local function create_soil(pos, inv, p) if pos == nil then return false end local node = minetest.env:get_node(pos) local name = node.name local above = minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}) if name == "default:dirt" or name == "default:dirt_with_grass" then if above.name == "air" then node.name = "farming:soil" minetest.env:set_node(pos, node) if inv and p and name == "default:dirt_with_grass" then for name,rarity in pairs(farming.seeds) do if math.random(1, rarity-p) == 1 then inv:add_item("main", ItemStack(name)) end end end return true end end return false end print("kajldkalkwdhalwkjd") minetest.register_tool("farming:hoe_wood", { description = "Wood Hoe", inventory_image = "farming_hoe_wood.png", on_use = function(itemstack, user, pointed_thing) if create_soil(pointed_thing.under, user:get_inventory(), 0) then if not minetest.setting_getbool("creative_mode") then itemstack:add_wear(65535/30) end return itemstack end end }) minetest.register_craft({ output = "farming:hoe_wood", recipe = { {"group:wood", "group:wood"}, {"", "group:wood"}, {"", "group:wood"} } }) minetest.register_tool("farming:hoe_stone", { description = "Stone Hoe", inventory_image = "farming_hoe_stone.png", on_use = function(itemstack, user, pointed_thing) if create_soil(pointed_thing.under, user:get_inventory(), 5) then if not minetest.setting_getbool("creative_mode") then itemstack:add_wear(65535/50) end return itemstack end end }) minetest.register_craft({ output = "farming:hoe_stone", recipe = { {"group:stone", "group:stone"}, {"", "group:wood"}, {"", "group:wood"} } }) minetest.register_tool("farming:hoe_steel", { description = "Steel Hoe", inventory_image = "farming_hoe_steel.png", on_use = function(itemstack, user, pointed_thing) if create_soil(pointed_thing.under, user:get_inventory(), 10) then if not minetest.setting_getbool("creative_mode") then itemstack:add_wear(65535/80) end return itemstack end end }) minetest.register_craft({ output = "farming:hoe_steel", recipe = { {"default:steel_ingot", "default:steel_ingot"}, {"", "group:wood"}, {"", "group:wood"} } })