_bows_arrow_stone.png',
|
||||
custom = {
|
||||
recipe = {
|
||||
{'default:flint'},
|
||||
{'group:stone'},
|
||||
{'group:wool'}
|
||||
{ 'default:flint' },
|
||||
{ 'group:stone' },
|
||||
{ 'group:wool' }
|
||||
},
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.2,
|
||||
max_drop_level = 0,
|
||||
damage_groups = {fleshy=4}
|
||||
damage_groups = { fleshy = 4 }
|
||||
}
|
||||
}
|
||||
})
|
||||
|
@ -66,14 +66,14 @@ XBows:register_arrow('arrow_bronze', {
|
|||
inventory_image = 'x_bows_arrow_bronze.png',
|
||||
custom = {
|
||||
recipe = {
|
||||
{'default:flint'},
|
||||
{'default:bronze_ingot'},
|
||||
{'group:wool'}
|
||||
{ 'default:flint' },
|
||||
{ 'default:bronze_ingot' },
|
||||
{ 'group:wool' }
|
||||
},
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.8,
|
||||
max_drop_level = 1,
|
||||
damage_groups = {fleshy=6}
|
||||
damage_groups = { fleshy = 6 }
|
||||
}
|
||||
}
|
||||
})
|
||||
|
@ -84,14 +84,14 @@ XBows:register_arrow('arrow_steel', {
|
|||
inventory_image = 'x_bows_arrow_steel.png',
|
||||
custom = {
|
||||
recipe = {
|
||||
{'default:flint'},
|
||||
{'default:steel_ingot'},
|
||||
{'group:wool'}
|
||||
{ 'default:flint' },
|
||||
{ 'default:steel_ingot' },
|
||||
{ 'group:wool' }
|
||||
},
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.7,
|
||||
max_drop_level = 1,
|
||||
damage_groups = {fleshy=6}
|
||||
damage_groups = { fleshy = 6 }
|
||||
}
|
||||
}
|
||||
})
|
||||
|
@ -102,14 +102,14 @@ XBows:register_arrow('arrow_mese', {
|
|||
inventory_image = 'x_bows_arrow_mese.png',
|
||||
custom = {
|
||||
recipe = {
|
||||
{'default:flint'},
|
||||
{'default:mese_crystal'},
|
||||
{'group:wool'}
|
||||
{ 'default:flint' },
|
||||
{ 'default:mese_crystal' },
|
||||
{ 'group:wool' }
|
||||
},
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.7,
|
||||
max_drop_level = 1,
|
||||
damage_groups = {fleshy=7}
|
||||
damage_groups = { fleshy = 7 }
|
||||
}
|
||||
}
|
||||
})
|
||||
|
@ -120,28 +120,28 @@ XBows:register_arrow('arrow_diamond', {
|
|||
inventory_image = 'x_bows_arrow_diamond.png',
|
||||
custom = {
|
||||
recipe = {
|
||||
{'default:flint'},
|
||||
{'default:diamond'},
|
||||
{'group:wool'}
|
||||
{ 'default:flint' },
|
||||
{ 'default:diamond' },
|
||||
{ 'group:wool' }
|
||||
},
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.7,
|
||||
max_drop_level = 1,
|
||||
damage_groups = {fleshy=8}
|
||||
damage_groups = { fleshy = 8 }
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
XBows:register_quiver('quiver', {
|
||||
description = S('Quiver') .. '\n\n' .. S('Empty') ..'\n',
|
||||
description = S('Quiver') .. '\n\n' .. S('Empty') .. '\n',
|
||||
short_description = S('Quiver'),
|
||||
custom = {
|
||||
description = S('Quiver') .. '\n\n' .. S('Empty') ..'\n',
|
||||
description = S('Quiver') .. '\n\n' .. S('Empty') .. '\n',
|
||||
short_description = S('Quiver'),
|
||||
recipe = {
|
||||
{'group:arrow', 'group:arrow', 'group:arrow'},
|
||||
{'group:arrow', 'wool:brown', 'group:arrow'},
|
||||
{'group:arrow', 'group:arrow', 'group:arrow'}
|
||||
{ 'group:arrow', 'group:arrow', 'group:arrow' },
|
||||
{ 'group:arrow', 'wool:brown', 'group:arrow' },
|
||||
{ 'group:arrow', 'group:arrow', 'group:arrow' }
|
||||
},
|
||||
recipe_count = 1,
|
||||
faster_arrows = 5,
|
||||
|
|
14
nodes.lua
14
nodes.lua
|
@ -3,15 +3,15 @@ local S = minetest.get_translator(minetest.get_current_modname())
|
|||
minetest.register_node('x_bows:target', {
|
||||
description = S('Target'),
|
||||
short_description = S('Target'),
|
||||
tiles = {'x_bows_target.png'},
|
||||
tiles = { 'x_bows_target.png' },
|
||||
is_ground_content = false,
|
||||
groups = {snappy=3, flammable=4, fall_damage_add_percent = -30},
|
||||
groups = { snappy = 3, flammable = 4, fall_damage_add_percent = -30 },
|
||||
sounds = minetest.global_exists('default') and default.node_sound_leaves_defaults() or {},
|
||||
mesecons = {receptor = {state = 'off'}},
|
||||
mesecons = { receptor = { state = 'off' } },
|
||||
---@param pos Vector
|
||||
---@param elapsed number
|
||||
---@return boolean
|
||||
on_timer = function (pos, elapsed)
|
||||
on_timer = function(pos, elapsed)
|
||||
if XBows.mesecons then
|
||||
mesecon.receptor_off(pos)
|
||||
end
|
||||
|
@ -29,8 +29,8 @@ minetest.register_craft({
|
|||
minetest.register_craft({
|
||||
output = 'x_bows:target',
|
||||
recipe = {
|
||||
{'', 'default:mese_crystal', ''},
|
||||
{'default:mese_crystal', 'farming:straw', 'default:mese_crystal'},
|
||||
{'', 'default:mese_crystal', ''},
|
||||
{ '', 'default:mese_crystal', '' },
|
||||
{ 'default:mese_crystal', 'farming:straw', 'default:mese_crystal' },
|
||||
{ '', 'default:mese_crystal', '' },
|
||||
}
|
||||
})
|
||||
|
|
|
@ -13,10 +13,10 @@ XBows:register_particle_effect('arrow', {
|
|||
length = 1,
|
||||
},
|
||||
glow = 1,
|
||||
minvel = {x = 0, y = -0.1, z = 0},
|
||||
maxvel = {x = 0, y = -0.1, z = 0},
|
||||
minacc = {x = 0, y = -0.1, z = 0},
|
||||
maxacc = {x = 0, y = -0.1, z = 0}
|
||||
minvel = { x = 0, y = -0.1, z = 0 },
|
||||
maxvel = { x = 0, y = -0.1, z = 0 },
|
||||
minacc = { x = 0, y = -0.1, z = 0 },
|
||||
maxacc = { x = 0, y = -0.1, z = 0 }
|
||||
})
|
||||
|
||||
XBows:register_particle_effect('arrow_crit', {
|
||||
|
@ -34,10 +34,10 @@ XBows:register_particle_effect('arrow_crit', {
|
|||
length = 1,
|
||||
},
|
||||
glow = 1,
|
||||
minvel = {x = 0, y = -0.1, z = 0},
|
||||
maxvel = {x = 0, y = -0.1, z = 0},
|
||||
minacc = {x = 0, y = -0.1, z = 0},
|
||||
maxacc = {x = 0, y = -0.1, z = 0}
|
||||
minvel = { x = 0, y = -0.1, z = 0 },
|
||||
maxvel = { x = 0, y = -0.1, z = 0 },
|
||||
minacc = { x = 0, y = -0.1, z = 0 },
|
||||
maxacc = { x = 0, y = -0.1, z = 0 }
|
||||
})
|
||||
|
||||
XBows:register_particle_effect('arrow_fast', {
|
||||
|
@ -55,19 +55,19 @@ XBows:register_particle_effect('arrow_fast', {
|
|||
length = 1,
|
||||
},
|
||||
glow = 1,
|
||||
minvel = {x = 0, y = -0.1, z = 0},
|
||||
maxvel = {x = 0, y = -0.1, z = 0},
|
||||
minacc = {x = 0, y = -0.1, z = 0},
|
||||
maxacc = {x = 0, y = -0.1, z = 0}
|
||||
minvel = { x = 0, y = -0.1, z = 0 },
|
||||
maxvel = { x = 0, y = -0.1, z = 0 },
|
||||
minacc = { x = 0, y = -0.1, z = 0 },
|
||||
maxacc = { x = 0, y = -0.1, z = 0 }
|
||||
})
|
||||
|
||||
XBows:register_particle_effect('bubble', {
|
||||
amount = 1,
|
||||
time = 1,
|
||||
minvel = {x=1, y=1, z=0},
|
||||
maxvel = {x=1, y=1, z=0},
|
||||
minacc = {x=1, y=1, z=1},
|
||||
maxacc = {x=1, y=1, z=1},
|
||||
minvel = { x = 1, y = 1, z = 0 },
|
||||
maxvel = { x = 1, y = 1, z = 0 },
|
||||
minacc = { x = 1, y = 1, z = 1 },
|
||||
maxacc = { x = 1, y = 1, z = 1 },
|
||||
minexptime = 0.2,
|
||||
maxexptime = 0.5,
|
||||
minsize = 0.5,
|
||||
|
|
|
@ -14,6 +14,15 @@ if (argv.local) {
|
|||
command = 'lua-language-server'
|
||||
}
|
||||
|
||||
// Delete directory recursively
|
||||
try {
|
||||
fs.rmSync(logPath, { recursive: true, force: true })
|
||||
console.log(`Removed folder: ${logPath}`)
|
||||
} catch (err) {
|
||||
console.error(`Error while deleting ${logPath}.`)
|
||||
console.error(err)
|
||||
}
|
||||
|
||||
exec(`${command} --logpath "${logPath}" --check "${checkPath}"`, (error, stdout, stderr) => {
|
||||
if (error) {
|
||||
console.log(`error: ${error.message}`)
|
||||
|
@ -25,6 +34,9 @@ exec(`${command} --logpath "${logPath}" --check "${checkPath}"`, (error, stdout
|
|||
return
|
||||
}
|
||||
|
||||
console.log(`stdout: ${stdout}`)
|
||||
|
||||
if (fs.existsSync('./logs/check.json')) {
|
||||
const rawdata = fs.readFileSync('./logs/check.json')
|
||||
const diagnosticsJson = JSON.parse(rawdata)
|
||||
|
||||
|
@ -36,9 +48,6 @@ exec(`${command} --logpath "${logPath}" --check "${checkPath}"`, (error, stdout
|
|||
})
|
||||
})
|
||||
|
||||
console.log(`stdout: ${stdout}`)
|
||||
|
||||
if (Object.keys(diagnosticsJson).length) {
|
||||
console.error('Fix the errors/warnings above.')
|
||||
process.exit(1)
|
||||
}
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
---@field registered_particle_spawners table<string, ParticlespawnerDef|ParticlespawnerDefCustom>
|
||||
---@field registered_entities table<string, XBowsEntityDef>
|
||||
---@field player_bow_sneak table<string, table<string, boolean>>
|
||||
---@field settings {["x_bows_attach_arrows_to_entities"]: boolean, ["x_bows_show_damage_numbers"]: boolean, ["x_bows_show_3d_quiver"]: boolean}
|
||||
---@field settings {["x_bows_attach_arrows_to_entities"]: boolean | nil, ["x_bows_show_damage_numbers"]: boolean | nil, ["x_bows_show_3d_quiver"]: boolean | nil}
|
||||
---@field quiver table Quiver class
|
||||
---@field charge_sound_after_job table<string, JobTable>
|
||||
---@field is_allowed_ammunition fun(self: XBows, weapon_name: string, ammo_name: string): boolean Check if ammunition is allowed to charge this weapon
|
||||
|
|
Ŝarĝante…
Reference in New Issue