1,114c1,5 < A chisel that allows you to shape blocks. < If technic mod is present the chisel will be rechargeable. < < To craft a chisel just put a steel ingot and a brown wool in the crafting grid. The steel goes above the wool. < (different recipe for technic device) < < Once you have your chisel you can set the style by right clicking. < < There are 5 styles to choose from(default) < - horizontal groove < - vertical groove < - cross groves (this matches up with the vertical and horizontal grooves < - square < - 4 edges < < Right click until you see the style you want in the chat then point at the node and left click. < Each node can be cut 4 times. Each time you chisel the groove will get a little deeper. < < Shift right click to change the supported mod. Here the list of supported mods: < default (mychisel mod) 5 styles < facade 10 styles < < Only certain nodes can be chiseled. Here are the supported nodes < < < Cobble < Sandstone < Clay < Coal Block < Stone < Desert Stone" < Wood < Acacia Wood < Aspen Wood < Pine Wood < Desert Cobble < Jungle Wood < Sandstone Brick < Stone Brick < Desert Stone Brick < < Forum - https://forum.minetest.net/viewtopic.php?f=11&t=13104 < < < < ************************************************************************* < ************************************************************************* < *** added 01/2018 by Gundul *** < *** chiselapi: *** < ************************************************************************* < ************************************************************************* < < Fist init your mod with mychisel: < < chisel.add_mod(modname,number) < < modname = the name of your mod < number = number of different styles for each node < < < Then register your nodes with mychisel: < < chisel.register_node(modname, prefix, raw, design) < < modname = the name of your node < prefix = prefix of your new node name right behind the ":", usually the name of the raw material without "modname:" < raw = name of the raw material for example "default:stone" < design = name of your nodestyle after beeing chiseled < < < Naming your nodes: < < In your mod the nodes should be named like this: modname..":"..prefix.."_"..design < < < < depends.txt: < < In your modfolder add this line to your depends.txt: mychisel? < < < < < < Example: you made a mod named "pillar" with 3 different pillar designs < < first register your mod: chisel.add_mod(pillar,3) < < < then register each node of it: < < chisel.register_node("pillar", "stone", "default:stone", "round") < chisel.register_node("pillar", "stone", "default:stone", "square") < chisel.register_node("pillar", "stone", "default:stone", "hexagon") < < < Do this for every material your mod supports: < < chisel.register_node("pillar", "sandstone", "default:sandstone", "round") < chisel.register_node("pillar", "sandstone", "default:sandstone", "square") < chisel.register_node("pillar", "sandstone", "default:sandstone", "hexagon") < ... < < < In your mod the nodes should have names like: < < pillar:stone_round < pillar:stone_square < pillar:stone_hexagon < pillar:sandstone_round < ... < < < \ No newline at end of file --- > Mychisel > ===================================================================== > Main: Donbatman > Lisc: WTFPL > Link: https://github.com/minetest-mods/mychisel/