ts_furniture = {} -- If true, you can sit on chairs and benches, when right-click them. ts_furniture.enable_sitting = true -- The following code is from "Get Comfortable [cozy]" (by everamzah; published under WTFPL). -- Thomas S. modified it, so that it can be used in this mod minetest.register_globalstep(function(dtime) local players = minetest.get_connected_players() for i = 1, #players do local name = players[i]:get_player_name() if default.player_attached[name] and not players[i]:get_attach() and (players[i]:get_player_control().up == true or players[i]:get_player_control().down == true or players[i]:get_player_control().left == true or players[i]:get_player_control().right == true or players[i]:get_player_control().jump == true) then players[i]:set_eye_offset({ x = 0, y = 0, z = 0 }, { x = 0, y = 0, z = 0 }) players[i]:set_physics_override(1, 1, 1) default.player_attached[name] = false default.player_set_animation(players[i], "stand", 30) end end end) ts_furniture.sit = function(name, pos) local player = minetest.get_player_by_name(name) if default.player_attached[name] then player:set_eye_offset({ x = 0, y = 0, z = 0 }, { x = 0, y = 0, z = 0 }) player:set_physics_override(1, 1, 1) default.player_attached[name] = false default.player_set_animation(player, "stand", 30) else player:moveto(pos) player:set_eye_offset({ x = 0, y = -7, z = 2 }, { x = 0, y = 0, z = 0 }) player:set_physics_override(0, 0, 0) default.player_attached[name] = true default.player_set_animation(player, "sit", 30) end end -- end of cozy-code local furnitures = { ["chair"] = { description = "Chair", sitting = true, nodebox = { { -0.3, -0.5, 0.2, -0.2, 0.5, 0.3 }, -- foot 1 { 0.2, -0.5, 0.2, 0.3, 0.5, 0.3 }, -- foot 2 { 0.2, -0.5, -0.3, 0.3, -0.1, -0.2 }, -- foot 3 { -0.3, -0.5, -0.3, -0.2, -0.1, -0.2 }, -- foot 4 { -0.3, -0.1, -0.3, 0.3, 0, 0.2 }, -- seating { -0.2, 0.1, 0.25, 0.2, 0.4, 0.26 } -- conector 1-2 }, craft = function(recipe) return { { "", "group:stick" }, { recipe, recipe }, { "group:stick", "group:stick" } } end }, ["table"] = { description = "Table", nodebox = { { -0.4, -0.5, -0.4, -0.3, 0.4, -0.3 }, -- foot 1 { 0.3, -0.5, -0.4, 0.4, 0.4, -0.3 }, -- foot 2 { -0.4, -0.5, 0.3, -0.3, 0.4, 0.4 }, -- foot 3 { 0.3, -0.5, 0.3, 0.4, 0.4, 0.4 }, -- foot 4 { -0.5, 0.4, -0.5, 0.5, 0.5, 0.5 }, -- table top }, craft = function(recipe) return { { recipe, recipe, recipe }, { "group:stick", "", "group:stick" }, { "group:stick", "", "group:stick" } } end }, ["small_table"] = { description = "Small Table", nodebox = { { -0.4, -0.5, -0.4, -0.3, 0.1, -0.3 }, -- foot 1 { 0.3, -0.5, -0.4, 0.4, 0.1, -0.3 }, -- foot 2 { -0.4, -0.5, 0.3, -0.3, 0.1, 0.4 }, -- foot 3 { 0.3, -0.5, 0.3, 0.4, 0.1, 0.4 }, -- foot 4 { -0.5, 0.1, -0.5, 0.5, 0.2, 0.5 }, -- table top }, craft = function(recipe) return { { recipe, recipe, recipe }, { "group:stick", "", "group:stick" } } end }, ["tiny_table"] = { description = "Tiny Table", nodebox = { { -0.5, -0.1, -0.5, 0.5, 0, 0.5 }, -- table top { -0.4, -0.5, -0.5, -0.3, -0.1, 0.5 }, -- foot 1 { 0.3, -0.5, -0.5, 0.4, -0.1, 0.5 }, -- foot 2 }, craft = function(recipe) local bench_name = "ts_furniture:" .. recipe:gsub(":", "_") .. "_bench" return { { bench_name, bench_name } } end }, ["bench"] = { description = "Bench", sitting = true, nodebox = { { -0.5, -0.1, 0, 0.5, 0, 0.5 }, -- seating { -0.4, -0.5, 0, -0.3, -0.1, 0.5 }, -- foot 1 { 0.3, -0.5, 0, 0.4, -0.1, 0.5 }, -- foot 2 }, craft = function(recipe) return { { recipe, recipe }, { "group:stick", "group:stick" } } end }, } local ignore_groups = { ["wood"] = true, ["stone"] = true, } function ts_furniture.register_furniture(recipe, description, texture) local recipe_def = minetest.registered_items[recipe] if not recipe_def then return end local groups = {} for k, v in pairs(recipe_def.groups) do if not ignore_groups[k] then groups[k] = v end end for furniture, def in pairs(furnitures) do local node_name = "ts_furniture:" .. recipe:gsub(":", "_") .. "_" .. furniture def.on_rightclick = nil if def.sitting and ts_furniture.enable_sitting then def.on_rightclick = function(pos, node, player, itemstack, pointed_thing) ts_furniture.sit(player:get_player_name(), pos) end end minetest.register_node(":" .. node_name, { description = description .. " " .. def.description, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, tiles = { texture }, groups = groups, node_box = { type = "fixed", fixed = def.nodebox }, on_rightclick = def.on_rightclick }) minetest.register_craft({ output = node_name, recipe = def.craft(recipe) }) end end ts_furniture.register_furniture("default:aspen_wood", "Aspen", "default_aspen_wood.png") ts_furniture.register_furniture("default:pine_wood", "Pine", "default_pine_wood.png") ts_furniture.register_furniture("default:acacia_wood", "Acacia", "default_acacia_wood.png") ts_furniture.register_furniture("default:wood", "Wooden", "default_wood.png") ts_furniture.register_furniture("default:junglewood", "Jungle Wood", "default_junglewood.png") if (minetest.get_modpath("moretrees")) then ts_furniture.register_furniture("moretrees:apple_tree_planks", "Apple Tree", "moretrees_apple_tree_wood.png") ts_furniture.register_furniture("moretrees:beech_planks", "Beech", "moretrees_beech_wood.png") ts_furniture.register_furniture("moretrees:birch_planks", "Birch", "moretrees_birch_wood.png") ts_furniture.register_furniture("moretrees:fir_planks", "Fir", "moretrees_fir_wood.png") ts_furniture.register_furniture("moretrees:oak_planks", "Oak", "moretrees_oak_wood.png") ts_furniture.register_furniture("moretrees:palm_planks", "Palm", "moretrees_palm_wood.png") ts_furniture.register_furniture("moretrees:rubber_tree_planks", "Rubber Tree", "moretrees_rubber_tree_wood.png") ts_furniture.register_furniture("moretrees:sequoia_planks", "Sequoia", "moretrees_sequoia_wood.png") ts_furniture.register_furniture("moretrees:spruce_planks", "Spruce", "moretrees_spruce_wood.png") ts_furniture.register_furniture("moretrees:willow_planks", "Willow", "moretrees_willow_wood.png") end