38 lines
2.0 KiB
Lua
Executable File
38 lines
2.0 KiB
Lua
Executable File
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--fish bait
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--bait_corn
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minetest.register_craftitem("fishing:bait_corn", {
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description = fishing_setting.func.S("Bait Corn"),
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inventory_image = "fishing_bait_corn.png",
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})
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fishing_setting.baits["fishing:bait_corn"] = { ["bait"] = "fishing:bait_corn", ["bobber"] = "fishing:bobber_fish_entity",["texture"] = "fishing_bait_corn.png", ["hungry"] = 50 }
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--bait_bread
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minetest.register_craftitem("fishing:bait_bread", {
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description = fishing_setting.func.S("Bait Bread"),
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inventory_image = "fishing_bait_bread.png",
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})
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fishing_setting.baits["fishing:bait_bread"] = { ["bait"] = "fishing:bait_bread", ["bobber"] = "fishing:bobber_fish_entity",["texture"] = "fishing_bait_bread.png", ["hungry"] = 50 }
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--bait_worm
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fishing_setting.baits["fishing:bait_worm"] = { ["bait"] = "fishing:bait_worm", ["bobber"] = "fishing:bobber_fish_entity",["texture"] = "fishing_bait_worm.png", ["hungry"] = 50 }
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--shark bait
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--bait_fish
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fishing_setting.baits["fishing:fish_raw"] = { ["bait"] = "fishing:fish_raw", ["bobber"] = "fishing:bobber_shark_entity",["texture"] = "fishing_fish_raw.png", ["hungry"] = 50 }
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fishing_setting.baits["fishing:clownfish_raw"] = { ["bait"] = "fishing:clownfish_raw", ["bobber"] = "fishing:bobber_shark_entity",["texture"] = "fishing_clownfish_raw.png", ["hungry"] = 50 }
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fishing_setting.baits["fishing:bluewhite_raw"] = { ["bait"] = "fishing:bluewhite_raw", ["bobber"] = "fishing:bobber_shark_entity",["texture"] = "fishing_bluewhite_raw.png", ["hungry"] = 50 }
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fishing_setting.baits["fishing:exoticfish_raw"] = { ["bait"] = "fishing:exoticfish_raw", ["bobber"] = "fishing:bobber_shark_entity",["texture"] = "fishing_exoticfish_raw.png", ["hungry"] = 50 }
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-- to mob_fish modpack
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if (minetest.get_modpath("mobs_fish")) then
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fishing_setting.baits["mobs_fish:clownfish"] = { ["bait"] = "mobs_fish:clownfish", ["bobber"] = "fishing:bobber_shark_entity", ["hungry"] = 50 }
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fishing_setting.baits["mobs_fish:tropical"] = { ["bait"] = "mobs_fish:tropical", ["bobber"] = "fishing:bobber_shark_entity", ["hungry"] = 50 }
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end
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