123 lines
3.6 KiB
Diff
123 lines
3.6 KiB
Diff
1,114c1,5
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< A chisel that allows you to shape blocks.
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< If technic mod is present the chisel will be rechargeable.
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<
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< To craft a chisel just put a steel ingot and a brown wool in the crafting grid. The steel goes above the wool.
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< (different recipe for technic device)
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<
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< Once you have your chisel you can set the style by right clicking.
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<
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< There are 5 styles to choose from(default)
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< - horizontal groove
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< - vertical groove
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< - cross groves (this matches up with the vertical and horizontal grooves
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< - square
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< - 4 edges
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<
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< Right click until you see the style you want in the chat then point at the node and left click.
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< Each node can be cut 4 times. Each time you chisel the groove will get a little deeper.
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<
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< Shift right click to change the supported mod. Here the list of supported mods:
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< default (mychisel mod) 5 styles
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< facade 10 styles
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<
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< Only certain nodes can be chiseled. Here are the supported nodes
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<
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<
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< Cobble
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< Sandstone
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< Clay
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< Coal Block
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< Stone
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< Desert Stone"
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< Wood
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< Acacia Wood
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< Aspen Wood
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< Pine Wood
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< Desert Cobble
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< Jungle Wood
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< Sandstone Brick
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< Stone Brick
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< Desert Stone Brick
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<
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< Forum - https://forum.minetest.net/viewtopic.php?f=11&t=13104
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<
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<
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<
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< *************************************************************************
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< *************************************************************************
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< *** added 01/2018 by Gundul ***
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< *** chiselapi: ***
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< *************************************************************************
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< *************************************************************************
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<
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< Fist init your mod with mychisel:
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<
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< chisel.add_mod(modname,number)
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<
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< modname = the name of your mod
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< number = number of different styles for each node
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<
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<
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< Then register your nodes with mychisel:
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<
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< chisel.register_node(modname, prefix, raw, design)
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<
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< modname = the name of your node
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< prefix = prefix of your new node name right behind the ":", usually the name of the raw material without "modname:"
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< raw = name of the raw material for example "default:stone"
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< design = name of your nodestyle after beeing chiseled
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<
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<
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< Naming your nodes:
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<
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< In your mod the nodes should be named like this: modname..":"..prefix.."_"..design
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<
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<
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<
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< depends.txt:
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<
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< In your modfolder add this line to your depends.txt: mychisel?
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<
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<
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<
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<
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<
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< Example: you made a mod named "pillar" with 3 different pillar designs
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<
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< first register your mod: chisel.add_mod(pillar,3)
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<
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<
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< then register each node of it:
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<
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< chisel.register_node("pillar", "stone", "default:stone", "round")
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< chisel.register_node("pillar", "stone", "default:stone", "square")
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< chisel.register_node("pillar", "stone", "default:stone", "hexagon")
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<
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<
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< Do this for every material your mod supports:
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<
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< chisel.register_node("pillar", "sandstone", "default:sandstone", "round")
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< chisel.register_node("pillar", "sandstone", "default:sandstone", "square")
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< chisel.register_node("pillar", "sandstone", "default:sandstone", "hexagon")
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< ...
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<
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<
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< In your mod the nodes should have names like:
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<
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< pillar:stone_round
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< pillar:stone_square
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< pillar:stone_hexagon
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< pillar:sandstone_round
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< ...
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<
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<
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<
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\ No newline at end of file
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---
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> Mychisel
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> =====================================================================
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> Main: Donbatman
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> Lisc: WTFPL
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> Link: https://github.com/minetest-mods/mychisel/
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