25 lines
1.2 KiB
Plaintext
25 lines
1.2 KiB
Plaintext
Changelog
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2012-08-03: Mild rewrite to adapt the mod to use perlin noise while spawning.
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Also got rid of the random-numbers-inside-abm stuff, now using the abm's own
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'chance' parameter instead. Tuned various settings to try to retain the same
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overall density and growth rates as in the previous version. Moved this
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changelog into a separate file.
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2012-07-12: moved project to github.
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2012-07-09 (a bit later): tuned the spawn/grow rates a bit more, made the
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numbers more sane. Added a radius check to limit the density of the spawned
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grasses (they won't grow near each other or near dry shrubs or cactus, though
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they still grow on the top of said cacti).
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2012-07-09: Added cactus, sand, and desert sand as spawning surfaces. Reduced
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and tuned the spawn rates a bit to try to balance things out. Made that which
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spawns on grass, dirt, or sand start out at any size, grow over time, and
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eventually die off. Limited desert sand to only the first two sizes (the
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smallest size will grow one step, eventually), which will eventually die and
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turn into dry shrubs. Only the two smallest sizes can spawn on cactus or
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papyrus (and they don't grow or die). Fixed slightly off-center smallest size.
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Fixed selection boxes.
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