minetest_x_bows/particle_effects.lua

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--[[
X Bows. Adds bow and arrows with API.
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Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to juraj.vajda@gmail.com
--]]
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XBows:register_particle_effect('arrow', {
amount = 1,
time = 0.1,
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minexptime = 0.5,
maxexptime = 0.5,
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minsize = 2,
maxsize = 2,
texture = 'x_bows_arrow_particle.png',
animation = {
type = 'vertical_frames',
aspect_w = 8,
aspect_h = 8,
length = 1,
},
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glow = 1,
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minvel = { x = 0, y = -0.1, z = 0 },
maxvel = { x = 0, y = -0.1, z = 0 },
minacc = { x = 0, y = -0.1, z = 0 },
maxacc = { x = 0, y = -0.1, z = 0 }
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})
XBows:register_particle_effect('arrow_crit', {
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amount = 1,
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time = 0.1,
minexptime = 0.5,
maxexptime = 0.5,
minsize = 2,
maxsize = 2,
texture = 'x_bows_arrow_particle.png^[colorize:#B22222:127',
animation = {
type = 'vertical_frames',
aspect_w = 8,
aspect_h = 8,
length = 1,
},
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glow = 1,
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minvel = { x = 0, y = -0.1, z = 0 },
maxvel = { x = 0, y = -0.1, z = 0 },
minacc = { x = 0, y = -0.1, z = 0 },
maxacc = { x = 0, y = -0.1, z = 0 }
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})
XBows:register_particle_effect('arrow_fast', {
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amount = 1,
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time = 0.1,
minexptime = 0.5,
maxexptime = 0.5,
minsize = 2,
maxsize = 2,
texture = 'x_bows_arrow_particle.png^[colorize:#0000FF:64',
animation = {
type = 'vertical_frames',
aspect_w = 8,
aspect_h = 8,
length = 1,
},
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glow = 1,
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minvel = { x = 0, y = -0.1, z = 0 },
maxvel = { x = 0, y = -0.1, z = 0 },
minacc = { x = 0, y = -0.1, z = 0 },
maxacc = { x = 0, y = -0.1, z = 0 }
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})
XBows:register_particle_effect('bubble', {
amount = 1,
time = 1,
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minvel = { x = 1, y = 1, z = 0 },
maxvel = { x = 1, y = 1, z = 0 },
minacc = { x = 1, y = 1, z = 1 },
maxacc = { x = 1, y = 1, z = 1 },
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minexptime = 0.2,
maxexptime = 0.5,
minsize = 0.5,
maxsize = 1,
texture = 'x_bows_bubble.png'
})