74 lines
2.0 KiB
Lua
74 lines
2.0 KiB
Lua
-- Snow
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minetest.register_globalstep(function(dtime)
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if weather ~= "snow" then return end
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for _, player in ipairs(minetest.get_connected_players()) do
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local ppos = player:getpos()
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-- Make sure player is not in a cave/house...
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if minetest.env:get_node_light(ppos, 0.5) ~= 15 then return end
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local minp = addvectors(ppos, {x=-20, y=7, z=-20})
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local maxp = addvectors(ppos, {x= 20, y=7, z= 20})
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local minp_deep = addvectors(ppos, {x=-10, y=3.2, z=-10})
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local maxp_deep = addvectors(ppos, {x= 10, y=2.6, z= 10})
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local vel = {x=0, y= -0.5, z=0}
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local acc = {x=0, y= -0.5, z=0}
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minetest.add_particlespawner(5, 0.5,
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minp, maxp,
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vel, vel,
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acc, acc,
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5, 5,
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40, 40,
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false, "weather_snow.png", player:get_player_name())
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minetest.add_particlespawner(4, 0.5,
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minp_deep, maxp_deep,
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vel, vel,
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acc, acc,
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4, 4,
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40, 40,
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false, "weather_snow.png", player:get_player_name())
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end
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end)
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local snow_box =
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{
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
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}
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-- Snow cover
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minetest.register_node("weather:snow_cover", {
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tiles = {"weather_snow_cover.png"},
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drawtype = "nodebox",
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paramtype = "light",
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node_box = snow_box,
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selection_box = snow_box,
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groups = {not_in_creative_inventory = 1, crumbly = 3, attached_node = 1},
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drop = {}
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})
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--[[ Enable this section if you have a very fast PC
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minetest.register_abm({
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nodenames = {"group:crumbly", "group:snappy", "group:cracky", "group:choppy"},
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neighbors = {"default:air"},
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interval = 10.0,
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chance = 80,
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action = function (pos, node, active_object_count, active_object_count_wider)
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if weather == "snow" then
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if minetest.registered_nodes[node.name].drawtype == "normal"
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or minetest.registered_nodes[node.name].drawtype == "allfaces_optional" then
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local np = addvectors(pos, {x=0, y=1, z=0})
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if minetest.env:get_node_light(np, 0.5) == 15
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and minetest.env:get_node(np).name == "air" then
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minetest.env:add_node(np, {name="weather:snow_cover"})
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end
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end
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end
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end
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})
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]]
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