--[[ Sprint mod for Minetest by GunshipPenguin To the extent possible under law, the author(s) have dedicated all copyright and related and neighboring rights to this software to the public domain worldwide. This software is distributed without any warranty. ]] local players = {} local staminaHud = {} minetest.register_on_joinplayer(function(player) local playerName = player:get_player_name() players[playerName] = { sprinting = false, timeOut = 0, stamina = SPRINT_STAMINA, shouldSprint = false, } if SPRINT_HUDBARS_USED then hb.init_hudbar(player, "sprint") else players[playerName].hud = player:hud_add({ hud_elem_type = "statbar", position = {x=0.5,y=1}, size = {x=24, y=24}, text = "sprint_stamina_icon.png", number = 20, alignment = {x=0,y=1}, offset = {x=-263, y=-110}, } ) end end) minetest.register_on_leaveplayer(function(player) local playerName = player:get_player_name() players[playerName] = nil end) minetest.register_globalstep(function(dtime) --Get the gametime local gameTime = minetest.get_gametime() --Loop through all connected players for playerName,playerInfo in pairs(players) do local player = minetest.get_player_by_name(playerName) if player ~= nil then --Check if the player should be sprinting if player:get_player_control()["aux1"] and player:get_player_control()["up"] then players[playerName]["shouldSprint"] = true else players[playerName]["shouldSprint"] = false end --If the player is sprinting, create particles behind him/her if playerInfo["sprinting"] == true and gameTime % 0.1 == 0 then local numParticles = math.random(1, 2) local playerPos = player:getpos() local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]}) if playerNode["name"] ~= "air" then for i=1, numParticles, 1 do minetest.add_particle({ pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2}, vel = {x=0, y=5, z=0}, acc = {x=0, y=-13, z=0}, expirationtime = math.random(), size = math.random()+0.5, collisiondetection = true, vertical = false, texture = "sprint_particle.png", }) end end end --Adjust player states if players[playerName]["shouldSprint"] == true then --Stopped setSprinting(playerName, true) elseif players[playerName]["shouldSprint"] == false then setSprinting(playerName, false) end --Lower the player's stamina by dtime if he/she is sprinting and set his/her state to 0 if stamina is zero if playerInfo["sprinting"] == true then playerInfo["stamina"] = playerInfo["stamina"] - dtime if playerInfo["stamina"] <= 0 then playerInfo["stamina"] = 0 setSprinting(playerName, false) end --Increase player's stamina if he/she is not sprinting and his/her stamina is less than SPRINT_STAMINA elseif playerInfo["sprinting"] == false and playerInfo["stamina"] < SPRINT_STAMINA then playerInfo["stamina"] = playerInfo["stamina"] + dtime end -- Cap stamina at SPRINT_STAMINA if playerInfo["stamina"] > SPRINT_STAMINA then playerInfo["stamina"] = SPRINT_STAMINA end --Update the players's hud sprint stamina bar if SPRINT_HUDBARS_USED then hb.change_hudbar(player, "sprint", playerInfo["stamina"]) else local numBars = (playerInfo["stamina"]/SPRINT_STAMINA)*20 player:hud_change(playerInfo["hud"], "number", numBars) end end end end) function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting) local player = minetest.get_player_by_name(playerName) if players[playerName] then players[playerName]["sprinting"] = sprinting if sprinting == true then player:set_physics_override({speed=SPRINT_SPEED,jump=SPRINT_JUMP}) elseif sprinting == false then player:set_physics_override({speed=1.0,jump=1.0}) end return true end return false end