35 lines
815 B
Lua
35 lines
815 B
Lua
-- get current skin
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function skins.get_player_skin(player)
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local skin = player:get_attribute("skinsdb:skin_key")
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return skins.get(skin) or skins.get(skins.default)
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end
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-- Assign skin to player
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function skins.assign_player_skin(player, skin)
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local skin_obj
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local skin_key
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if type(skin) == "string" then
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skin_obj = skins.get(skin) or skins.get(skins.default)
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else
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skin_obj = skin
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end
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skin_key = skin_obj:get_key()
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if skin_key == skins.default then
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skin_key = ""
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end
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player:set_attribute("skinsdb:skin_key", skin_key)
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end
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-- update visuals
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function skins.update_player_skin(player)
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local skin = skins.get_player_skin(player)
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skin:set_skin(player)
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end
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-- Assign and update
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function skins.set_player_skin(player, skin)
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skins.assign_player_skin(player, skin)
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skins.update_player_skin(player)
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end
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