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minetest_ocd3/mods/throwing/init.lua
2018-03-18 19:18:46 -05:00

156 lines
4.5 KiB
Lua

arrows = {
{"throwing:arrow", "throwing:arrow_entity"},
{"throwing:arrow_fire", "throwing:arrow_fire_entity"},
{"throwing:arrow_teleport", "throwing:arrow_teleport_entity"},
{"throwing:arrow_dig", "throwing:arrow_dig_entity"},
{"throwing:arrow_build", "throwing:arrow_build_entity"}
}
local throwing_shoot_arrow = function(itemstack, player)
for _,arrow in ipairs(arrows) do
if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then
if not minetest.setting_getbool("creative_mode") then
player:get_inventory():remove_item("main", arrow[1])
end
local playerpos = player:getpos()
local obj = minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2])
local dir = player:get_look_dir()
obj:setvelocity({x=dir.x*19, y=dir.y*19, z=dir.z*19})
obj:setacceleration({x=dir.x*-3, y=-10, z=dir.z*-3})
obj:setyaw(player:get_look_yaw()+math.pi)
minetest.sound_play("throwing_sound", {pos=playerpos})
if obj:get_luaentity().player == "" then
obj:get_luaentity().player = player
end
obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name()
return true
end
end
return false
end
minetest.register_tool("throwing:bow_wood", {
description = "Wood Bow",
inventory_image = "throwing_bow_wood.png",
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
if throwing_shoot_arrow(itemstack, user, pointed_thing) then
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/50)
end
end
return itemstack
end,
})
minetest.register_craft({
output = 'throwing:bow_wood',
recipe = {
{'farming:string', 'group:wood', ''},
{'farming:string', '', 'group:wood'},
{'farming:string', 'group:wood', ''},
}
})
minetest.register_tool("throwing:bow_stone", {
description = "Stone Bow",
inventory_image = "throwing_bow_stone.png",
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
if throwing_shoot_arrow(item, user, pointed_thing) then
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/100)
end
end
return itemstack
end,
})
minetest.register_craft({
output = 'throwing:bow_stone',
recipe = {
{'farming:string', 'default:cobble', ''},
{'farming:string', '', 'default:cobble'},
{'farming:string', 'default:cobble', ''},
}
})
minetest.register_tool("throwing:bow_glass", {
description = "Glass Bow",
inventory_image = "throwing_bow_glass.png",
stack_max = 2,
on_use = function(itemstack, user, pointed_thing)
if throwing_shoot_arrow(item, user, pointed_thing) then
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/75)
end
end
return itemstack
end,
})
minetest.register_craft({
output = 'throwing:bow_glass',
recipe = {
{'farming:string', 'default:glass', ''},
{'farming:string', '', 'default:glass'},
{'farming:string', 'default:glass', ''},
}
})
minetest.register_tool("throwing:bow_steel", {
description = "Steel Bow",
inventory_image = "throwing_bow_steel.png",
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
if throwing_shoot_arrow(item, user, pointed_thing) then
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/200)
end
end
return itemstack
end,
})
minetest.register_craft({
output = 'throwing:bow_steel',
recipe = {
{'farming:string', 'default:steel_ingot', ''},
{'farming:string', '', 'default:steel_ingot'},
{'farming:string', 'default:steel_ingot', ''},
}
})
minetest.register_tool("throwing:bow_bronze", {
description = "Bronze Bow",
inventory_image = "throwing_bow_bronze.png",
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
if throwing_shoot_arrow(item, user, pointed_thing) then
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/250)
end
end
return itemstack
end,
})
minetest.register_craft({
output = 'throwing:bow_bronze',
recipe = {
{'farming:string', 'default:bronze_ingot', ''},
{'farming:string', '', 'default:bronze_ingot'},
{'farming:string', 'default:bronze_ingot', ''},
}
})
dofile(minetest.get_modpath("throwing").."/arrow.lua")
dofile(minetest.get_modpath("throwing").."/fire_arrow.lua")
dofile(minetest.get_modpath("throwing").."/teleport_arrow.lua")
dofile(minetest.get_modpath("throwing").."/dig_arrow.lua")
dofile(minetest.get_modpath("throwing").."/build_arrow.lua")
if minetest.setting_get("log_mods") then
minetest.log("action", "throwing loaded")
end