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minetest_ocd3/diff/mychisel.diff/README.md.diff
2018-03-18 19:18:46 -05:00

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< A chisel that allows you to shape blocks.
< If technic mod is present the chisel will be rechargeable.
<
< To craft a chisel just put a steel ingot and a brown wool in the crafting grid. The steel goes above the wool.
< (different recipe for technic device)
<
< Once you have your chisel you can set the style by right clicking.
<
< There are 5 styles to choose from(default)
< - horizontal groove
< - vertical groove
< - cross groves (this matches up with the vertical and horizontal grooves
< - square
< - 4 edges
<
< Right click until you see the style you want in the chat then point at the node and left click.
< Each node can be cut 4 times. Each time you chisel the groove will get a little deeper.
<
< Shift right click to change the supported mod. Here the list of supported mods:
< default (mychisel mod) 5 styles
< facade 10 styles
<
< Only certain nodes can be chiseled. Here are the supported nodes
<
<
< Cobble
< Sandstone
< Clay
< Coal Block
< Stone
< Desert Stone"
< Wood
< Acacia Wood
< Aspen Wood
< Pine Wood
< Desert Cobble
< Jungle Wood
< Sandstone Brick
< Stone Brick
< Desert Stone Brick
<
< Forum - https://forum.minetest.net/viewtopic.php?f=11&t=13104
<
<
<
< *************************************************************************
< *************************************************************************
< *** added 01/2018 by Gundul ***
< *** chiselapi: ***
< *************************************************************************
< *************************************************************************
<
< Fist init your mod with mychisel:
<
< chisel.add_mod(modname,number)
<
< modname = the name of your mod
< number = number of different styles for each node
<
<
< Then register your nodes with mychisel:
<
< chisel.register_node(modname, prefix, raw, design)
<
< modname = the name of your node
< prefix = prefix of your new node name right behind the ":", usually the name of the raw material without "modname:"
< raw = name of the raw material for example "default:stone"
< design = name of your nodestyle after beeing chiseled
<
<
< Naming your nodes:
<
< In your mod the nodes should be named like this: modname..":"..prefix.."_"..design
<
<
<
< depends.txt:
<
< In your modfolder add this line to your depends.txt: mychisel?
<
<
<
<
<
< Example: you made a mod named "pillar" with 3 different pillar designs
<
< first register your mod: chisel.add_mod(pillar,3)
<
<
< then register each node of it:
<
< chisel.register_node("pillar", "stone", "default:stone", "round")
< chisel.register_node("pillar", "stone", "default:stone", "square")
< chisel.register_node("pillar", "stone", "default:stone", "hexagon")
<
<
< Do this for every material your mod supports:
<
< chisel.register_node("pillar", "sandstone", "default:sandstone", "round")
< chisel.register_node("pillar", "sandstone", "default:sandstone", "square")
< chisel.register_node("pillar", "sandstone", "default:sandstone", "hexagon")
< ...
<
<
< In your mod the nodes should have names like:
<
< pillar:stone_round
< pillar:stone_square
< pillar:stone_hexagon
< pillar:sandstone_round
< ...
<
<
<
\ No newline at end of file
---
> Mychisel
> =====================================================================
> Main: Donbatman
> Lisc: WTFPL
> Link: https://github.com/minetest-mods/mychisel/