-- mods/default/tools.lua local place_tool = function(itemstack, direction, meta1, meta2, pt, tool) -- minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:" .. tool .. "_deco", param2=direction}) -- meta1:set_int("wear", itemstack:get_wear()) -- meta2:set_int("wear", itemstack:get_wear()) -- itemstack:take_item() return itemstack end -- The hand minetest.register_item(":", { type = "none", wield_image = "wieldhand.png", wield_scale = {x=1,y=1,z=2.5}, tool_capabilities = { full_punch_interval = 0.9, max_drop_level = 0, groupcaps = { crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1}, snappy = {times={[3]=0.40}, uses=0, maxlevel=1}, oddly_breakable_by_hand = {times={[1]=3.50,[2]=2.00,[3]=0.70}, uses=0} }, damage_groups = {fleshy=1}, } }) -- -- Picks -- minetest.register_tool("default:pick_wood", { description = "Wooden Pickaxe", inventory_image = "default_tool_woodpick.png", tool_capabilities = { full_punch_interval = 1.2, max_drop_level=0, groupcaps={ cracky = {times={[3]=1.60}, uses=10, maxlevel=1}, }, damage_groups = {fleshy=2}, }, sound = {breaks = "default_tool_breaks"}, on_place = function(itemstack, placer, pointed_thing) local pt = pointed_thing if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then local wear = itemstack:get_wear() local direction = minetest.dir_to_facedir(placer:get_look_dir()) local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z}) local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}) minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:pick_wood_deco", param2=direction}) meta1:set_int("wear", wear) meta2:set_int("wear", wear) itemstack:take_item() return itemstack end end, }) minetest.register_tool("default:pick_stone", { description = "Stone Pickaxe", inventory_image = "default_tool_stonepick.png", tool_capabilities = { full_punch_interval = 1.3, max_drop_level=0, groupcaps={ cracky = {times={[2]=2.0, [3]=1.00}, uses=20, maxlevel=1}, }, damage_groups = {fleshy=3}, }, sound = {breaks = "default_tool_breaks"}, on_place = function(itemstack, placer, pointed_thing) local pt = pointed_thing if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then local wear = itemstack:get_wear() local direction = minetest.dir_to_facedir(placer:get_look_dir()) local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z}) local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}) minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:pick_stone_deco", param2=direction}) meta1:set_int("wear", wear) meta2:set_int("wear", wear) itemstack:take_item() return itemstack end end, }) minetest.register_tool("default:pick_steel", { description = "Steel Pickaxe", inventory_image = "default_tool_steelpick.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=1, groupcaps={ cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=20, maxlevel=2}, }, damage_groups = {fleshy=4}, }, sound = {breaks = "default_tool_breaks"}, on_place = function(itemstack, placer, pointed_thing) local pt = pointed_thing if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then local wear = itemstack:get_wear() local direction = minetest.dir_to_facedir(placer:get_look_dir()) local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z}) local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}) minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:pick_steel_deco", param2=direction}) meta1:set_int("wear", wear) meta2:set_int("wear", wear) itemstack:take_item() return itemstack end end, }) minetest.register_tool("default:pick_bronze", { description = "Bronze Pickaxe", inventory_image = "default_tool_bronzepick.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=1, groupcaps={ cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=30, maxlevel=2}, }, damage_groups = {fleshy=4}, }, sound = {breaks = "default_tool_breaks"}, on_place = function(itemstack, placer, pointed_thing) local pt = pointed_thing if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then local wear = itemstack:get_wear() local direction = minetest.dir_to_facedir(placer:get_look_dir()) local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z}) local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}) minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:pick_bronze_deco", param2=direction}) meta1:set_int("wear", wear) meta2:set_int("wear", wear) itemstack:take_item() return itemstack end end, }) minetest.register_tool("default:pick_mese", { description = "Mese Pickaxe", inventory_image = "default_tool_mesepick.png", tool_capabilities = { full_punch_interval = 0.9, max_drop_level=3, groupcaps={ cracky = {times={[1]=2.4, [2]=1.2, [3]=0.60}, uses=20, maxlevel=3}, }, damage_groups = {fleshy=5}, }, sound = {breaks = "default_tool_breaks"}, on_place = function(itemstack, placer, pointed_thing) local pt = pointed_thing if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then local wear = itemstack:get_wear() local direction = minetest.dir_to_facedir(placer:get_look_dir()) local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z}) local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}) minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:pick_mese_deco", param2=direction}) meta1:set_int("wear", wear) meta2:set_int("wear", wear) itemstack:take_item() return itemstack end end, }) minetest.register_tool("default:pick_diamond", { description = "Diamond Pickaxe", inventory_image = "default_tool_diamondpick.png", tool_capabilities = { full_punch_interval = 0.9, max_drop_level=3, groupcaps={ cracky = {times={[1]=2.0, [2]=1.0, [3]=0.50}, uses=30, maxlevel=3}, }, damage_groups = {fleshy=5}, }, sound = {breaks = "default_tool_breaks"}, on_place = function(itemstack, placer, pointed_thing) local pt = pointed_thing if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then local wear = itemstack:get_wear() local direction = minetest.dir_to_facedir(placer:get_look_dir()) local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z}) local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}) minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:pick_diamond_deco", param2=direction}) meta1:set_int("wear", wear) meta2:set_int("wear", wear) itemstack:take_item() return itemstack end end, }) -- -- Shovels -- minetest.register_tool("default:shovel_wood", { description = "Wooden Shovel", inventory_image = "default_tool_woodshovel.png", wield_image = "default_tool_woodshovel.png^[transformR90", tool_capabilities = { full_punch_interval = 1.2, max_drop_level=0, groupcaps={ crumbly = {times={[1]=3.00, [2]=1.60, [3]=0.60}, uses=10, maxlevel=1}, }, damage_groups = {fleshy=2}, }, groups = {flammable = 2}, sound = {breaks = "default_tool_breaks"}, on_place = function(itemstack, placer, pointed_thing) local pt = pointed_thing if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then local wear = itemstack:get_wear() local direction = minetest.dir_to_facedir(placer:get_look_dir()) local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z}) local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}) minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:shovel_wood_deco", param2=direction}) meta1:set_int("wear", wear) meta2:set_int("wear", wear) itemstack:take_item() return itemstack end end, }) minetest.register_tool("default:shovel_stone", { description = "Stone Shovel", inventory_image = "default_tool_stoneshovel.png", wield_image = "default_tool_stoneshovel.png^[transformR90", tool_capabilities = { full_punch_interval = 1.4, max_drop_level=0, groupcaps={ crumbly = {times={[1]=1.80, [2]=1.20, [3]=0.50}, uses=20, maxlevel=1}, }, damage_groups = {fleshy=2}, }, sound = {breaks = "default_tool_breaks"}, on_place = function(itemstack, placer, pointed_thing) local pt = pointed_thing if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then local wear = itemstack:get_wear() local direction = minetest.dir_to_facedir(placer:get_look_dir()) local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z}) local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}) minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:shovel_stone_deco", param2=direction}) meta1:set_int("wear", wear) meta2:set_int("wear", wear) itemstack:take_item() return itemstack end end, }) minetest.register_tool("default:shovel_steel", { description = "Steel Shovel", inventory_image = "default_tool_steelshovel.png", wield_image = "default_tool_steelshovel.png^[transformR90", tool_capabilities = { full_punch_interval = 1.1, max_drop_level=1, groupcaps={ crumbly = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=30, maxlevel=2}, }, damage_groups = {fleshy=3}, }, sound = {breaks = "default_tool_breaks"}, on_place = function(itemstack, placer, pointed_thing) local pt = pointed_thing if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then local wear = itemstack:get_wear() local direction = minetest.dir_to_facedir(placer:get_look_dir()) local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z}) local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}) minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:shovel_stone_deco", param2=direction}) meta1:set_int("wear", wear) meta2:set_int("wear", wear) itemstack:take_item() return itemstack end end, on_place = function(itemstack, placer, pointed_thing) place_tool(itemstack, minetest.dir_to_facedir(placer:get_look_dir()), minetest.env:get_meta({x=pointed_thing.under.x, y=pointed_thing.under.y , z=pointed_thing.under.z}), minetest.env:get_meta({x=pointed_thing.under.x, y=pointed_thing.under.y+1, z=pointed_thing.under.z}), pointed_thing, "shovel_steel"); end, }) minetest.register_tool("default:shovel_bronze", { description = "Bronze Shovel", inventory_image = "default_tool_bronzeshovel.png", wield_image = "default_tool_bronzeshovel.png^[transformR90", tool_capabilities = { full_punch_interval = 1.1, max_drop_level=1, groupcaps={ crumbly = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=40, maxlevel=2}, }, damage_groups = {fleshy=3}, }, sound = {breaks = "default_tool_breaks"}, on_place = function(itemstack, placer, pointed_thing) local pt = pointed_thing if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then local wear = itemstack:get_wear() local direction = minetest.dir_to_facedir(placer:get_look_dir()) local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z}) local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}) minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:shovel_bronze_deco", param2=direction}) meta1:set_int("wear", wear) meta2:set_int("wear", wear) itemstack:take_item() return itemstack end end, }) minetest.register_tool("default:shovel_mese", { description = "Mese Shovel", inventory_image = "default_tool_meseshovel.png", wield_image = "default_tool_meseshovel.png^[transformR90", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=3, groupcaps={ crumbly = {times={[1]=1.20, [2]=0.60, [3]=0.30}, uses=20, maxlevel=3}, }, damage_groups = {fleshy=4}, }, sound = {breaks = "default_tool_breaks"}, on_place = function(itemstack, placer, pointed_thing) local pt = pointed_thing if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then local wear = itemstack:get_wear() local direction = minetest.dir_to_facedir(placer:get_look_dir()) local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z}) local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}) minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:shovel_mese_deco", param2=direction}) meta1:set_int("wear", wear) meta2:set_int("wear", wear) itemstack:take_item() return itemstack end end, }) minetest.register_tool("default:shovel_diamond", { description = "Diamond Shovel", inventory_image = "default_tool_diamondshovel.png", wield_image = "default_tool_diamondshovel.png^[transformR90", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=1, groupcaps={ crumbly = {times={[1]=1.10, [2]=0.50, [3]=0.30}, uses=30, maxlevel=3}, }, damage_groups = {fleshy=4}, }, sound = {breaks = "default_tool_breaks"}, on_place = function(itemstack, placer, pointed_thing) local pt = pointed_thing if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then local wear = itemstack:get_wear() local direction = minetest.dir_to_facedir(placer:get_look_dir()) local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z}) local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}) minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:shovel_diamond_deco", param2=direction}) meta1:set_int("wear", wear) meta2:set_int("wear", wear) itemstack:take_item() return itemstack end end, }) -- -- Axes -- minetest.register_tool("default:axe_wood", { description = "Wooden Axe", inventory_image = "default_tool_woodaxe.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=0, groupcaps={ choppy = {times={[2]=3.00, [3]=1.60}, uses=10, maxlevel=1}, }, damage_groups = {fleshy=2}, }, groups = {flammable = 2}, sound = {breaks = "default_tool_breaks"}, on_place = function(itemstack, placer, pointed_thing) local pt = pointed_thing if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then local wear = itemstack:get_wear() local direction = minetest.dir_to_facedir(placer:get_look_dir()) local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z}) local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}) minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:axe_wood_deco", param2=direction}) meta1:set_int("wear", wear) meta2:set_int("wear", wear) itemstack:take_item() return itemstack end end, }) minetest.register_tool("default:axe_stone", { description = "Stone Axe", inventory_image = "default_tool_stoneaxe.png", tool_capabilities = { full_punch_interval = 1.2, max_drop_level=0, groupcaps={ choppy={times={[1]=3.00, [2]=2.00, [3]=1.30}, uses=20, maxlevel=1}, }, damage_groups = {fleshy=3}, }, sound = {breaks = "default_tool_breaks"}, on_place = function(itemstack, placer, pointed_thing) local pt = pointed_thing if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then local wear = itemstack:get_wear() local direction = minetest.dir_to_facedir(placer:get_look_dir()) local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z}) local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}) minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:axe_stone_deco", param2=direction}) meta1:set_int("wear", wear) meta2:set_int("wear", wear) itemstack:take_item() return itemstack end end, }) minetest.register_tool("default:axe_steel", { description = "Steel Axe", inventory_image = "default_tool_steelaxe.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=1, groupcaps={ choppy={times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=20, maxlevel=2}, }, damage_groups = {fleshy=4}, }, sound = {breaks = "default_tool_breaks"}, on_place = function(itemstack, placer, pointed_thing) local pt = pointed_thing if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then local wear = itemstack:get_wear() local direction = minetest.dir_to_facedir(placer:get_look_dir()) local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z}) local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}) minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:axe_steel_deco", param2=direction}) meta1:set_int("wear", wear) meta2:set_int("wear", wear) itemstack:take_item() return itemstack end end, }) minetest.register_tool("default:axe_bronze", { description = "Bronze Axe", inventory_image = "default_tool_bronzeaxe.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=1, groupcaps={ choppy={times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=30, maxlevel=2}, }, damage_groups = {fleshy=4}, }, sound = {breaks = "default_tool_breaks"}, on_place = function(itemstack, placer, pointed_thing) local pt = pointed_thing if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then local wear = itemstack:get_wear() local direction = minetest.dir_to_facedir(placer:get_look_dir()) local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z}) local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}) minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:axe_bronze_deco", param2=direction}) meta1:set_int("wear", wear) meta2:set_int("wear", wear) itemstack:take_item() return itemstack end end, }) minetest.register_tool("default:axe_mese", { description = "Mese Axe", inventory_image = "default_tool_meseaxe.png", tool_capabilities = { full_punch_interval = 0.9, max_drop_level=1, groupcaps={ choppy={times={[1]=2.20, [2]=1.00, [3]=0.60}, uses=20, maxlevel=3}, }, damage_groups = {fleshy=6}, }, sound = {breaks = "default_tool_breaks"}, on_place = function(itemstack, placer, pointed_thing) local pt = pointed_thing if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then local wear = itemstack:get_wear() local direction = minetest.dir_to_facedir(placer:get_look_dir()) local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z}) local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}) minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:axe_mese_deco", param2=direction}) meta1:set_int("wear", wear) meta2:set_int("wear", wear) itemstack:take_item() return itemstack end end, }) minetest.register_tool("default:axe_diamond", { description = "Diamond Axe", inventory_image = "default_tool_diamondaxe.png", tool_capabilities = { full_punch_interval = 0.9, max_drop_level=1, groupcaps={ choppy={times={[1]=2.10, [2]=0.90, [3]=0.50}, uses=30, maxlevel=3}, }, damage_groups = {fleshy=7}, }, sound = {breaks = "default_tool_breaks"}, on_place = function(itemstack, placer, pointed_thing) local pt = pointed_thing if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then local wear = itemstack:get_wear() local direction = minetest.dir_to_facedir(placer:get_look_dir()) local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z}) local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}) minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:axe_diamond_deco", param2=direction}) meta1:set_int("wear", wear) meta2:set_int("wear", wear) itemstack:take_item() return itemstack end end, }) -- -- Swords -- minetest.register_tool("default:sword_wood", { description = "Wooden Sword", inventory_image = "default_tool_woodsword.png", tool_capabilities = { full_punch_interval = 1, max_drop_level=0, groupcaps={ snappy={times={[2]=1.6, [3]=0.40}, uses=10, maxlevel=1}, }, damage_groups = {fleshy=2}, }, groups = {flammable = 2}, sound = {breaks = "default_tool_breaks"}, on_place = function(itemstack, placer, pointed_thing) local pt = pointed_thing if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then local wear = itemstack:get_wear() local direction = minetest.dir_to_facedir(placer:get_look_dir()) local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z}) local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}) minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:sword_wood_deco", param2=direction}) meta1:set_int("wear", wear) meta2:set_int("wear", wear) itemstack:take_item() return itemstack end end, }) minetest.register_tool("default:sword_stone", { description = "Stone Sword", inventory_image = "default_tool_stonesword.png", tool_capabilities = { full_punch_interval = 1.2, max_drop_level=0, groupcaps={ snappy={times={[2]=1.4, [3]=0.40}, uses=20, maxlevel=1}, }, damage_groups = {fleshy=4}, }, sound = {breaks = "default_tool_breaks"}, on_place = function(itemstack, placer, pointed_thing) local pt = pointed_thing if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then local wear = itemstack:get_wear() local direction = minetest.dir_to_facedir(placer:get_look_dir()) local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z}) local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}) minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:sword_stone_deco", param2=direction}) meta1:set_int("wear", wear) meta2:set_int("wear", wear) itemstack:take_item() return itemstack end end, }) minetest.register_tool("default:sword_steel", { description = "Steel Sword", inventory_image = "default_tool_steelsword.png", tool_capabilities = { full_punch_interval = 0.8, max_drop_level=1, groupcaps={ snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=30, maxlevel=2}, }, damage_groups = {fleshy=6}, }, sound = {breaks = "default_tool_breaks"}, on_place = function(itemstack, placer, pointed_thing) local pt = pointed_thing if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then local wear = itemstack:get_wear() local direction = minetest.dir_to_facedir(placer:get_look_dir()) local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z}) local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}) minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:sword_steel_deco", param2=direction}) meta1:set_int("wear", wear) meta2:set_int("wear", wear) itemstack:take_item() return itemstack end end, }) minetest.register_tool("default:sword_bronze", { description = "Bronze Sword", inventory_image = "default_tool_bronzesword.png", tool_capabilities = { full_punch_interval = 0.8, max_drop_level=1, groupcaps={ snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=40, maxlevel=2}, }, damage_groups = {fleshy=6}, }, sound = {breaks = "default_tool_breaks"}, on_place = function(itemstack, placer, pointed_thing) local pt = pointed_thing if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then local wear = itemstack:get_wear() local direction = minetest.dir_to_facedir(placer:get_look_dir()) local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z}) local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}) minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:sword_bronze_deco", param2=direction}) meta1:set_int("wear", wear) meta2:set_int("wear", wear) itemstack:take_item() return itemstack end end, }) minetest.register_tool("default:sword_mese", { description = "Mese Sword", inventory_image = "default_tool_mesesword.png", tool_capabilities = { full_punch_interval = 0.7, max_drop_level=1, groupcaps={ snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3}, }, damage_groups = {fleshy=7}, }, sound = {breaks = "default_tool_breaks"}, on_place = function(itemstack, placer, pointed_thing) local pt = pointed_thing if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then local wear = itemstack:get_wear() local direction = minetest.dir_to_facedir(placer:get_look_dir()) local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z}) local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}) minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:sword_mese_deco", param2=direction}) meta1:set_int("wear", wear) meta2:set_int("wear", wear) itemstack:take_item() return itemstack end end, }) minetest.register_tool("default:sword_diamond", { description = "Diamond Sword", inventory_image = "default_tool_diamondsword.png", tool_capabilities = { full_punch_interval = 0.7, max_drop_level=1, groupcaps={ snappy={times={[1]=1.90, [2]=0.90, [3]=0.30}, uses=40, maxlevel=3}, }, damage_groups = {fleshy=8}, }, sound = {breaks = "default_tool_breaks"}, on_place = function(itemstack, placer, pointed_thing) local pt = pointed_thing if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then local wear = itemstack:get_wear() local direction = minetest.dir_to_facedir(placer:get_look_dir()) local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z}) local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}) minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:sword_diamond_deco", param2=direction}) meta1:set_int("wear", wear) meta2:set_int("wear", wear) itemstack:take_item() return itemstack end end, }) minetest.register_tool("default:key", { description = "Key", inventory_image = "default_key.png", groups = {key = 1, not_in_creative_inventory = 1}, stack_max = 1, on_place = function(itemstack, placer, pointed_thing) local under = pointed_thing.under local node = minetest.get_node(under) local def = minetest.registered_nodes[node.name] if def and def.on_rightclick and not (placer and placer:get_player_control().sneak) then return def.on_rightclick(under, node, placer, itemstack, pointed_thing) or itemstack end if pointed_thing.type ~= "node" then return itemstack end local pos = pointed_thing.under node = minetest.get_node(pos) if not node or node.name == "ignore" then return itemstack end local ndef = minetest.registered_nodes[node.name] if not ndef then return itemstack end local on_key_use = ndef.on_key_use if on_key_use then on_key_use(pos, placer) end return nil end }) local register_deco_block = function(tool_name, tool_tiles, tool_nodebox) minetest.register_node(tool_name.."_deco", { drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", tiles = tool_tiles, groups = { snappy=3, flammable=2, not_in_creative_inventory=1 }, node_box = { type = "fixed", fixed = tool_nodebox, }, sounds = default.node_sound_wood_defaults(), on_dig = function(pos, node, digger) if digger:is_player() and digger:get_inventory() then local meta = minetest.env:get_meta(pos) local wear_out = meta:get_int("wear") digger:get_inventory():add_item("main", {name=tool_name, count=1, wear=wear_out, metadata=""}) end minetest.remove_node(pos) end, }) end local register_deco_block_materials = function(material, top) register_deco_block("default:pick_"..material, {top, "default_tool_"..material.."pick.png"}, {{-0.5/3, -1.5/3, -0.5/3, 0.5/3, 0.5/3, 0.5/3},{-0.5/3, 0.5/3, -1.5/3, 0.5/3, 1.5/3, 1.5/3}}) register_deco_block("default:shovel_"..material, {top, "default_tool_"..material.."shovel.png"}, {{-0.5/3, -1.5/3, -0.5/3, 0.5/3, 1.5/3, 0.5/3}}) register_deco_block("default:axe_"..material, {top, top, "default_tool_"..material.."axe.png^[transformFX", "default_tool_"..material.."axe.png", "default_tool_"..material.."axe.png^[combine:6x6:2,0=".."default_tool_"..material.."axe.png", "default_tool_"..material.."axe.png"}, {{-0.5/3, -1.5/3, -0.5/3, 0.5/3, 0.5/3, 0.5/3},{-0.5/3, 0.5/3, -0.5/3, 0.5/3, 1.5/3, 1.5/3},{-0.5/3, -0.5/3, 0.5/3, 0.5/3, 0.5/3, 1.5/3}}) register_deco_block("default:sword_"..material, {top, "default_tool_"..material.."sword.png"}, {{-0.5/3, -1.5/3, -0.5/3, 0.5/3, 1.5/3, 0.5/3}}) end register_deco_block_materials("stone", "default_cobble.png") register_deco_block_materials("wood", "default_wood.png") register_deco_block_materials("steel", "default_steel_block.png") register_deco_block_materials("bronze", "default_bronze_block.png") register_deco_block_materials("mese", "default_mese_block.png") register_deco_block_materials("diamond", "default_diamond_block.png")