cleanup and fallbacks
This commit is contained in:
parent
cf759edfec
commit
08d4d54864
113
api.lua
113
api.lua
|
@ -44,7 +44,8 @@ XBows = {
|
|||
settings = {
|
||||
x_bows_attach_arrows_to_entities = minetest.settings:get_bool('x_bows_attach_arrows_to_entities', false)
|
||||
},
|
||||
charge_sound_after_job = {}
|
||||
charge_sound_after_job = {},
|
||||
fallback_quiver = not minetest.global_exists('sfinv') and not minetest.global_exists('unified_inventory') and not minetest.global_exists('i3')
|
||||
}
|
||||
|
||||
XBows.__index = XBows
|
||||
|
@ -468,6 +469,7 @@ function XBows.load(self, itemstack, user, pointed_thing)
|
|||
local itemstack_arrow = quiver_result.found_arrow_stack
|
||||
|
||||
if itemstack_arrow then
|
||||
---we got arrow from quiver
|
||||
local itemstack_arrow_meta = itemstack_arrow:get_meta()
|
||||
|
||||
itemstack_arrow_meta:set_int('is_arrow_from_quiver', 1)
|
||||
|
@ -485,17 +487,22 @@ function XBows.load(self, itemstack, user, pointed_thing)
|
|||
table.insert(itemstack_arrows, {stack = arrow_stack, idx = 1})
|
||||
end
|
||||
|
||||
-- for i, st in ipairs(inv_list) do
|
||||
-- local st_name = st:get_name()
|
||||
---if everything else fails
|
||||
if self.fallback_quiver then
|
||||
local inv_list = inv:get_list('main')
|
||||
|
||||
-- if not st:is_empty() and self.registered_arrows[st_name] then
|
||||
-- local is_allowed_ammunition = self:is_allowed_ammunition(bow_name, st_name)
|
||||
for i, st in ipairs(inv_list) do
|
||||
local st_name = st:get_name()
|
||||
|
||||
-- if self.registered_arrows[st_name] and is_allowed_ammunition then
|
||||
-- table.insert(itemstack_arrows, {stack = st, idx = i})
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
if not st:is_empty() and self.registered_arrows[st_name] then
|
||||
local _is_allowed_ammunition = self:is_allowed_ammunition(bow_name, st_name)
|
||||
|
||||
if self.registered_arrows[st_name] and _is_allowed_ammunition then
|
||||
table.insert(itemstack_arrows, {stack = st, idx = i})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- take 1st found arrow in the list
|
||||
itemstack_arrow = #itemstack_arrows > 0 and itemstack_arrows[1].stack or nil
|
||||
|
@ -1503,58 +1510,58 @@ function XBowsQuiver.get_itemstack_arrow_from_quiver(self, player)
|
|||
end
|
||||
end
|
||||
|
||||
---check arrows inventory slot
|
||||
if self.fallback_quiver then
|
||||
---find matching quiver item in players inventory with the open formspec name
|
||||
if player_inv and player_inv:contains_item('main', 'x_bows:quiver') then
|
||||
local inv_list = player_inv:get_list('main')
|
||||
|
||||
---find matching quiver item in players inventory with the open formspec name
|
||||
-- if player_inv and player_inv:contains_item('main', 'x_bows:quiver') then
|
||||
-- local inv_list = player_inv:get_list('main')
|
||||
for i, st in ipairs(inv_list) do
|
||||
if not st:is_empty() and st:get_name() == 'x_bows:quiver' then
|
||||
local st_meta = st:get_meta()
|
||||
local player_name = player:get_player_name()
|
||||
quiver_id = st_meta:get_string('quiver_id')
|
||||
|
||||
-- for i, st in ipairs(inv_list) do
|
||||
-- if not st:is_empty() and st:get_name() == 'x_bows:quiver' then
|
||||
-- local st_meta = st:get_meta()
|
||||
-- local player_name = player:get_player_name()
|
||||
-- quiver_id = st_meta:get_string('quiver_id')
|
||||
local detached_inv = self:get_or_create_detached_inv(
|
||||
quiver_id,
|
||||
player_name,
|
||||
st_meta:get_string('quiver_items')
|
||||
)
|
||||
|
||||
-- local detached_inv = self:get_or_create_detached_inv(
|
||||
-- quiver_id,
|
||||
-- player_name,
|
||||
-- st_meta:get_string('quiver_items')
|
||||
-- )
|
||||
if not detached_inv:is_empty('main') then
|
||||
local detached_inv_list = detached_inv:get_list('main')
|
||||
|
||||
-- if not detached_inv:is_empty('main') then
|
||||
-- local detached_inv_list = detached_inv:get_list('main')
|
||||
---find arrows inside quiver inventory
|
||||
for j, qst in ipairs(detached_inv_list) do
|
||||
---save copy of inv list before we take the item
|
||||
table.insert(prev_detached_inv_list, detached_inv:get_stack('main', j))
|
||||
|
||||
-- ---find arrows inside quiver inventory
|
||||
-- for j, qst in ipairs(detached_inv_list) do
|
||||
-- ---save copy of inv list before we take the item
|
||||
-- table.insert(prev_detached_inv_list, detached_inv:get_stack('main', j))
|
||||
if not qst:is_empty() and not found_arrow_stack then
|
||||
local is_allowed_ammunition = self:is_allowed_ammunition(wielded_stack:get_name(), qst:get_name())
|
||||
|
||||
-- if not qst:is_empty() and not found_arrow_stack then
|
||||
-- local is_allowed_ammunition = self:is_allowed_ammunition(wielded_stack:get_name(), qst:get_name())
|
||||
if is_allowed_ammunition then
|
||||
quiver_name = st:get_name()
|
||||
found_arrow_stack = qst:take_item()
|
||||
found_arrow_stack_idx = j
|
||||
|
||||
-- if is_allowed_ammunition then
|
||||
-- quiver_name = st:get_name()
|
||||
-- found_arrow_stack = qst:take_item()
|
||||
-- found_arrow_stack_idx = j
|
||||
if not self:is_creative(player_name) then
|
||||
detached_inv:set_list('main', detached_inv_list)
|
||||
self:save(detached_inv, player, true)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- if not self:is_creative(player_name) then
|
||||
-- detached_inv:set_list('main', detached_inv_list)
|
||||
-- self:save(detached_inv, player, true)
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
if found_arrow_stack then
|
||||
---show HUD - quiver inventory
|
||||
self:udate_or_create_hud(player, prev_detached_inv_list, found_arrow_stack_idx)
|
||||
|
||||
-- if found_arrow_stack then
|
||||
-- ---show HUD - quiver inventory
|
||||
-- self:udate_or_create_hud(player, prev_detached_inv_list, found_arrow_stack_idx)
|
||||
|
||||
-- break
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return {
|
||||
found_arrow_stack = found_arrow_stack,
|
||||
|
|
2
mod.conf
2
mod.conf
|
@ -1,6 +1,6 @@
|
|||
name = x_bows
|
||||
description = Adds bow and arrows to Minetest.
|
||||
depends =
|
||||
optional_depends = default, farming, 3d_armor, mesecons, playerphysics, player_monoids, wool, i3, unified_inventory, simple_skins, u_skins, wardrobe
|
||||
optional_depends = default, farming, 3d_armor, mesecons, playerphysics, player_monoids, wool, i3, unified_inventory, simple_skins, u_skins, wardrobe, sfinv
|
||||
supported_games = minetest_game
|
||||
min_minetest_version = 5.4
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
---@field register_particle_effect fun(self: XBows, name: string, def: ParticlespawnerDef|ParticlespawnerDefCustom): nil Add new particle to XBow registration
|
||||
---@field open_quiver fun(self: XBowsQuiver, itemstack: ItemStack, user: ObjectRef): ItemStack Open quiver
|
||||
---@field uuid fun(): string Creates UUID
|
||||
---@field fallback_quiver boolean If no invenotory mod is detected then fallback solution will be used
|
||||
|
||||
|
||||
---XBowsQuiver class extended from XBows
|
||||
|
|
Ŝarĝante…
Reference in New Issue