minetest_x_bows/bin/lua-language-server-3.5.6-l.../script/await.lua

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2022-11-03 10:37:33 -05:00
local timer = require 'timer'
local wkmt = { __mode = 'k' }
---@class await
local m = {}
m.type = 'await'
m.coMap = setmetatable({}, wkmt)
m.idMap = {}
m.delayQueue = {}
m.delayQueueIndex = 1
m.needClose = {}
m._enable = true
local function setID(id, co, callback)
if not coroutine.isyieldable(co) then
return
end
if not m.idMap[id] then
m.idMap[id] = setmetatable({}, wkmt)
end
m.idMap[id][co] = callback or true
end
--- 设置错误处理器
---@param errHandle function # 当有错误发生时,会以错误堆栈为参数调用该函数
function m.setErrorHandle(errHandle)
m.errorHandle = errHandle
end
function m.checkResult(co, ...)
local suc, err = ...
if not suc and m.errorHandle then
m.errorHandle(debug.traceback(co, err))
end
return ...
end
--- 创建一个任务
---@param callback async fun()
function m.call(callback, ...)
local co = coroutine.create(callback)
local closers = {}
m.coMap[co] = {
closers = closers,
priority = false,
}
for i = 1, select('#', ...) do
local id = select(i, ...)
if not id then
break
end
setID(id, co)
end
local currentCo = coroutine.running()
local current = m.coMap[currentCo]
if current then
for closer in pairs(current.closers) do
closers[closer] = true
closer(co)
end
end
return m.checkResult(co, coroutine.resume(co))
end
--- 创建一个任务,并挂起当前线程,当任务完成后再延续当前线程/若任务被关闭则返回nil
---@async
function m.await(callback, ...)
if not coroutine.isyieldable() then
return callback(...)
end
return m.wait(function (resume, ...)
m.call(function ()
local returnNil <close> = resume
resume(callback())
end, ...)
end, ...)
end
--- 设置一个id用于批量关闭任务
function m.setID(id, callback)
local co = coroutine.running()
setID(id, co, callback)
end
--- 根据id批量关闭任务
function m.close(id)
local map = m.idMap[id]
if not map then
return
end
m.idMap[id] = nil
for co, callback in pairs(map) do
if coroutine.status(co) == 'suspended' then
map[co] = nil
if type(callback) == 'function' then
xpcall(callback, log.error)
end
coroutine.close(co)
end
end
end
function m.hasID(id, co)
co = co or coroutine.running()
return m.idMap[id] and m.idMap[id][co] ~= nil
end
--- 休眠一段时间
---@param time number
---@async
function m.sleep(time)
if not coroutine.isyieldable() then
if m.errorHandle then
m.errorHandle(debug.traceback('Cannot yield'))
end
return
end
local co = coroutine.running()
timer.wait(time, function ()
if coroutine.status(co) ~= 'suspended' then
return
end
return m.checkResult(co, coroutine.resume(co))
end)
return coroutine.yield()
end
--- 等待直到唤醒
---@param callback function
---@async
function m.wait(callback, ...)
local co = coroutine.running()
local resumed
callback(function (...)
if resumed then
return
end
resumed = true
if coroutine.status(co) ~= 'suspended' then
return
end
return m.checkResult(co, coroutine.resume(co, ...))
end, ...)
return coroutine.yield()
end
--- 延迟
---@async
function m.delay()
if not m._enable then
return
end
if not coroutine.isyieldable() then
return
end
local co = coroutine.running()
local current = m.coMap[co]
-- TODO
if current.priority then
return
end
m.delayQueue[#m.delayQueue+1] = function ()
if coroutine.status(co) ~= 'suspended' then
return
end
return m.checkResult(co, coroutine.resume(co))
end
return coroutine.yield()
end
--- stop then close
---@async
function m.stop()
if not coroutine.isyieldable() then
return
end
m.needClose[#m.needClose+1] = coroutine.running()
coroutine.yield()
end
local function warnStepTime(passed, waker)
if passed < 2 then
log.warn(('Await step takes [%.3f] sec.'):format(passed))
return
end
for i = 1, 100 do
local name, v = debug.getupvalue(waker, i)
if not name then
return
end
if name == 'co' then
log.warn(debug.traceback(v, ('[fire]Await step takes [%.3f] sec.'):format(passed)))
return
end
end
end
--- 步进
function m.step()
for i = #m.needClose, 1, -1 do
coroutine.close(m.needClose[i])
m.needClose[i] = nil
end
local resume = m.delayQueue[m.delayQueueIndex]
if resume then
m.delayQueue[m.delayQueueIndex] = false
m.delayQueueIndex = m.delayQueueIndex + 1
local clock = os.clock()
resume()
local passed = os.clock() - clock
if passed > 0.5 then
warnStepTime(passed, resume)
end
return true
else
for i = 1, #m.delayQueue do
m.delayQueue[i] = nil
end
m.delayQueueIndex = 1
return false
end
end
function m.setPriority(n)
m.coMap[coroutine.running()].priority = true
end
function m.enable()
m._enable = true
end
function m.disable()
m._enable = false
end
return m