add empty/full quiver
71
api.lua
|
@ -53,7 +53,8 @@ XBows.__index = XBows
|
|||
---@type XBowsQuiver
|
||||
XBowsQuiver = {
|
||||
hud_item_ids = {},
|
||||
after_job = {}
|
||||
after_job = {},
|
||||
quiver_empty_state = {}
|
||||
}
|
||||
XBowsQuiver.__index = XBowsQuiver
|
||||
setmetatable(XBowsQuiver, XBows)
|
||||
|
@ -604,6 +605,12 @@ function XBows.shoot(self, itemstack, user, pointed_thing)
|
|||
|
||||
if is_arrow_from_quiver == 1 then
|
||||
XBowsQuiver:udate_or_create_hud(user, detached_inv:get_list('main'), found_arrow_stack_idx)
|
||||
|
||||
if detached_inv:is_empty('main') then
|
||||
XBowsQuiver:show_3d_quiver(user, {is_empty = true})
|
||||
else
|
||||
XBowsQuiver:show_3d_quiver(user)
|
||||
end
|
||||
else
|
||||
local inv = user:get_inventory()--[[@as InvRef]]
|
||||
if not inv:is_empty('x_bows:arrow_inv') then
|
||||
|
@ -1813,6 +1820,16 @@ function XBowsQuiver.get_or_create_detached_inv(self, quiver_id, player_name, qu
|
|||
---@param stack ItemStack stack of item what was put
|
||||
---@param player ObjectRef
|
||||
on_put = function(inv, listname, index, stack, player)
|
||||
local quiver_inv_st = player:get_inventory():get_stack('x_bows:quiver_inv', 1)
|
||||
|
||||
if quiver_inv_st and quiver_inv_st:get_meta():get_string('quiver_id') == inv:get_location().name then
|
||||
if inv:is_empty('main') then
|
||||
self:show_3d_quiver(player, {is_empty = true})
|
||||
else
|
||||
self:show_3d_quiver(player)
|
||||
end
|
||||
end
|
||||
|
||||
self:save(inv, player)
|
||||
end,
|
||||
---@param inv InvRef detached inventory
|
||||
|
@ -1821,6 +1838,16 @@ function XBowsQuiver.get_or_create_detached_inv(self, quiver_id, player_name, qu
|
|||
---@param stack ItemStack
|
||||
---@param player ObjectRef
|
||||
on_take = function(inv, listname, index, stack, player)
|
||||
local quiver_inv_st = player:get_inventory():get_stack('x_bows:quiver_inv', 1)
|
||||
|
||||
if quiver_inv_st and quiver_inv_st:get_meta():get_string('quiver_id') == inv:get_location().name then
|
||||
if inv:is_empty('main') then
|
||||
self:show_3d_quiver(player, {is_empty = true})
|
||||
else
|
||||
self:show_3d_quiver(player)
|
||||
end
|
||||
end
|
||||
|
||||
self:save(inv, player)
|
||||
end,
|
||||
}, player_name)
|
||||
|
@ -2206,21 +2233,33 @@ function XBowsQuiver.ui_register_page(self)
|
|||
})
|
||||
end
|
||||
|
||||
function XBows.show_3d_quiver(self, player)
|
||||
function XBowsQuiver.show_3d_quiver(self, player, props)
|
||||
local _props = props or {}
|
||||
local p_name = player:get_player_name()
|
||||
local quiver_texture = 'x_bows_quiver_mesh.png'
|
||||
local player_textures
|
||||
|
||||
if _props.is_empty then
|
||||
quiver_texture = 'x_bows_quiver_empty_mesh.png'
|
||||
end
|
||||
|
||||
if self._3d_armor then
|
||||
minetest.after(0.1, function()
|
||||
player_textures = {
|
||||
armor.textures[p_name].skin,
|
||||
armor.textures[p_name].armor,
|
||||
armor.textures[p_name].wielditem,
|
||||
'x_bows_quiver_mesh.png'
|
||||
quiver_texture
|
||||
}
|
||||
|
||||
if player_textures then
|
||||
if _props.is_empty and not self.quiver_empty_state[player:get_player_name()] then
|
||||
self.quiver_empty_state[player:get_player_name()] = true
|
||||
player_api.set_textures(player, player_textures)
|
||||
elseif not _props.is_empty and self.quiver_empty_state[player:get_player_name()] then
|
||||
self.quiver_empty_state[player:get_player_name()] = false
|
||||
player_api.set_textures(player, player_textures)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
|
@ -2230,34 +2269,40 @@ function XBows.show_3d_quiver(self, player)
|
|||
|
||||
player_textures = {
|
||||
u_skin_texture .. '.png',
|
||||
'x_bows_quiver_mesh.png'
|
||||
quiver_texture
|
||||
}
|
||||
elseif self.wardrobe and wardrobe.playerSkins and wardrobe.playerSkins[p_name] then
|
||||
player_textures = {
|
||||
wardrobe.playerSkins[p_name],
|
||||
'x_bows_quiver_mesh.png'
|
||||
quiver_texture
|
||||
}
|
||||
else
|
||||
local textures = player_api.get_textures(player)
|
||||
|
||||
---cleanup
|
||||
for index, value in ipairs(textures) do
|
||||
if value == 'x_bows_quiver_empty_mesh.png' or value == 'x_bows_quiver_mesh.png' then
|
||||
if value == 'x_bows_quiver_blank_mesh.png' or value == 'x_bows_quiver_mesh.png' or value == 'x_bows_quiver_empty_mesh.png' then
|
||||
table.remove(textures, index)
|
||||
end
|
||||
end
|
||||
|
||||
table.insert(textures, 'x_bows_quiver_mesh.png')
|
||||
table.insert(textures, quiver_texture)
|
||||
|
||||
player_textures = textures
|
||||
end
|
||||
|
||||
if player_textures then
|
||||
if _props.is_empty and not self.quiver_empty_state[player:get_player_name()] then
|
||||
self.quiver_empty_state[player:get_player_name()] = true
|
||||
player_api.set_textures(player, player_textures)
|
||||
elseif not _props.is_empty and self.quiver_empty_state[player:get_player_name()] then
|
||||
self.quiver_empty_state[player:get_player_name()] = false
|
||||
player_api.set_textures(player, player_textures)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function XBows.hide_3d_quiver(self, player)
|
||||
function XBowsQuiver.hide_3d_quiver(self, player)
|
||||
local p_name = player:get_player_name()
|
||||
local player_textures
|
||||
|
||||
|
@ -2267,7 +2312,7 @@ function XBows.hide_3d_quiver(self, player)
|
|||
armor.textures[p_name].skin,
|
||||
armor.textures[p_name].armor,
|
||||
armor.textures[p_name].wielditem,
|
||||
'x_bows_quiver_empty_mesh.png'
|
||||
'x_bows_quiver_blank_mesh.png'
|
||||
}
|
||||
|
||||
if player_textures then
|
||||
|
@ -2282,24 +2327,24 @@ function XBows.hide_3d_quiver(self, player)
|
|||
|
||||
player_textures = {
|
||||
u_skin_texture .. '.png',
|
||||
'x_bows_quiver_empty_mesh.png'
|
||||
'x_bows_quiver_blank_mesh.png'
|
||||
}
|
||||
elseif self.wardrobe and wardrobe.playerSkins and wardrobe.playerSkins[p_name] then
|
||||
player_textures = {
|
||||
wardrobe.playerSkins[p_name],
|
||||
'x_bows_quiver_empty_mesh.png'
|
||||
'x_bows_quiver_blank_mesh.png'
|
||||
}
|
||||
else
|
||||
local textures = player_api.get_textures(player)
|
||||
|
||||
---cleanup
|
||||
for index, value in ipairs(textures) do
|
||||
if value == 'x_bows_quiver_mesh.png' or value == 'x_bows_quiver_empty_mesh.png' then
|
||||
if value == 'x_bows_quiver_mesh.png' or value == 'x_bows_quiver_blank_mesh.png' or value == 'x_bows_quiver_empty_mesh.png' then
|
||||
table.remove(textures, index)
|
||||
end
|
||||
end
|
||||
|
||||
table.insert(textures, 'x_bows_quiver_empty_mesh.png')
|
||||
table.insert(textures, 'x_bows_quiver_blank_mesh.png')
|
||||
|
||||
player_textures = textures
|
||||
end
|
||||
|
|
31
init.lua
|
@ -20,7 +20,6 @@ dofile(path .. '/particle_effects.lua')
|
|||
dofile(path .. '/nodes.lua')
|
||||
dofile(path .. '/arrow.lua')
|
||||
dofile(path .. '/items.lua')
|
||||
dofile(path .. '/quiver.lua')
|
||||
|
||||
if XBows.i3 then
|
||||
XBowsQuiver:i3_register_page()
|
||||
|
@ -50,17 +49,23 @@ minetest.register_on_joinplayer(function(player)
|
|||
local quiver_id = st_meta:get_string('quiver_id')
|
||||
|
||||
---create detached inventory
|
||||
XBowsQuiver:get_or_create_detached_inv(
|
||||
local detached_inv = XBowsQuiver:get_or_create_detached_inv(
|
||||
quiver_id,
|
||||
player:get_player_name(),
|
||||
st_meta:get_string('quiver_items')
|
||||
)
|
||||
|
||||
---set model textures
|
||||
XBows:show_3d_quiver(player)
|
||||
if detached_inv:is_empty('main') then
|
||||
XBowsQuiver.quiver_empty_state[player:get_player_name()] = false
|
||||
XBowsQuiver:show_3d_quiver(player, {is_empty = true})
|
||||
else
|
||||
XBowsQuiver.quiver_empty_state[player:get_player_name()] = true
|
||||
XBowsQuiver:show_3d_quiver(player)
|
||||
end
|
||||
else
|
||||
---set model textures
|
||||
XBows:hide_3d_quiver(player)
|
||||
XBowsQuiver:hide_3d_quiver(player)
|
||||
end
|
||||
|
||||
XBows:reset_charged_bow(player, true)
|
||||
|
@ -207,7 +212,7 @@ minetest.register_on_player_inventory_action(function(player, action, inventory,
|
|||
inventory:set_stack(inventory_info.to_list, inventory_info.to_index, stack)
|
||||
end
|
||||
|
||||
XBowsQuiver:get_or_create_detached_inv(
|
||||
local detached_inv = XBowsQuiver:get_or_create_detached_inv(
|
||||
quiver_id,
|
||||
player:get_player_name(),
|
||||
st_meta:get_string('quiver_items')
|
||||
|
@ -222,7 +227,13 @@ minetest.register_on_player_inventory_action(function(player, action, inventory,
|
|||
end
|
||||
|
||||
---set player visual
|
||||
XBows:show_3d_quiver(player)
|
||||
if detached_inv:is_empty('main') then
|
||||
XBowsQuiver.quiver_empty_state[player:get_player_name()] = false
|
||||
XBowsQuiver:show_3d_quiver(player, {is_empty = true})
|
||||
else
|
||||
XBowsQuiver.quiver_empty_state[player:get_player_name()] = true
|
||||
XBowsQuiver:show_3d_quiver(player)
|
||||
end
|
||||
elseif action == 'move' and inventory_info.from_list == 'x_bows:quiver_inv' then
|
||||
local stack = inventory:get_stack(inventory_info.from_list, inventory_info.from_index)
|
||||
|
||||
|
@ -236,7 +247,7 @@ minetest.register_on_player_inventory_action(function(player, action, inventory,
|
|||
|
||||
---set player visual
|
||||
if stack:is_empty() then
|
||||
XBows:hide_3d_quiver(player)
|
||||
XBowsQuiver:hide_3d_quiver(player)
|
||||
end
|
||||
elseif action == 'put' and inventory_info.listname == 'x_bows:quiver_inv' then
|
||||
if XBows.i3 then
|
||||
|
@ -257,6 +268,12 @@ minetest.register_on_player_inventory_action(function(player, action, inventory,
|
|||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if player and fields.quit then
|
||||
XBowsQuiver:close_quiver(player, formname)
|
||||
end
|
||||
end)
|
||||
|
||||
---backwards compatibility
|
||||
minetest.register_alias('x_bows:arrow_diamond_tipped_poison', 'x_bows:arrow_diamond')
|
||||
|
||||
|
|
|
@ -1,5 +0,0 @@
|
|||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if player and fields.quit then
|
||||
XBowsQuiver:close_quiver(player, formname)
|
||||
end
|
||||
end)
|
Before Width: | Height: | Size: 236 B After Width: | Height: | Size: 232 B |
Before Width: | Height: | Size: 128 B After Width: | Height: | Size: 124 B |
After Width: | Height: | Size: 70 B |
Before Width: | Height: | Size: 70 B After Width: | Height: | Size: 303 B |
Before Width: | Height: | Size: 333 B After Width: | Height: | Size: 338 B |
|
@ -5,6 +5,9 @@
|
|||
---@field mesecons string|nil
|
||||
---@field playerphysics string|nil
|
||||
---@field player_monoids string|nil
|
||||
---@field u_skins string|nil
|
||||
---@field wardrobe string|nil
|
||||
---@field _3d_armor string|nil
|
||||
---@field registered_bows table<string, ItemDef|BowItemDefCustom>
|
||||
---@field registered_arrows table<string, ItemDef|ArrowItemDefCustom>
|
||||
---@field registered_quivers table<string, ItemDef|QuiverItemDefCustom>
|
||||
|
@ -47,6 +50,11 @@
|
|||
---@field get_string_from_inv fun(self: XBowsQuiver, inv: InvRef): {['inv_string']: string, ['content_description']: string} Convert inventory of itemstacks to serialized string
|
||||
---@field set_string_to_inv fun(self: XBowsQuiver, inv: InvRef, str: string): nil Set items from serialized string to inventory
|
||||
---@field quiver_can_allow fun(self: XBowsQuiver, inv: InvRef, player: ObjectRef): boolean Check if we are allowing actions in the correct quiver inventory
|
||||
---@field show_3d_quiver fun(self: XBowsQuiver, player: ObjectRef, props?: {["is_empty"]: boolean|nil}): nil Applies full/empty quiver textures
|
||||
---@field hide_3d_quiver fun(self: XBowsQuiver, player: ObjectRef): nil Applies blank quiver textures - hiding the quiver
|
||||
---@field sfinv_register_page fun(): nil register inventoy mod page
|
||||
---@field i3_register_page fun(): nil register inventoy mod page
|
||||
---@field ui_register_page fun(): nil register inventoy mod page
|
||||
|
||||
|
||||
---Custom field in ParticlespawnerDef
|
||||
|
|