local S = mobs.intllib local all_colours = { {"black", S("Black"), "#000000b0"}, {"blue", S("Blue"), "#015dbb70"}, {"brown", S("Brown"), "#663300a0"}, {"cyan", S("Cyan"), "#01ffd870"}, {"dark_green", S("Dark Green"), "#005b0770"}, {"dark_grey", S("Dark Grey"), "#303030b0"}, {"green", S("Green"), "#61ff0170"}, {"grey", S("Grey"), "#5b5b5bb0"}, {"magenta", S("Magenta"), "#ff05bb70"}, {"orange", S("Orange"), "#ff840170"}, {"pink", S("Pink"), "#ff65b570"}, {"red", S("Red"), "#ff0000a0"}, {"violet", S("Violet"), "#2000c970"}, {"white", S("White"), "#abababc0"}, {"yellow", S("Yellow"), "#e3ff0070"}, } -- Sheep by PilzAdam, texture converted to minetest by AMMOnym from Summerfield pack for _, col in ipairs(all_colours) do mobs:register_mob("mobs_animal:sheep_"..col[1], { type = "monster", passive = false, attack_type = "dogfight", pathfinding = true, reach = 2, hp_min = 8, hp_max = 10, armor = 200, collisionbox = {-0.5, -1, -0.5, 0.5, 0.3, 0.5}, visual = "mesh", mesh = "mobs_sheep.b3d", textures = { {"mobs_sheep_base.png^(mobs_sheep_wool.png^[colorize:" .. col[3] .. ")"}, }, gotten_texture = {"mobs_sheep_shaved.png"}, gotten_mesh = "mobs_sheep_shaved.b3d", makes_footstep_sound = true, sounds = { random = "mobs_sheep", }, walk_velocity = 1, run_velocity = 2, runaway = true, jump = true, drops = { {name = "mobs:meat_raw", chance = 1, min = 1, max = 2}, --{name = "wool:"..col[1], chance = 1, min = 1, max = 1}, }, water_damage = 1, lava_damage = 5, light_damage = 0, animation = { speed_normal = 15, speed_run = 15, stand_start = 0, stand_end = 80, walk_start = 81, walk_end = 100, }, follow = {"farming:wheat_harvested", "default:grass_5"}, view_range = 8, replace_rate = 10, replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "farming:wheat_8"}, replace_with = "air", replace_offset = -1, fear_height = 3, --[[ on_replace = function(self, pos, oldnode, newnode) print ("---- replaced") ; return false -- false to keep node, true to replace end, ]] on_rightclick = function(self, clicker) --are we feeding? if mobs:feed_tame(self, clicker, 8, true, true) then --if full grow fuzz if self.gotten == false then self.object:set_properties({ textures = {"mobs_sheep_base.png^(mobs_sheep_wool.png^[colorize:" .. col[3] .. ")"}, mesh = "mobs_sheep.b3d", }) end return end local item = clicker:get_wielded_item() local itemname = item:get_name() --are we giving a haircut> if itemname == "mobs:shears" then if self.gotten ~= false or self.child ~= false or not minetest.get_modpath("wool") then return end self.gotten = true -- shaved local obj = minetest.add_item( self.object:getpos(), ItemStack( "wool:" .. col[1] .. " " .. math.random(1, 3) ) ) if obj then obj:setvelocity({ x = math.random(-1, 1), y = 5, z = math.random(-1, 1) }) end item:add_wear(650) -- 100 uses clicker:set_wielded_item(item) self.object:set_properties({ textures = {"mobs_sheep_shaved.png"}, mesh = "mobs_sheep_shaved.b3d", }) return end local name = clicker:get_player_name() --are we coloring? if itemname:find("dye:") then if self.gotten == false and self.child == false and self.tamed == true and name == self.owner then local colr = string.split(itemname, ":")[2] for _,c in pairs(all_colours) do if c[1] == colr then local pos = self.object:getpos() self.object:remove() local mob = minetest.add_entity(pos, "mobs_animal:sheep_" .. colr) local ent = mob:get_luaentity() ent.owner = name ent.tamed = true -- take item if not minetest.setting_getbool("creative_mode") then item:take_item() clicker:set_wielded_item(item) end break end end end return end -- protect mod with mobs:protector item if mobs:protect(self, clicker) then return end --are we capturing? if mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) then return end end }) mobs:register_egg("mobs_animal:sheep_"..col[1], col[2] .. " " .. S("Sheep"), "wool_"..col[1]..".png", 1) -- compatibility mobs:alias_mob("mobs:sheep_" .. col[1], "mobs_animal:sheep_" .. col[1]) end local spawn_on = "default:dirt_with_grass" if minetest.get_modpath("ethereal") then spawn_on = "ethereal:green_dirt" end mobs:spawn({ name = "mobs_animal:sheep_white", nodes = {spawn_on}, min_light = 10, chance = 15000, min_height = 0, max_height = 31000, day_toggle = true, }) mobs:alias_mob("mobs:sheep", "mobs_animal:sheep_white") -- compatibility