Update textures and prevent double shooting while async after is being executed

This commit is contained in:
Juraj Vajda 2023-04-25 13:45:26 -04:00
parent c901d9c204
commit 140c2ad467
14 changed files with 115 additions and 108 deletions

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@ -453,3 +453,109 @@ RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
DAMAGES.
### Code
GNU Lesser General Public License v2.1 or later
### Textures
**CC-BY-SA-4.0, Pixel Perfection by XSSheep**, https://minecraft.curseforge.com/projects/pixel-perfection-freshly-updated
- x_bows_arrow_particle.png
- x_bows_bubble.png
**CC-BY-SA-3.0, by paramat**
- x_bows_hotbar_selected.png
- x_bows_quiver_hotbar.png
- x_bows_single_hotbar.png
**CC-BY-SA-4.0, by SaKeL**
- x_bows_quiver.png
- x_bows_quiver_open.png
- x_bows_arrow_slot.png
- x_bows_arrow_mesh.png
- x_bows_quiver_mesh.png
- x_bows_quiver_empty_mesh.png
- x_bows_quiver_blank_mesh.png
- x_bows_quiver_slot.png
- x_bows_dmg_0.png
- x_bows_dmg_1.png
- x_bows_dmg_2.png
- x_bows_dmg_3.png
- x_bows_dmg_4.png
- x_bows_dmg_5.png
- x_bows_dmg_6.png
- x_bows_dmg_7.png
- x_bows_dmg_8.png
- x_bows_dmg_9.png
- x_bows_bow_wood.png
- x_bows_bow_wood_charged.png
- x_bows_arrow_wood.png
- x_bows_arrow_stone.png
- x_bows_arrow_bronze.png
- x_bows_arrow_steel.png
- x_bows_arrow_mese.png
- x_bows_arrow_diamond.png
- x_bows_target.png
### Sounds
**Creative Commons License, EminYILDIRIM**, https://freesound.org
- x_bows_bow_load.1.ogg
- x_bows_bow_load.2.ogg
- x_bows_bow_load.3.ogg
**Creative Commons License, bay_area_bob**, https://freesound.org
- x_bows_bow_loaded.ogg
**Creative Commons License**, https://freesound.org
- x_bows_bow_shoot_crit.ogg
**Creative Commons License, robinhood76**, https://freesound.org
- x_bows_arrow_hit.1.ogg
- x_bows_arrow_hit.2.ogg
- x_bows_arrow_hit.3.ogg
**Creative Commons License, brendan89**, https://freesound.org
- x_bows_bow_shoot.1.ogg
**Creative Commons License, natty23**, https://freesound.org
- x_bows_arrow_successful_hit.ogg
**Creative Commons License, Shamewap**, https://freesound.org
- x_bows_quiver.1.ogg
- x_bows_quiver.2.ogg
- x_bows_quiver.3.ogg
- x_bows_quiver.4.ogg
- x_bows_quiver.5.ogg
- x_bows_quiver.6.ogg
- x_bows_quiver.7.ogg
- x_bows_quiver.8.ogg
- x_bows_quiver.9.ogg
### Models
**CC-BY-SA-4.0, by SaKeL**
- x_bows_arrow.obj
- x_bows_arrow.blend
**Original model by MirceaKitsune (CC BY-SA 3.0).**
**Various alterations and fixes by kilbith, sofar, xunto, Rogier-5, TeTpaAka, Desour, stujones11, An0n3m0us (CC BY-SA 3.0):**
Modified by SaKeL (added quiver):
- x_bows_3d_armor_character.b3d
- x_bows_3d_armor_character.blend
- x_bows_character.b3d
- x_bows_character.blend

109
README.md
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@ -94,114 +94,7 @@ There are few indications on how to know when the bow shot arrow from quiver:
## License:
### Code
GNU Lesser General Public License v2.1 or later (see included LICENSE file)
### Textures
**CC BY-SA 4.0, Pixel Perfection by XSSheep**, https://minecraft.curseforge.com/projects/pixel-perfection-freshly-updated
- x_bows_bow_wood.png
- x_bows_bow_wood_charged.png
- x_bows_arrow_wood.png
- x_bows_arrow_particle.png
- x_bows_bubble.png
- x_bows_target.png
Modified by SaKeL:
- x_bows_arrow_stone.png
- x_bows_arrow_bronze.png
- x_bows_arrow_steel.png
- x_bows_arrow_mese.png
- x_bows_arrow_diamond.png
**CC-BY-SA-3.0, by paramat**
- x_bows_hotbar_selected.png
- x_bows_quiver_hotbar.png
- x_bows_single_hotbar.png
**LGPL-2.1-or-later, by SaKeL**
- x_bows_quiver.png
- x_bows_quiver_open.png
- x_bows_arrow_slot.png
- x_bows_arrow_mesh.png
- x_bows_quiver_mesh.png
- x_bows_quiver_empty_mesh.png
- x_bows_quiver_blank_mesh.png
- x_bows_quiver_slot.png
- x_bows_dmg_0.png
- x_bows_dmg_1.png
- x_bows_dmg_2.png
- x_bows_dmg_3.png
- x_bows_dmg_4.png
- x_bows_dmg_5.png
- x_bows_dmg_6.png
- x_bows_dmg_7.png
- x_bows_dmg_8.png
- x_bows_dmg_9.png
### Sounds
**Creative Commons License, EminYILDIRIM**, https://freesound.org
- x_bows_bow_load.1.ogg
- x_bows_bow_load.2.ogg
- x_bows_bow_load.3.ogg
**Creative Commons License, bay_area_bob**, https://freesound.org
- x_bows_bow_loaded.ogg
**Creative Commons License**, https://freesound.org
- x_bows_bow_shoot_crit.ogg
**Creative Commons License, robinhood76**, https://freesound.org
- x_bows_arrow_hit.1.ogg
- x_bows_arrow_hit.2.ogg
- x_bows_arrow_hit.3.ogg
**Creative Commons License, brendan89**, https://freesound.org
- x_bows_bow_shoot.1.ogg
**Creative Commons License, natty23**, https://freesound.org
- x_bows_arrow_successful_hit.ogg
**Creative Commons License, Shamewap**, https://freesound.org
- x_bows_quiver.1.ogg
- x_bows_quiver.2.ogg
- x_bows_quiver.3.ogg
- x_bows_quiver.4.ogg
- x_bows_quiver.5.ogg
- x_bows_quiver.6.ogg
- x_bows_quiver.7.ogg
- x_bows_quiver.8.ogg
- x_bows_quiver.9.ogg
### Models
**LGPL-2.1-or-later, by SaKeL**
- x_bows_arrow.obj
- x_bows_arrow.blend
**Original model by MirceaKitsune (CC BY-SA 3.0).**
**Various alterations and fixes by kilbith, sofar, xunto, Rogier-5, TeTpaAka, Desour, stujones11, An0n3m0us (CC BY-SA 3.0):**
Modified by SaKeL (added quiver):
- x_bows_3d_armor_character.b3d
- x_bows_3d_armor_character.blend
- x_bows_character.b3d
- x_bows_character.blend
- see included LICENSE.txt file
## Installation

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@ -651,6 +651,11 @@ function XBows.shoot(self, itemstack, user, pointed_thing)
local tflp = (time_shoot - time_load) / 1000000
---@type ItemStack
local arrow_itemstack = ItemStack(minetest.deserialize(meta:get_string('arrow_itemstack_string')))
if arrow_itemstack:is_empty() then
return itemstack
end
local arrow_itemstack_meta = arrow_itemstack:get_meta()
local arrow_name = arrow_itemstack:get_name()
local is_arrow_from_quiver = arrow_itemstack_meta:get_int('is_arrow_from_quiver')
@ -741,6 +746,9 @@ function XBows.shoot(self, itemstack, user, pointed_thing)
sound_name = x_bows_registered_bow_charged_def.custom.sound_shoot_crit
end
-- remove arrow meta to prevent multiple shots while waiting for async `after`
meta:set_string('arrow_itemstack_string', '')
---stop punching close objects/nodes when shooting
minetest.after(0.2, function()
local wield_item = user:get_wielded_item()

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