diff --git a/README.md b/README.md index 4ab91ae..1f31a06 100644 --- a/README.md +++ b/README.md @@ -204,4 +204,4 @@ Modified by SaKeL (added quiver): ## Installation -see: http://wiki.minetest.com/wiki/Installing_Mods +see: https://wiki.minetest.net/Installing_Mods diff --git a/api.lua b/api.lua index 1838cf5..53c7c9f 100644 --- a/api.lua +++ b/api.lua @@ -185,7 +185,7 @@ function XBows.register_bow(self, name, def, override) def.short_description = def.short_description def.description = override and def.short_description or (def.description or name) def.custom.uses = def.custom.uses or 150 - def.groups = mergeTables({ bow = 1, flammable = 1 }, def.groups or {}) + def.groups = mergeTables({ bow = 1, flammable = 1, enchantability = 1 }, def.groups or {}) def.custom.groups_charged = mergeTables( { bow_charged = 1, flammable = 1, not_in_creative_inventory = 1 }, def.groups or {} @@ -683,6 +683,9 @@ function XBows.shoot(self, itemstack, user, pointed_thing) local _tool_capabilities = x_bows_registered_arrow_def.custom.tool_capabilities local quiver_xbows_def = x_bows_registered_quiver_def + ---X Enchanting + local x_enchanting = minetest.deserialize(meta:get_string('x_enchanting')) or {} + ---@type EnityStaticDataAttrDef local staticdata = { _arrow_name = arrow_name, @@ -691,7 +694,8 @@ function XBows.shoot(self, itemstack, user, pointed_thing) _is_critical_hit = false, _tool_capabilities = _tool_capabilities, _tflp = tflp, - _add_damage = 0 + _add_damage = 0, + _x_enchanting = x_enchanting } ---crits, only on full punch interval @@ -722,7 +726,8 @@ function XBows.shoot(self, itemstack, user, pointed_thing) local wield_item = user:get_wielded_item() if wield_item:get_count() > 0 and wield_item:get_name() == itemstack:get_name() then - user:set_wielded_item(ItemStack({ name = bow_name, wear = itemstack:get_wear() })) + local new_stack = ItemStack(mergeTables(itemstack:to_table(), { name = bow_name })) + user:set_wielded_item(new_stack) end end) @@ -906,6 +911,9 @@ function XBowsEntityDef.on_activate(self, selfObj, staticdata, dtime_s) local bow_strength_min = x_bows_registered_bow_def.custom.strength_min local bow_strength_max = x_bows_registered_bow_def.custom.strength_max + ---X Enchanting + selfObj._x_enchanting = _staticdata._x_enchanting + ---acceleration selfObj._player_look_dir = selfObj._user:get_look_dir() @@ -958,7 +966,7 @@ function XBowsEntityDef.on_activate(self, selfObj, staticdata, dtime_s) ---idle animation if x_bows_registered_entity_def and x_bows_registered_entity_def._custom.animations.idle then - selfObj.object:set_animation(unpack(x_bows_registered_entity_def._custom.animations.idle)) + selfObj.object:set_animation(unpack(x_bows_registered_entity_def._custom.animations.idle)--[[@as table]] ) end ---counter, e.g. for initial values set `on_step` @@ -983,6 +991,11 @@ function XBowsEntityDef.on_death(self, selfObj, killer) return end + -- Infinity enchantment - arrows cannot be retrieved + if selfObj._x_enchanting.infinity and selfObj._x_enchanting.infinity.value > 0 then + return + end + minetest.item_drop(ItemStack(selfObj._arrow_name), nil, vector.round(selfObj._old_pos)) end @@ -1115,9 +1128,15 @@ function XBowsEntityDef.on_step(self, selfObj, dtime) local _damage = 0 if selfObj._add_damage then + -- add damage from quiver _damage = _damage + selfObj._add_damage end + if selfObj._x_enchanting.power then + -- add damage from enchantment + _damage = _damage + _damage * (selfObj._x_enchanting.power.value / 100) + end + for group, base_damage in pairs(selfObj._tool_capabilities.damage_groups) do _damage = _damage + base_damage @@ -1146,11 +1165,23 @@ function XBowsEntityDef.on_step(self, selfObj, dtime) _damage ) - pointed_thing.ref:add_velocity({ - x = dir.x * knockback * -1, - y = 7, - z = dir.z * knockback * -1 - }) + if selfObj._x_enchanting.punch then + -- add knockback from enchantment + -- the `punch.value` multiplier is too strong so divide it by half + knockback = knockback * (selfObj._x_enchanting.punch.value / 2) + + pointed_thing.ref:add_velocity({ + x = dir.x * knockback * -1, + y = 7, + z = dir.z * knockback * -1 + }) + else + pointed_thing.ref:add_velocity({ + x = dir.x * knockback * -1, + y = 5, + z = dir.z * knockback * -1 + }) + end pointed_thing.ref:punch( selfObj.object, @@ -1161,7 +1192,7 @@ function XBowsEntityDef.on_step(self, selfObj, dtime) }, { x = dir.x * -1, - y = 7, + y = -7, z = dir.z * -1 } ) @@ -1368,7 +1399,9 @@ function XBowsEntityDef.on_step(self, selfObj, dtime) ---Wiggle local x_bows_registered_entity_def = self.registered_entities[selfObj.name] if x_bows_registered_entity_def and x_bows_registered_entity_def._custom.animations.on_hit_node then - selfObj.object:set_animation(unpack(x_bows_registered_entity_def._custom.animations.on_hit_node)) + selfObj.object:set_animation( + unpack(x_bows_registered_entity_def._custom.animations.on_hit_node)--[[@as table]] + ) end ---API callbacks @@ -1593,7 +1626,12 @@ function XBowsQuiver.get_itemstack_arrow_from_quiver(self, player) found_arrow_stack = qst:take_item() found_arrow_stack_idx = j - if not self:is_creative(player_name) then + ---X Enchanting + local wielded_stack_meta = wielded_stack:get_meta() + local is_infinity = wielded_stack_meta:get_float('is_infinity') + + if not self:is_creative(player_name) and is_infinity == 0 then + -- take item will be set detached_inv:set_list('main', detached_inv_list) self:save(detached_inv, player, true) end @@ -2168,16 +2206,17 @@ function XBowsQuiver.sfinv_register_page(self) 'listring[current_player;main]', } - local player_inv = player:get_inventory() + local player_inv = player:get_inventory() --[[@as InvRef]] context._itemstack_arrow = player_inv:get_stack('x_bows:arrow_inv', 1) context._itemstack_quiver = player_inv:get_stack('x_bows:quiver_inv', 1) if context._itemstack_arrow and not context._itemstack_arrow:is_empty() then local x_bows_registered_arrow_def = self.registered_arrows[context._itemstack_arrow:get_name()] + local short_description = context._itemstack_arrow:get_short_description() - if x_bows_registered_arrow_def then + if x_bows_registered_arrow_def and short_description then formspec[#formspec + 1] = 'label[0,1.5;' .. - minetest.formspec_escape(context._itemstack_arrow:get_short_description()) .. '\n' .. + minetest.formspec_escape(short_description) .. '\n' .. minetest.formspec_escape(x_bows_registered_arrow_def.custom.description_abilities) .. ']' end end @@ -2186,10 +2225,14 @@ function XBowsQuiver.sfinv_register_page(self) if context._itemstack_quiver and not context._itemstack_quiver:is_empty() then local st_meta = context._itemstack_quiver:get_meta() local quiver_id = st_meta:get_string('quiver_id') + local short_description = context._itemstack_quiver:get_short_description() ---description - formspec[#formspec + 1] = 'label[3.5,1.5;' .. - minetest.formspec_escape(context._itemstack_quiver:get_short_description()) .. ']' + if short_description then + formspec[#formspec + 1] = 'label[3.5,1.5;' .. + minetest.formspec_escape(short_description) .. ']' + end + formspec[#formspec + 1] = 'list[detached:' .. quiver_id .. ';main;4.5,0.5;3,1;]' formspec[#formspec + 1] = 'listring[detached:' .. quiver_id .. ';main]' formspec[#formspec + 1] = 'listring[current_player;main]' diff --git a/types/item.type.lua b/types/item.type.lua index 31ea2d0..0ec0b11 100644 --- a/types/item.type.lua +++ b/types/item.type.lua @@ -28,6 +28,7 @@ ---@field on_pickup fun(itemstack: ItemStack, picker: ObjectRef|nil, pointed_thing?: PointedThingDef, time_from_last_punch?: number|integer, rest?: any): ItemStack|nil Called when a dropped item is punched by a player. Shall pick-up the item and return the leftover itemstack or nil to not modify the dropped item. `rest` are other parameters from `luaentity:on_punch`. default: `minetest.item_pickup` ---@field on_use fun(itemstack: ItemStack, user: ObjectRef|nil, pointed_thing: PointedThingDef): ItemStack|nil default: nil. When user pressed the 'punch/mine' key with the item in hand. Function must return either nil if inventory shall not be modified, or an itemstack to replace the original itemstack. e.g. itemstack:take_item(); return itemstack. Otherwise, the function is free to do what it wants. The user may be any ObjectRef or nil. The default functions handle regular use cases. ---@field after_use fun(itemstack: ItemStack, user: ObjectRef|nil, node: NodeDef, digparams: DigParamsDef): ItemStack|nil default: nil. If defined, should return an itemstack and will be called instead of wearing out the item (if tool). If returns nil, does nothing. +---@field soil table Only for farming ---Tool capabilities definition ---@class ToolCapabilitiesDef diff --git a/types/minetest.type.lua b/types/minetest.type.lua index 7183043..1f9e885 100644 --- a/types/minetest.type.lua +++ b/types/minetest.type.lua @@ -40,7 +40,7 @@ ---@field get_item_group fun(name: string, group): any returns a rating. Get rating of a group of an item. (`0` means: not in group) ---@field get_biome_data fun(pos: Vector): BiomeData|nil ---@field get_biome_name fun(biome_id: string|number|integer): string|nil Returns the biome name string for the provided biome id, or `nil` on failure. If no biomes have been registered, such as in mgv6, returns `default`. ----@field find_nodes_in_area fun(pos1: Vector, pos2: Vector, nodenames: string|string[], grouped?: boolean): table `pos1` and `pos2` are the min and max positions of the area to search. `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"` If `grouped` is true the return value is a table indexed by node name which contains lists of positions. If `grouped` is false or absent the return values are as follows: first value: Table with all node positions, second value: Table with the count of each node with the node name as index, Area volume is limited to 4,096,000 nodes +---@field find_nodes_in_area fun(pos1: Vector, pos2: Vector, nodenames: string|string[], grouped?: boolean): Vector[] `pos1` and `pos2` are the min and max positions of the area to search. `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"` If `grouped` is true the return value is a table indexed by node name which contains lists of positions. If `grouped` is false or absent the return values are as follows: first value: Table with all node positions, second value: Table with the count of each node with the node name as index, Area volume is limited to 4,096,000 nodes ---@field find_nodes_in_area_under_air fun(pos1: Vector, pos2: Vector, nodenames: string|string[]): table returns a list of positions. `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"`. Return value: Table with all node positions with a node air above. Area volume is limited to 4,096,000 nodes. ---@field registered_decorations table Map of registered decoration definitions, indexed by the `name` field. If `name` is nil, the key is the object handle returned by `minetest.register_schematic`. ---@field swap_node fun(pos: Vector, node: NodeDef): nil Set node at position, but don't remove metadata @@ -76,6 +76,16 @@ ---@field formspec_escape fun(str: string): string returns a string, escapes the characters "[", "]", "\", "," and ";", which can not be used in formspecs. ---@field get_translator fun(textdomain: string): any ---@field get_current_modname fun(): string returns the currently loading mod's name, when loading a mod. +---@field get_pointed_thing_position fun(pointed_thing: PointedThingDef, above?: boolean): Vector | nil Returns the position of a `pointed_thing` or `nil` if the `pointed_thing` does not refer to a node or entity. If the optional `above` parameter is true and the `pointed_thing` refers to a node, then it will return the `above` position of the `pointed_thing`. +---@field item_place fun(itemstack: ItemStack, placer: ObjectRef, pointed_thing: PointedThingDef, param2?: string|number): ItemStack Wrapper that calls `minetest.item_place_node` if appropriate. Calls `on_rightclick` of `pointed_thing.under` if defined instead **Note**: is not called when wielded item overrides `on_place`, `param2` overrides facedir and wallmounted `param2`, returns `itemstack, position`, `position`: the location the node was placed to. `nil` if nothing was placed. +---@field node_dig fun(pos: Vector, node: NodeDef, digger: ObjectRef): nil Checks if node can be dug, puts item into inventory, removes node. Calls functions registered by `minetest.registered_on_dignodes()` +---@field delete_particlespawner fun(id: number, player?: ObjectRef): nil Delete `ParticleSpawner` with `id` (return value from `minetest.add_particlespawner`). If playername is specified, only deletes on the player's client, otherwise on all clients. +---@field is_area_protected fun(pos1: Vector, pos2: Vector, player_name: ObjectRef, interval: number): Vector | boolean Returns the position of the first node that `player_name` may not modify in the specified cuboid between `pos1` and `pos2`. Returns `false` if no protections were found. Applies `is_protected()` to a 3D lattice of points in the defined volume. The points are spaced evenly throughout the volume and have a spacing similar to, but no larger than, `interval`. All corners and edges of the defined volume are checked. `interval` defaults to 4. `interval` should be carefully chosen and maximised to avoid an excessive number of points being checked. Like `minetest.is_protected`, this function may be extended or overwritten by mods to provide a faster implementation to check the cuboid for intersections. +---@field is_protected fun(pos: Vector, name: string): boolean Returning `true` restricts the player `name` from modifying (i.e. digging, placing) the node at position `pos`. `name` will be `""` for non-players or unknown players. This function should be overridden by protection mods. It is highly recommended to grant access to players with the `protection_bypass` privilege. Cache and call the old version of this function if the position is not protected by the mod. This will allow using multiple protection mods. +---@field register_on_mods_loaded fun(func: fun(): nil): nil Called after mods have finished loading and before the media is cached or the aliases handled. +---@field register_on_leaveplayer fun(func: fun(player: ObjectRef, timed_out: number): nil): nil Called when a player leaves the game `timed_out`: True for timeout, false for other reasons. +---@field place_node fun(pos: Vector, node: SetNodeTable): nil Place node with the same effects that a player would cause +---@field add_particle fun(def: ParticleDef): nil ---Minetest settings ---@class MinetestSettings @@ -136,3 +146,23 @@ ---@field max_hear_distance number|integer ---@field object ObjectRef ---@field exclude_player string Name + +---Partcile definition +---@class ParticleDef +---@field pos Vector +---@field velocity Vector +---@field acceleration Vector Spawn particle at pos with velocity and acceleration +---@field expirationtime number Disappears after expirationtime seconds +---@field size number Scales the visual size of the particle texture. If `node` is set, size can be set to 0 to spawn a randomly-sized particle (just like actual node dig particles). +---@field collisiondetection boolean If true collides with `walkable` nodes and, depending on the `object_collision` field, objects too. +---@field collision_removal boolean If true particle is removed when it collides. Requires collisiondetection = true to have any effect. +---@field object_collision boolean If true particle collides with objects that are defined as `physical = true,` and `collide_with_objects = true,`. Requires collisiondetection = true to have any effect. +---@field vertical boolean If true faces player using y axis only +---@field texture string The texture of the particle v5.6.0 and later: also supports the table format described in the following section +---@field playername string | nil Optional, if specified spawns particle only on the player's client +---@field animation TileAnimationDef | nil Optional, specifies how to animate the particle texture +---@field glow number | nil Optional, specify particle self-luminescence in darkness. Values 0-14. +---@field node {["name"]: string, ["param2"]: number} | nil Optional, if specified the particle will have the same appearance as node dig particles for the given node. `texture` and `animation` will be ignored if this is set. +---@field node_tile number | nil Optional, only valid in combination with `node` If set to a valid number 1-6, specifies the tile from which the particle texture is picked. Otherwise, the default behavior is used. (currently: any random tile) +---@field drag Vector | nil v5.6.0 and later: Optional drag value, consult the following section +---@field bounce {["min"]: number, ["max"]: number, ["bias"]: number} | nil v5.6.0 and later: Optional bounce range, consult the following section diff --git a/types/mtg-default.type.lua b/types/mtg-default.type.lua index 721a8a9..0f10ba4 100644 --- a/types/mtg-default.type.lua +++ b/types/mtg-default.type.lua @@ -30,6 +30,7 @@ ---@field node_sound_glass_defaults fun(table?: NodeSoundDef): NodeSoundDef ---@field node_sound_metal_defaults fun(table?: NodeSoundDef): NodeSoundDef ---@field node_sound_ice_defaults fun(table?: NodeSoundDef): NodeSoundDef +---@field node_sound_gravel_defaults fun(table?: NodeSoundDef): NodeSoundDef ---@field get_hotbar_bg fun(x: number, y: number): nil Get the hotbar background as string, containing the formspec elements. x: Horizontal position in the formspec, y: Vertical position in the formspec. --- Leaf decay definition diff --git a/types/mtg-farming.type.lua b/types/mtg-farming.type.lua index 177c4b4..62c6638 100644 --- a/types/mtg-farming.type.lua +++ b/types/mtg-farming.type.lua @@ -2,6 +2,11 @@ ---https://github.com/sumneko/lua-language-server/wiki ---Minetest game farming mod +---@class MtgFarming +---@field hoe_on_use fun(itemstack: ItemStack, user: ObjectRef, pointed_thing: PointedThingDef, uses: number): ItemStack | nil +---@field place_seed fun(itemstack: ItemStack, placer: ObjectRef, pointed_thing: PointedThingDef, plantname: string): ItemStack Seed placement +---@field grow_plant fun(pos: Vector, elapsed: number): nil +---@field register_plant fun(name: string, def: table): nil ----Node definition. Used by `minetest.register_node`. ---@class NodeDefMtgFarming diff --git a/types/node.type.lua b/types/node.type.lua index be63717..b635dee 100644 --- a/types/node.type.lua +++ b/types/node.type.lua @@ -18,6 +18,8 @@ ---@field liquid_viscosity number|integer Controls speed at which the liquid spreads/flows (max. 7). -- 0 is fastest, 7 is slowest. By default, this also slows down movement of players inside the node (can be overridden using `move_resistance`) ---@field walkable boolean If true, objects collide with node. +---@field after_dig_node fun(pos: Vector, oldnode: NodeDef, oldmetadata: table, digger: ObjectRef): nil oldmetadata is in table format. Called after destructing node when node was dug using minetest.node_dig / minetest.dig_node., default: nil +---@field paramtype2 string ---Textures of node; +Y, -Y, +X, -X, +Z, -Z. List can be shortened to needed length. ---@class NodeTilesDef diff --git a/types/xbows.type.lua b/types/xbows.type.lua index 777d15d..58ac036 100644 --- a/types/xbows.type.lua +++ b/types/xbows.type.lua @@ -195,6 +195,7 @@ ---@field name string ---@field _rotation_factor number | fun(): number ---@field _step_count number +---@field _x_enchanting table ---Staticdata attributes ---@class EnityStaticDataAttrDef @@ -206,3 +207,4 @@ ---@field _tflp number ---@field _add_damage number ---@field _faster_arrows_multiplier number | nil +---@field _x_enchanting table