74 lines
1.8 KiB
Lua
74 lines
1.8 KiB
Lua
local update_time = 2 -- number of seconds between wielditem updates
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local bone = "Armature_Wield_Item"
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/rotation.lua")
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minetest.register_item("wield3d:hand", {
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type = "none",
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wield_image = "wield3d_trans.png",
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})
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minetest.register_entity("wield3d:wield_entity", {
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initial_properties = {
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physical = false,
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collisionbox = {x=0, y=0, z=0},
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visual = "wielditem",
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visual_size = {x=0.25, y=0.25},
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},
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wield_item = nil,
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player = nil,
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timer = 0,
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rotation = 0,
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on_step = function(self, dtime)
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local player = self.player
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if player == nil then
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self.object:remove()
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return
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end
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self.timer = self.timer + dtime
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if self.timer < update_time then
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return
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end
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self.timer = 0
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if minetest.env:get_player_by_name(player:get_player_name()) == nil then
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self.object:remove()
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return
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end
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local stack = player:get_wielded_item()
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local item = stack:get_name()
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if item == self.wield_item then
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return
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end
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self.wield_item = item
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if item == "" then
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item = "wield3d:hand"
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end
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local rotation = wield3d_rotation[item] or 0
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if rotation ~= self.rotation then
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self.object:setpos(player:getpos())
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self.object:set_detach()
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self.object:set_attach(player, bone, {x=0, y=0, z=0}, {x=0, y=0, z=rotation})
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self.rotation = rotation
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end
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self.object:set_properties({textures={item}})
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end,
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})
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minetest.register_on_joinplayer(function(player)
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minetest.after(1, function(player)
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player:set_properties({
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visual = "mesh",
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mesh = "wield3d_character.x",
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visual_size = {x=1, y=1},
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})
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local pos = player:getpos()
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local entity = minetest.env:add_entity(pos, "wield3d:wield_entity")
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if entity ~= nil then
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entity:set_attach(player, bone, {x=0, y=0, z=0}, {x=0, y=0, z=0})
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entity = entity:get_luaentity()
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entity.player = player
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end
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end, player)
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end)
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