local S = mobs.intllib -- Bunny by ExeterDad mobs:register_mob("mobs_animal:bunny", { type = "animal", passive = true, reach = 1, hp_min = 1, hp_max = 4, armor = 200, collisionbox = {-0.268, -0.5, -0.268, 0.268, 0.167, 0.268}, visual = "mesh", mesh = "mobs_bunny.b3d", drawtype = "front", textures = { {"mobs_bunny_grey.png"}, {"mobs_bunny_brown.png"}, {"mobs_bunny_white.png"}, }, sounds = { random = "mobs_bunny", }, makes_footstep_sound = false, walk_velocity = 1, run_velocity = 2, runaway = true, jump = true, drops = { {name = "mobs:meat_raw", chance = 1, min = 1, max = 1}, }, water_damage = 1, lava_damage = 4, light_damage = 0, fear_height = 2, animation = { speed_normal = 15, stand_start = 1, stand_end = 15, walk_start = 16, walk_end = 24, punch_start = 16, punch_end = 24, }, follow = {"farming:carrot", "farming_plus:carrot_item", "default:grass_1"}, view_range = 8, replace_rate = 10, replace_what = {"farming:carrot_7", "farming:carrot_8", "farming_plus:carrot"}, replace_with = "air", on_rightclick = function(self, clicker) -- feed or tame if mobs:feed_tame(self, clicker, 4, true, true) then return end if mobs:protect(self, clicker) then return end if mobs:capture_mob(self, clicker, 30, 50, 80, false, nil) then return end -- Monty Python tribute local item = clicker:get_wielded_item() if item:get_name() == "mobs:lava_orb" then if not minetest.setting_getbool("creative_mode") then item:take_item() clicker:set_wielded_item(item) end self.object:set_properties({ textures = {"mobs_bunny_evil.png"}, }) self.type = "monster" self.health = 20 return end -- Azure if item:get_name() == "dye:blue" then if not minetest.setting_getbool("creative_mode") then item:take_item() clicker:set_wielded_item(item) end self.object:set_properties({ textures = {"mobs_bunny_azure.png"}, sounds = { random = "mobs_bunny_azure", }, }) self.health = 1 return end end, attack_type = "dogfight", damage = 5, }) local spawn_on = "default:dirt_with_grass" if minetest.get_modpath("ethereal") then spawn_on = "ethereal:prairie_dirt" end mobs:spawn({ name = "mobs_animal:bunny", nodes = {spawn_on}, min_light = 10, chance = 15000, min_height = 0, day_toggle = true, }) mobs:register_egg("mobs_animal:bunny", S("Bunny"), "mobs_bunny_inv.png", 0) mobs:alias_mob("mobs:bunny", "mobs_animal:bunny") -- compatibility