1
0
Disbranĉigi 0
This commit is contained in:
Jaidyn Ann 2018-09-02 14:53:31 +00:00
parent ac616739c6
commit e9c446c42c
197 changed files with 9278 additions and 75 deletions

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@ -23,8 +23,8 @@ minetest.register_alias("mapgen_sandstone", "default:sandstone")
minetest.register_alias("mapgen_tree", "default:tree")
minetest.register_alias("mapgen_leaves", "default:leaves")
minetest.register_alias("mapgen_apple", "default:apple")
minetest.register_alias("mapgen_jungletree", "default:jungletree")
minetest.register_alias("mapgen_jungleleaves", "default:jungleleaves")
minetest.register_alias("mapgen_jungletree", "default:jungle_tree")
minetest.register_alias("mapgen_jungleleaves", "default:jungle_leaves")
minetest.register_alias("mapgen_junglegrass", "default:junglegrass")
minetest.register_alias("mapgen_pine_tree", "default:pine_tree")
minetest.register_alias("mapgen_pine_needles", "default:pine_needles")

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@ -542,16 +542,18 @@ minetest.register_alias("trees:wood_conifer", "default:pine_wood")
minetest.register_alias("trees:sapling_conifer", "default:pine_sapling")
minetest.register_alias("trees:leaves_conifer", "default:pine_needles")
minetest.register_alias("trees:tree_palm", "default:jungletree")
minetest.register_alias("trees:leaves_palm", "default:jungleleaves")
minetest.register_alias("trees:sapling_palm", "default:junglesapling")
minetest.register_alias("trees:wood_palm", "default:junglewood")
minetest.register_alias("trees:tree_palm", "default:jungle_tree")
minetest.register_alias("default:jungleleaves", "default:jungle_leaves")
minetest.register_alias("default:junglewood", "default:jungle_wood")
minetest.register_alias("trees:leaves_palm", "default:jungle_leaves")
minetest.register_alias("trees:sapling_palm", "default:jungle_sapling")
minetest.register_alias("trees:wood_palm", "default:jungle_wood")
minetest.register_alias("trees:tree_mangrove", "default:aspen_tree")
minetest.register_alias("trees:leaves_mangrove", "default:aspen_leaves")
minetest.register_alias("trees:sapling_mangrove", "default:aspen_sapling")
minetest.register_alias("trees:wood_mangrove", "default:aspen_wood")
minetest.register_alias("trees:leaves_red", "default:jungleleaves")
minetest.register_alias("trees:leaves_yellow", "default:jungleleaves")
minetest.register_alias("trees:leaves_green", "default:jungleleaves")
minetest.register_alias("trees:leaves_red", "default:jungle_leaves")
minetest.register_alias("trees:leaves_yellow", "default:jungle_leaves")
minetest.register_alias("trees:leaves_green", "default:jungle_leaves")

299
mods/fishing/bobber.lua Normal file
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@ -0,0 +1,299 @@
-----------------------------------------------------------------------------------------------
-- Fishing - Mossmanikin's version - Bobber 0.1.0
-- License (code & textures): WTFPL
-- Contains code from: fishing (original), mobs, throwing
-- Supports: animal_clownfish, animal_fish_blue_white, animal_rat, mobs
-----------------------------------------------------------------------------------------------
-- 0.0625 (= 1 pixel on 16x16 texture)
-- 0.125
-- 0.1875
-- 0.25
-- 0.3125
-- 0.375
-- 0.4375
-- 0.5 (= 8 pixels on 16x16 texture)
-- 0.5625 (= 9 pixels on 16x16 texture)
-- 0.625
-- 0.6875
-- 0.75
-- 0.8125
-- 0.875
-- 0.9375
-- 1.0 (= 16 pixels on 16x16 texture)
minetest.register_node("fishing:bobber_box", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- { left , bottom , front , right , top , back }
{-0.0625, -0.6875, -0.0625, 0.0625, -0.5625, 0.0625},
}
},
tiles = {"fishing_bobber.png"},
groups = {not_in_creative_inventory=1},
})
minetest.register_node("fishing:bobber_box_ready", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- { left , bottom , front , right , top , back }
{-0.0625, -0.6875, -0.0625, 0.0625, -0.5625, 0.0625},
}
},
tiles = {"fishing_bobber_ready.png"},
groups = {not_in_creative_inventory=1},
})
local FISHING_BOBBER_ENTITY={
hp_max = 605,
water_damage = 1,
physical = true,
timer = 0,
env_damage_timer = 0,
visual = "wielditem",
visual_size = {x=0.5, y=0.5, z=0.5},
textures = {"fishing:bobber_box"},
-- { left , bottom , front , right , top , back }
collisionbox = {-0.125 , -0.5625, -0.125 , 0.125 , -0.3125, 0.125 },
view_range = 7,
-- DESTROY BOBBER WHEN PUNCHING IT
on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir)
local player = puncher:get_player_name()
if MESSAGES == true then
--minetest.chat_send_all("Your fish escaped.")
minetest.chat_send_player(player, "Your fish escaped.", false)
end
minetest.sound_play("fishing_bobber1", {
pos = self.object:getpos(),
gain = 0.5,
})
self.object:remove()
end,
-- WHEN RIGHTCLICKING THE BOBBER THE FOLLOWING HAPPENS (CLICK AT THE RIGHT TIME WHILE HOLDING A FISHING POLE)
on_rightclick = function (self, clicker)
local item = clicker:get_wielded_item()
local player = clicker:get_player_name()
if item:get_name() == "fishing:pole" then
local inv = clicker:get_inventory()
local room_fish = inv:room_for_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""})
if self.object:get_hp() <= 300 then
if math.random(1, 100) < FISH_CHANCE then
local chance = math.random(1, 84)
if chance <= 60 then
if room_fish then
inv:add_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""})
if MESSAGES == true then
--minetest.chat_send_all("You caught a Fish.")
minetest.chat_send_player(player, "You caught a Fish.", false)
end
end
elseif chance <= 70 then
if minetest.get_modpath("animal_clownfish") ~= nil then
if inv:room_for_item("main", {name="animal_clownfish:clownfish", count=1, wear=0, metadata=""}) then
inv:add_item("main", {name="animal_clownfish:clownfish", count=1, wear=0, metadata=""})
if MESSAGES == true then
--minetest.chat_send_all("You caught a Clownfish.")
minetest.chat_send_player(player, "You caught a Clownfish.", false)
end
end
else
if room_fish then
inv:add_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""})
if MESSAGES == true then
--minetest.chat_send_all("You caught a Fish.")
minetest.chat_send_player(player, "You caught a Fish.", false)
end
end
end
elseif chance <= 80 then
if minetest.get_modpath("animal_fish_blue_white") ~= nil then
if inv:room_for_item("main", {name="animal_fish_blue_white:fish_blue_white", count=1, wear=0, metadata=""}) then
inv:add_item("main", {name="animal_fish_blue_white:fish_blue_white", count=1, wear=0, metadata=""})
if MESSAGES == true then
--minetest.chat_send_all("You caught a Blue white fish.")
minetest.chat_send_player(player, "You caught a Blue white fish.", false)
end
end
else
if room_fish then
inv:add_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""})
if MESSAGES == true then
--minetest.chat_send_all("You caught a Fish.")
minetest.chat_send_player(player, "You caught a Fish.", false)
end
end
end
elseif chance == 81 then
if inv:room_for_item("main", {name="default:stick", count=1, wear=0, metadata=""}) then
inv:add_item("main", {name="default:stick", count=1, wear=0, metadata=""})
if MESSAGES == true then
--minetest.chat_send_all("You caught a Stick.")
minetest.chat_send_player(player, "You caught a Stick.", false)
end
end
elseif chance == 82 then
if minetest.get_modpath("mobs") ~= nil then
if inv:room_for_item("main", {name="mobs:rat", count=1, wear=0, metadata=""}) then
inv:add_item("main", {name="mobs:rat", count=1, wear=0, metadata=""})
if MESSAGES == true then
--minetest.chat_send_all("You caught a Rat.")
minetest.chat_send_player(player, "You caught a Rat.", false)
end
end
elseif minetest.get_modpath("animal_rat") ~= nil then
if inv:room_for_item("main", {name="animal_rat:rat", count=1, wear=0, metadata=""}) then
inv:add_item("main", {name="animal_rat:rat", count=1, wear=0, metadata=""})
if MESSAGES == true then
--minetest.chat_send_all("You caught a Rat.")
minetest.chat_send_player(player, "You caught a Rat.", false)
end
end
else
if inv:room_for_item("main", {name="rat", count=1, wear=0, metadata=""}) then
inv:add_item("main", {name="rat", count=1, wear=0, metadata=""})
if MESSAGES == true then
--minetest.chat_send_all("You caught a Rat.")
minetest.chat_send_player(player, "You caught a Rat.", false)
end
end
end
end
elseif chance == 83 then
if minetest.get_modpath("flowers_plus") ~= nil then
if inv:room_for_item("main", {name="flowers:seaweed", count=1, wear=0, metadata=""}) then
inv:add_item("main", {name="flowers:seaweed", count=1, wear=0, metadata=""})
if MESSAGES == true then
--minetest.chat_send_all("You caught a Clownfish.")
minetest.chat_send_player(player, "You caught some Seaweed.", false)
end
end
else
if room_fish then
inv:add_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""})
if MESSAGES == true then
--minetest.chat_send_all("You caught a Fish.")
minetest.chat_send_player(player, "You caught a Fish.", false)
end
end
end
elseif chance == 84 then
if minetest.get_modpath("seaplants") ~= nil then
if inv:room_for_item("main", {name="seaplants:leavysnackgreen", count=1, wear=0, metadata=""}) then
inv:add_item("main", {name="seaplants:leavysnackgreen", count=1, wear=0, metadata=""})
if MESSAGES == true then
--minetest.chat_send_all("You caught a Clownfish.")
minetest.chat_send_player(player, "You caught a Leavy Snack.", false)
end
end
else
if room_fish then
inv:add_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""})
if MESSAGES == true then
--minetest.chat_send_all("You caught a Fish.")
minetest.chat_send_player(player, "You caught a Fish.", false)
end
end
end
else
if MESSAGES == true then
--minetest.chat_send_all("Your fish escaped.")
minetest.chat_send_player(player, "Your fish escaped.", false)
end
end
else
if MESSAGES == true then
--minetest.chat_send_all("Your fish escaped.")
minetest.chat_send_player(player, "Your fish escaped.", false)
end
end
else
if MESSAGES == true then
--minetest.chat_send_all("Your fish escaped.")
minetest.chat_send_player(player, "Your fish escaped.", false)
end
end
minetest.sound_play("fishing_bobber1", {
pos = self.object:getpos(),
gain = 0.5,
})
self.object:remove()
end,
-- AS SOON AS THE BOBBER IS PLACED IT WILL ACT LIKE
on_step = function(self, dtime)
local pos = self.object:getpos()
if BOBBER_CHECK_RADIUS > 0 then
local objs = minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, BOBBER_CHECK_RADIUS)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name == "fishing:bobber_entity" then
if obj:get_luaentity() ~= self then
self.object:remove()
end
end
end
end
end
if math.random(1, 4) == 1 then
self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
end
for _,player in pairs(minetest.get_connected_players()) do
local s = self.object:getpos()
local p = player:getpos()
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
if dist > self.view_range then
minetest.sound_play("fishing_bobber1", {
pos = self.object:getpos(),
gain = 0.5,
})
self.object:remove()
end
end
local do_env_damage = function(self)
self.object:set_hp(self.object:get_hp()-self.water_damage)
--local pos = self.object:getpos()
if self.object:get_hp() == 600 then
self.object:moveto({x=pos.x,y=pos.y-0.03125,z=pos.z})
elseif self.object:get_hp() == 595 then
self.object:moveto({x=pos.x,y=pos.y+0.03125,z=pos.z})
elseif self.object:get_hp() == 590 then
self.object:moveto({x=pos.x,y=pos.y+0.03125,z=pos.z})
elseif self.object:get_hp() == 585 then
self.object:moveto({x=pos.x,y=pos.y-0.03125,z=pos.z})
self.object:set_hp(self.object:get_hp()-(math.random(1, 200)))
elseif self.object:get_hp() == 300 then
minetest.sound_play("fishing_bobber1", {
pos = self.object:getpos(),
gain = 0.5,
})
if BOBBER_COLOR_CHANGE == true then
self.object:set_properties({
textures = {"fishing:bobber_box_ready"},
})
end
self.object:moveto({x=pos.x,y=pos.y-0.0625,z=pos.z})
elseif self.object:get_hp() == 295 then
self.object:moveto({x=pos.x,y=pos.y+0.0625,z=pos.z})
elseif self.object:get_hp() == 290 then
self.object:moveto({x=pos.x,y=pos.y+0.0625,z=pos.z})
elseif self.object:get_hp() == 285 then
self.object:moveto({x=pos.x,y=pos.y-0.0625,z=pos.z})
elseif self.object:get_hp() < 284 then
self.object:moveto({x=pos.x+(0.001*(math.random(-8, 8))),y=pos.y,z=pos.z+(0.001*(math.random(-8, 8)))})
elseif self.object:get_hp() == 0 then
minetest.sound_play("fishing_bobber1", {
pos = self.object:getpos(),
gain = 0.5,
})
self.object:remove()
end
end
do_env_damage(self)
end,
}
minetest.register_entity("fishing:bobber_entity", FISHING_BOBBER_ENTITY)

69
mods/fishing/crafting.lua Normal file
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@ -0,0 +1,69 @@
-----------------------------------------------------------------------------------------------
-- Fishing - Mossmanikin's version - Recipes 0.0.5
-----------------------------------------------------------------------------------------------
-- original by wulfsdad (http://forum.minetest.net/viewtopic.php?id=4375)
-- this version by Mossmanikin
-- License (code & textures): WTFPL
-- Contains code from: animal_clownfish, animal_fish_blue_white, fishing (original), stoneage
-- Looked at code from:
-- Dependencies: default, farming
-- Supports: animal_clownfish, animal_fish_blue_white, animal_rat, mobs
-----------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------
-- Fishing Pole
-----------------------------------------------------------------------------------------------
-- mc style
minetest.register_craft({
output = "fishing:pole",
recipe = {
{"", "", "default:stick" },
{"", "default:stick", "farming:string"},
{"default:stick", "", "farming:string"},
}
})
minetest.register_craft({
output = "fishing:pole",
recipe = {
{"", "", "default:stick" },
{"", "default:stick", "moreblocks:rope"},
{"default:stick", "", "moreblocks:rope"},
}
})
minetest.register_craft({
output = "fishing:pole",
recipe = {
{"", "", "default:stick" },
{"", "default:stick", "ropes:rope" },
{"default:stick", "", "ropes:rope" },
}
})
-----------------------------------------------------------------------------------------------
-- Fish
-----------------------------------------------------------------------------------------------
minetest.register_craft({
type = "cooking",
output = "fishing:fish",
recipe = "fishing:fish_raw",
cooktime = 2,
})
-----------------------------------------------------------------------------------------------
-- Sushi
-----------------------------------------------------------------------------------------------
minetest.register_craft({
type = "shapeless",
output = "fishing:sushi",
recipe = {"fishing:fish_raw","flowers:seaweed"},
})
minetest.register_craft({
type = "shapeless",
output = "fishing:sushi",
recipe = {"fishing:fish_raw","seaplants:leavysnackgreen"},
})

2
mods/fishing/depends.txt Normal file
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@ -0,0 +1,2 @@
default
farming

30
mods/fishing/fishes.lua Normal file
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@ -0,0 +1,30 @@
-----------------------------------------------------------------------------------------------
-- Fish
-----------------------------------------------------------------------------------------------
minetest.register_craftitem("fishing:fish_raw", {
description = "Fish",
groups = {},
inventory_image = "fishing_fish.png",
on_use = minetest.item_eat(2),
})
-----------------------------------------------------------------------------------------------
-- Roasted Fish
-----------------------------------------------------------------------------------------------
minetest.register_craftitem("fishing:fish", {
description = "Roasted Fish",
groups = {},
inventory_image = "fishing_fish_cooked.png",
on_use = minetest.item_eat(4),
})
-----------------------------------------------------------------------------------------------
-- Sushi
-----------------------------------------------------------------------------------------------
minetest.register_craftitem("fishing:sushi", {
description = "Sushi (Hoso Maki)",
groups = {},
inventory_image = "fishing_sushi.png",
on_use = minetest.item_eat(8),
})

309
mods/fishing/init.lua Normal file
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@ -0,0 +1,309 @@
-----------------------------------------------------------------------------------------------
local title = "Fishing - Mossmanikin's version"
local version = "0.1.2-LGN"
local mname = "fishing"
-----------------------------------------------------------------------------------------------
-- original by wulfsdad (http://forum.minetest.net/viewtopic.php?id=4375)
-- this version by Mossmanikin
-- License (code & textures): WTFPL (exception below)
-- except for: "fishing_fish_cooked.png" contributed by Tirifto,
-- released into public domain under CC0.
-- Contains code from: animal_clownfish, animal_fish_blue_white, fishing (original), stoneage
-- Looked at code from: default, farming
-- Dependencies: default
-- Supports: animal_clownfish, animal_fish_blue_white, animal_rat, mobs
-----------------------------------------------------------------------------------------------
-- todo: item wear done
-- automatic re-baiting option done
-- different types of fish, sort of
-- add sound done
-- bobber done
-- change rainworms filling inv & make 'em disappear done
-- placable fishing rod for decoration done
-- make bobber move slowly while fish on hook done
-- catch bigger fish with smaller
-- change color of bobber when fish on hook done
-----------------------------------------------------------------------------------------------
dofile(minetest.get_modpath("fishing").."/settings.txt")
dofile(minetest.get_modpath("fishing").."/bobber.lua")
dofile(minetest.get_modpath("fishing").."/crafting.lua")
dofile(minetest.get_modpath("fishing").."/fishes.lua")
dofile(minetest.get_modpath("fishing").."/worm.lua")
-----------------------------------------------------------------------------------------------
-- Fishing Pole
-----------------------------------------------------------------------------------------------
local function rod_wear(itemstack, user, pointed_thing, uses)
itemstack:add_wear(65535/(uses-1))
return itemstack
end
minetest.register_tool("fishing:pole", {
description = "Fishing Pole",
groups = {},
inventory_image = "fishing_pole.png",
wield_image = "fishing_pole.png^[transformFXR270",
stack_max = 1,
liquids_pointable = true,
on_use = function (itemstack, user, pointed_thing)
if pointed_thing and pointed_thing.under then
local pt = pointed_thing
local node = minetest.env:get_node(pt.under)
if string.find(node.name, "default:water") then
local player = user:get_player_name()
local inv = user:get_inventory()
if inv:get_stack("main", user:get_wield_index()+1):get_name() == "fishing:bait_worm" then
inv:remove_item("main", "fishing:bait_worm")
minetest.sound_play("fishing_bobber2", {
pos = pt.under,
gain = 0.5,
})
minetest.env:add_entity({interval = 1,x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, "fishing:bobber_entity")
if WEAR_OUT == true then
return rod_wear(itemstack, user, pointed_thing, 30)
else
return {name="fishing:pole", count=1, wear=0, metadata=""}
end
end
end
end
return nil
end,
on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing
if minetest.get_node(pt.under).name~="default:water_source" and minetest.get_node(pt.under).name~="default:water_flowing" then
local wear = itemstack:get_wear()
local direction = minetest.dir_to_facedir(placer:get_look_dir())
local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z})
local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z})
minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="fishing:pole_deco", param2=direction})
meta1:set_int("wear", wear)
meta2:set_int("wear", wear)
itemstack:take_item()
end
return itemstack
end,
})
if SIMPLE_DECO_FISHING_POLE == true then
minetest.register_node("fishing:pole_deco", {
description = "Fishing Pole",
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
tiles = {
"fishing_pole_top.png", "fishing_pole_bottom.png", "fishing_pole.png", "fishing_pole.png^[transformFX", "fishing_pole_front.png", "fishing_pole_back.png",
},
groups = {
snappy=3,
flammable=2,
not_in_creative_inventory=1
},
node_box = {
type = "fixed",
fixed = {
{-0.5/3, -1.5/3, -1.5/3, 0.5/3, -0.5/3, -0.5/3},{-0.5/3, -0.5/3, -0.5/3, 0.5/3, 0.5/3, 0.5/3},{-0.5/3, 0.5/3, 0.5/3, 0.5/3, 1.5/3, 1.5/3},{-0.5/3, -1.5/3, 0.5/3, 0.5/3, 0.5/3, 1.5/3},
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.5/3, -1.5/3, -1.5/3, 0.5/3, -0.5/3, -0.5/3},{-0.5/3, -0.5/3, -0.5/3, 0.5/3, 0.5/3, 0.5/3},{-0.5/3, 0.5/3, 0.5/3, 0.5/3, 1.5/3, 1.5/3},{-0.5/3, -1.5/3, 0.5/3, 0.5/3, 0.5/3, 1.5/3},
}
},
sounds = default.node_sound_wood_defaults(),
on_dig = function(pos, node, digger)
if digger:is_player() and digger:get_inventory() then
local meta = minetest.env:get_meta(pos)
local wear_out = meta:get_int("wear")
digger:get_inventory():add_item("main", {name="fishing:pole", count=1, wear=wear_out, metadata=""})
end
minetest.remove_node(pos)
end,
})
else
minetest.register_node("fishing:pole_deco", {
description = "Fishing Pole",
inventory_image = "fishing_pole.png",
wield_image = "fishing_pole.png^[transformFXR270",
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
tiles = {
"fishing_pole_top.png",
"fishing_pole_bottom.png",
"fishing_pole_deco.png", -- right
"fishing_pole_deco.png^[transformFX", -- left
"fishing_pole_back.png",
"fishing_pole_front.png"
},
node_box = {
type = "fixed",
-- { left , bottom , front , right , top , back }
fixed = {
{-1/32 , -1/16 , 14/16 , 1/32 , 6/16 , 15/16},
{-1/32 , -3/16 , 13/16 , 1/32 , -1/16 , 14/16},
{-1/32 , -4/16 , 12/16 , 1/32 , -3/16 , 13/16},
{-1/32 , -5/16 , 11/16 , 1/32 , -4/16 , 12/16},
{-1/32 , -6/16 , 9/16 , 1/32 , -5/16 , 11/16},
{-1/32 , -5/16 , 9/16 , 1/32 , -4/16 , 10/16},
-- stick
{-1/32 , 6/16 , 12/16 , 1/32 , 7/16 , 15/16}, -- top
{-1/32 , 5/16 , 11/16 , 1/32 , 7/16 , 12/16},
{-1/32 , 5/16 , 10/16 , 1/32 , 6/16 , 11/16},
{-1/32 , 4/16 , 9/16 , 1/32 , 6/16 , 10/16},
{-1/32 , 3/16 , 8/16 , 1/32 , 5/16 , 9/16},
{-1/32 , 2/16 , 7/16 , 1/32 , 4/16 , 8/16},
{-1/32 , 1/16 , 6/16 , 1/32 , 3/16 , 7/16},
{-1/32 , 0 , 5/16 , 1/32 , 2/16 , 6/16},
{-1/32 , -2/16 , 4/16 , 1/32 , 1/16 , 5/16},
{-1/32 , -3/16 , 3/16 , 1/32 , 0 , 4/16},
{-1/32 , -5/16 , 2/16 , 1/32 , -1/16 , 3/16},
{-1/32 , -7/16 , 1/16 , 1/32 , -3/16 , 2/16},
{-1/32 , -1/2 , 0 , 1/32 , -5/16 , 1/16}, -- bottom
}
},
selection_box = {
type = "fixed",
fixed = {
{-1/16 , -1/2 , 0 , 1/16 , 1/2 , 1 },
}
},
groups = {
snappy=3,
flammable=2,
not_in_creative_inventory=1
},
sounds = default.node_sound_wood_defaults(),
on_dig = function(pos, node, digger)
if digger:is_player() and digger:get_inventory() then
local meta = minetest.env:get_meta(pos)
local wear_out = meta:get_int("wear")
digger:get_inventory():add_item("main", {name="fishing:pole", count=1, wear=wear_out, metadata=""})
end
minetest.remove_node(pos)
end,
})
end
-----------------------------------------------------------------------------------------------
-- GETTING WORMS
-----------------------------------------------------------------------------------------------
-- get worms from digging in dirt:
if NEW_WORM_SOURCE == false then
minetest.register_node(":default:dirt", {
description = "Dirt",
tiles = {"default_dirt.png"},
is_ground_content = true,
groups = {crumbly=3},
sounds = default.node_sound_dirt_defaults(),
after_dig_node = function (pos, oldnode, oldmetadata, digger)
if math.random(1, 100) < WORM_CHANCE then
local tool_in_use = digger:get_wielded_item():get_name()
if tool_in_use == "" or tool_in_use == "default:dirt" then
minetest.env:add_entity({x = pos.x, y = pos.y+0.4, z = pos.z}, "fishing:bait_worm_entity")
--local inv = digger:get_inventory()
--if inv:room_for_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""}) then
--inv:add_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""})
--end
end
end
end,
})
else
-- get worms from digging with hoes:
-- turns nodes with group soil=1 into soil
local function hoe_on_use(itemstack, user, pointed_thing, uses)
local pt = pointed_thing
-- check if pointing at a node
if not pt then
return
end
if pt.type ~= "node" then
return
end
local under = minetest.get_node(pt.under)
local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
local above = minetest.get_node(p)
-- return if any of the nodes is not registered
if not minetest.registered_nodes[under.name] then
return
end
if not minetest.registered_nodes[above.name] then
return
end
-- check if the node above the pointed thing is air
if above.name ~= "air" then
return
end
-- check if pointing at dirt
if minetest.get_item_group(under.name, "soil") ~= 1 then
return
end
-- turn the node into soil, play sound, get worm and wear out item
minetest.set_node(pt.under, {name="farming:soil"})
minetest.sound_play("default_dig_crumbly", {
pos = pt.under,
gain = 0.5,
})
--local inv = user:get_inventory()
if math.random(1, 100) < WORM_CHANCE then
minetest.env:add_entity({x=pt.under.x, y=pt.under.y+0.4, z=pt.under.z}, "fishing:bait_worm_entity")
--if inv:room_for_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""}) then
--inv:add_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""})
--end
end
itemstack:add_wear(65535/(uses-1))
return itemstack
end
-- didn't change the hoes, just here because hoe_on_use is local
minetest.register_tool(":farming:hoe_wood", {
description = "Wooden Hoe",
inventory_image = "farming_tool_woodhoe.png",
on_use = function(itemstack, user, pointed_thing)
return hoe_on_use(itemstack, user, pointed_thing, 30)
end,
})
minetest.register_tool(":farming:hoe_stone", {
description = "Stone Hoe",
inventory_image = "farming_tool_stonehoe.png",
on_use = function(itemstack, user, pointed_thing)
return hoe_on_use(itemstack, user, pointed_thing, 90)
end,
})
minetest.register_tool(":farming:hoe_steel", {
description = "Steel Hoe",
inventory_image = "farming_tool_steelhoe.png",
on_use = function(itemstack, user, pointed_thing)
return hoe_on_use(itemstack, user, pointed_thing, 200)
end,
})
minetest.register_tool(":farming:hoe_bronze", {
description = "Bronze Hoe",
inventory_image = "farming_tool_bronzehoe.png",
on_use = function(itemstack, user, pointed_thing)
return hoe_on_use(itemstack, user, pointed_thing, 220)
end,
})
end
-----------------------------------------------------------------------------------------------
print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
-----------------------------------------------------------------------------------------------

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MESSAGES = true
FISH_CHANCE = 70
NEW_WORM_SOURCE = false
WORM_CHANCE = 60
WEAR_OUT = true
BOBBER_CHECK_RADIUS = 5
BOBBER_COLOR_CHANGE = true
SIMPLE_DECO_FISHING_POLE = true

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These sounds are used for the Mod for Minetest; Fishing - Mossmanikin's version.
The included sounds are http://creativecommons.org/licenses/by-nc-sa/3.0/
--"fishing_bobber1" & "fishing_bobber2" sampled from "01260 water swimming splashing 1.wav", Attribution Noncommercial License, Robinhood76, http://www.freesound.org/people/Robinhood76/sounds/79657/

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-----------------------------------------------------------------------------------------------
-- Fishing - Mossmanikin's version - Worm 0.0.2
-----------------------------------------------------------------------------------------------
-- License (code & textures): WTFPL
-- Contains code from: fishing (original), mobs
-- Looked at code from: my_mobs
-- Dependencies: default
-----------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------
-- WORM ITEM
-----------------------------------------------------------------------------------------------
minetest.register_craftitem("fishing:bait_worm", {
description = "Worm",
groups = { fishing_bait=1 },
inventory_image = "fishing_worm.png",
on_use = minetest.item_eat(1),
on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing
minetest.env:add_entity({x=pt.under.x, y=pt.under.y+0.6, z=pt.under.z}, "fishing:bait_worm_entity")
itemstack:take_item()
return itemstack
end,
on_drop = function(itemstack, dropper, pos)
minetest.env:add_entity({x = pos.x, y = pos.y, z = pos.z}, "fishing:bait_worm_entity")
itemstack:take_item()
return itemstack
end,
})
-----------------------------------------------------------------------------------------------
-- WORM MOB
-----------------------------------------------------------------------------------------------
minetest.register_entity("fishing:bait_worm_entity", {
hp_max = 300,
damage_over_time = 1,
collisionbox = {-3/16, -3/16, -3/16, 3/16, 3/16, 3/16},
visual = "sprite",
visual_size = {x=1/2, y=1/2},
textures = { "fishing_worm.png", "fishing_worm.png"},
view_range = 32,
-- Don't punch this poor creature...
on_punch = function(self, puncher)
self.object:remove()
end,
-- ...softly take it into your hand.
on_rightclick = function(self, clicker)
if clicker:is_player() and clicker:get_inventory() then
clicker:get_inventory():add_item("main", "fishing:bait_worm")
self.object:remove()
end
end,
-- AI :D
on_step = function(self, dtime)
local pos = self.object:getpos()
local n = minetest.env:get_node({x=pos.x,y=pos.y-0.3,z=pos.z})
-- despawn when no player in range
for _,player in pairs(minetest.get_connected_players()) do
local s = self.object:getpos()
local p = player:getpos()
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
if dist > self.view_range then
self.object:remove()
end
end
-- move in world
local look_whats_up = function(self)
self.object:set_hp(self.object:get_hp()-self.damage_over_time) -- creature is getting older
if n.name == "air" then -- fall when in air
self.object:moveto({x=pos.x,y=pos.y-0.5,z=pos.z})
self.object:set_hp(self.object:get_hp()-75)
--if n.name == "snappy" then -- fall when leaves or similar
elseif minetest.get_item_group(n.name, "snappy") ~= 0 then
self.object:moveto({x=pos.x+(0.001*(math.random(-32, 32))),y=pos.y-(0.001*(math.random(0, 64))),z=pos.z+(0.001*(math.random(-32, 32)))})
elseif string.find(n.name, "default:water") then -- sink when in water
self.object:moveto({x=pos.x,y=pos.y-0.25,z=pos.z})
self.object:set_hp(self.object:get_hp()-37)
elseif minetest.get_item_group(n.name, "soil") ~= 0 then
if minetest.get_item_group(minetest.env:get_node({x=pos.x,y=pos.y-0.1,z=pos.z}).name, "soil") == 0 and self.object:get_hp() > 200 then
self.object:set_hp(199)
elseif self.object:get_hp() > 200 then -- leave dirt to see whats going on
self.object:moveto({x=pos.x+(0.001*(math.random(-2, 2))),y=pos.y+0.003,z=pos.z+(0.001*(math.random(-2, 2)))})
elseif self.object:get_hp() < 199 then -- no rain here, let's get outa here
self.object:moveto({x=pos.x+(0.001*(math.random(-2, 2))),y=pos.y-0.001,z=pos.z+(0.001*(math.random(-2, 2)))})
elseif self.object:get_hp() == 0 then
self.object:remove()
end
else -- check if there's dirt anywhere (not finished)
local check_group = minetest.get_item_group
local goal_01 = check_group(minetest.env:get_node({x = pos.x + 1, y = pos.y-0.4, z = pos.z }).name, "soil")
local goal_02 = check_group(minetest.env:get_node({x = pos.x, y = pos.y-0.4, z = pos.z + 1}).name, "soil")
local goal_03 = check_group(minetest.env:get_node({x = pos.x - 1, y = pos.y-0.4, z = pos.z }).name, "soil")
local goal_04 = check_group(minetest.env:get_node({x = pos.x, y = pos.y-0.4, z = pos.z - 1}).name, "soil")
local goal_1a = check_group(minetest.env:get_node({x = pos.x + 1, y = pos.y+0.6, z = pos.z }).name, "soil")
local goal_2a = check_group(minetest.env:get_node({x = pos.x, y = pos.y+0.6, z = pos.z + 1}).name, "soil")
local goal_3a = check_group(minetest.env:get_node({x = pos.x - 1, y = pos.y+0.6, z = pos.z }).name, "soil")
local goal_4a = check_group(minetest.env:get_node({x = pos.x, y = pos.y+0.6, z = pos.z - 1}).name, "soil")
-- if there's dirt nearby, go there
if goal_01 ~= 0 or goal_1a ~= 0 then
self.object:moveto({x=pos.x+0.002,y=pos.y,z=pos.z+(0.001*(math.random(-2, 2)))})
elseif goal_02 ~= 0 or goal_2a ~= 0 then
self.object:moveto({x=pos.x+(0.001*(math.random(-2, 2))),y=pos.y,z=pos.z+0.002})
elseif goal_03 ~= 0 or goal_3a ~= 0 then
self.object:moveto({x=pos.x-0.002,y=pos.y,z=pos.z+(0.001*(math.random(-2, 2)))})
elseif goal_04 ~= 0 or goal_4a ~= 0 then
self.object:moveto({x=pos.x+(0.001*(math.random(-2, 2))),y=pos.y,z=pos.z-0.002})
else -- I'm lost, no dirt
self.object:moveto({x=pos.x+(0.001*(math.random(-8, 8))),y=pos.y,z=pos.z+(0.001*(math.random(-8, 8)))})
end
end
end
look_whats_up(self)
end,
})

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*~

3
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[submodule "src/LuaIRC"]
path = irc
url = https://github.com/ShadowNinja/LuaIRC.git

14
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allow_defined_top = true
read_globals = {
"minetest",
}
exclude_files = {
"irc/*",
}
globals = {
"irc",
}

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IRC Mod API
===========
This file documents the Minetest IRC mod API.
Basics
------
In order to allow your mod to interface with this mod, you must add `irc`
to your mod's `depends.txt` file.
Reference
---------
irc.say([name,] message)
Sends <message> to either the channel (if <name> is nil or not specified),
or to the given user (if <name> is specified).
Example:
irc.say("Hello, Channel!")
irc.say("john1234", "How are you?")
irc.register_bot_command(name, cmdDef)
Registers a new bot command named <name>.
When an user sends a private message to the bot with the command name, the
command's function is called.
Here's the format of a command definition (<cmdDef>):
cmdDef = {
params = "<param1> ...", -- A description of the command's parameters
description = "My command", -- A description of what the command does. (one-liner)
func = function(user, args)
-- This function gets called when the command is invoked.
-- <user> is a user table for the user that ran the command.
-- (See the LuaIRC documentation for details.)
-- It contains fields such as 'nick' and 'ident'
-- <args> is a string of arguments to the command (may be "")
-- This function should return boolean success and a message.
end,
};
Example:
irc.register_bot_command("hello", {
params = "",
description = "Greet user",
func = function(user, param)
return true, "Hello!"
end,
});
irc.joined_players[name]
This table holds the players who are currently on the channel (may be less
than the players in the game). It is modified by the /part and /join chat
commands.
Example:
if irc.joined_players["joe"] then
-- Joe is talking on IRC
end
irc.register_hook(name, func)
Registers a function to be called when an event happens. <name> is the name
of the event, and <func> is the function to be called. See HOOKS below
for more information
Example:
irc.register_hook("OnSend", function(line)
print("SEND: "..line)
end)
This mod also supplies some utility functions:
string.expandvars(string, vars)
Expands all occurrences of the pattern "$(varname)" with the value of
'varname' in the <vars> table. Variable names not found on the table
are left verbatim in the string.
Example:
local tpl = "$(foo) $(bar) $(baz)"
local s = tpl:expandvars({foo=1, bar="Hello"})
assert(s == "1 Hello $(baz)")
In addition, all the configuration options decribed in `README.txt` are
available to other mods, though they should be considered read-only. Do
not modify these settings at runtime or you might crash the server!
Hooks
-----
The `irc.register_hook` function can register functions to be called
when some events happen. The events supported are the same as the LuaIRC
ones with a few added (mostly for internal use).
See src/LuaIRC/doc/irc.luadoc for more information.

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Copyright (c) 2013, Diego Martinez (kaeza)
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
- Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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IRC Mod for Minetest
====================
Introduction
------------
This mod is just a glue between IRC and Minetest. It provides two-way
communication between the in-game chat, and an arbitrary IRC channel.
The forum topic is [here][forum].
[forum]: https://forum.minetest.net/viewtopic.php?f=11&t=3905
Installing
----------
Quick one line install for Linux:
cd <Mods directory> && git clone --recursive https://github.com/minetest-mods/irc.git
Please change `<Mods directory>` to fit your installation of Minetest.
For more information, see [the wiki][wiki].
The IRC mod's git repository uses submodules, therefore you will have to run
`git submodule init` when first installing the mod (unless you used
`--recursive` as above), and `git submodule update` every time that a submodule
is updated. These steps can be combined into `git submodule update --init`.
You'll need to install LuaSocket. You can do so with your package manager on
many distributions, for example:
# # On Arch Linux:
# pacman -S lua51-socket
# # On Debian/Ubuntu:
# # Debian/Ubuntu's LuaSocket packages are broken, so use LuaRocks.
# apt-get install luarocks
# luarocks install luasocket
You will also need to add IRC to your trusted mods if you haven't disabled mod
security. Here's an example configuration line:
secure.trusted_mods = irc
[wiki]: https://wiki.minetest.net/Installing_mods
Settings
--------
All settings are changed in `minetest.conf`. If any of these settings
are not set, the default value is used.
* `irc.server` (string):
The address of the IRC server to connect to.
* `irc.channel` (string):
The IRC channel to join.
* `irc.interval` (number, default 2.0):
This prevents the server from flooding. It should be at
least 2.0 but can be higher. After four messages this much
time must pass between folowing messages.
* `irc.nick` (string):
Nickname the server uses when it connects to IRC.
* `irc.password` (string, default nil):
Password to use when connecting to the server.
* `irc.NSPass` (string, default nil):
NickServ password. Don't set this if you use SASL authentication.
* `irc.sasl.pass` (string, default nil):
SASL password, same as nickserv password.
You should use this instead of NickServ authentication
if the server supports it.
* `irc.sasl.user` (string, default `irc.nick`):
The SASL username. This should normaly be set to your
NickServ account name.
* `irc.debug` (boolean, default false):
Whether to output debug information.
* `irc.disable_auto_connect` (boolean, default false):
If false, the bot is connected by default. If true, a player with
the 'irc_admin' privilege has to use the `/irc_connect` command to
connect to the server.
* `irc.disable_auto_join` (boolean, default false):
If false, players join the channel automatically upon entering the
game. If true, each user must manually use the `/join` command to
join the channel. In any case, the players may use the `/part`
command to opt-out of being in the channel.
* `irc.send_join_part` (boolean, default true):
Determines whether to send player join and part messages to the channel.
Usage
-----
Once the game is connected to the IRC channel, chatting in-game will send
messages to the channel, and will be visible by anyone. Also, messages sent
to the channel will be visible in-game.
Messages that begin with `[off]` from in-game or IRC are not sent to the
other side.
This mod also adds a few chat commands:
* `/irc_msg <nick> <message>`:
Send a private message to a IRC user.
* `/join`:
Join the IRC chat.
* `/part`:
Part the IRC chat.
* `/irc_connect`:
Connect the bot manually to the IRC network.
* `/irc_disconnect`:
Disconnect the bot manually from the IRC network (this does not
shutdown the game).
* `/irc_reconnect`:
Equivalent to `/irc_disconnect` followed by `/irc_connect`.
You can also send private messages from IRC to in-game players
by sending a private message to the bot (set with the `irc.nick`
option above), in the following format:
@playername message
For example, if there's a player named `mtuser`, you can send him/her
a private message from IRC with:
/msg server_nick @mtuser Hello!
The bot also supports some basic commands, which are invoked by saying
the bot name followed by either a colon or a comma and the command, or
sending a private message to it. For example: `ServerBot: help whereis`.
* `help [<command>]`:
Prints help about a command, or a list of supported commands if no
command is given.
* `uptime`:
Prints the server's running time.
* `whereis <player>`:
Prints the coordinates of the given player.
* `players`:
Lists players currently in the server.
Thanks
------
I'd like to thank the users who supported this mod both on the Minetest
Forums and on the `#minetest` channel. In no particular order:
0gb.us, ShadowNinja, Shaun/kizeren, RAPHAEL, DARGON, Calinou, Exio,
vortexlabs/mrtux, marveidemanis, marktraceur, jmf/john\_minetest,
sdzen/Muadtralk, VanessaE, PilzAdam, sfan5, celeron55, KikaRz,
OldCoder, RealBadAngel, and all the people who commented in the
forum topic. Thanks to you all!
License
-------
See `LICENSE.txt` for details.
The files in the `irc` directory are part of the LuaIRC project.
See `irc/LICENSE.txt` for details.

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irc.bot_commands = {}
-- From RFC1459:
-- "Because of IRCs scandanavian origin, the characters {}| are
-- considered to be the lower case equivalents of the characters
-- []\, respectively."
local irctolower = { ["["]="{", ["\\"]="|", ["]"]="}" }
local function irclower(s)
return (s:lower():gsub("[%[%]\\]", irctolower))
end
local function nickequals(nick1, nick2)
return irclower(nick1) == irclower(nick2)
end
function irc.check_botcmd(msg)
local prefix = irc.config.command_prefix
local nick = irc.conn.nick
local text = msg.args[2]
local nickpart = text:sub(1, #nick)
local suffix = text:sub(#nick+1, #nick+2)
-- First check for a nick prefix
if nickequals(nickpart, nick)
and (suffix == ": " or suffix == ", ") then
irc.bot_command(msg, text:sub(#nick + 3))
return true
-- Then check for the configured prefix
elseif prefix and text:sub(1, #prefix):lower() == prefix:lower() then
irc.bot_command(msg, text:sub(#prefix + 1))
return true
end
return false
end
function irc.bot_command(msg, text)
-- Remove leading whitespace
text = text:match("^%s*(.*)")
if text:sub(1, 1) == "@" then
local _, _, player_to, message = text:find("^.([^%s]+)%s(.+)$")
if not player_to then
return
elseif not minetest.get_player_by_name(player_to) then
irc.reply("User '"..player_to.."' is not in the game.")
return
elseif not irc.joined_players[player_to] then
irc.reply("User '"..player_to.."' is not using IRC.")
return
end
minetest.chat_send_player(player_to,
"PM from "..msg.user.nick.."@IRC: "..message, false)
irc.reply("Message sent!")
return
end
local pos = text:find(" ", 1, true)
local cmd, args
if pos then
cmd = text:sub(1, pos - 1)
args = text:sub(pos + 1)
else
cmd = text
args = ""
end
if not irc.bot_commands[cmd] then
irc.reply("Unknown command '"..cmd.."'. Try 'help'."
.." Or use @playername <message> to send a private message")
return
end
local _, message = irc.bot_commands[cmd].func(msg.user, args)
if message then
irc.reply(message)
end
end
function irc.register_bot_command(name, def)
if (not def.func) or (type(def.func) ~= "function") then
error("Erroneous bot command definition. def.func missing.", 2)
elseif name:sub(1, 1) == "@" then
error("Erroneous bot command name. Command name begins with '@'.", 2)
end
irc.bot_commands[name] = def
end
irc.register_bot_command("help", {
params = "<command>",
description = "Get help about a command",
func = function(_, args)
if args == "" then
local cmdlist = { }
for name in pairs(irc.bot_commands) do
cmdlist[#cmdlist+1] = name
end
return true, "Available commands: "..table.concat(cmdlist, ", ")
.." -- Use 'help <command name>' to get"
.." help about a specific command."
end
local cmd = irc.bot_commands[args]
if not cmd then
return false, "Unknown command '"..args.."'."
end
return true, ("Usage: %s%s %s -- %s"):format(
irc.config.command_prefix or "",
args,
cmd.params or "<no parameters>",
cmd.description or "<no description>")
end
})
irc.register_bot_command("list", {
params = "",
description = "List available commands.",
func = function()
return false, "The `list` command has been merged into `help`."
.." Use `help` with no arguments to get a list."
end
})
irc.register_bot_command("whereis", {
params = "<player>",
description = "Tell the location of <player>",
func = function(_, args)
if args == "" then
return false, "Player name required."
end
local player = minetest.get_player_by_name(args)
if not player then
return false, "There is no player named '"..args.."'"
end
local fmt = "Player %s is at (%.2f,%.2f,%.2f)"
local pos = player:getpos()
return true, fmt:format(args, pos.x, pos.y, pos.z)
end
})
local starttime = os.time()
irc.register_bot_command("uptime", {
description = "Tell how much time the server has been up",
func = function()
local cur_time = os.time()
local diff = os.difftime(cur_time, starttime)
local fmt = "Server has been running for %d:%02d:%02d"
return true, fmt:format(
math.floor(diff / 60 / 60),
math.floor(diff / 60) % 60,
math.floor(diff) % 60
)
end
})
irc.register_bot_command("players", {
description = "List the players on the server",
func = function()
local players = minetest.get_connected_players()
local names = {}
for _, player in pairs(players) do
table.insert(names, player:get_player_name())
end
return true, "Connected players: "
..table.concat(names, ", ")
end
})

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-- This file is licensed under the terms of the BSD 2-clause license.
-- See LICENSE.txt for details.
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
if irc.connected and irc.config.send_join_part then
irc.say("*** "..name.." joined the game")
end
end)
minetest.register_on_leaveplayer(function(player, timed_out)
local name = player:get_player_name()
if irc.connected and irc.config.send_join_part then
irc.say("*** "..name.." left the game"..
(timed_out and " (Timed out)" or ""))
end
end)
minetest.register_on_chat_message(function(name, message)
if not irc.connected
or message:sub(1, 1) == "/"
or message:sub(1, 5) == "[off]"
or not irc.joined_players[name]
or (not minetest.check_player_privs(name, {shout=true})) then
return
end
local nl = message:find("\n", 1, true)
if nl then
message = message:sub(1, nl - 1)
end
irc.say(irc.playerMessage(name, core.strip_colors(message)))
end)
minetest.register_on_shutdown(function()
irc.disconnect("Game shutting down.")
end)

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-- This file is licensed under the terms of the BSD 2-clause license.
-- See LICENSE.txt for details.
-- Note: This file does NOT conatin every chat command, only general ones.
-- Feature-specific commands (like /join) are in their own files.
minetest.register_chatcommand("irc_msg", {
params = "<name> <message>",
description = "Send a private message to an IRC user",
privs = {shout=true},
func = function(name, param)
if not irc.connected then
return false, "Not connected to IRC. Use /irc_connect to connect."
end
local found, _, toname, message = param:find("^([^%s]+)%s(.+)")
if not found then
return false, "Invalid usage, see /help irc_msg."
end
local toname_l = toname:lower()
local validNick = false
local hint = "They have to be in the channel"
for nick in pairs(irc.conn.channels[irc.config.channel].users) do
if nick:lower() == toname_l then
validNick = true
break
end
end
if toname_l:find("serv$") or toname_l:find("bot$") then
hint = "it looks like a bot or service"
validNick = false
end
if not validNick then
return false, "You can not message that user. ("..hint..")"
end
irc.say(toname, irc.playerMessage(name, message))
return true, "Message sent!"
end
})
minetest.register_chatcommand("irc_names", {
params = "",
description = "List the users in IRC.",
func = function()
if not irc.connected then
return false, "Not connected to IRC. Use /irc_connect to connect."
end
local users = { }
for nick in pairs(irc.conn.channels[irc.config.channel].users) do
table.insert(users, nick)
end
return true, "Users in IRC: "..table.concat(users, ", ")
end
})
minetest.register_chatcommand("irc_connect", {
description = "Connect to the IRC server.",
privs = {irc_admin=true},
func = function(name)
if irc.connected then
return false, "You are already connected to IRC."
end
minetest.chat_send_player(name, "IRC: Connecting...")
irc.connect()
end
})
minetest.register_chatcommand("irc_disconnect", {
params = "[message]",
description = "Disconnect from the IRC server.",
privs = {irc_admin=true},
func = function(name, param)
if not irc.connected then
return false, "Not connected to IRC. Use /irc_connect to connect."
end
if param == "" then
param = "Manual disconnect by "..name
end
irc.disconnect(param)
end
})
minetest.register_chatcommand("irc_reconnect", {
description = "Reconnect to the IRC server.",
privs = {irc_admin=true},
func = function(name)
if not irc.connected then
return false, "Not connected to IRC. Use /irc_connect to connect."
end
minetest.chat_send_player(name, "IRC: Reconnecting...")
irc.disconnect("Reconnecting...")
irc.connect()
end
})
minetest.register_chatcommand("irc_quote", {
params = "<command>",
description = "Send a raw command to the IRC server.",
privs = {irc_admin=true},
func = function(name, param)
if not irc.connected then
return false, "Not connected to IRC. Use /irc_connect to connect."
end
irc.queue(param)
minetest.chat_send_player(name, "Command sent!")
end
})
local oldme = minetest.chatcommands["me"].func
-- luacheck: ignore
minetest.chatcommands["me"].func = function(name, param, ...)
irc.say(("* %s %s"):format(name, param))
return oldme(name, param, ...)
end
if irc.config.send_kicks and minetest.chatcommands["kick"] then
local oldkick = minetest.chatcommands["kick"].func
-- luacheck: ignore
minetest.chatcommands["kick"].func = function(name, param, ...)
local plname, reason = param:match("^(%S+)%s*(.*)$")
if not plname then
return false, "Usage: /kick player [reason]"
end
irc.say(("*** Kicked %s.%s"):format(name,
reason~="" and " Reason: "..reason or ""))
return oldkick(name, param, ...)
end
end

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-- This file is licensed under the terms of the BSD 2-clause license.
-- See LICENSE.txt for details.
irc.config = {}
local function setting(stype, name, default, required)
local value
if stype == "bool" then
value = minetest.setting_getbool("irc."..name)
elseif stype == "string" then
value = minetest.setting_get("irc."..name)
elseif stype == "number" then
value = tonumber(minetest.setting_get("irc."..name))
end
if value == nil then
if required then
error("Required configuration option irc."..
name.." missing.")
end
value = default
end
irc.config[name] = value
end
-------------------------
-- BASIC USER SETTINGS --
-------------------------
setting("string", "nick", nil, true) -- Nickname
setting("string", "server", nil, true) -- Server address to connect to
setting("number", "port", 6667) -- Server port to connect to
setting("string", "NSPass") -- NickServ password
setting("string", "sasl.user", irc.config.nick) -- SASL username
setting("string", "username", "Minetest") -- Username/ident
setting("string", "realname", "Minetest") -- Real name/GECOS
setting("string", "sasl.pass") -- SASL password
setting("string", "channel", nil, true) -- Channel to join
setting("string", "key") -- Key for the channel
setting("bool", "send_join_part", true) -- Whether to send player join and part messages to the channel
setting("bool", "send_kicks", false) -- Whether to send player kicked messages to the channel
-----------------------
-- ADVANCED SETTINGS --
-----------------------
setting("string", "password") -- Server password
setting("bool", "secure", false) -- Enable a TLS connection, requires LuaSEC
setting("number", "timeout", 60) -- Underlying socket timeout in seconds.
setting("number", "reconnect", 600) -- Time between reconnection attempts, in seconds.
setting("string", "command_prefix") -- Prefix to use for bot commands
setting("bool", "debug", false) -- Enable debug output
setting("bool", "enable_player_part", true) -- Whether to enable players joining and parting the channel
setting("bool", "auto_join", true) -- Whether to automatically show players in the channel when they join
setting("bool", "auto_connect", true) -- Whether to automatically connect to the server on mod load

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This mod is just a glue between IRC and Minetest.
It provides two-way communication between the
in-game chat, and an arbitrary IRC channel.

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-- This file is licensed under the terms of the BSD 2-clause license.
-- See LICENSE.txt for details.
local ie = ...
-- MIME is part of LuaSocket
local b64e = ie.require("mime").b64
irc.hooks = {}
irc.registered_hooks = {}
local stripped_chars = "[\2\31]"
local function normalize(text)
-- Strip colors
text = text:gsub("\3[0-9][0-9,]*", "")
return text:gsub(stripped_chars, "")
end
function irc.doHook(conn)
for name, hook in pairs(irc.registered_hooks) do
for _, func in pairs(hook) do
conn:hook(name, func)
end
end
end
function irc.register_hook(name, func)
irc.registered_hooks[name] = irc.registered_hooks[name] or {}
table.insert(irc.registered_hooks[name], func)
end
function irc.hooks.raw(line)
if irc.config.debug then
print("RECV: "..line)
end
end
function irc.hooks.send(line)
if irc.config.debug then
print("SEND: "..line)
end
end
function irc.hooks.chat(msg)
local channel, text = msg.args[1], msg.args[2]
if text:sub(1, 1) == string.char(1) then
irc.conn:invoke("OnCTCP", msg)
return
end
if channel == irc.conn.nick then
irc.last_from = msg.user.nick
irc.conn:invoke("PrivateMessage", msg)
else
irc.last_from = channel
irc.conn:invoke("OnChannelChat", msg)
end
end
local function get_core_version()
local status = minetest.get_server_status()
local start_pos = select(2, status:find("version=", 1, true))
local end_pos = status:find(",", start_pos, true)
return status:sub(start_pos + 1, end_pos - 1)
end
function irc.hooks.ctcp(msg)
local text = msg.args[2]:sub(2, -2) -- Remove ^C
local args = text:split(' ')
local command = args[1]:upper()
local function reply(s)
irc.queue(irc.msgs.notice(msg.user.nick,
("\1%s %s\1"):format(command, s)))
end
if command == "ACTION" and msg.args[1] == irc.config.channel then
local action = text:sub(8, -1)
irc.sendLocal(("* %s@IRC %s"):format(msg.user.nick, action))
elseif command == "VERSION" then
reply(("Minetest version %s, IRC mod version %s.")
:format(get_core_version(), irc.version))
elseif command == "PING" then
reply(args[2])
elseif command == "TIME" then
reply(os.date())
end
end
function irc.hooks.channelChat(msg)
local text = normalize(msg.args[2])
irc.check_botcmd(msg)
-- Don't let a user impersonate someone else by using the nick "IRC"
local fake = msg.user.nick:lower():match("^[il|]rc$")
if fake then
irc.sendLocal("<"..msg.user.nick.."@IRC> "..text)
return
end
-- Support multiple servers in a channel better by converting:
-- "<server@IRC> <player> message" into "<player@server> message"
-- "<server@IRC> *** player joined/left the game" into "*** player joined/left server"
-- and "<server@IRC> * player orders a pizza" into "* player@server orders a pizza"
local foundchat, _, chatnick, chatmessage =
text:find("^<([^>]+)> (.*)$")
local foundjoin, _, joinnick =
text:find("^%*%*%* ([^%s]+) joined the game$")
local foundleave, _, leavenick =
text:find("^%*%*%* ([^%s]+) left the game$")
local foundaction, _, actionnick, actionmessage =
text:find("^%* ([^%s]+) (.*)$")
if text:sub(1, 5) == "[off]" then
return
elseif foundchat then
irc.sendLocal(("<%s@%s> %s")
:format(chatnick, msg.user.nick, chatmessage))
elseif foundjoin then
irc.sendLocal(("*** %s joined %s")
:format(joinnick, msg.user.nick))
elseif foundleave then
irc.sendLocal(("*** %s left %s")
:format(leavenick, msg.user.nick))
elseif foundaction then
irc.sendLocal(("* %s@%s %s")
:format(actionnick, msg.user.nick, actionmessage))
else
irc.sendLocal(("<%s@IRC> %s"):format(msg.user.nick, text))
end
end
function irc.hooks.pm(msg)
-- Trim prefix if it is found
local text = msg.args[2]
local prefix = irc.config.command_prefix
if prefix and text:sub(1, #prefix) == prefix then
text = text:sub(#prefix + 1)
end
irc.bot_command(msg, text)
end
function irc.hooks.kick(channel, target, prefix, reason)
if target == irc.conn.nick then
minetest.chat_send_all("IRC: kicked from "..channel.." by "..prefix.nick..".")
irc.disconnect("Kicked")
else
irc.sendLocal(("-!- %s was kicked from %s by %s [%s]")
:format(target, channel, prefix.nick, reason))
end
end
function irc.hooks.notice(user, target, message)
if user.nick and target == irc.config.channel then
irc.sendLocal("-"..user.nick.."@IRC- "..message)
end
end
function irc.hooks.mode(user, target, modes, ...)
local by = ""
if user.nick then
by = " by "..user.nick
end
local options = ""
if select("#", ...) > 0 then
options = " "
end
options = options .. table.concat({...}, " ")
minetest.chat_send_all(("-!- mode/%s [%s%s]%s")
:format(target, modes, options, by))
end
function irc.hooks.nick(user, newNick)
irc.sendLocal(("-!- %s is now known as %s")
:format(user.nick, newNick))
end
function irc.hooks.join(user, channel)
irc.sendLocal(("-!- %s joined %s")
:format(user.nick, channel))
end
function irc.hooks.part(user, channel, reason)
reason = reason or ""
irc.sendLocal(("-!- %s has left %s [%s]")
:format(user.nick, channel, reason))
end
function irc.hooks.quit(user, reason)
irc.sendLocal(("-!- %s has quit [%s]")
:format(user.nick, reason))
end
function irc.hooks.disconnect(_, isError)
irc.connected = false
if isError then
minetest.log("error", "IRC: Error: Disconnected, reconnecting in one minute.")
minetest.chat_send_all("IRC: Error: Disconnected, reconnecting in one minute.")
minetest.after(60, irc.connect, irc)
else
minetest.log("action", "IRC: Disconnected.")
minetest.chat_send_all("IRC: Disconnected.")
end
end
function irc.hooks.preregister(conn)
if not (irc.config["sasl.user"] and irc.config["sasl.pass"]) then return end
local authString = b64e(
("%s\x00%s\x00%s"):format(
irc.config["sasl.user"],
irc.config["sasl.user"],
irc.config["sasl.pass"])
)
conn:send("CAP REQ sasl")
conn:send("AUTHENTICATE PLAIN")
conn:send("AUTHENTICATE "..authString)
conn:send("CAP END")
end
irc.register_hook("PreRegister", irc.hooks.preregister)
irc.register_hook("OnRaw", irc.hooks.raw)
irc.register_hook("OnSend", irc.hooks.send)
irc.register_hook("DoPrivmsg", irc.hooks.chat)
irc.register_hook("OnPart", irc.hooks.part)
irc.register_hook("OnKick", irc.hooks.kick)
irc.register_hook("OnJoin", irc.hooks.join)
irc.register_hook("OnQuit", irc.hooks.quit)
irc.register_hook("NickChange", irc.hooks.nick)
irc.register_hook("OnCTCP", irc.hooks.ctcp)
irc.register_hook("PrivateMessage", irc.hooks.pm)
irc.register_hook("OnNotice", irc.hooks.notice)
irc.register_hook("OnChannelChat", irc.hooks.channelChat)
irc.register_hook("OnModeChange", irc.hooks.mode)
irc.register_hook("OnDisconnect", irc.hooks.disconnect)

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-- This file is licensed under the terms of the BSD 2-clause license.
-- See LICENSE.txt for details.
local modpath = minetest.get_modpath(minetest.get_current_modname())
-- Handle mod security if needed
local ie, req_ie = _G, minetest.request_insecure_environment
if req_ie then ie = req_ie() end
if not ie then
error("The IRC mod requires access to insecure functions in order "..
"to work. Please add the irc mod to your secure.trusted_mods "..
"setting or disable the irc mod.")
end
ie.package.path =
-- To find LuaIRC's init.lua
modpath.."/?/init.lua;"
-- For LuaIRC to find its files
..modpath.."/?.lua;"
..ie.package.path
-- The build of Lua that Minetest comes with only looks for libraries under
-- /usr/local/share and /usr/local/lib but LuaSocket is often installed under
-- /usr/share and /usr/lib.
if not rawget(_G, "jit") and package.config:sub(1, 1) == "/" then
ie.package.path = ie.package.path..
";/usr/share/lua/5.1/?.lua"..
";/usr/share/lua/5.1/?/init.lua"
ie.package.cpath = ie.package.cpath..
";/usr/lib/lua/5.1/?.so"
end
-- Temporarily set require so that LuaIRC can access it
local old_require = require
require = ie.require
-- Silence warnings about `module` in `ltn12`.
local old_module = rawget(_G, "module")
rawset(_G, "module", ie.module)
local lib = ie.require("irc")
irc = {
version = "0.2.0",
connected = false,
cur_time = 0,
message_buffer = {},
recent_message_count = 0,
joined_players = {},
modpath = modpath,
lib = lib,
}
-- Compatibility
rawset(_G, "mt_irc", irc)
local getinfo = debug.getinfo
local warned = { }
local function warn_deprecated(k)
local info = getinfo(3)
local loc = info.source..":"..info.currentline
if warned[loc] then return end
warned[loc] = true
print("COLON: "..tostring(k))
minetest.log("warning", "Deprecated use of colon notation when calling"
.." method `"..tostring(k).."` at "..loc)
end
-- This is a hack.
setmetatable(irc, {
__newindex = function(t, k, v)
if type(v) == "function" then
local f = v
v = function(me, ...)
if rawequal(me, t) then
warn_deprecated(k)
return f(...)
else
return f(me, ...)
end
end
end
rawset(t, k, v)
end,
})
dofile(modpath.."/config.lua")
dofile(modpath.."/messages.lua")
loadfile(modpath.."/hooks.lua")(ie)
dofile(modpath.."/callback.lua")
dofile(modpath.."/chatcmds.lua")
dofile(modpath.."/botcmds.lua")
-- Restore old (safe) functions
require = old_require
rawset(_G, "module", old_module)
if irc.config.enable_player_part then
dofile(modpath.."/player_part.lua")
else
setmetatable(irc.joined_players, {__index = function() return true end})
end
minetest.register_privilege("irc_admin", {
description = "Allow IRC administrative tasks to be performed.",
give_to_singleplayer = true
})
local stepnum = 0
minetest.register_globalstep(function(dtime) return irc.step(dtime) end)
function irc.step()
if stepnum == 3 then
if irc.config.auto_connect then
irc.connect()
end
end
stepnum = stepnum + 1
if not irc.connected then return end
-- Hooks will manage incoming messages and errors
local good, err = xpcall(function() irc.conn:think() end, debug.traceback)
if not good then
print(err)
return
end
end
function irc.connect()
if irc.connected then
minetest.log("error", "IRC: Ignoring attempt to connect when already connected.")
return
end
irc.conn = irc.lib.new({
nick = irc.config.nick,
username = irc.config.username,
realname = irc.config.realname,
})
irc.doHook(irc.conn)
-- We need to swap the `require` function again since
-- LuaIRC `require`s `ssl` if `irc.secure` is true.
old_require = require
require = ie.require
local good, message = pcall(function()
irc.conn:connect({
host = irc.config.server,
port = irc.config.port,
password = irc.config.password,
timeout = irc.config.timeout,
reconnect = irc.config.reconnect,
secure = irc.config.secure
})
end)
require = old_require
if not good then
minetest.log("error", ("IRC: Connection error: %s: %s -- Reconnecting in %d seconds...")
:format(irc.config.server, message, irc.config.reconnect))
minetest.after(irc.config.reconnect, function() irc.connect() end)
return
end
if irc.config.NSPass then
irc.conn:queue(irc.msgs.privmsg(
"NickServ", "IDENTIFY "..irc.config.NSPass))
end
irc.conn:join(irc.config.channel, irc.config.key)
irc.connected = true
minetest.log("action", "IRC: Connected!")
minetest.chat_send_all("IRC: Connected!")
end
function irc.disconnect(message)
if irc.connected then
--The OnDisconnect hook will clear irc.connected and print a disconnect message
irc.conn:disconnect(message)
end
end
function irc.say(to, message)
if not message then
message = to
to = irc.config.channel
end
to = to or irc.config.channel
irc.queue(irc.msgs.privmsg(to, message))
end
function irc.reply(message)
if not irc.last_from then
return
end
message = message:gsub("[\r\n%z]", " \\n ")
irc.say(irc.last_from, message)
end
function irc.send(msg)
if not irc.connected then return end
irc.conn:send(msg)
end
function irc.queue(msg)
if not irc.connected then return end
irc.conn:queue(msg)
end

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--[[
Lua IRC library
Copyright (c) 2010 Jakob Ovrum
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.]]

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[![Build Status](https://travis-ci.org/JakobOvrum/LuaIRC.svg?branch=master)](https://travis-ci.org/JakobOvrum/LuaIRC)
LuaIRC
============
IRC client library for Lua.
Dependencies
-------------
* [LuaSocket](http://w3.impa.br/~diego/software/luasocket/)
**Only required if you want to make use of the TLS support**
* [LuaSec](http://www.inf.puc-rio.br/~brunoos/luasec/)
Documentation
-------------
Documentation can be automatically generated by passing irc.luadoc (in doc/) to [LuaDoc](http://luadoc.luaforge.net/), or pre-generated documentation can be found in the 'gh-pages' branch, which can also be browsed [online](http://jakobovrum.github.com/LuaIRC/doc/modules/irc.html).

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local msgs = require("irc.messages")
local meta = {}
function meta:send(msg, ...)
if type(msg) == "table" then
msg = msg:toRFC1459()
else
if select("#", ...) > 0 then
msg = msg:format(...)
end
end
self:invoke("OnSend", msg)
local bytes, err = self.socket:send(msg .. "\r\n")
if not bytes and err ~= "timeout" and err ~= "wantwrite" then
self:invoke("OnDisconnect", err, true)
self:shutdown()
error(err, errlevel)
end
end
function meta:queue(msg)
table.insert(self.messageQueue, msg)
end
local function verify(str, errLevel)
if str:find("^:") or str:find("%s%z") then
error(("malformed parameter '%s' to irc command"):format(str), errLevel)
end
return str
end
function meta:sendChat(target, msg)
-- Split the message into segments if it includes newlines.
for line in msg:gmatch("([^\r\n]+)") do
self:queue(msgs.privmsg(verify(target, 3), line))
end
end
function meta:sendNotice(target, msg)
-- Split the message into segments if it includes newlines.
for line in msg:gmatch("([^\r\n]+)") do
self:queue(msgs.notice(verify(target, 3), line))
end
end
function meta:join(channel, key)
self:queue(msgs.join(
verify(channel, 3),
key and verify(key, 3) or nil))
end
function meta:part(channel, reason)
channel = verify(channel, 3)
self:queue(msgs.part(channel, reason))
if self.track_users then
self.channels[channel] = nil
end
end
function meta:trackUsers(b)
self.track_users = b
if not b then
for k,v in pairs(self.channels) do
self.channels[k] = nil
end
end
end
function meta:setMode(t)
local target = t.target or self.nick
local mode = ""
local add, rem = t.add, t.remove
assert(add or rem, "table contains neither 'add' nor 'remove'")
if add then
mode = table.concat{"+", verify(add, 3)}
end
if rem then
mode = table.concat{mode, "-", verify(rem, 3)}
end
self:queue(msgs.mode(verify(target, 3), mode))
end
return meta

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--- LuaIRC is a low-level IRC library for Lua.
-- All functions raise Lua exceptions on error.
--
-- Use <code>new</code> to create a new Connection object.<br/>
-- Example:<br/><br/>
--<code>
--require "irc"<br/>
--local sleep = require "socket".sleep<br/>
--<br/>
--local s = irc.new{nick = "example"}<br/>
--<br/>
--s:hook("OnChat", function(user, channel, message)<br/>
-- print(("[%s] %s: %s"):format(channel, user.nick, message))<br/>
--end)<br/>
--<br/>
--s:connect("irc.example.net")<br/>
--s:join("#example")<br/>
--<br/>
--while true do<br/>
-- s:think()<br/>
-- sleep(0.5)<br/>
--end<br/>
--</code>
module "irc"
--- Create a new Connection object. Use <code>irc:connect</code> to connect to a server.
-- @param user Table with fields <code>nick</code>, <code>username</code> and <code>realname</code>.
-- The <code>nick</code> field is required.
--
-- @return Returns a new Connection object.
-- @see Connection
function new(user)
--- Hook a function to an event.
-- @param name Name of event.
-- @param id Unique tag.
-- @param f Callback function. [defaults to <code>id</code>]
-- @see Hooks
function irc:hook(name, id, f)
--- Remove previous hooked callback.
-- @param name Name of event.
-- @param id Unique tag.
function irc:unhook(name, id)
--- Connect <code>irc</code> to an IRC server.
-- @param host Host address.
-- @param port Server port. [default 6667]
function irc:connect(host, port)
-- @param table Table of connection details
-- @see ConnectOptions
function irc:connect(table)
--- Disconnect <code>irc</code> from the server.
-- @param message Quit message.
function irc:disconnect(message)
--- Handle incoming data for <code>irc</code>, and invoke previously hooked callbacks based on new server input.
-- You should call this in some kind of main loop, or at least often enough to not time out.
function irc:think()
--- Look up user info.
-- @param nick Nick of user to query.
-- @return Table with fields <code>userinfo</code>, <code>node</code>, <code>channels</code> and <code>account</code>.
function irc:whois(nick)
--- Look up topic.
-- Use this to invoke the hooks OnTopic and OnTopicInfo at any time.
-- @param channel Channel to query.
function irc:topic(channel)
--- Send a IRC message to the server.
-- @param msg Message or raw line to send, excluding newline characters.
-- @param ... Format parameters for <code>msg</code>, with <code>string.format</code> semantics. [optional]
function irc:send(msg, ...)
--- Queue Message to be sent to the server.
-- @param msg Message to be sent.
function irc:queue(msg)
--- Send a message to a channel or user.
-- @param target Nick or channel to send to.
-- @param message Message text.
function irc:sendChat(target, message)
--- Send a notice to a channel or user.
-- @param target Nick or channel to send to.
-- @param message Notice text.
function irc:sendNotice(target, message)
--- Join a channel.
-- @param channel Channel to join.
-- @param key Channel key. [optional]
function irc:join(channel, key)
--- Leave a channel.
-- @param channel Channel to leave.
function irc:part(channel)
--- Turn user information tracking on or off. User tracking is enabled by default.
-- @param b Boolean whether or not to track user information.
function irc:trackUsers(b)
--- Add/remove modes for a channel or nick.
-- @param t Table with fields <code>target, nick, add</code> and/or <code>rem</code>. <code>target</code> or <code>nick</code>
-- specifies the user or channel to add/remove modes. <code>add</code> is a list of modes to add to the user or channel.
-- <code>rem</code> is a list of modes to remove from the user or channel.
-- @usage Example which sets +m (moderated) for #channel: <br/>
-- <code>irc:setMode{target = "#channel", add = "m"}</code>
function irc:setMode(t)
--internal
function irc:invoke(name, ...)
function irc:handle(msg)
function irc:shutdown()
--- Table with connection information.
-- @name ConnectOptions
-- @class table
-- @field host Server host name.
-- @field port Server port. [defaults to <code>6667</code>]
-- @field timeout Connect timeout. [defaults to <code>30</code>]
-- @field password Server password.
-- @field secure Boolean to enable TLS connection, pass a params table (described, [luasec]) to control
-- [luasec]: http://www.inf.puc-rio.br/~brunoos/luasec/reference.html
--- Class representing a connection.
-- @name Connection
-- @class table
-- @field authed Boolean indicating whether the connection has completed registration.
-- @field connected Whether the connection is currently connected.
-- @field motd The server's message of the day. Can be nil.
-- @field nick The current nickname.
-- @field realname The real name sent to the server.
-- @field username The username/ident sent to the server.
-- @field socket Raw socket used by the library.
-- @field supports What the server claims to support in it's ISUPPORT message.
--- Class representing an IRC message.
-- @name Message
-- @class table
-- @field args A list of the command arguments
-- @field command The IRC command
-- @field prefix The prefix of the message
-- @field raw A raw IRC line for this message
-- @field tags A table of IRCv3 tags
-- @field user A User object describing the sender of the message
-- Fields may be missing.
-- Messages have the following methods:
-- <ul>
-- <li><code>toRFC1459()</code> - Returns the message serialized in RFC 1459 format.</li>
-- </ul>
--- List of hooks you can use with irc:hook.
-- The parameter list describes the parameters passed to the callback function.
-- <ul>
-- <li><code>PreRegister()</code> - Usefull for requesting capabilities.</li>
-- <li><code>OnRaw(line)</code> - Any non false/nil return value assumes line handled and will not be further processed.</li>
-- <li><code>OnSend(line)</code></li>
-- <li><code>OnDisconnect(message, errorOccurred)</code></li>
-- <li><code>OnChat(user, channel, message)</code></li>
-- <li><code>OnNotice(user, channel, message)</code></li>
-- <li><code>OnJoin(user, channel)</code>*</li>
-- <li><code>OnPart(user, channel)</code>*</li>
-- <li><code>OnQuit(user, message)</code></li>
-- <li><code>NickChange(user, newnick, channel)</code>*†</li>
-- <li><code>NameList(channel, names)</code></li>
-- <li><code>OnTopic(channel, topic)</code></li>
-- <li><code>OnTopicInfo(channel, creator, timeCreated)</code></li>
-- <li><code>OnKick(channel, nick, kicker, reason)</code>* (kicker is a <code>user</code> table)</li>
-- <li><code>OnUserMode(modes)</code></li>
-- <li><code>OnChannelMode(user, channel, modes)</code></li>
-- <li><code>OnModeChange(user, target, modes, ...)</code>* ('...' contains mode options such as banmasks)</li>
-- <li><code>OnCapabilityList(caps)</code></li>
-- <li><code>OnCapabilityAvailable(cap, value)</code> Called only when a capability becomes available or changes.</li>
-- <li><code>OnCapabilitySet(cap, enabled)</code>*</li>
-- <li><code>DoX(msg)</code>* - 'X' is any IRC command or numeric with the first letter capitalized (eg, DoPing and Do001)</li>
-- </ul>
-- * Event also invoked for yourself.
-- † Channel passed only when user tracking is enabled
-- @name Hooks
-- @class table
--- Table with information about a user.
-- <ul>
-- <li><code>server</code> - Server name.</li>
-- <li><code>nick</code> - User nickname.</li>
-- <li><code>username</code> - User username.</li>
-- <li><code>host</code> - User hostname.</li>
-- <li><code>realname</code> - User real name.</li>
-- <li><code>access</code> - User access, available in channel-oriented callbacks. A table containing boolean fields for each access mode that the server supports. Eg: 'o', and 'v'.</li>
-- </ul>
-- Fields may be missing. To fill them in, enable user tracking and use irc:whois.
-- @name User
-- @class table

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local util = require("irc.util")
local msgs = require("irc.messages")
local Message = msgs.Message
local handlers = {}
handlers["PING"] = function(conn, msg)
conn:send(Message({command="PONG", args=msg.args}))
end
local function requestWanted(conn, wanted)
local args = {}
for cap, value in pairs(wanted) do
if type(value) == "string" then
cap = cap .. "=" .. value
end
if not conn.capabilities[cap] then
table.insert(args, cap)
end
end
conn:queue(Message({
command = "CAP",
args = {"REQ", table.concat(args, " ")}
})
)
end
handlers["CAP"] = function(conn, msg)
local cmd = msg.args[2]
if not cmd then
return
end
if cmd == "LS" then
local list = msg.args[3]
local last = false
if list == "*" then
list = msg.args[4]
else
last = true
end
local avail = conn.availableCapabilities
local wanted = conn.wantedCapabilities
for item in list:gmatch("(%S+)") do
local eq = item:find("=", 1, true)
local k, v
if eq then
k, v = item:sub(1, eq - 1), item:sub(eq + 1)
else
k, v = item, true
end
if not avail[k] or avail[k] ~= v then
wanted[k] = conn:invoke("OnCapabilityAvailable", k, v)
end
avail[k] = v
end
if last then
if next(wanted) then
requestWanted(conn, wanted)
end
conn:invoke("OnCapabilityList", conn.availableCapabilities)
end
elseif cmd == "ACK" then
for item in msg.args[3]:gmatch("(%S+)") do
local enabled = (item:sub(1, 1) ~= "-")
local name = enabled and item or item:sub(2)
conn:invoke("OnCapabilitySet", name, enabled)
conn.capabilities[name] = enabled
end
end
end
handlers["001"] = function(conn, msg)
conn.authed = true
conn.nick = msg.args[1]
end
handlers["PRIVMSG"] = function(conn, msg)
conn:invoke("OnChat", msg.user, msg.args[1], msg.args[2])
end
handlers["NOTICE"] = function(conn, msg)
conn:invoke("OnNotice", msg.user, msg.args[1], msg.args[2])
end
handlers["JOIN"] = function(conn, msg)
local channel = msg.args[1]
if conn.track_users then
if msg.user.nick == conn.nick then
conn.channels[channel] = {users = {}}
else
conn.channels[channel].users[msg.user.nick] = msg.user
end
end
conn:invoke("OnJoin", msg.user, msg.args[1])
end
handlers["PART"] = function(conn, msg)
local channel = msg.args[1]
if conn.track_users then
if msg.user.nick == conn.nick then
conn.channels[channel] = nil
else
conn.channels[channel].users[msg.user.nick] = nil
end
end
conn:invoke("OnPart", msg.user, msg.args[1], msg.args[2])
end
handlers["QUIT"] = function(conn, msg)
if conn.track_users then
for chanName, chan in pairs(conn.channels) do
chan.users[msg.user.nick] = nil
end
end
conn:invoke("OnQuit", msg.user, msg.args[1], msg.args[2])
end
handlers["NICK"] = function(conn, msg)
local newNick = msg.args[1]
if conn.track_users then
for chanName, chan in pairs(conn.channels) do
local users = chan.users
local oldinfo = users[msg.user.nick]
if oldinfo then
users[newNick] = oldinfo
users[msg.user.nick] = nil
conn:invoke("NickChange", msg.user, newNick, chanName)
end
end
else
conn:invoke("NickChange", msg.user, newNick)
end
if msg.user.nick == conn.nick then
conn.nick = newNick
end
end
local function needNewNick(conn, msg)
local newnick = conn.nickGenerator(msg.args[2])
conn:queue(irc.msgs.nick(newnick))
end
-- ERR_ERRONEUSNICKNAME (Misspelt but remains for historical reasons)
handlers["432"] = needNewNick
-- ERR_NICKNAMEINUSE
handlers["433"] = needNewNick
-- ERR_UNAVAILRESOURCE
handlers["437"] = function(conn, msg)
if not conn.authed then
needNewNick(conn, msg)
end
end
-- RPL_ISUPPORT
handlers["005"] = function(conn, msg)
local arglen = #msg.args
-- Skip first and last parameters (nick and info)
for i = 2, arglen - 1 do
local item = msg.args[i]
local pos = item:find("=")
if pos then
conn.supports[item:sub(1, pos - 1)] = item:sub(pos + 1)
else
conn.supports[item] = true
end
end
end
-- RPL_MOTDSTART
handlers["375"] = function(conn, msg)
conn.motd = ""
end
-- RPL_MOTD
handlers["372"] = function(conn, msg)
-- MOTD lines have a "- " prefix, strip it.
conn.motd = conn.motd .. msg.args[2]:sub(3) .. '\n'
end
-- NAMES list
handlers["353"] = function(conn, msg)
local chanType = msg.args[2]
local channel = msg.args[3]
local names = msg.args[4]
if conn.track_users then
conn.channels[channel] = conn.channels[channel] or {users = {}, type = chanType}
local users = conn.channels[channel].users
for nick in names:gmatch("(%S+)") do
local access, name = util.parseNick(conn, nick)
users[name] = {access = access}
end
end
end
-- End of NAMES list
handlers["366"] = function(conn, msg)
if conn.track_users then
conn:invoke("NameList", msg.args[2], msg.args[3])
end
end
-- No topic
handlers["331"] = function(conn, msg)
conn:invoke("OnTopic", msg.args[2], nil)
end
handlers["TOPIC"] = function(conn, msg)
conn:invoke("OnTopic", msg.args[1], msg.args[2])
end
handlers["332"] = function(conn, msg)
conn:invoke("OnTopic", msg.args[2], msg.args[3])
end
-- Topic creation info
handlers["333"] = function(conn, msg)
conn:invoke("OnTopicInfo", msg.args[2], msg.args[3], tonumber(msg.args[4]))
end
handlers["KICK"] = function(conn, msg)
conn:invoke("OnKick", msg.args[1], msg.args[2], msg.user, msg.args[3])
end
-- RPL_UMODEIS
-- To answer a query about a client's own mode, RPL_UMODEIS is sent back
handlers["221"] = function(conn, msg)
conn:invoke("OnUserMode", msg.args[2])
end
-- RPL_CHANNELMODEIS
-- The result from common irc servers differs from that defined by the rfc
handlers["324"] = function(conn, msg)
conn:invoke("OnChannelMode", msg.args[2], msg.args[3])
end
handlers["MODE"] = function(conn, msg)
local target = msg.args[1]
local modes = msg.args[2]
local optList = {}
for i = 3, #msg.args do
table.insert(optList, msg.args[i])
end
if conn.track_users and target ~= conn.nick then
local add = true
local argNum = 1
util.updatePrefixModes(conn)
for c in modes:gmatch(".") do
if c == "+" then add = true
elseif c == "-" then add = false
elseif conn.modeprefix[c] then
local nick = optList[argNum]
argNum = argNum + 1
local user = conn.channels[target].users[nick]
user.access = user.access or {}
local access = user.access
access[c] = add
if c == "o" then access.op = add
elseif c == "v" then access.voice = add
end
end
end
end
conn:invoke("OnModeChange", msg.user, target, modes, unpack(optList))
end
handlers["ERROR"] = function(conn, msg)
conn:invoke("OnDisconnect", msg.args[1], true)
conn:shutdown()
error(msg.args[1], 3)
end
return handlers

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local socket = require("socket")
local util = require("irc.util")
local handlers = require("irc.handlers")
local msgs = require("irc.messages")
local Message = msgs.Message
local meta = {}
meta.__index = meta
for k, v in pairs(require("irc.asyncoperations")) do
meta[k] = v
end
local meta_preconnect = {}
function meta_preconnect.__index(o, k)
local v = rawget(meta_preconnect, k)
if v == nil and meta[k] ~= nil then
error(("field '%s' is not accessible before connecting"):format(k), 2)
end
return v
end
meta.connected = true
meta_preconnect.connected = false
function new(data)
local o = {
nick = assert(data.nick, "Field 'nick' is required");
username = data.username or "lua";
realname = data.realname or "Lua owns";
nickGenerator = data.nickGenerator or util.defaultNickGenerator;
hooks = {};
track_users = true;
supports = {};
messageQueue = {};
lastThought = 0;
recentMessages = 0;
availableCapabilities = {};
wantedCapabilities = {};
capabilities = {};
}
assert(util.checkNick(o.nick), "Erroneous nickname passed to irc.new")
return setmetatable(o, meta_preconnect)
end
function meta:hook(name, id, f)
f = f or id
self.hooks[name] = self.hooks[name] or {}
self.hooks[name][id] = f
return id or f
end
meta_preconnect.hook = meta.hook
function meta:unhook(name, id)
local hooks = self.hooks[name]
assert(hooks, "no hooks exist for this event")
assert(hooks[id], "hook ID not found")
hooks[id] = nil
end
meta_preconnect.unhook = meta.unhook
function meta:invoke(name, ...)
local hooks = self.hooks[name]
if hooks then
for id, f in pairs(hooks) do
local ret = f(...)
if ret then
return ret
end
end
end
end
function meta_preconnect:connect(_host, _port)
local host, port, password, secure, timeout
if type(_host) == "table" then
host = _host.host
port = _host.port
timeout = _host.timeout
password = _host.password
secure = _host.secure
else
host = _host
port = _port
end
host = host or error("host name required to connect", 2)
port = port or 6667
local s = socket.tcp()
s:settimeout(timeout or 30)
assert(s:connect(host, port))
if secure then
local work, ssl = pcall(require, "ssl")
if not work then
error("LuaSec required for secure connections", 2)
end
local params
if type(secure) == "table" then
params = secure
else
params = {mode = "client", protocol = "tlsv1"}
end
s = ssl.wrap(s, params)
local success, errmsg = s:dohandshake()
if not success then
error(("could not make secure connection: %s"):format(errmsg), 2)
end
end
self.socket = s
setmetatable(self, meta)
self:invoke("PreRegister", self)
if password then
self:queue(Message({command="PASS", args={password}}))
end
self:queue(msgs.nick(self.nick))
self:queue(Message({command="USER", args={self.username, "0", "*", self.realname}}))
self.channels = {}
s:settimeout(0)
repeat
self:think()
socket.sleep(0.1)
until self.authed
end
function meta:disconnect(message)
message = message or "Bye!"
self:invoke("OnDisconnect", message, false)
self:send(msgs.quit(message))
self:shutdown()
end
function meta:shutdown()
self.socket:close()
setmetatable(self, meta_preconnect)
end
local function getline(self, errlevel)
local line, err = self.socket:receive("*l")
if not line and err ~= "timeout" and err ~= "wantread" then
self:invoke("OnDisconnect", err, true)
self:shutdown()
error(err, errlevel)
end
return line
end
function meta:think()
while true do
local line = getline(self, 3)
if line and #line > 0 then
if not self:invoke("OnRaw", line) then
self:handle(Message({raw=line}))
end
else
break
end
end
-- Handle outgoing message queue
local diff = socket.gettime() - self.lastThought
self.recentMessages = self.recentMessages - (diff * 2)
if self.recentMessages < 0 then
self.recentMessages = 0
end
for i = 1, #self.messageQueue do
if self.recentMessages > 4 then
break
end
self:send(table.remove(self.messageQueue, 1))
self.recentMessages = self.recentMessages + 1
end
self.lastThought = socket.gettime()
end
function meta:handle(msg)
local handler = handlers[msg.command]
if handler then
handler(self, msg)
end
self:invoke("Do" .. util.capitalize(msg.command), msg)
end
local whoisHandlers = {
["311"] = "userinfo";
["312"] = "node";
["319"] = "channels";
["330"] = "account"; -- Freenode
["307"] = "registered"; -- Unreal
}
function meta:whois(nick)
self:send(msgs.whois(nick))
local result = {}
while true do
local line = getline(self, 3)
if line then
local msg = Message({raw=line})
local handler = whoisHandlers[msg.command]
if handler then
result[handler] = msg.args
elseif msg.command == "318" then
break
else
self:handle(msg)
end
end
end
if result.account then
result.account = result.account[3]
elseif result.registered then
result.account = result.registered[2]
end
return result
end
function meta:topic(channel)
self:queue(msgs.topic(channel))
end
return {
new = new;
Message = Message;
msgs = msgs;
color = util.color;
bold = util.bold;
underline = util.underline;
}

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-- Module table
local m = {}
local msg_meta = {}
msg_meta.__index = msg_meta
local function Message(opts)
opts = opts or {}
setmetatable(opts, msg_meta)
if opts.raw then
opts:fromRFC1459(opts.raw)
end
return opts
end
m.Message = Message
local tag_escapes = {
[";"] = "\\:",
[" "] = "\\s",
["\0"] = "\\0",
["\\"] = "\\\\",
["\r"] = "\\r",
["\n"] = "\\n",
}
local tag_unescapes = {}
for x, y in pairs(tag_escapes) do tag_unescapes[y] = x end
function msg_meta:toRFC1459()
local s = ""
if self.tags then
s = s.."@"
for key, value in pairs(self.tags) do
s = s..key
if value ~= true then
value = value:gsub("[; %z\\\r\n]", tag_escapes)
s = s.."="..value
end
s = s..";"
end
-- Strip trailing semicolon
s = s:sub(1, -2)
s = s.." "
end
s = s..self.command
local argnum = #self.args
for i = 1, argnum do
local arg = self.args[i]
local startsWithColon = (arg:sub(1, 1) == ":")
local hasSpace = arg:find(" ")
if i == argnum and (hasSpace or startsWithColon) then
s = s.." :"
else
assert(not hasSpace and not startsWithColon,
"Message arguments can not be "
.."serialized to RFC1459 format")
s = s.." "
end
s = s..arg
end
return s
end
local function parsePrefix(prefix)
local user = {}
user.nick, user.username, user.host = prefix:match("^(.+)!(.+)@(.+)$")
if not user.nick and prefix:find(".", 1, true) then
user.server = prefix
end
return user
end
function msg_meta:fromRFC1459(line)
-- IRCv3 tags
if line:sub(1, 1) == "@" then
self.tags = {}
local space = line:find(" ", 1, true)
-- For each semicolon-delimited section from after
-- the @ character to before the space character.
for tag in line:sub(2, space - 1):gmatch("([^;]+)") do
local eq = tag:find("=", 1, true)
if eq then
self.tags[tag:sub(1, eq - 1)] =
tag:sub(eq + 1):gsub("\\([:s0\\rn])", tag_unescapes)
else
self.tags[tag] = true
end
end
line = line:sub(space + 1)
end
if line:sub(1, 1) == ":" then
local space = line:find(" ", 1, true)
self.prefix = line:sub(2, space - 1)
self.user = parsePrefix(self.prefix)
line = line:sub(space + 1)
end
local pos
self.command, pos = line:match("(%S+)()")
line = line:sub(pos)
self.args = self.args or {}
for pos, param in line:gmatch("()(%S+)") do
if param:sub(1, 1) == ":" then
param = line:sub(pos + 1)
table.insert(self.args, param)
break
end
table.insert(self.args, param)
end
end
function m.privmsg(to, text)
return Message({command="PRIVMSG", args={to, text}})
end
function m.notice(to, text)
return Message({command="NOTICE", args={to, text}})
end
function m.action(to, text)
return Message({command="PRIVMSG", args={to, ("\x01ACTION %s\x01"):format(text)}})
end
function m.ctcp(command, to, args)
s = "\x01"..command
if args then
s = ' '..args
end
s = s..'\x01'
return Message({command="PRIVMSG", args={to, s}})
end
function m.kick(channel, target, reason)
return Message({command="KICK", args={channel, target, reason}})
end
function m.join(channel, key)
return Message({command="JOIN", args={channel, key}})
end
function m.part(channel, reason)
return Message({command="PART", args={channel, reason}})
end
function m.quit(reason)
return Message({command="QUIT", args={reason}})
end
function m.kill(target, reason)
return Message({command="KILL", args={target, reason}})
end
function m.kline(time, mask, reason, operreason)
local args = nil
if time then
args = {time, mask, reason..'|'..operreason}
else
args = {mask, reason..'|'..operreason}
end
return Message({command="KLINE", args=args})
end
function m.whois(nick, server)
local args = nil
if server then
args = {server, nick}
else
args = {nick}
end
return Message({command="WHOIS", args=args})
end
function m.topic(channel, text)
return Message({command="TOPIC", args={channel, text}})
end
function m.invite(channel, target)
return Message({command="INVITE", args={channel, target}})
end
function m.nick(nick)
return Message({command="NICK", args={nick}})
end
function m.mode(target, modes)
-- We have to split the modes parameter because the mode string and
-- each parameter are seperate arguments (The first command is incorrect)
-- MODE foo :+ov Nick1 Nick2
-- MODE foo +ov Nick1 Nick2
local mt = util.split(modes)
return Message({command="MODE", args={target, unpack(mt)}})
end
function m.cap(cmd, ...)
return Message({command="CAP", args={cmd, ...}})
end
return m

19
mods/irc/irc/push-luadoc.sh Executable file
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#!/bin/bash
if [ "$TRAVIS_REPO_SLUG" == "JakobOvrum/LuaIRC" ] && [ "$TRAVIS_PULL_REQUEST" == "false" ] && [ "$TRAVIS_BRANCH" == "master" ]; then
echo -e "Generating luadoc...\n"
git config --global user.email "travis@travis-ci.org"
git config --global user.name "travis-ci"
git clone --quiet --branch=gh-pages https://${GH_TOKEN}@github.com/${TRAVIS_REPO_SLUG} gh-pages > /dev/null
cd gh-pages
git rm -rf ./doc
sh ./generate.sh
git add -f ./doc
git commit -m "Lastest documentation on successful travis build $TRAVIS_BUILD_NUMBER auto-pushed to gh-pages"
git push -fq origin gh-pages > /dev/null
echo -e "Published luadoc to gh-pages.\n"
fi

52
mods/irc/irc/set.lua Normal file
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local select = require("socket").select
local m = {}
local set = {}
set.__index = set
function m.new(t)
t.connections = {}
t.sockets = {}
return setmetatable(t, set)
end
function set:add(connection)
local socket = connection.socket
insert(self.sockets, socket)
self.connections[socket] = connection
insert(self.connections, connection)
end
function set:remove(connection)
local socket = connection.socket
self.connections[socket] = nil
for k, s in ipairs(self.sockets) do
if socket == s then
remove(self.sockets, k)
remove(self.connections, k)
break
end
end
end
function set:select()
local read, write, err = select(self.sockets, nil, self.timeout)
if read then
for k, socket in ipairs(read) do
read[k] = self.connections[socket]
end
end
return read, err
end
-- Select - but if it times out, it returns all connections.
function set:poll()
local read, err = self:select()
return err == "timeout" and self.connections or read
end
return m

120
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-- Module table
local m = {}
function m.updatePrefixModes(conn)
if conn.prefixmode and conn.modeprefix then
return
end
conn.prefixmode = {}
conn.modeprefix = {}
if conn.supports.PREFIX then
local modes, prefixes = conn.supports.PREFIX:match("%(([^%)]*)%)(.*)")
for i = 1, #modes do
conn.prefixmode[prefixes:sub(i, i)] = modes:sub(i, i)
conn.modeprefix[ modes:sub(i, i)] = prefixes:sub(i, i)
end
else
conn.prefixmode['@'] = 'o'
conn.prefixmode['+'] = 'v'
conn.modeprefix['o'] = '@'
conn.modeprefix['v'] = '+'
end
end
function m.parseNick(conn, nick)
local access = {}
m.updatePrefixModes(conn)
local namestart = 1
for i = 1, #nick - 1 do
local c = nick:sub(i, i)
if conn.prefixmode[c] then
access[conn.prefixmode[c]] = true
else
namestart = i
break
end
end
access.op = access.o
access.voice = access.v
local name = nick:sub(namestart)
return access, name
end
-- mIRC markup scheme (de-facto standard)
m.color = {
black = 1,
blue = 2,
green = 3,
red = 4,
lightred = 5,
purple = 6,
brown = 7,
yellow = 8,
lightgreen = 9,
navy = 10,
cyan = 11,
lightblue = 12,
violet = 13,
gray = 14,
lightgray = 15,
white = 16
}
local colByte = string.char(3)
setmetatable(m.color, {__call = function(_, text, colornum)
colornum = (type(colornum) == "string" and
assert(color[colornum], "Invalid color '"..colornum.."'") or
colornum)
return table.concat{colByte, tostring(colornum), text, colByte}
end})
local boldByte = string.char(2)
function m.bold(text)
return boldByte..text..boldByte
end
local underlineByte = string.char(31)
function m.underline(text)
return underlineByte..text..underlineByte
end
function m.checkNick(nick)
return nick:find("^[a-zA-Z_%-%[|%]%^{|}`][a-zA-Z0-9_%-%[|%]%^{|}`]*$") ~= nil
end
function m.defaultNickGenerator(nick)
-- LuaBot -> LuaCot -> LuaCou -> ...
-- We change a random character rather than appending to the
-- nickname as otherwise the new nick could exceed the ircd's
-- maximum nickname length.
local randindex = math.random(1, #nick)
local randchar = string.sub(nick, randindex, randindex)
local b = string.byte(randchar)
b = b + 1
if b < 65 or b > 125 then
b = 65
end
-- Get the halves before and after the changed character
local first = string.sub(nick, 1, randindex - 1)
local last = string.sub(nick, randindex + 1, #nick)
nick = first .. string.char(b) .. last -- Insert the new charachter
return nick
end
function m.capitalize(text)
-- Converts first character to upercase and the rest to lowercase.
-- "PING" -> "Ping" | "hello" -> "Hello" | "123" -> "123"
return text:sub(1, 1):upper()..text:sub(2):lower()
end
function m.split(str, sep)
local t = {}
for s in str:gmatch("%S+") do
table.insert(t, s)
end
return t
end
return m

17
mods/irc/messages.lua Normal file
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-- This file is licensed under the terms of the BSD 2-clause license.
-- See LICENSE.txt for details.
irc.msgs = irc.lib.msgs
function irc.logChat(message)
minetest.log("action", "IRC CHAT: "..message)
end
function irc.sendLocal(message)
minetest.chat_send_all(message)
irc.logChat(message)
end
function irc.playerMessage(name, message)
return ("<%s> %s"):format(name, message)
end

1
mods/irc/mod.conf Normal file
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name = irc

69
mods/irc/player_part.lua Normal file
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-- This file is licensed under the terms of the BSD 2-clause license.
-- See LICENSE.txt for details.
function irc.player_part(name)
if not irc.joined_players[name] then
return false, "You are not in the channel"
end
irc.joined_players[name] = nil
return true, "You left the channel"
end
function irc.player_join(name)
if irc.joined_players[name] then
return false, "You are already in the channel"
end
irc.joined_players[name] = true
return true, "You joined the channel"
end
minetest.register_chatcommand("join", {
description = "Join the IRC channel",
privs = {shout=true},
func = function(name)
return irc.player_join(name)
end
})
minetest.register_chatcommand("part", {
description = "Part the IRC channel",
privs = {shout=true},
func = function(name)
return irc.player_part(name)
end
})
minetest.register_chatcommand("who", {
description = "Tell who is currently on the channel",
privs = {},
func = function()
local out, n = { }, 0
for plname in pairs(irc.joined_players) do
n = n + 1
out[n] = plname
end
table.sort(out)
return true, "Players in channel: "..table.concat(out, ", ")
end
})
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
irc.joined_players[name] = irc.config.auto_join
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
irc.joined_players[name] = nil
end)
function irc.sendLocal(message)
for name, _ in pairs(irc.joined_players) do
minetest.chat_send_player(name, message)
end
irc.logChat(message)
end

75
mods/irc/settingtypes.txt Normal file
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[Basic]
# Whether to automatically connect to the server on mod load.
# If false, you must use /irc_connect to connect.
irc.auto_connect (Auto-connect on load) bool true
# Nickname for the bot. May only contain characters A-Z, 0-9
# '{', '}', '[', ']', '|', '^', '-', or '_'.
irc.nick (Bot nickname) string Minetest
# Server to connect to.
irc.server (IRC server) string irc.freenode.net
# Server port.
# The standard IRC protocol port is 6667 for regular servers,
# or 6697 for SSL-enabled servers.
# If unsure, leave at 6667.
irc.port (IRC server port) int 6667 1 65535
# Channel the bot joins after connecting.
irc.channel (Channel to join) string ##mt-irc-mod
[Authentication]
# Password for authenticating to NickServ.
# Leave empty to not authenticate with NickServ.
irc.NSPass (NickServ password) string
# IRC server password.
# Leave empty for no password.
irc.password (Server password) string
# Password for joining the channel.
# Leave empty if your channel is not protected.
irc.key (Channel key) string
# Enable TLS connection.
# Requires LuaSEC <https://github.com/brunoos/luasec>.
irc.secure (Use TLS) bool false
# Username for SASL authentication.
# Leave empty to use the nickname.
irc.sasl.user (SASL username) string
# Password for SASL authentication.
# Leave empty to not authenticate via SASL.
irc.sasl.pass (SASL password) string
[Advanced]
# Enable this to make the bot send messages when players join
# or leave the game server.
irc.send_join_part (Send join and part messages) bool true
# Enable this to make the bot send messages when players are kicked.
irc.send_kicks (Send kick messages) bool false
# Underlying socket timeout in seconds.
irc.timeout (Timeout) int 60 1
# Time between reconnection attempts, in seconds.
irc.reconnect (Reconnect delay) int 600 1
# Prefix to use for bot commands.
irc.command_prefix (Command prefix) string
# Enable debug output.
irc.debug (Debug mode) bool false
# Whether to enable players joining and parting the channel.
irc.enable_player_part (Allow player join/part) bool true
# Whether to automatically show players in the channel when they join.
irc.auto_join (Auto join players) bool true

26
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minetest.register_chatcommand("pointing", {
description = "Print what you're pointing at",
func = function(name)
local player = minetest.get_player_by_name(name)
local pos = vector.round(player:getpos())
if player then
if minetest.settings:get_bool("enable_damage") then
player:set_hp(0)
lightning.strike(pos)
return true
else
for _, callback in pairs(core.registered_on_respawnplayers) do
if callback(player) then
return true
end
end
-- There doesn't seem to be a way to get a default spawn pos from the lua API
return false, "No static_spawnpoint defined"
end
else
-- Show error message if used when not logged in, eg: from IRC mod
return false, "You need to be online to be killed!"
end
end
})

224
mods/poudlard/aliases.lua Normal file
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--Poudlard by Perlipop , code from moreblcoks/stairs+ by Calinou
--Alliases compatibility ======= RENOMMAGE POUDLARD ==========
-- Compatibility aliases de moreblocks/stairsplus vers poudlard pour les items de chaque fonction et
-- pour poudstone + poudwood
minetest.register_alias("moreblocks:poudwood", "poudlard:poudwood")
minetest.register_alias("default:poudstone", "poudlard:poudstone")
minetest.register_alias("poudwood", "poudlard:poudwood")
minetest.register_alias("poudstone", "poudlard:poudstone")
minetest.register_alias("redblock", "poudlard:redblock")
minetest.register_alias("blackblock", "poudlard:blackblock")
--RENAMING MOREBLOCKS ET STAIRS+ VERS POUDLARD
local function register_poudlard_alias(modname, origname, newname)
minetest.register_alias(modname.. ":slab_" ..origname, "poudlard:slab_" ..newname)
minetest.register_alias(modname.. ":slab_" ..origname.. "_inverted", "poudlard:slab_" ..newname.. "_inverted")
minetest.register_alias(modname.. ":slab_" ..origname.. "_wall", "poudlard:slab_" ..newname.. "_wall")
minetest.register_alias(modname.. ":slab_" ..origname.. "_quarter", "poudlard:slab_" ..newname.. "_quarter")
minetest.register_alias(modname.. ":slab_" ..origname.. "_quarter_inverted", "poudlard:slab_" ..newname.. "_quarter_inverted")
minetest.register_alias(modname.. ":slab_" ..origname.. "_quarter_wall", "poudlard:slab_" ..newname.. "_quarter_wall")
minetest.register_alias(modname.. ":slab_" ..origname.. "_three_quarter", "poudlard:slab_" ..newname.. "_three_quarter")
minetest.register_alias(modname.. ":slab_" ..origname.. "_three_quarter_inverted", "poudlard:slab_" ..newname.. "_three_quarter_inverted")
minetest.register_alias(modname.. ":slab_" ..origname.. "_three_quarter_wall", "poudlard:slab_" ..newname.. "_three_quarter_wall")
minetest.register_alias(modname.. ":stair_" ..origname, "poudlard:stair_" ..newname)
minetest.register_alias(modname.. ":stair_" ..origname.. "_inverted", "poudlard:stair_" ..newname.. "_inverted")
minetest.register_alias(modname.. ":stair_" ..origname.. "_wall", "poudlard:stair_" ..newname.. "_wall")
minetest.register_alias(modname.. ":stair_" ..origname.. "_wall_half", "poudlard:stair_" ..newname.. "_wall_half")
minetest.register_alias(modname.. ":stair_" ..origname.. "_wall_half_inverted", "poudlard:stair_" ..newname.. "_wall_half_inverted")
minetest.register_alias(modname.. ":stair_" ..origname.. "_half", "poudlard:stair_" ..newname.. "_half")
minetest.register_alias(modname.. ":stair_" ..origname.. "_half_inverted", "poudlard:stair_" ..newname.. "_half_inverted")
minetest.register_alias(modname.. ":stair_" ..origname.. "_right_half", "poudlard:stair_" ..newname.. "_right_half")
minetest.register_alias(modname.. ":stair_" ..origname.. "_right_half_inverted", "poudlard:stair_" ..newname.. "_right_half_inverted")
minetest.register_alias(modname.. ":stair_" ..origname.. "_wall_half", "poudlard:stair_" ..newname.. "_wall_half")
minetest.register_alias(modname.. ":stair_" ..origname.. "_wall_half_inverted", "poudlard:stair_" ..newname.. "_wall_half_inverted")
minetest.register_alias(modname.. ":stair_" ..origname.. "_inner", "poudlard:stair_" ..newname.. "_inner")
minetest.register_alias(modname.. ":stair_" ..origname.. "_inner_inverted", "poudlard:stair_" ..newname.. "_inner_inverted")
minetest.register_alias(modname.. ":stair_" ..origname.. "_outer", "poudlard:stair_" ..newname.. "_outer")
minetest.register_alias(modname.. ":stair_" ..origname.. "_outer_inverted", "poudlard:stair_" ..newname.. "_outer_inverted")
minetest.register_alias(modname.. ":panel_" ..origname.. "_bottom", "poudlard:panel_" ..newname.. "_bottom")
minetest.register_alias(modname.. ":panel_" ..origname.. "_top", "poudlard:panel_" ..newname.. "_top")
minetest.register_alias(modname.. ":panel_" ..origname.. "_vertical", "poudlard:panel_" ..newname.. "_vertical")
minetest.register_alias(modname.. ":micro_" ..origname.. "_bottom", "poudlard:micro_" ..newname.. "_bottom")
minetest.register_alias(modname.. ":micro_" ..origname.. "_top", "poudlard:micro_" ..newname.. "_top")
end
register_poudlard_alias("stairsplus", "poudwood","poudwood")
register_poudlard_alias("stairsplus", "poudstone","poudstone")
register_poudlard_alias("stairsplus", "redblock","redblock")
register_poudlard_alias("stairsplus", "blackblock","blackblock")
register_poudlard_alias("stairsplus", "stone", "stone")
register_poudlard_alias("stairsplus", "wood", "wood")
register_poudlard_alias("stairsplus", "cobble", "cobble")
register_poudlard_alias("stairsplus", "brick", "brick")
register_poudlard_alias("stairsplus", "sandstone", "sandstone")
register_poudlard_alias("stairsplus", "glass", "glass")
register_poudlard_alias("stairsplus", "tree", "tree")
register_poudlard_alias("stairsplus", "jungletree", "jungletree")
register_poudlard_alias("stairsplus", "desert_stone", "desert_stone")
register_poudlard_alias("stairsplus", "steelblock", "steelblock")
register_poudlard_alias("stairsplus", "mossycobble", "mossycobble")
register_poudlard_alias("moreblocks", "poudwood","poudwood")
register_poudlard_alias("moreblocks", "poudstone","poudstone")
register_poudlard_alias("moreblocks", "redblock","redblock")
register_poudlard_alias("moreblocks", "blackblock","blackblock")
register_poudlard_alias("moreblocks", "plankstone", "plankstone")
register_poudlard_alias("moreblocks", "coalstone", "coalstone")
register_poudlard_alias("moreblocks", "junglewood", "junglewood")
register_poudlard_alias("moreblocks", "stonebrick", "stonebrick")
register_poudlard_alias("moreblocks", "circlestonebrick", "circlestonebricks")
register_poudlard_alias("moreblocks", "ironstone", "ironstone")
register_poudlard_alias("moreblocks", "coalglass", "coalglass")
register_poudlard_alias("moreblocks", "ironglass", "ironglass")
register_poudlard_alias("moreblocks", "glowglass", "glowglass")
register_poudlard_alias("moreblocks", "superglowglass", "superglowglass")
register_poudlard_alias("moreblocks", "coalchecker", "coalchecker")
register_poudlard_alias("moreblocks", "ironchecker", "ironchecker")
register_poudlard_alias("moreblocks", "cactuschecker", "cactuschecker")
register_poudlard_alias("moreblocks", "ironstonebrick", "ironstonebricks")
register_poudlard_alias("moreblocks", "stonesquare", "stone_tile")
register_poudlard_alias("moreblocks", "splitstonesquare", "split_stone_tile")
register_poudlard_alias("moreblocks", "woodtile", "wood_tile")
register_poudlard_alias("moreblocks", "woodtile_centered", "wood_tile_centered")
register_poudlard_alias("moreblocks", "woodtile_full", "wood_tile_full")
--
minetest.register_alias("moreblocks:stone_bricks", "default:stonebrick")
minetest.register_alias("moreblocks:stonebrick", "default:stonebrick")
minetest.register_alias("stonebrick", "default:stonebrick")
minetest.register_alias("stonebricks", "default:stonebrick")
minetest.register_alias("stone_brick", "default:stonebrick")
minetest.register_alias("stone_bricks", "default:stonebrick")
minetest.register_alias("stonesquare", "poudlard:stone_tile")
minetest.register_alias("moreblocks:stonesquare", "poudlard:stone_tile")
minetest.register_alias("stonesquares", "poudlard:stone_tile")
minetest.register_alias("stone_square", "poudlard:stone_tile")
minetest.register_alias("stone_squares", "poudlard:stone_tile")
minetest.register_alias("splitstonesquare", "poudlard:split_stone_tile")
minetest.register_alias("moreblocks:splitstonesquare", "poudlard:split_stone_tile")
minetest.register_alias("splitstonesquares", "poudlard:split_stone_tile")
minetest.register_alias("split_stone_square", "poudlard:split_stone_tile")
minetest.register_alias("split_stone_squares", "poudlard:split_stone_tile")
minetest.register_alias("split_stonesquare", "poudlard:split_stone_tile")
minetest.register_alias("split_stonesquares", "poudlard:split_stone_tile")
minetest.register_alias("moreblocks:circlestonebrick", "poudlard:circlestonebricks")
minetest.register_alias("coalstone", "poudlard:coalstone")
minetest.register_alias("ironstone", "poudlard:ironstonebricks")
minetest.register_alias("coalglass", "poudlard:coalglass")
minetest.register_alias("ironglass", "poudlard:ironglass")
minetest.register_alias("superglowglass", "poudlard:superglowglass")
minetest.register_alias("plankstone", "poudlard:plankstone")
minetest.register_alias("cactuschecker", "poudlard:cactuschecker")
minetest.register_alias("coalchecker", "poudlard:coalchecker")
minetest.register_alias("ironchecker", "poudlard:ironchecker")
minetest.register_alias("moreblocks:junglewood","poudlard:junglewood")
minetest.register_alias("moreblocks:circle_stone_bricks","poudlard:circlestonebricks")
minetest.register_alias("moreblocks:plankstone","poudlard:plankstone")
minetest.register_alias("moreblocks:ironglass","poudlard:ironglass")
minetest.register_alias("moreblocks:coalglass","poudlard:coalglass")
minetest.register_alias("moreblocks:cleanglass","poudlard:cleanglass")
minetest.register_alias("moreblocks:cactuschecker","poudlard:cactuschecker")
minetest.register_alias("moreblocks:emptybookshelf","poudlard:emptybookshelf")
minetest.register_alias("moreblocks:coalstone","poudlard:coalstone")
minetest.register_alias("moreblocks:ironstone","poudlard:ironstone")
minetest.register_alias("moreblocks:ironstonebrick","poudlard:ironstonebricks")
minetest.register_alias("moreblocks:coalchecker","poudlard:coalchecker")
minetest.register_alias("moreblocks:ironchecker","poudlard:ironchecker")
minetest.register_alias("moreblocks:trapstone","poudlard:trapstone")
minetest.register_alias("moreblocks:trapglass","poudlard:trapglass")
minetest.register_alias("moreblocks:fence_junglewood","poudlard:fence_junglewood")
minetest.register_alias("moreblocks:horizontaltree","poudlard:horizontaltree")
minetest.register_alias("moreblocks:allfacestree","poudlard:allfacestree")
minetest.register_alias("moreblocks:superglowglass","poudlard:superglowglass")
minetest.register_alias("moreblocks:rope","poudlard:rope")
minetest.register_alias("moreblocks:wood_tile","poudlard:wood_tile")
minetest.register_alias("moreblocks:wood_tile_full","poudlard:wood_tile_full")
minetest.register_alias("moreblocks:wood_tile_center","poudlard:wood_tile_center")
-- Items
minetest.register_alias("moreblocks:sweeper","poudlard:sweeper")
minetest.register_alias("moreblocks:junglestick","poudlard:junglestick")
-- Additional default aliases
minetest.register_alias("woodpick", "default:pick_wood")
minetest.register_alias("woodenpick", "default:pick_wood")
minetest.register_alias("stonepick", "default:pick_stone")
minetest.register_alias("steelpick", "default:pick_steel")
minetest.register_alias("ironpick", "default:pick_steel")
minetest.register_alias("mesepick", "default:pick_mese")
minetest.register_alias("woodaxe", "default:axe_wood")
minetest.register_alias("woodenaxe", "default:axe_wood")
minetest.register_alias("stoneaxe", "default:axe_stone")
minetest.register_alias("steelaxe", "default:axe_steel")
minetest.register_alias("ironaxe", "default:axe_steel")
minetest.register_alias("woodshovel", "default:shovel_wood")
minetest.register_alias("woodenshovel", "default:shovel_wood")
minetest.register_alias("stoneshovel", "default:shovel_stone")
minetest.register_alias("steelshovel", "default:shovel_steel")
minetest.register_alias("ironshovel", "default:shovel_steel")
minetest.register_alias("woodsword", "default:sword_wood")
minetest.register_alias("woodensword", "default:sword_wood")
minetest.register_alias("stonesword", "default:sword_stone")
minetest.register_alias("steelsword", "default:sword_steel")
minetest.register_alias("ironsword", "default:sword_steel")
minetest.register_alias("grass", "default:dirt_with_grass")
minetest.register_alias("grassblock", "default:dirt_with_grass")
minetest.register_alias("grass_block", "default:dirt_with_grass")
minetest.register_alias("grassfootsteps", "default:dirt_with_grass_footsteps")
minetest.register_alias("grass_footsteps", "default:dirt_with_grass_footsteps")
minetest.register_alias("stick", "default:stick")
minetest.register_alias("sign", "default:sign_wall")
minetest.register_alias("fence", "default:fence_wood")
minetest.register_alias("coal", "default:coal_lump")
minetest.register_alias("iron", "default:iron_lump")
minetest.register_alias("clay", "default:clay_lump")
minetest.register_alias("steel", "default:steel_ingot")
minetest.register_alias("steel_block", "default:steelblock")

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default

1589
mods/poudlard/init.lua Normal file

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#
# Language: Español
# Author: Diego Martínez <lkaezadl3@gmail.com>
#
### kitchen_cabinet.lua ###
Kitchen Cabinet = Gabinete de Cocina
## 1: Player name, 2: position
%s moves stuff in kitchen cabinet at %s = %s mueve cosas en gabinete de cocina en %s
%s moves stuff to kitchen cabinet at %s = %s mueve cosas al gabinete de cocina en %s
%s takes stuff from kitchen cabinet at %s = %s toma cosas del gabinete de cocina en %s
Half-height Kitchen Cabinet (on ceiling) = Gabinete de cocina de media altura (en techo)
Under-sink cabinet = Gabinete con Lavabo
Kitchen Cabinet with sink = Gabinete de cocina con lavabo
### door_models.lua ###
Mahogany Closet Door = Puerta de Armario de Caoba
Oak Closet Door = Puerta de Armario de Roble
Fancy Wood/Glass Door = Puerta de Madera y Cristal de Lujo
Glass Office Door = Puerta de Oficina de Cristal
Glass and Wood, Mahogany-colored = Cristal y Madera, color Caoba
Glass and Wood, Oak-colored = Cristal y Madera, color Roble
Glass and Wood, White = Cristal y Madera, color Blanco
Plain Wooden Door = Puerta Simple de Madera
left = izquierda
right = derecha
## 1: Side the doors opens to
(Top Half, %s-opening) = (Parte Superior, abre a la %s)
(%s-opening) = (abre a la %s)
### door_nodes.lua ###
Not enough vertical space to place a door! = ¡No hay suficiente espacio vertical para colocar una puerta!
### crafts.lua ###
Brass Ingot = Lingote de Latón
Bucket of white paint = Cubo de Pintura Blanca
Legs for Small Utility table = Patas de Mesa Utilitaria Pequeña
Plastic sheet = Lámina de Plástico
Silicon lump = Terrón de Silicio
Simple Integrated Circuit = Circuito Integrado Simple
Small Wooden Drawer = Cajón Pequeño de Madera
Terracotta Roof Tile = Teja de Terracota
Titanium Dioxide = Dióxido de Titanio
Uncooked Terracotta Base = Base de Terracota sin Cocer
Unprocessed Plastic base = Base de Plástico sin Procesar
### fences.lua ###
Barbed Wire Fence = Cerca de Alambre de Púas
Barbed Wire Fence Gate = Portón de Cerca de Alambre de Púas
Brass Fence/railing = Cerca/Barandilla de Latón
Brass Fence/railing with sign = Cerca/Barandilla de Latón con Letrero
Chainlink Fence = Cerca de Cadenas
Chainlink Fence Gate = Portón de Cerca de Cadenas
Chainlink Fence Gate (open) = Portón de Cerca de Cadenas (Abierto)
Unpainted Picket Fence = Cerca de Piquete sin pintar
Unpainted Picket Fence Gate = Portón de Cerca de Piquete sin pintar
White Picket Fence = Cerca de Piquete blanca
White Picket Fence Gate = Portón de Cerca de Piquete blanca
Wooden Privacy Fence = Cerca privada de madera
Wrought Iron Fence/railing = Cerca/Barandilla de Hierro Forjado
Wrought Iron Fence/railing with sign = Cerca/Barandilla de Hierro Forjado con Letrero
want to simply place the wielded item like usual. = solo se desea colocar el objeto empuñado normalmente.
### furniture_medieval.lua ###
Bars = Barras
Binding Bars = Barras de Unión
Chains = Cadenas
Wall Torch = Antorcha de Pared
### furniture_bathroom.lua ###
Toilet = Inodoro
Sink = Lavabo
Taps = Grifo
Shower Tray = Piso de Ducha
Shower Head = Ducha
### init.lua ###
Loaded! = ¡Cargado!
Asphalt Shingles = Tejas de Asfalto
Black Plastic Flower Pot = Florero de Plástico Negro
Brass Pole = Poste de Latón
Brass Table Legs = Patas de Mesa de Latón
red = rojas
green = verdes
blue = azules
white = blancas
pink = rosas
violet = violetas
## 1: Color name
Curtains (%s) = Cortinas (%s)
Drop-Ceiling Tile = Cielorraso
Glass Skylight = Claraboya de Cristal
Glass Table (Small, Round) = Mesa de Cristal (Pequeña, Redonda)
Glass Table (Small, Square) = Mesa de Cristal (Pequeña, Cuadrada)
Green Plastic Flower Pot = Florero de Plástico Negro
Large Area Rug = Manta Grande
Large Glass Table Piece = Pieza de Mesa de Cristal Grande
Large Stereo Speaker = Altavoz de Estéreo Grande
Legs for Utility Table = Patas de Mesa Utilitaria
Projection Screen Material = Material de Pantalla de Proyección
Small Surround Speaker = Pequeño Altavoz Envolvente
Small Throw Rug = Manta Pequeña
Stereo Receiver = Receptor Estéreo
Terracotta Flower Pot = Florero de Terracota
Terracotta Roofing = Tejado de Terracota
Textured Ceiling Paint = Pintura Texturada para Techo
Utility Table = Mesa Utilitaria
Utility table mk2 = Mesa Utilitaria mk2
Wooden Shutter (Black) = Obturador de Madera (Negro)
Wooden Shutter (Dark Grey) = Obturador de Madera (Gris Oscuro)
Wooden Shutter (Forest Green) = Obturador de Madera (Verde Bosque)
Wooden Shutter (Grey) = Obturador de Madera (Gris)
Wooden Shutter (Light Blue) = Obturador de Madera (Azul Claro)
Wooden Shutter (Purple) = Obturador de Madera (Púrpura)
Wooden Shutter (Red) = Obturador de Madera (Rojo)
Wooden Shutter (Unpainted Mahogany) = Obturador de Madera (Caoba sin Pintar)
Wooden Shutter (Unpainted Oak) = Obturador de Madera (Roble sin Pintar)
Wooden Shutter (White) = Obturador de Madera (Blanco)
Wooden Shutter (Yellow) = Obturador de Madera (Amarillo)
Wooden Tabletop piece = Pieza de Mesa de Madera
Wooden Tabletop (Small, Round) = Pieza de Mesa de Madera (Pequeña, Redonda)
Wooden Tabletop (Small, Square) = Pieza de Mesa de Madera (Pequeña, Cuadrada)
Wood Shingles = Tejas de Madera
Wrought Iron Pole = Poste de Hierro Forjado
someone = alguien
## 1: Player name
Sorry, %s owns that spot. = Lo siento, %s es dueño de ése lugar.
### lighting.lua ###
White Glowlight (small cube) = Luz Blanca (cubo pequeño)
White Glowlight (small cube, on ceiling) = Luz Blanca (cubo pequeño, en techo)
White Glowlight (thick) = Luz Blanca (Gruesa)
White Glowlight (thick, on wall) = Luz Blanca (Gruesa, en pared)
White Glowlight (thin) = Luz Blanca (Fina)
White Glowlight (thin, on wall) = Luz Blanca (Fina, en pared)
Yellow Glowlight (small cube) = Luz Amarilla (cubo pequeño)
Yellow Glowlight (small cube, on ceiling) = Luz Amarilla (cubo pequeño, en techo)
Yellow Glowlight (thick) = Luz Amarilla (Gruesa)
Yellow Glowlight (thick, on wall) = Luz Amarilla (Gruesa, en pared)
Yellow Glowlight (thin) = Luz Amarilla (Fina)
Yellow Glowlight (thin, on wall) = Luz Amarilla (Fina, en pared)
### locked.lua ###
## 1: Item description, 2: Owner name
%s (owned by %s) = %s (propiedad de %s)
## 1: Player name, 2: Item description, 3: Owner name, 4: Position
%s tried to access a %s belonging to %s at %s = %s ha intentado acceder un(a) %s propiedad de %s en %s
## 1: Item description
%s (Locked) = %s (Cerrado)
Locked Cabinet = Gabinete Cerrado
Locked Nightstand = Mesa de Noche Cerrada
Locked Fridge = Refri Cerrado
Locked Oven = Estufa Cerrada
### nightstands.lua ###
Mahogany Nightstand with One Drawer = Mesa de Noche de Caoba, un Cajón
Mahogany Nightstand with Two Drawers = Mesa de Noche de Caoba, dos Cajones
Oak Nightstand with One Drawer = Mesa de Noche de Roble, un Cajón
Oak Nightstand with Two Drawers = Mesa de Noche de Roble, dos Cajones
## 1: Player name, 2: position
%s moves stuff in nightstand at %s = %s mueve cosas en mesa de noche en %s
%s moves stuff to nightstand at %s = %s mueve cosas hacia mesa de noche en %s
%s takes stuff from nightstand at %s = %s mueve cosas desde mesa de noche en %s
One-drawer Nightstand = Mesa de Noche de un Cajón
Two-drawer Nightstand = Mesa de Noche de dos Cajones
### oven.lua ###
Oven = Estufa
## 1: Item name
Could not insert '%s' = No se pudo insertar '%s'
## 1: Percentage
Oven active: %d%% = Estufa activa: %d%%
Oven out of fuel = Estufa sin combustible
Oven is empty = Estufavacía
### refrigerator.lua ###
Refrigerator = Refrigerador
## 1: Player name, 2: position
%s moves stuff in refrigerator at %s = %s mueve cosas en refrigerador en %s
%s moves stuff to refrigerator at %s = %s mueve cosas hacia refrigerador en %s
%s takes stuff from refrigerator at %s = %s mueve cosas desde refrigerador en %s
Not enough vertical space to place a refrigerator! = ¡No hay suficiente espacio vertical para colocar un refrigerador!
### television.lua ###
Small CRT Television = Pequeña Televisión CRT
### signs_lib.lua ###
%s wrote "%s" to sign at %s = %s ha escrito "%s" en el letrero en %s
Reading cached character database. = Leyendo base de datos de catacteres.
Font seems to have changed. Rebuilding cache. = La fuente parece haber cambiado. Reconstruyendo información guardada.
Could not find font line height in cached DB. Trying brute force. = No se pudo encontrar la altura de línea en la base de datos. Intentando con fuerza bruta.
Registered %s and %s = Registrados %s y %s
signs loaded = letreros cargados

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mods/poudlard/locale/fr.txt Normal file
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#
# Language: Français
# Author: Calinou
#
### kitchen_cabinet.lua ###
Kitchen Cabinet = Meuble de cuisine
## 1: Player name, 2: position
%s moves stuff in kitchen cabinet at %s = %s déplace des objets dans un meuble de cuisine à %s
%s moves stuff to kitchen cabinet at %s = %s édplace des objets vers un meuble de cuisine à %s
%s takes stuff from kitchen cabinet at %s = %s prend des objets d'un meuble de cuisine à %s
Half-height Kitchen Cabinet (on ceiling) = Meuble de cuisine réduit en hauteur (sur le plafond)
Under-sink cabinet = Meuble sous évier
Kitchen Cabinet with sink = Meuble de cuisine avec lavabo
### door_models.lua ###
Mahogany Closet Door = Porte en bois d'acajou
Oak Closet Door = Porte en bois de chêne
Fancy Wood/Glass Door = Porte artistique en bois et verre
Glass Office Door = Porte en verre
Glass and Wood, Mahogany-colored = Porte couleur acajou en bois et verre
Glass and Wood, Oak-colored = Porte couleur chêne en bois et verre
Glass and Wood, White = Porte blanche en bois et verre
Plain Wooden Door = Porte en bois simple
left = gauche
right = droite
## 1: Side the doors opens to
(Top Half, %s-opening) = (partie supérieur, charnière à %s)
(%s-opening) = (charnière à %s)
### door_nodes.lua ###
Not enough vertical space to place a door! = Pas assez d'espace vertical pour placer une porte !
### crafts.lua ###
Brass Ingot = Lingot de laiton
Bucket of white paint = Seau de peinture blanche
Legs for Small Utility table = Pieds pour table basse
Plastic sheet = Bout de plastique
Silicon lump = Silicone
Simple Integrated Circuit = Circuit intégré simple
Small Wooden Drawer = Petit tiroir en bois
Terracotta Roof Tile = Tuile de toit en terre cuite
Titanium Dioxide = Dioxide de titane
Uncooked Terracotta Base = Base de terre non cuite
Unprocessed Plastic base = Base de plastique non transformée
### fences.lua ###
Barbed Wire Fence = Barrière en fil barbelé
Barbed Wire Fence Gate = Porte de barrière en fil barbelé
Brass Fence/railing = Barrière en laiton
Brass Fence/railing with sign = Barrière en laiton avec pancarte
Chainlink Fence = Grillage
Chainlink Fence Gate = Porte de grillage
Chainlink Fence Gate (open) = Porte de grillage (ouverte)
Unpainted Picket Fence = Barrière en piquets non peinte
Unpainted Picket Fence Gate = Porte de barrière en piquets non peinte
White Picket Fence = Barrière en piquets blanche
White Picket Fence Gate = Porte de barrière en piquets blanche
Wooden Privacy Fence = Barrière en bois
Wrought Iron Fence/railing = Barrière en fer forgé
Wrought Iron Fence/railing with sign = Barrière en fer forgé avec pancarte
want to simply place the wielded item like usual. = veut simplement placer l'objet comme d'habitude.
### init.lua ###
Loaded! = Chargé !
Asphalt Shingles = Bardeaux d'asphalte
Black Plastic Flower Pot = Pot de fleur en plastique noir
Brass Pole = Barre en laiton
Brass Table Legs = Pieds de table en laiton
red = rouges
green = vertes
blue = bleues
white = blanches
pink = roses
violet = violettes
## 1: Color name
Curtains (%s) = Volets (%s)
Drop-Ceiling Tile = Dalle suspendue au plafond
Glass Skylight = Verre
Glass Table (Small, Round) = Table en verre (petite, ronde)
Glass Table (Small, Square) = Table en verre (petite, carrée)
Green Plastic Flower Pot = Pot de fleur en plastique vert
Large Area Rug = Grande couverture
Large Glass Table Piece = Grand bout de verre de table
Large Stereo Speaker = Grand haut-parleur stéréo
Legs for Utility Table = Pieds pour table basse
Projection Screen Material = Matériel pour projecteur
Small Surround Speaker = Petit haut-parleur surround
Small Throw Rug = Petite couverture
Stereo Receiver = Récepteur stéréo
Terracotta Flower Pot = Pot de fleur en terre cuite
Terracotta Roofing = Tuile en terre cuite
Textured Ceiling Paint = Papier peint avec motif pour plafond
Utility Table = Table basse
Utility table mk2 = Table basse MK2
Wooden Shutter (Black) = Volet en bois (noir)
Wooden Shutter (Dark Grey) = Volet en bois (gris foncé)
Wooden Shutter (Forest Green) = Volet en bois (vert foncé)
Wooden Shutter (Grey) = Volet en bois (gris)
Wooden Shutter (Light Blue) = Volet en bois (bleu clair)
Wooden Shutter (Purple) = Volet en bois (violet)
Wooden Shutter (Red) = Volet en bois (rouge)
Wooden Shutter (Unpainted Mahogany) = Volet en bois (acajou non peint)
Wooden Shutter (Unpainted Oak) = Volet en bois (chêne non peint)
Wooden Shutter (White) = Volet en bois (blanc)
Wooden Shutter (Yellow) = Volet en bois (jaune)
Wooden Tabletop piece = Bout de dessus de table
Wooden Tabletop (Small, Round) = Dessus de table (petit, rond)
Wooden Tabletop (Small, Square) = Dessus de table (petit, carré)
Wood Shingles = Bardeaux de bois
Wrought Iron Pole = Barre de fer forgé
someone = quelqu'un
## 1: Player name
Sorry, %s owns that spot. = Désolé, %s est propriétaire de cette zone.
### lighting.lua ###
White Glowlight (small cube) = Lampe blanche (petit cube)
White Glowlight (small cube, on ceiling) = Lampe blanche (petit cube, sur le plafond)
White Glowlight (thick) = Lampe blanche (épaisse)
White Glowlight (thick, on wall) = Lampe blanche (épaisse, sur le mur)
White Glowlight (thin) = Lampe blanche (fine)
White Glowlight (thin, on wall) = Lampe blanche (fine, sur le mur)
Yellow Glowlight (small cube) = Lampe jaune (petit cube)
Yellow Glowlight (small cube, on ceiling) = Lampe jaune (petit cube, sur le plafond)
Yellow Glowlight (thick) = Lampe jaune (épaisse)
Yellow Glowlight (thick, on wall) = Lampe jaune (épaisse, sur le mur)
Yellow Glowlight (thin) = Lampe jaune (fine)
Yellow Glowlight (thin, on wall) = Lampe jaune (fine, sur le mur)
### locked.lua ###
## 1: Item description, 2: Owner name
%s (owned by %s) = %s (propriété de %s)
## 1: Player name, 2: Item description, 3: Owner name, 4: Position
%s tried to access a %s belonging to %s at %s = %s a essayé d'accéder à %s qui est propriété de %s à %s
## 1: Item description
%s (Locked) = %s (verrouillé)
Locked Cabinet = Meuble verrouillé
Locked Nightstand = Table de chevet verrouillée
Locked Fridge = Réfrégirateur verrouillé
Locked Oven = Four verrouillé
### nightstands.lua ###
Mahogany Nightstand with One Drawer = Table de chevet en acajou avec un tiroir
Mahogany Nightstand with Two Drawers = Table de chevet en acajou avec deux tiroirs
Oak Nightstand with One Drawer = Table de chevet en chêne avec un tiroir
Oak Nightstand with Two Drawers = Table de chevet en chêne avec deux tiroirs
## 1: Player name, 2: position
%s moves stuff in nightstand at %s = %s déplace des objets dans une table de chevet à %s
%s moves stuff to nightstand at %s = %s déplace des objets vers une table de chevet à %s
%s takes stuff from nightstand at %s = %s prend des objets d'une table de chevet à %s
One-drawer Nightstand = Table de chevet avec un tiroir
Two-drawer Nightstand = Table de chevet avec deux tiroirs
### oven.lua ###
Oven = Four
## 1: Item name
Could not insert '%s' = Ne peut insérer '%s'
## 1: Percentage
Oven active: %d%% = Four actif : %d%%
Oven out of fuel = Four sans carburant
Oven is empty = Four vide
### refrigerator.lua ###
Refrigerator = Réfrégirateur
## 1: Player name, 2: position
%s moves stuff in refrigerator at %s = %s déplace des objets dans un réfrégirateur à %s
%s moves stuff to refrigerator at %s = %s déplace des objets vers un réfrégirateur à %s
%s takes stuff from refrigerator at %s = %s prend des objets d'un réfrégirateur à %s
Not enough vertical space to place a refrigerator! = Pas assez d'espace vertical pour placer un réfrégirateur !
### television.lua ###
Small CRT Television = Petite télévision à tube cathodique
### signs_lib.lua ###
E: character map file not found = E: fichier de table de caractère non trouvé
## 1: Full String, 2: pos in string, 3: current char at pos
W: unknown symbol in '%s' at %d (probably %s) = A: symbole inconnu dans '%s' dans %d (probablement %s)
%s wrote "%s" to sign at %s =
signs loaded =

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# Brazilian Portuguese translation of homedecor
# Last update: 2013/11/10
# Last translator: Aracnus <frederico@teia.bio.br>
### Special strings ###
### kitchen_cabinet.lua ###
Kitchen Cabinet = Armário de cozinha
## 1: Player name, 2: position
%s moves stuff in kitchen cabinet at %s = %s moveu itens no armário de cozinha em %s
%s moves stuff to kitchen cabinet at %s = %s moveu itens para o armário de cozinha em %s
%s takes stuff from kitchen cabinet at %s = %s retirou itens do armário de cozinha em %s
Half-height Kitchen Cabinet (on ceiling) = Meio armário de cozinha (no teto)
Under-sink cabinet = Armário sob a pia
Kitchen Cabinet with sink = Armário de cozinha com pia
### door_models.lua ###
Mahogany Closet Door = Porta do armário de mogno
Oak Closet Door = Porta do armário de carvalho
Fancy Wood/Glass Door = Porta de madeira/vidro trabalhada
Glass Office Door = Porta de escritório de vidro
Glass and Wood, Mahogany-colored = Vidro e madeira (mogno)
Glass and Wood, Oak-colored = Vidro e madeira (carvalho)
Glass and Wood, White = Vidro e madeira (branca)
Plain Wooden Door = Porta de madeira simples
left = esquerda
right = direita
## 1: Side the doors opens to
(Top Half, %s-opening) = (Metade superior, abre para %s)
(%s-opening) = (abre para %s)
### door_nodes.lua ###
Not enough vertical space to place a door! = Não existe espaço vertical suficiente para colocar uma porta.
### crafts.lua ###
Brass Ingot = Lingote de bronze
Bucket of white paint = Balde de tinta branca
Legs for Small Utility table = Pernas para mesa pequena
Plastic sheet = Folha de plástico
Silicon lump = Massa de silício
Simple Integrated Circuit = Circuito integrado simples
Small Wooden Drawer = Gaveta pequena de madeira
Terracotta Roof Tile = Telha de terracota
Titanium Dioxide = Dióxido de titânio
Uncooked Terracotta Base = Base bruta de terracota
Unprocessed Plastic base = Base de plástico não processada
### door_models.lua ###
### door_nodes.lua ###
### fences.lua ###
Barbed Wire Fence = Cerca de arame farpado
Barbed Wire Fence Gate = Portão da cerca de arame farpado
Brass Fence/railing = Cerca/corrimão de bronze
Brass Fence/railing with sign = Cerca/corrimão de bronze, com placa
Chainlink Fence = Cerca de tela de arame
Chainlink Fence Gate = Portão da cerca de tela de arame
Chainlink Fence Gate (open) = Portão da cerca de tela de arame (aberto)
Unpainted Picket Fence = Cerca de tábuas não pintada
Unpainted Picket Fence Gate = Portão da cerca de madeira não pintado
White Picket Fence = Cerca de madeira branca
White Picket Fence Gate = Portão da cerca de madeira branco
Wooden Privacy Fence = Cerca fechada de mandeira
Wrought Iron Fence/railing = Cerca/corrimão de ferro forjado
Wrought Iron Fence/railing with sign = Cerca/corrimão de ferro forjado, com placa
want to simply place the wielded item like usual. = quer somente colocar o item empunhado normalmente.
### furniture_medieval.lua ###
Bars = Barras
Binding Bars = Barras do canto
Chains = Correntes
Wall Torch = Tocha de parede
### furniture_bathroom.lua ###
Toilet = Vaso sanitário
Sink = Pia
Taps = Torneira
Shower Tray = Ralo do chuveiro
Shower Head = Chuveiro
### init.lua ###
Loaded! = Carregado!
Asphalt Shingles = Telhas de asfalto
Black Plastic Flower Pot = Vaso de flor de plástico preto
Brass Pole = Poste de bronze
Brass Table Legs = Pernas da mesa de bronze
red = vermelho
green = verde
blue = azul
white = branco
pink = rosa
violet = violeta
## 1: Color name
Curtains (%s) = Cortina (%s)
Drop-Ceiling Tile = Placa de teto
Glass Skylight = Claraboia de vidro
Glass Table (Small, Round) = Mesa de vidro (pequena, redonda)
Glass Table (Small, Square) = Mesa de vidro (pequena, quadrada)
Green Plastic Flower Pot = Vaso de flor de plástico verde
Large Area Rug = Tapete grande
Large Glass Table Piece = Pedaço da mesa grande de vidro
Large Stereo Speaker = Auto-falante grande
Legs for Utility Table = Pernas para mesa
Projection Screen Material = Material de tela de projeção
Small Surround Speaker = Auto-falante pequeno
Small Throw Rug = Tapete pequeno
Stereo Receiver = Aparelho de som
Terracotta Flower Pot = Vaso de flor de terracota
Terracotta Roofing = Telhado de terracota
Textured Ceiling Paint = Pintura texturizada do teto
Utility Table = Mesa de trabalho
Utility table mk2 = Mesa de trabalho mk2
Wooden Shutter (Black) = Persiana de madeira (preta)
Wooden Shutter (Dark Grey) = Persiana de madeira (cinza escura)
Wooden Shutter (Forest Green) = Persiana de madeira (verde)
Wooden Shutter (Grey) = Persiana de madeira (cinza)
Wooden Shutter (Light Blue) = Persiana de madeira (azul clara)
Wooden Shutter (Purple) = Persiana de madeira (roxa)
Wooden Shutter (Red) = Persiana de madeira (vermelha)
Wooden Shutter (Unpainted Mahogany) = Persiana de madeira (mogno)
Wooden Shutter (Unpainted Oak) = Persiana de madeira (carvalho)
Wooden Shutter (White) = Persiana de madeira (branca)
Wooden Shutter (Yellow) = Persiana de madeira (amarela)
Wooden Tabletop piece = Pedaço do tampo da mesa
Wooden Tabletop (Small, Round) = Tampo da mesa (pequeno, arredondado)
Wooden Tabletop (Small, Square) = Tampo da mesa (pequeno, quadrado)
Wood Shingles = Telhas de madeira
Wrought Iron Pole = Poste de ferro forjado
someone = alguém
## 1: Player name
Sorry, %s owns that spot. = Desculpe, mas esse local pertence a %s.
### lighting.lua ###
White Glowlight (small cube) = Arandela branca (cubo pequeno)
White Glowlight (small cube, on ceiling) = Arandela branca (cubo pequeno, na parede)
White Glowlight (thick) = Arandela branca (grossa)
White Glowlight (thick, on wall) = Arandela branca (grossa, na parede)
White Glowlight (thin) = Arandela branca (fina)
White Glowlight (thin, on wall) = Arandela branca (fina, na parede)
Yellow Glowlight (small cube) = Arandela amarela (cubo pequeno)
Yellow Glowlight (small cube, on ceiling) = Arandela amarela (cubo pequeno, na parede)
Yellow Glowlight (thick) = Arandela amarela (grossa)
Yellow Glowlight (thick, on wall) = Arandela amarela (grossa, na parede)
Yellow Glowlight (thin) = Arandela amarela (fina)
Yellow Glowlight (thin, on wall) = Arandela amarela (fina, na parede)
### locked.lua ###
## 1: Item description, 2: Owner name
%s (owned by %s) = %s (pertence a %s)
## 1: Player name, 2: Item description, 3: Owner name, 4: Position
%s tried to access a %s belonging to %s at %s = %s tentou acessar %s pertencente a %s em %s
## 1: Item description
%s (Locked) = %s (trancado)
Locked Cabinet = Armário trancado
Locked Nightstand = Criado-mudo trancado
### nightstands.lua ###
Mahogany Nightstand with One Drawer = Criado-mudo de mogno, com uma gaveta
Mahogany Nightstand with Two Drawers = Criado-mudo de mogno, com duas gavetas
Oak Nightstand with One Drawer = Criado-mudo de carvalho, com uma gaveta
Oak Nightstand with Two Drawers = Criado-mudo de carvalho, com duas gavetas
## 1: Player name, 2: position
%s moves stuff in nightstand at %s = %s moveu item(ns) no criado-mudo em %s
%s moves stuff to nightstand at %s = %s moveu item(ns) para o criado-mudo em %s
%s takes stuff from nightstand at %s = %s tirou item(ns) do criado-mudo em %s
One-drawer Nightstand = Criado-mudo com uma gaveta
Two-drawer Nightstand = Criado-mudo com duas gavetas
### oven.lua ###
Oven = Forno
## 1: Item name
Could not insert '%s' = Não foi possível inserir '%s'
## 1: Percentage
Oven active: %d%% = Forno ativo: %d%%
Oven out of fuel = O forno está sem combustível
Oven is empty = O forno está vazio
### refrigerator.lua ###
Refrigerator = Geladeira
## 1: Player name, 2: position
%s moves stuff in refrigerator at %s = %s moveu item(ns) na geladeira em %s
%s moves stuff to refrigerator at %s = %s moveu item(ns) para a geladeira em %s
%s takes stuff from refrigerator at %s = %s tirou item(ns) da geladeira em %s
Not enough vertical space to place a refrigerator! = Não existe espaço vertical suficiente para adicionar uma geladeira.
### television.lua ###
Small CRT Television = TV de tubo pequena
### signs_lib.lua ###
%s wrote "%s" to sign at %s = %s escreveu "%s" na placa em %s
Reading cached character database. = Lendo banco de dados de caracteres no cache.
Font seems to have changed. Rebuilding cache. = Aparentemente as fontes foram alteradas. Reconstruindo o cache.
Could not find font line height in cached DB. Trying brute force. = Não foi possível encontrar a altura da linha da fonte no cache do BD. Tentando na marra.
Registered %s and %s = %s e %s registrados
signs loaded = placas carregadas

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##########################
# Template language file #
##########################
### Special strings ###
### kitchen_cabinet.lua ###
Kitchen Cabinet =
## 1: Player name, 2: position
%s moves stuff in kitchen cabinet at %s =
%s moves stuff to kitchen cabinet at %s =
%s takes stuff from kitchen cabinet at %s =
Half-height Kitchen Cabinet (on ceiling) =
Under-sink cabinet =
Kitchen Cabinet with sink =
### door_models.lua ###
Mahogany Closet Door =
Oak Closet Door =
Fancy Wood/Glass Door =
Glass Office Door =
Glass and Wood, Mahogany-colored =
Glass and Wood, Oak-colored =
Glass and Wood, White =
Plain Wooden Door =
left =
right =
## 1: Side the doors opens to
(Top Half, %s-opening) =
(%s-opening) =
### door_nodes.lua ###
Not enough vertical space to place a door! =
### crafts.lua ###
Brass Ingot =
Bucket of white paint =
Legs for Small Utility table =
Plastic sheet =
Silicon lump =
Simple Integrated Circuit =
Small Wooden Drawer =
Terracotta Roof Tile =
Titanium Dioxide =
Uncooked Terracotta Base =
Unprocessed Plastic base =
### door_models.lua ###
### door_nodes.lua ###
### fences.lua ###
Barbed Wire Fence =
Barbed Wire Fence Gate =
Brass Fence/railing =
Brass Fence/railing with sign =
Chainlink Fence =
Chainlink Fence Gate =
Chainlink Fence Gate (open) =
Unpainted Picket Fence =
Unpainted Picket Fence Gate =
White Picket Fence =
White Picket Fence Gate =
Wooden Privacy Fence =
Wrought Iron Fence/railing =
Wrought Iron Fence/railing with sign =
want to simply place the wielded item like usual. =
### furniture_medieval.lua ###
Bars =
Binding Bars =
Chains =
Wall Torch =
### furniture_bathroom.lua ###
Toilet =
Sink =
Taps =
Shower Tray =
Shower Head =
### init.lua ###
Loaded! =
Asphalt Shingles =
Black Plastic Flower Pot =
Brass Pole =
Brass Table Legs =
red =
green =
blue =
white =
pink =
violet =
## 1: Color name
Curtains (%s) =
Drop-Ceiling Tile =
Glass Skylight =
Glass Table (Small, Round) =
Glass Table (Small, Square) =
Green Plastic Flower Pot =
Large Area Rug =
Large Glass Table Piece =
Large Stereo Speaker =
Legs for Utility Table =
Projection Screen Material =
Small Surround Speaker =
Small Throw Rug =
Stereo Receiver =
Terracotta Flower Pot =
Terracotta Roofing =
Textured Ceiling Paint =
Utility Table =
Utility table mk2 =
Wooden Shutter (Black) =
Wooden Shutter (Dark Grey) =
Wooden Shutter (Forest Green) =
Wooden Shutter (Grey) =
Wooden Shutter (Light Blue) =
Wooden Shutter (Purple) =
Wooden Shutter (Red) =
Wooden Shutter (Unpainted Mahogany) =
Wooden Shutter (Unpainted Oak) =
Wooden Shutter (White) =
Wooden Shutter (Yellow) =
Wooden Tabletop piece =
Wooden Tabletop (Small, Round) =
Wooden Tabletop (Small, Square) =
Wood Shingles =
Wrought Iron Pole =
someone =
## 1: Player name
Sorry, %s owns that spot. =
### lighting.lua ###
White Glowlight (small cube) =
White Glowlight (small cube, on ceiling) =
White Glowlight (thick) =
White Glowlight (thick, on wall) =
White Glowlight (thin) =
White Glowlight (thin, on wall) =
Yellow Glowlight (small cube) =
Yellow Glowlight (small cube, on ceiling) =
Yellow Glowlight (thick) =
Yellow Glowlight (thick, on wall) =
Yellow Glowlight (thin) =
Yellow Glowlight (thin, on wall) =
### locked.lua ###
## 1: Item description, 2: Owner name
%s (owned by %s) =
## 1: Player name, 2: Item description, 3: Owner name, 4: Position
%s tried to access a %s belonging to %s at %s =
## 1: Item description
%s (Locked) =
Locked Cabinet =
Locked Nightstand =
### nightstands.lua ###
Mahogany Nightstand with One Drawer =
Mahogany Nightstand with Two Drawers =
Oak Nightstand with One Drawer =
Oak Nightstand with Two Drawers =
## 1: Player name, 2: position
%s moves stuff in nightstand at %s =
%s moves stuff to nightstand at %s =
%s takes stuff from nightstand at %s =
One-drawer Nightstand =
Two-drawer Nightstand =
### oven.lua ###
Oven =
## 1: Item name
Could not insert '%s' =
## 1: Percentage
Oven active: %d%% =
Oven out of fuel =
Oven is empty =
### refrigerator.lua ###
Refrigerator =
## 1: Player name, 2: position
%s moves stuff in refrigerator at %s =
%s moves stuff to refrigerator at %s =
%s takes stuff from refrigerator at %s =
Not enough vertical space to place a refrigerator! =
### television.lua ###
Small CRT Television =
### signs_lib.lua ###
%s wrote "%s" to sign at %s =
Reading cached character database. =
Font seems to have changed. Rebuilding cache. =
Could not find font line height in cached DB. Trying brute force. =
Registered %s and %s =
signs loaded =

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--Poudlard mod by Perlipop
--Code imported from moreblocks by Calinou
-- Blocks
minetest.register_node("poudlard:poudstone", {
description = "Poudstone",
tiles = {"poudlard_poudstone.png"},
is_ground_content = true,
groups = {cracky=3, stone=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("poudlard:poudwood", {
description = "Poudlard Wooden Planks",
tiles = {"poudlard_poudwood.png"},
is_ground_content = true,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("poudlard:redblock", {
description = "Red block",
tiles = {"poudlard_redblock.png"},
is_ground_content = true,
groups = {cracky=3, stone=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("poudlard:blackblock", {
description = "black block",
tiles = {"poudlard_blackblock.png"},
is_ground_content = true,
groups = {cracky=3, stone=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("poudlard:junglewood", {
description = "Jungle Wooden Planks",
tiles = {"poudlard_junglewood.png"},
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("poudlard:stonebrick", {
description = "Stone Bricks",
tiles = {"poudlard_stonebrick.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("poudlard:circlestonebricks", {
description = "Circle Stone Bricks",
tiles = {"poudlard_circlestonebrick.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("poudlard:ironstonebricks", {
description = "Iron Stone Bricks",
tiles = {"poudlard_ironstonebrick.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("poudlard:stone_tile", {
description = "Stonesquare",
tiles = {"poudlard_stonesquare.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("poudlard:split_stone_tile", {
description = "Split Stonesquare",
tiles = {"poudlard_splitstonesquare_top.png", "poudlard_splitstonesquare.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("poudlard:plankstone", {
description = "Plankstone",
tiles = {
"poudlard_plankstone.png",
"poudlard_plankstone.png",
"poudlard_plankstone.png",
"poudlard_plankstone.png",
"poudlard_plankstone_2.png",
"poudlard_plankstone_2.png",
},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("poudlard:ironglass", {
description = "Iron Glass",
drawtype = "glasslike",
tiles = {"poudlard_ironglass.png"},
inventory_image = minetest.inventorycube("poudlard_ironglass.png"),
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("poudlard:coalglass", {
description = "Coal Glass",
drawtype = "glasslike",
tiles = {"poudlard_coalglass.png"},
inventory_image = minetest.inventorycube("poudlard_coalglass.png"),
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("poudlard:cleanglass", {
description = "Clean Glass",
drawtype = "glasslike",
tiles = {"poudlard_cleanglass.png"},
inventory_image = minetest.inventorycube("poudlard_cleanglass.png"),
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("poudlard:cactuschecker", {
description = "Cactus Checker",
tiles = {
"poudlard_cactuschecker.png",
"poudlard_cactuschecker.png",
"poudlard_cactuschecker.png",
"poudlard_cactuschecker.png",
"poudlard_cactuschecker_2.png",
"poudlard_cactuschecker_2.png",
},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("poudlard:emptybookshelf", {
description = "Empty Bookshelf",
tiles = {"default_wood.png", "default_wood.png", "poudlard_emptybookshelf.png"},
is_ground_content = true,
groups = {snappy=2,choppy=3,oddly_breakable_by_hand=2,flammable=3},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("poudlard:coalstone", {
description = "Coal Stone",
tiles = {"poudlard_coalstone.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("poudlard:ironstone", {
description = "Iron Stone",
tiles = {"poudlard_ironstone.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("poudlard:coalchecker", {
description = "Coal Checker",
tiles = {
"poudlard_coalchecker.png",
"poudlard_coalchecker.png",
"poudlard_coalchecker.png",
"poudlard_coalchecker.png",
"poudlard_coalchecker_2.png",
"poudlard_coalchecker_2.png",
},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("poudlard:ironchecker", {
description = "Iron Checker",
tiles = {
"poudlard_ironchecker.png",
"poudlard_ironchecker.png",
"poudlard_ironchecker.png",
"poudlard_ironchecker.png",
"poudlard_ironchecker_2.png",
"poudlard_ironchecker_2.png",
},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("poudlard:trapstone", {
description = "Trapstone",
tiles = {"poudlard_trapstone.png"},
walkable = false,
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("poudlard:trapglass", {
description = "Trapglass",
drawtype = "glasslike",
tiles = {"poudlard_trapglass.png"},
inventory_image = minetest.inventorycube("poudlard_trapglass.png"),
paramtype = "light",
sunlight_propagates = true,
walkable = false,
is_ground_content = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("poudlard:fence_junglewood", {
description = "Jungle Wood Fence",
drawtype = "fencelike",
tiles = {"poudlard_junglewood.png"},
inventory_image = "poudlard_junglewood_fence.png",
wield_image = "poudlard_junglewood_fence.png",
paramtype = "light",
is_ground_content = true,
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=2},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("poudlard:horizontaltree", {
description = "Horizontal Tree",
tiles = {"default_tree.png", "default_tree.png", "poudlard_horizontaltree.png",
"poudlard_horizontaltree.png", "default_tree_top.png", "default_tree_top.png"},
paramtype2 = "facedir",
groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
furnace_burntime = 30,
})
minetest.register_node("poudlard:allfacestree", {
description = "All-faces Tree",
tiles = {"default_tree_top.png"},
groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
furnace_burntime = 30,
})
minetest.register_node("poudlard:alltree", {
description = "All-faces Tree",
tiles = {"default_tree.png"},
groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
furnace_burntime = 30,
})
minetest.register_node("poudlard:superglowglass", {
description = "Super Glowglass",
drawtype = "glasslike",
tiles = {"poudlard_glowglass.png"},
inventory_image = minetest.inventorycube("poudlard_glowglass.png"),
paramtype = "light",
sunlight_propagates = true,
light_source = 15,
is_ground_content = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("poudlard:rope", {
description = "Rope",
drawtype = "signlike",
tiles = {"poudlard_rope.png"},
inventory_image = "poudlard_rope.png",
wield_image = "poudlard_rope.png",
paramtype = "light",
paramtype2 = "wallmounted",
is_ground_content = true,
walkable = false,
climbable = true,
selection_box = {
type = "wallmounted",
},
groups = {snappy=3,flammable=2},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("poudlard:wood_tile", {
description = "Wooden Tile",
tiles = {"poudlard_wood_tile.png", "poudlard_wood_tile.png", "poudlard_wood_tile.png", "poudlard_wood_tile.png", "poudlard_wood_tile.png^[transformR90", "poudlard_wood_tile.png^[transformR90"},
inventory_image = {"poudlard_wood_tile.png", "poudlard_wood_tile.png"},
paramtype2 = "facedir",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("poudlard:wood_tile_full", {
description = "Full Wooden Tile",
tiles = {"poudlard_wood_tile_full.png", "poudlard_wood_tile_full.png", "poudlard_wood_tile_full.png",
"poudlard_wood_tile_full.png", "poudlard_wood_tile_full.png^[transformR90", "poudlard_wood_tile_full.png^[transformR90"},
inventory_image = {"poudlard_wood_tile_full.png", "poudlard_wood_tile_full.png"},
paramtype2 = "facedir",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("poudlard:wood_tile_center", {
description = "Centered Wooden Tile",
tiles = {"poudlard_wood_tile_center.png", "poudlard_wood_tile_center.png", "poudlard_wood_tile_center.png", "poudlard_wood_tile_center.png", "poudlard_wood_tile_center.png^[transformR90", "poudlard_wood_tile_center.png^[transformR90"},
inventory_image = {"poudlard_wood_tile_center.png", "poudlard_wood_tile_center.png"},
paramtype2 = "facedir",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("poudlard:secretbookshelf", {
description = "Secret_bookshelf",
tiles = {"default_wood.png", "default_wood.png","poudlard_secretbookshelf.png"},
walkable = false,
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
-- Items
minetest.register_craftitem("poudlard:sweeper", {
description = "Sweeper",
inventory_image = "poudlard_sweeper.png",
})
minetest.register_craftitem("poudlard:junglestick", {
description = "Jungle Stick",
inventory_image = "poudlard_junglestick.png",
})

View File

@ -0,0 +1,699 @@
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APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
----------
For the textures and everything else:
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.
This license is commonly known as "WTFPL".

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This is what I consider to be a fairly feature-filled home decor mod.
It supplies a bunch of stuff found in most homes, like flower pots, home
electronics, brass and wrought-iron tables, and lots more!
All items can be accessed either by crafting various other items
together, or with the usual /give commands. To get a list of the actual
node names, just go into the homedecor/ folder and run the listnodes.sh
Bash script. Note that a few of the listed nodes are kinda useless by
themselves (like the various parts of the folding doors).
All of the images used for the recipes in the forum post tracking this
mod are included in the crafting-guide/ folder.
Most stuff can be made from materials found through a game world. Some
stuff can only be crafted by using materials from another mod (look for
the orange highlights). Currently, this mod can use materials from
moreores, mesecons, wool, and unifieddyes if present. You can still use
the usual /give commands to get the items that depend on these mods if
you don't use them installed.
This mod is still a work-in-progress, but should be complete enough not
to irritate anyone. :-) Namely, dressers still need to be fleshed out,
many items can be used as fuel but the burn times need tuning, and I
need to tune the cook time and fuel usage on the four smelted items.
This mod was put together using a recent git pull, and requires a
build/pull dated June 17, 2012 or later. Most stuff should work fine on
older builds as well, but a few nodes in this mod require Nodebox
support, a feature added to Minetest on that date. It will NOT work
with Minetest v0.3 (that version doesn't support mods).
Much of the code (especially for the doors) plus the bucket were taken
from the files which come with Minetest and altered to suit. Many
thanks to Jeija for coming up with an elegant cylinder using nodeboxes;
see his 'irregular' mods). His code is used herein (you can guess where
:-) ).
Dependencies: none (just the game's default stuff)
Recommends: buckets, flowers, unifieddyes, junglegrass, moreores,
mesecons, wool
The distribution archive also supplies a copy of Ironzorg's Flowers mod
and of my Unified Dyes mod, since this mod provides more stuff when
those two are present. You can remove these if you want - they're only
needed if you want to craft the various dyed/colored items.

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-- Test
local chaircolors = {
{ "black", "Black" },
{ "yellow", "Yellow" },
{ "red", "Red" },
{ "violet", "Violet" },
{ "blue", "Blue" },
{ "dark_green", "Dark Green" },
}
for i in ipairs(chaircolors) do
color = chaircolors[i][1]
name = chaircolors[i][2]
minetest.register_node("poudlard:armchair_"..color, {
description = "Armchair ("..name..")",
tiles = {
"forniture_armchair_top_"..color..".png",
"forniture_armchair_top_"..color..".png",
"forniture_armchair_lat1_"..color..".png",
"forniture_armchair_lat1_"..color..".png",
"forniture_armchair_lat2_"..color..".png",
"forniture_armchair_lat2_"..color..".png",
},
drawtype = "nodebox",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{ -0.50, -0.50, -0.45, -0.30, 0.05, 0.30 },
{ -0.45, -0.50, -0.50, -0.35, 0.05, -0.45 },
{ -0.45, 0.05, -0.45, -0.35, 0.10, 0.15 },
{ 0.30, -0.50, -0.45, 0.50, 0.05, 0.30 },
{ 0.35, -0.50, -0.50, 0.45, 0.05, -0.45 },
{ 0.35, 0.05, -0.45, 0.45, 0.10, 0.15 },
{ -0.50, -0.50, 0.30, 0.50, 0.45, 0.50 },
{ -0.45, 0.45, 0.35, 0.45, 0.50, 0.45 },
{ -0.30, -0.45, -0.35, 0.30, -0.10, 0.30 },
{ -0.30, -0.45, -0.40, 0.30, -0.15, -0.35 },
{ -0.50, 0.05, 0.15, -0.30, 0.45, 0.30 },
{ -0.45, 0.10, 0.10, -0.35, 0.45, 0.15 },
{ -0.45, 0.45, 0.15, -0.35, 0.50, 0.35 },
{ 0.30, 0.05, 0.15, 0.50, 0.45, 0.30 },
{ 0.35, 0.10, 0.10, 0.45, 0.45, 0.15 },
{ 0.35, 0.45, 0.15, 0.45, 0.50, 0.35 },
},
},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
})
minetest.register_craft({
output = "poudlard:armchair_"..color.." 2",
recipe = {
{ "wool:"..color,""},
{ "default:wood","default:wood" },
{ "wool:"..color,"wool:"..color },
},
})
end
-- Aliases
minetest.register_alias("poudecor:armchair", "poudecor:armchair_black")
minetest.register_alias('armchair', 'poudlard:armchair')
-- Aliases for 3homedecor.
minetest.register_alias("homedecor:armchair_black", "poudecor:armchair_black")
minetest.register_alias("homedecor:armchair_yellow", "poudecor:armchair_yellow")
minetest.register_alias("homedecor:armchair_violet", "poudecor:armchair_violet")
minetest.register_alias("homedecor:armchair_red", "poudecor:armchair_red")
minetest.register_alias("homedecor:armchair_dark_green", "poudecor:armchair_dark_green")
minetest.register_alias("homedecor:armchair_blue", "poudecor:armchair_blue")
-- Aliases for poudlard
minetest.register_alias("poudecor:armchair_black", "poudlard:armchair_black")
minetest.register_alias("poudecor:armchair_yellow", "poudlard:armchair_yellow")
minetest.register_alias("poudecor:armchair_violet", "poudlard:armchair_violet")
minetest.register_alias("poudecor:armchair_red", "poudlard:armchair_red")
minetest.register_alias("poudecor:armchair_dark_green", "poudlard:armchair_dark_green")
minetest.register_alias("poudecor:armchair_blue", "poudlard:armchair_blue")

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Very light version of "homedecor" by Perlipop + raccordable images for curtains
Most code and all textures by Vanessa Ezekowitz.
Some code copied and modified from the game's default mods (especially
doors) and ironzorg's flowers mod.
Licenses: For the lua code, GPL. For all images and everything else, WTFPL.

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-- Crafting for homedecor mod (includes folding) by Vanessa Ezekowitz
-- 2012-06-12
--
-- Mostly my own code; overall template borrowed from game default
--
-- License: GPL
--
-- Load translation library if intllib is installed
local S
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
-- Nightstand -----------------------------
minetest.register_craft( {
output = "poudlard:nightstand_1",
recipe = {
{ "moreblocks:emptybookshelf" },
{ "moreblocks:emptybookshelf" },
{ "default:wood" },
},
})
minetest.register_craft({
type = "fuel",
recipe = "poudlard:nightstand_1",
burntime = 30,
})
minetest.register_craft( {
type = "shapeless",
output = "poudlard:nightstand_2",
recipe = {
"moreblocks:emptybookshelf",
"moreblocks:emptybookshelf",
"default:junglewood",
},
})
minetest.register_craft({
type = "fuel",
recipe = "poudlard:nightstand_2",
burntime = 30,
})
--
-- Curtains ---------------------------------
local curtaincolors = {
"red",
"orange",
"green",
"dark_green",
"yellow",
"blue",
"white",
"dark_grey",
"black",
"violet"
}
for c in ipairs(curtaincolors) do
local color = curtaincolors[c]
minetest.register_craft( {
output = "poudlard:curtain_"..color.." 3",
recipe = {
{ "wool:"..color, "", ""},
{ "wool:"..color, "", ""},
{ "wool:"..color, "", ""},
},
})
end
--
--
--
--
--
--
--

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-- Various misc. nodes
-- Load translation library if intllib is installed
local S
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
--
local curtaincolors = {
"red",
"green",
"blue",
"white",
"orange",
"dark_green",
"yellow",
"dark_grey",
"black",
"violet"
}
for c in ipairs(curtaincolors) do
local color = curtaincolors[c]
local color_d = S(curtaincolors[c])
minetest.register_node("poudlard:curtain_"..color, {
description = S("Curtains (%s)"):format(color_d),
tiles = { "homedecor_curtain_"..color..".png" },
inventory_image = "homedecor_curtain_"..color..".png",
wield_image = "homedecor_curtain_"..color..".png",
drawtype = 'signlike',
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
groups = { snappy = 3 },
sounds = default.node_sound_leaves_defaults(),
paramtype2 = 'wallmounted',
selection_box = {
type = "wallmounted",
--wall_side = = <default>
},
})
if color_d ~= color then
minetest.register_alias("poudlard:curtain_"..color_d, "poudlard:curtain_"..color)
end
end
-------------- Alias for homedecor
minetest.register_alias("homedecor:curtain_yellow", "poudecor:curtain_yellow")
minetest.register_alias("homedecor:curtain_violet", "poudecor:curtain_violet")
minetest.register_alias("homedecor:curtain_red", "poudecor:curtain_red")
minetest.register_alias("homedecor:curtain_dark_green", "poudecor:curtain_dark_green")
minetest.register_alias("homedecor:curtain_green", "poudecor:curtain_green")
minetest.register_alias("homedecor:curtain_blue", "poudecor:curtain_blue")
minetest.register_alias("homedecor:curtain_white", "poudecor:curtain_white")
minetest.register_alias("homedecor:curtain_orange", "poudecor:curtain_orange")
minetest.register_alias("homedecor:curtain_dark_grey", "poudecor:curtain_dark_grey")
minetest.register_alias("homedecor:curtain_black", "poudecor:curtain_black")
-------------- Alias for poudecort
minetest.register_alias("poudecor:curtain_yellow", "poudlard:curtain_yellow")
minetest.register_alias("poudecor:curtain_violet", "poudlard:curtain_violet")
minetest.register_alias("poudecor:curtain_red", "poudlard:curtain_red")
minetest.register_alias("poudecor:curtain_dark_green", "poudlard:curtain_dark_green")
minetest.register_alias("poudecor:curtain_green", "poudlard:curtain_green")
minetest.register_alias("poudecor:curtain_blue", "poudlard:curtain_blue")
minetest.register_alias("poudecor:curtain_white", "poudlard:curtain_white")
minetest.register_alias("poudecor:curtain_orange", "poudlard:curtain_orange")
minetest.register_alias("poudecor:curtain_dark_grey", "poudlard:curtain_dark_grey")
minetest.register_alias("poudecor:curtain_black", "poudlard:curtain_black")

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minetest.register_craft({
type = "fuel",
recipe = "poudlard:armchair",
burntime = 30,
})
minetest.register_craft({
output = "poudlard:torch_wall 10",
recipe = {
{ "default:coal_lump" },
{ "default:steel_ingot" },
},
})

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#!/bin/bash
echo "Node listing as of "`date` > nodes.txt
for i in *.lua; do
echo -e "\nIn $i:\n" >> nodes.txt
cat $i | grep "minetest.register_node(" | \
sed "s/minetest.register_node(.homedecor:/homedecor:/; s/., {//" | \
sort >> nodes.txt
done
less nodes.txt
rm -f nodes.txt

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#
# Language: Español
# Author: Diego Martínez <lkaezadl3@gmail.com>
#
### kitchen_cabinet.lua ###
Kitchen Cabinet = Gabinete de Cocina
## 1: Player name, 2: position
%s moves stuff in kitchen cabinet at %s = %s mueve cosas en gabinete de cocina en %s
%s moves stuff to kitchen cabinet at %s = %s mueve cosas al gabinete de cocina en %s
%s takes stuff from kitchen cabinet at %s = %s toma cosas del gabinete de cocina en %s
Half-height Kitchen Cabinet (on ceiling) = Gabinete de cocina de media altura (en techo)
Under-sink cabinet = Gabinete con Lavabo
Kitchen Cabinet with sink = Gabinete de cocina con lavabo
### door_models.lua ###
Mahogany Closet Door = Puerta de Armario de Caoba
Oak Closet Door = Puerta de Armario de Roble
Fancy Wood/Glass Door = Puerta de Madera y Cristal de Lujo
Glass Office Door = Puerta de Oficina de Cristal
Glass and Wood, Mahogany-colored = Cristal y Madera, color Caoba
Glass and Wood, Oak-colored = Cristal y Madera, color Roble
Glass and Wood, White = Cristal y Madera, color Blanco
Plain Wooden Door = Puerta Simple de Madera
left = izquierda
right = derecha
## 1: Side the doors opens to
(Top Half, %s-opening) = (Parte Superior, abre a la %s)
(%s-opening) = (abre a la %s)
### door_nodes.lua ###
Not enough vertical space to place a door! = ¡No hay suficiente espacio vertical para colocar una puerta!
### crafts.lua ###
Brass Ingot = Lingote de Latón
Bucket of white paint = Cubo de Pintura Blanca
Legs for Small Utility table = Patas de Mesa Utilitaria Pequeña
Plastic sheet = Lámina de Plástico
Silicon lump = Terrón de Silicio
Simple Integrated Circuit = Circuito Integrado Simple
Small Wooden Drawer = Cajón Pequeño de Madera
Terracotta Roof Tile = Teja de Terracota
Titanium Dioxide = Dióxido de Titanio
Uncooked Terracotta Base = Base de Terracota sin Cocer
Unprocessed Plastic base = Base de Plástico sin Procesar
### fences.lua ###
Barbed Wire Fence = Cerca de Alambre de Púas
Barbed Wire Fence Gate = Portón de Cerca de Alambre de Púas
Brass Fence/railing = Cerca/Barandilla de Latón
Brass Fence/railing with sign = Cerca/Barandilla de Latón con Letrero
Chainlink Fence = Cerca de Cadenas
Chainlink Fence Gate = Portón de Cerca de Cadenas
Chainlink Fence Gate (open) = Portón de Cerca de Cadenas (Abierto)
Unpainted Picket Fence = Cerca de Piquete sin pintar
Unpainted Picket Fence Gate = Portón de Cerca de Piquete sin pintar
White Picket Fence = Cerca de Piquete blanca
White Picket Fence Gate = Portón de Cerca de Piquete blanca
Wooden Privacy Fence = Cerca privada de madera
Wrought Iron Fence/railing = Cerca/Barandilla de Hierro Forjado
Wrought Iron Fence/railing with sign = Cerca/Barandilla de Hierro Forjado con Letrero
want to simply place the wielded item like usual. = solo se desea colocar el objeto empuñado normalmente.
### furniture_medieval.lua ###
Bars = Barras
Binding Bars = Barras de Unión
Chains = Cadenas
Wall Torch = Antorcha de Pared
### furniture_bathroom.lua ###
Toilet = Inodoro
Sink = Lavabo
Taps = Grifo
Shower Tray = Piso de Ducha
Shower Head = Ducha
### init.lua ###
Loaded! = ¡Cargado!
Asphalt Shingles = Tejas de Asfalto
Black Plastic Flower Pot = Florero de Plástico Negro
Brass Pole = Poste de Latón
Brass Table Legs = Patas de Mesa de Latón
red = rojas
green = verdes
blue = azules
white = blancas
pink = rosas
violet = violetas
## 1: Color name
Curtains (%s) = Cortinas (%s)
Drop-Ceiling Tile = Cielorraso
Glass Skylight = Claraboya de Cristal
Glass Table (Small, Round) = Mesa de Cristal (Pequeña, Redonda)
Glass Table (Small, Square) = Mesa de Cristal (Pequeña, Cuadrada)
Green Plastic Flower Pot = Florero de Plástico Negro
Large Area Rug = Manta Grande
Large Glass Table Piece = Pieza de Mesa de Cristal Grande
Large Stereo Speaker = Altavoz de Estéreo Grande
Legs for Utility Table = Patas de Mesa Utilitaria
Projection Screen Material = Material de Pantalla de Proyección
Small Surround Speaker = Pequeño Altavoz Envolvente
Small Throw Rug = Manta Pequeña
Stereo Receiver = Receptor Estéreo
Terracotta Flower Pot = Florero de Terracota
Terracotta Roofing = Tejado de Terracota
Textured Ceiling Paint = Pintura Texturada para Techo
Utility Table = Mesa Utilitaria
Utility table mk2 = Mesa Utilitaria mk2
Wooden Shutter (Black) = Obturador de Madera (Negro)
Wooden Shutter (Dark Grey) = Obturador de Madera (Gris Oscuro)
Wooden Shutter (Forest Green) = Obturador de Madera (Verde Bosque)
Wooden Shutter (Grey) = Obturador de Madera (Gris)
Wooden Shutter (Light Blue) = Obturador de Madera (Azul Claro)
Wooden Shutter (Purple) = Obturador de Madera (Púrpura)
Wooden Shutter (Red) = Obturador de Madera (Rojo)
Wooden Shutter (Unpainted Mahogany) = Obturador de Madera (Caoba sin Pintar)
Wooden Shutter (Unpainted Oak) = Obturador de Madera (Roble sin Pintar)
Wooden Shutter (White) = Obturador de Madera (Blanco)
Wooden Shutter (Yellow) = Obturador de Madera (Amarillo)
Wooden Tabletop piece = Pieza de Mesa de Madera
Wooden Tabletop (Small, Round) = Pieza de Mesa de Madera (Pequeña, Redonda)
Wooden Tabletop (Small, Square) = Pieza de Mesa de Madera (Pequeña, Cuadrada)
Wood Shingles = Tejas de Madera
Wrought Iron Pole = Poste de Hierro Forjado
someone = alguien
## 1: Player name
Sorry, %s owns that spot. = Lo siento, %s es dueño de ése lugar.
### lighting.lua ###
White Glowlight (small cube) = Luz Blanca (cubo pequeño)
White Glowlight (small cube, on ceiling) = Luz Blanca (cubo pequeño, en techo)
White Glowlight (thick) = Luz Blanca (Gruesa)
White Glowlight (thick, on wall) = Luz Blanca (Gruesa, en pared)
White Glowlight (thin) = Luz Blanca (Fina)
White Glowlight (thin, on wall) = Luz Blanca (Fina, en pared)
Yellow Glowlight (small cube) = Luz Amarilla (cubo pequeño)
Yellow Glowlight (small cube, on ceiling) = Luz Amarilla (cubo pequeño, en techo)
Yellow Glowlight (thick) = Luz Amarilla (Gruesa)
Yellow Glowlight (thick, on wall) = Luz Amarilla (Gruesa, en pared)
Yellow Glowlight (thin) = Luz Amarilla (Fina)
Yellow Glowlight (thin, on wall) = Luz Amarilla (Fina, en pared)
### locked.lua ###
## 1: Item description, 2: Owner name
%s (owned by %s) = %s (propiedad de %s)
## 1: Player name, 2: Item description, 3: Owner name, 4: Position
%s tried to access a %s belonging to %s at %s = %s ha intentado acceder un(a) %s propiedad de %s en %s
## 1: Item description
%s (Locked) = %s (Cerrado)
Locked Cabinet = Gabinete Cerrado
Locked Nightstand = Mesa de Noche Cerrada
Locked Fridge = Refri Cerrado
Locked Oven = Estufa Cerrada
### nightstands.lua ###
Mahogany Nightstand with One Drawer = Mesa de Noche de Caoba, un Cajón
Mahogany Nightstand with Two Drawers = Mesa de Noche de Caoba, dos Cajones
Oak Nightstand with One Drawer = Mesa de Noche de Roble, un Cajón
Oak Nightstand with Two Drawers = Mesa de Noche de Roble, dos Cajones
## 1: Player name, 2: position
%s moves stuff in nightstand at %s = %s mueve cosas en mesa de noche en %s
%s moves stuff to nightstand at %s = %s mueve cosas hacia mesa de noche en %s
%s takes stuff from nightstand at %s = %s mueve cosas desde mesa de noche en %s
One-drawer Nightstand = Mesa de Noche de un Cajón
Two-drawer Nightstand = Mesa de Noche de dos Cajones
### oven.lua ###
Oven = Estufa
## 1: Item name
Could not insert '%s' = No se pudo insertar '%s'
## 1: Percentage
Oven active: %d%% = Estufa activa: %d%%
Oven out of fuel = Estufa sin combustible
Oven is empty = Estufavacía
### refrigerator.lua ###
Refrigerator = Refrigerador
## 1: Player name, 2: position
%s moves stuff in refrigerator at %s = %s mueve cosas en refrigerador en %s
%s moves stuff to refrigerator at %s = %s mueve cosas hacia refrigerador en %s
%s takes stuff from refrigerator at %s = %s mueve cosas desde refrigerador en %s
Not enough vertical space to place a refrigerator! = ¡No hay suficiente espacio vertical para colocar un refrigerador!
### television.lua ###
Small CRT Television = Pequeña Televisión CRT
### signs_lib.lua ###
%s wrote "%s" to sign at %s = %s ha escrito "%s" en el letrero en %s
Reading cached character database. = Leyendo base de datos de catacteres.
Font seems to have changed. Rebuilding cache. = La fuente parece haber cambiado. Reconstruyendo información guardada.
Could not find font line height in cached DB. Trying brute force. = No se pudo encontrar la altura de línea en la base de datos. Intentando con fuerza bruta.
Registered %s and %s = Registrados %s y %s
signs loaded = letreros cargados

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#
# Language: Français
# Author: Calinou
#
### kitchen_cabinet.lua ###
Kitchen Cabinet = Meuble de cuisine
## 1: Player name, 2: position
%s moves stuff in kitchen cabinet at %s = %s déplace des objets dans un meuble de cuisine à %s
%s moves stuff to kitchen cabinet at %s = %s édplace des objets vers un meuble de cuisine à %s
%s takes stuff from kitchen cabinet at %s = %s prend des objets d'un meuble de cuisine à %s
Half-height Kitchen Cabinet (on ceiling) = Meuble de cuisine réduit en hauteur (sur le plafond)
Under-sink cabinet = Meuble sous évier
Kitchen Cabinet with sink = Meuble de cuisine avec lavabo
### door_models.lua ###
Mahogany Closet Door = Porte en bois d'acajou
Oak Closet Door = Porte en bois de chêne
Fancy Wood/Glass Door = Porte artistique en bois et verre
Glass Office Door = Porte en verre
Glass and Wood, Mahogany-colored = Porte couleur acajou en bois et verre
Glass and Wood, Oak-colored = Porte couleur chêne en bois et verre
Glass and Wood, White = Porte blanche en bois et verre
Plain Wooden Door = Porte en bois simple
left = gauche
right = droite
## 1: Side the doors opens to
(Top Half, %s-opening) = (partie supérieur, charnière à %s)
(%s-opening) = (charnière à %s)
### door_nodes.lua ###
Not enough vertical space to place a door! = Pas assez d'espace vertical pour placer une porte !
### crafts.lua ###
Brass Ingot = Lingot de laiton
Bucket of white paint = Seau de peinture blanche
Legs for Small Utility table = Pieds pour table basse
Plastic sheet = Bout de plastique
Silicon lump = Silicone
Simple Integrated Circuit = Circuit intégré simple
Small Wooden Drawer = Petit tiroir en bois
Terracotta Roof Tile = Tuile de toit en terre cuite
Titanium Dioxide = Dioxide de titane
Uncooked Terracotta Base = Base de terre non cuite
Unprocessed Plastic base = Base de plastique non transformée
### fences.lua ###
Barbed Wire Fence = Barrière en fil barbelé
Barbed Wire Fence Gate = Porte de barrière en fil barbelé
Brass Fence/railing = Barrière en laiton
Brass Fence/railing with sign = Barrière en laiton avec pancarte
Chainlink Fence = Grillage
Chainlink Fence Gate = Porte de grillage
Chainlink Fence Gate (open) = Porte de grillage (ouverte)
Unpainted Picket Fence = Barrière en piquets non peinte
Unpainted Picket Fence Gate = Porte de barrière en piquets non peinte
White Picket Fence = Barrière en piquets blanche
White Picket Fence Gate = Porte de barrière en piquets blanche
Wooden Privacy Fence = Barrière en bois
Wrought Iron Fence/railing = Barrière en fer forgé
Wrought Iron Fence/railing with sign = Barrière en fer forgé avec pancarte
want to simply place the wielded item like usual. = veut simplement placer l'objet comme d'habitude.
### init.lua ###
Loaded! = Chargé !
Asphalt Shingles = Bardeaux d'asphalte
Black Plastic Flower Pot = Pot de fleur en plastique noir
Brass Pole = Barre en laiton
Brass Table Legs = Pieds de table en laiton
red = rouges
green = vertes
blue = bleues
white = blanches
pink = roses
violet = violettes
## 1: Color name
Curtains (%s) = Volets (%s)
Drop-Ceiling Tile = Dalle suspendue au plafond
Glass Skylight = Verre
Glass Table (Small, Round) = Table en verre (petite, ronde)
Glass Table (Small, Square) = Table en verre (petite, carrée)
Green Plastic Flower Pot = Pot de fleur en plastique vert
Large Area Rug = Grande couverture
Large Glass Table Piece = Grand bout de verre de table
Large Stereo Speaker = Grand haut-parleur stéréo
Legs for Utility Table = Pieds pour table basse
Projection Screen Material = Matériel pour projecteur
Small Surround Speaker = Petit haut-parleur surround
Small Throw Rug = Petite couverture
Stereo Receiver = Récepteur stéréo
Terracotta Flower Pot = Pot de fleur en terre cuite
Terracotta Roofing = Tuile en terre cuite
Textured Ceiling Paint = Papier peint avec motif pour plafond
Utility Table = Table basse
Utility table mk2 = Table basse MK2
Wooden Shutter (Black) = Volet en bois (noir)
Wooden Shutter (Dark Grey) = Volet en bois (gris foncé)
Wooden Shutter (Forest Green) = Volet en bois (vert foncé)
Wooden Shutter (Grey) = Volet en bois (gris)
Wooden Shutter (Light Blue) = Volet en bois (bleu clair)
Wooden Shutter (Purple) = Volet en bois (violet)
Wooden Shutter (Red) = Volet en bois (rouge)
Wooden Shutter (Unpainted Mahogany) = Volet en bois (acajou non peint)
Wooden Shutter (Unpainted Oak) = Volet en bois (chêne non peint)
Wooden Shutter (White) = Volet en bois (blanc)
Wooden Shutter (Yellow) = Volet en bois (jaune)
Wooden Tabletop piece = Bout de dessus de table
Wooden Tabletop (Small, Round) = Dessus de table (petit, rond)
Wooden Tabletop (Small, Square) = Dessus de table (petit, carré)
Wood Shingles = Bardeaux de bois
Wrought Iron Pole = Barre de fer forgé
someone = quelqu'un
## 1: Player name
Sorry, %s owns that spot. = Désolé, %s est propriétaire de cette zone.
### lighting.lua ###
White Glowlight (small cube) = Lampe blanche (petit cube)
White Glowlight (small cube, on ceiling) = Lampe blanche (petit cube, sur le plafond)
White Glowlight (thick) = Lampe blanche (épaisse)
White Glowlight (thick, on wall) = Lampe blanche (épaisse, sur le mur)
White Glowlight (thin) = Lampe blanche (fine)
White Glowlight (thin, on wall) = Lampe blanche (fine, sur le mur)
Yellow Glowlight (small cube) = Lampe jaune (petit cube)
Yellow Glowlight (small cube, on ceiling) = Lampe jaune (petit cube, sur le plafond)
Yellow Glowlight (thick) = Lampe jaune (épaisse)
Yellow Glowlight (thick, on wall) = Lampe jaune (épaisse, sur le mur)
Yellow Glowlight (thin) = Lampe jaune (fine)
Yellow Glowlight (thin, on wall) = Lampe jaune (fine, sur le mur)
### locked.lua ###
## 1: Item description, 2: Owner name
%s (owned by %s) = %s (propriété de %s)
## 1: Player name, 2: Item description, 3: Owner name, 4: Position
%s tried to access a %s belonging to %s at %s = %s a essayé d'accéder à %s qui est propriété de %s à %s
## 1: Item description
%s (Locked) = %s (verrouillé)
Locked Cabinet = Meuble verrouillé
Locked Nightstand = Table de chevet verrouillée
Locked Fridge = Réfrégirateur verrouillé
Locked Oven = Four verrouillé
### nightstands.lua ###
Mahogany Nightstand with One Drawer = Table de chevet en acajou avec un tiroir
Mahogany Nightstand with Two Drawers = Table de chevet en acajou avec deux tiroirs
Oak Nightstand with One Drawer = Table de chevet en chêne avec un tiroir
Oak Nightstand with Two Drawers = Table de chevet en chêne avec deux tiroirs
## 1: Player name, 2: position
%s moves stuff in nightstand at %s = %s déplace des objets dans une table de chevet à %s
%s moves stuff to nightstand at %s = %s déplace des objets vers une table de chevet à %s
%s takes stuff from nightstand at %s = %s prend des objets d'une table de chevet à %s
One-drawer Nightstand = Table de chevet avec un tiroir
Two-drawer Nightstand = Table de chevet avec deux tiroirs
### oven.lua ###
Oven = Four
## 1: Item name
Could not insert '%s' = Ne peut insérer '%s'
## 1: Percentage
Oven active: %d%% = Four actif : %d%%
Oven out of fuel = Four sans carburant
Oven is empty = Four vide
### refrigerator.lua ###
Refrigerator = Réfrégirateur
## 1: Player name, 2: position
%s moves stuff in refrigerator at %s = %s déplace des objets dans un réfrégirateur à %s
%s moves stuff to refrigerator at %s = %s déplace des objets vers un réfrégirateur à %s
%s takes stuff from refrigerator at %s = %s prend des objets d'un réfrégirateur à %s
Not enough vertical space to place a refrigerator! = Pas assez d'espace vertical pour placer un réfrégirateur !
### television.lua ###
Small CRT Television = Petite télévision à tube cathodique
### signs_lib.lua ###
E: character map file not found = E: fichier de table de caractère non trouvé
## 1: Full String, 2: pos in string, 3: current char at pos
W: unknown symbol in '%s' at %d (probably %s) = A: symbole inconnu dans '%s' dans %d (probablement %s)
%s wrote "%s" to sign at %s =
signs loaded =

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# Brazilian Portuguese translation of homedecor
# Last update: 2013/11/10
# Last translator: Aracnus <frederico@teia.bio.br>
### Special strings ###
### kitchen_cabinet.lua ###
Kitchen Cabinet = Armário de cozinha
## 1: Player name, 2: position
%s moves stuff in kitchen cabinet at %s = %s moveu itens no armário de cozinha em %s
%s moves stuff to kitchen cabinet at %s = %s moveu itens para o armário de cozinha em %s
%s takes stuff from kitchen cabinet at %s = %s retirou itens do armário de cozinha em %s
Half-height Kitchen Cabinet (on ceiling) = Meio armário de cozinha (no teto)
Under-sink cabinet = Armário sob a pia
Kitchen Cabinet with sink = Armário de cozinha com pia
### door_models.lua ###
Mahogany Closet Door = Porta do armário de mogno
Oak Closet Door = Porta do armário de carvalho
Fancy Wood/Glass Door = Porta de madeira/vidro trabalhada
Glass Office Door = Porta de escritório de vidro
Glass and Wood, Mahogany-colored = Vidro e madeira (mogno)
Glass and Wood, Oak-colored = Vidro e madeira (carvalho)
Glass and Wood, White = Vidro e madeira (branca)
Plain Wooden Door = Porta de madeira simples
left = esquerda
right = direita
## 1: Side the doors opens to
(Top Half, %s-opening) = (Metade superior, abre para %s)
(%s-opening) = (abre para %s)
### door_nodes.lua ###
Not enough vertical space to place a door! = Não existe espaço vertical suficiente para colocar uma porta.
### crafts.lua ###
Brass Ingot = Lingote de bronze
Bucket of white paint = Balde de tinta branca
Legs for Small Utility table = Pernas para mesa pequena
Plastic sheet = Folha de plástico
Silicon lump = Massa de silício
Simple Integrated Circuit = Circuito integrado simples
Small Wooden Drawer = Gaveta pequena de madeira
Terracotta Roof Tile = Telha de terracota
Titanium Dioxide = Dióxido de titânio
Uncooked Terracotta Base = Base bruta de terracota
Unprocessed Plastic base = Base de plástico não processada
### door_models.lua ###
### door_nodes.lua ###
### fences.lua ###
Barbed Wire Fence = Cerca de arame farpado
Barbed Wire Fence Gate = Portão da cerca de arame farpado
Brass Fence/railing = Cerca/corrimão de bronze
Brass Fence/railing with sign = Cerca/corrimão de bronze, com placa
Chainlink Fence = Cerca de tela de arame
Chainlink Fence Gate = Portão da cerca de tela de arame
Chainlink Fence Gate (open) = Portão da cerca de tela de arame (aberto)
Unpainted Picket Fence = Cerca de tábuas não pintada
Unpainted Picket Fence Gate = Portão da cerca de madeira não pintado
White Picket Fence = Cerca de madeira branca
White Picket Fence Gate = Portão da cerca de madeira branco
Wooden Privacy Fence = Cerca fechada de mandeira
Wrought Iron Fence/railing = Cerca/corrimão de ferro forjado
Wrought Iron Fence/railing with sign = Cerca/corrimão de ferro forjado, com placa
want to simply place the wielded item like usual. = quer somente colocar o item empunhado normalmente.
### furniture_medieval.lua ###
Bars = Barras
Binding Bars = Barras do canto
Chains = Correntes
Wall Torch = Tocha de parede
### furniture_bathroom.lua ###
Toilet = Vaso sanitário
Sink = Pia
Taps = Torneira
Shower Tray = Ralo do chuveiro
Shower Head = Chuveiro
### init.lua ###
Loaded! = Carregado!
Asphalt Shingles = Telhas de asfalto
Black Plastic Flower Pot = Vaso de flor de plástico preto
Brass Pole = Poste de bronze
Brass Table Legs = Pernas da mesa de bronze
red = vermelho
green = verde
blue = azul
white = branco
pink = rosa
violet = violeta
## 1: Color name
Curtains (%s) = Cortina (%s)
Drop-Ceiling Tile = Placa de teto
Glass Skylight = Claraboia de vidro
Glass Table (Small, Round) = Mesa de vidro (pequena, redonda)
Glass Table (Small, Square) = Mesa de vidro (pequena, quadrada)
Green Plastic Flower Pot = Vaso de flor de plástico verde
Large Area Rug = Tapete grande
Large Glass Table Piece = Pedaço da mesa grande de vidro
Large Stereo Speaker = Auto-falante grande
Legs for Utility Table = Pernas para mesa
Projection Screen Material = Material de tela de projeção
Small Surround Speaker = Auto-falante pequeno
Small Throw Rug = Tapete pequeno
Stereo Receiver = Aparelho de som
Terracotta Flower Pot = Vaso de flor de terracota
Terracotta Roofing = Telhado de terracota
Textured Ceiling Paint = Pintura texturizada do teto
Utility Table = Mesa de trabalho
Utility table mk2 = Mesa de trabalho mk2
Wooden Shutter (Black) = Persiana de madeira (preta)
Wooden Shutter (Dark Grey) = Persiana de madeira (cinza escura)
Wooden Shutter (Forest Green) = Persiana de madeira (verde)
Wooden Shutter (Grey) = Persiana de madeira (cinza)
Wooden Shutter (Light Blue) = Persiana de madeira (azul clara)
Wooden Shutter (Purple) = Persiana de madeira (roxa)
Wooden Shutter (Red) = Persiana de madeira (vermelha)
Wooden Shutter (Unpainted Mahogany) = Persiana de madeira (mogno)
Wooden Shutter (Unpainted Oak) = Persiana de madeira (carvalho)
Wooden Shutter (White) = Persiana de madeira (branca)
Wooden Shutter (Yellow) = Persiana de madeira (amarela)
Wooden Tabletop piece = Pedaço do tampo da mesa
Wooden Tabletop (Small, Round) = Tampo da mesa (pequeno, arredondado)
Wooden Tabletop (Small, Square) = Tampo da mesa (pequeno, quadrado)
Wood Shingles = Telhas de madeira
Wrought Iron Pole = Poste de ferro forjado
someone = alguém
## 1: Player name
Sorry, %s owns that spot. = Desculpe, mas esse local pertence a %s.
### lighting.lua ###
White Glowlight (small cube) = Arandela branca (cubo pequeno)
White Glowlight (small cube, on ceiling) = Arandela branca (cubo pequeno, na parede)
White Glowlight (thick) = Arandela branca (grossa)
White Glowlight (thick, on wall) = Arandela branca (grossa, na parede)
White Glowlight (thin) = Arandela branca (fina)
White Glowlight (thin, on wall) = Arandela branca (fina, na parede)
Yellow Glowlight (small cube) = Arandela amarela (cubo pequeno)
Yellow Glowlight (small cube, on ceiling) = Arandela amarela (cubo pequeno, na parede)
Yellow Glowlight (thick) = Arandela amarela (grossa)
Yellow Glowlight (thick, on wall) = Arandela amarela (grossa, na parede)
Yellow Glowlight (thin) = Arandela amarela (fina)
Yellow Glowlight (thin, on wall) = Arandela amarela (fina, na parede)
### locked.lua ###
## 1: Item description, 2: Owner name
%s (owned by %s) = %s (pertence a %s)
## 1: Player name, 2: Item description, 3: Owner name, 4: Position
%s tried to access a %s belonging to %s at %s = %s tentou acessar %s pertencente a %s em %s
## 1: Item description
%s (Locked) = %s (trancado)
Locked Cabinet = Armário trancado
Locked Nightstand = Criado-mudo trancado
### nightstands.lua ###
Mahogany Nightstand with One Drawer = Criado-mudo de mogno, com uma gaveta
Mahogany Nightstand with Two Drawers = Criado-mudo de mogno, com duas gavetas
Oak Nightstand with One Drawer = Criado-mudo de carvalho, com uma gaveta
Oak Nightstand with Two Drawers = Criado-mudo de carvalho, com duas gavetas
## 1: Player name, 2: position
%s moves stuff in nightstand at %s = %s moveu item(ns) no criado-mudo em %s
%s moves stuff to nightstand at %s = %s moveu item(ns) para o criado-mudo em %s
%s takes stuff from nightstand at %s = %s tirou item(ns) do criado-mudo em %s
One-drawer Nightstand = Criado-mudo com uma gaveta
Two-drawer Nightstand = Criado-mudo com duas gavetas
### oven.lua ###
Oven = Forno
## 1: Item name
Could not insert '%s' = Não foi possível inserir '%s'
## 1: Percentage
Oven active: %d%% = Forno ativo: %d%%
Oven out of fuel = O forno está sem combustível
Oven is empty = O forno está vazio
### refrigerator.lua ###
Refrigerator = Geladeira
## 1: Player name, 2: position
%s moves stuff in refrigerator at %s = %s moveu item(ns) na geladeira em %s
%s moves stuff to refrigerator at %s = %s moveu item(ns) para a geladeira em %s
%s takes stuff from refrigerator at %s = %s tirou item(ns) da geladeira em %s
Not enough vertical space to place a refrigerator! = Não existe espaço vertical suficiente para adicionar uma geladeira.
### television.lua ###
Small CRT Television = TV de tubo pequena
### signs_lib.lua ###
%s wrote "%s" to sign at %s = %s escreveu "%s" na placa em %s
Reading cached character database. = Lendo banco de dados de caracteres no cache.
Font seems to have changed. Rebuilding cache. = Aparentemente as fontes foram alteradas. Reconstruindo o cache.
Could not find font line height in cached DB. Trying brute force. = Não foi possível encontrar a altura da linha da fonte no cache do BD. Tentando na marra.
Registered %s and %s = %s e %s registrados
signs loaded = placas carregadas

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##########################
# Template language file #
##########################
### Special strings ###
### kitchen_cabinet.lua ###
Kitchen Cabinet =
## 1: Player name, 2: position
%s moves stuff in kitchen cabinet at %s =
%s moves stuff to kitchen cabinet at %s =
%s takes stuff from kitchen cabinet at %s =
Half-height Kitchen Cabinet (on ceiling) =
Under-sink cabinet =
Kitchen Cabinet with sink =
### door_models.lua ###
Mahogany Closet Door =
Oak Closet Door =
Fancy Wood/Glass Door =
Glass Office Door =
Glass and Wood, Mahogany-colored =
Glass and Wood, Oak-colored =
Glass and Wood, White =
Plain Wooden Door =
left =
right =
## 1: Side the doors opens to
(Top Half, %s-opening) =
(%s-opening) =
### door_nodes.lua ###
Not enough vertical space to place a door! =
### crafts.lua ###
Brass Ingot =
Bucket of white paint =
Legs for Small Utility table =
Plastic sheet =
Silicon lump =
Simple Integrated Circuit =
Small Wooden Drawer =
Terracotta Roof Tile =
Titanium Dioxide =
Uncooked Terracotta Base =
Unprocessed Plastic base =
### door_models.lua ###
### door_nodes.lua ###
### fences.lua ###
Barbed Wire Fence =
Barbed Wire Fence Gate =
Brass Fence/railing =
Brass Fence/railing with sign =
Chainlink Fence =
Chainlink Fence Gate =
Chainlink Fence Gate (open) =
Unpainted Picket Fence =
Unpainted Picket Fence Gate =
White Picket Fence =
White Picket Fence Gate =
Wooden Privacy Fence =
Wrought Iron Fence/railing =
Wrought Iron Fence/railing with sign =
want to simply place the wielded item like usual. =
### furniture_medieval.lua ###
Bars =
Binding Bars =
Chains =
Wall Torch =
### furniture_bathroom.lua ###
Toilet =
Sink =
Taps =
Shower Tray =
Shower Head =
### init.lua ###
Loaded! =
Asphalt Shingles =
Black Plastic Flower Pot =
Brass Pole =
Brass Table Legs =
red =
green =
blue =
white =
pink =
violet =
## 1: Color name
Curtains (%s) =
Drop-Ceiling Tile =
Glass Skylight =
Glass Table (Small, Round) =
Glass Table (Small, Square) =
Green Plastic Flower Pot =
Large Area Rug =
Large Glass Table Piece =
Large Stereo Speaker =
Legs for Utility Table =
Projection Screen Material =
Small Surround Speaker =
Small Throw Rug =
Stereo Receiver =
Terracotta Flower Pot =
Terracotta Roofing =
Textured Ceiling Paint =
Utility Table =
Utility table mk2 =
Wooden Shutter (Black) =
Wooden Shutter (Dark Grey) =
Wooden Shutter (Forest Green) =
Wooden Shutter (Grey) =
Wooden Shutter (Light Blue) =
Wooden Shutter (Purple) =
Wooden Shutter (Red) =
Wooden Shutter (Unpainted Mahogany) =
Wooden Shutter (Unpainted Oak) =
Wooden Shutter (White) =
Wooden Shutter (Yellow) =
Wooden Tabletop piece =
Wooden Tabletop (Small, Round) =
Wooden Tabletop (Small, Square) =
Wood Shingles =
Wrought Iron Pole =
someone =
## 1: Player name
Sorry, %s owns that spot. =
### lighting.lua ###
White Glowlight (small cube) =
White Glowlight (small cube, on ceiling) =
White Glowlight (thick) =
White Glowlight (thick, on wall) =
White Glowlight (thin) =
White Glowlight (thin, on wall) =
Yellow Glowlight (small cube) =
Yellow Glowlight (small cube, on ceiling) =
Yellow Glowlight (thick) =
Yellow Glowlight (thick, on wall) =
Yellow Glowlight (thin) =
Yellow Glowlight (thin, on wall) =
### locked.lua ###
## 1: Item description, 2: Owner name
%s (owned by %s) =
## 1: Player name, 2: Item description, 3: Owner name, 4: Position
%s tried to access a %s belonging to %s at %s =
## 1: Item description
%s (Locked) =
Locked Cabinet =
Locked Nightstand =
### nightstands.lua ###
Mahogany Nightstand with One Drawer =
Mahogany Nightstand with Two Drawers =
Oak Nightstand with One Drawer =
Oak Nightstand with Two Drawers =
## 1: Player name, 2: position
%s moves stuff in nightstand at %s =
%s moves stuff to nightstand at %s =
%s takes stuff from nightstand at %s =
One-drawer Nightstand =
Two-drawer Nightstand =
### oven.lua ###
Oven =
## 1: Item name
Could not insert '%s' =
## 1: Percentage
Oven active: %d%% =
Oven out of fuel =
Oven is empty =
### refrigerator.lua ###
Refrigerator =
## 1: Player name, 2: position
%s moves stuff in refrigerator at %s =
%s moves stuff to refrigerator at %s =
%s takes stuff from refrigerator at %s =
Not enough vertical space to place a refrigerator! =
### television.lua ###
Small CRT Television =
### signs_lib.lua ###
%s wrote "%s" to sign at %s =
Reading cached character database. =
Font seems to have changed. Rebuilding cache. =
Could not find font line height in cached DB. Trying brute force. =
Registered %s and %s =
signs loaded =

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-- This file supplies nightstands
-- Load translation library if intllib is installed
local S
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
-- OAK NIGHTSTAND
minetest.register_node('poudlard:nightstand_1', {
drawtype = "nodebox",
description = S("Oak Nightstand with Two Drawers"),
tiles = { 'homedecor_nightstand_oak_top.png',
'homedecor_nightstand_oak_bottom.png',
'homedecor_nightstand_oak_right.png',
'homedecor_nightstand_oak_left.png',
'homedecor_nightstand_oak_back.png',
'homedecor_nightstand_oak_2_drawer_front.png'},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, -8/16, -30/64, 8/16, 8/16, 8/16 }, -- main body
{ -7/16, 1/16, -32/64, 7/16, 7/16, -29/64 }, -- top drawer face
{ -7/16, -7/16, -32/64, 7/16, -1/16, -29/64 }, -- bottom drawer face
}
},
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,7]"..
"list[current_name;main;0,0;8,2;]"..
"list[current_player;main;0,3;8,4;]")
meta:set_string("infotext", S("Two-drawer Nightstand"))
local inv = meta:get_inventory()
inv:set_size("main", 16)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", S("%s moves stuff in nightstand at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", S("%s moves stuff to nightstand at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", S("%s takes stuff from nightstand at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
})
--MAHOGANY NIGHSTAND -----------------------
minetest.register_node('poudlard:nightstand_2', {
drawtype = "nodebox",
description = S("Mahogany Nightstand with Two Drawers"),
tiles = { 'homedecor_nightstand_mahogany_top.png',
'homedecor_nightstand_mahogany_bottom.png',
'homedecor_nightstand_mahogany_right.png',
'homedecor_nightstand_mahogany_left.png',
'homedecor_nightstand_mahogany_back.png',
'homedecor_nightstand_mahogany_2_drawer_front.png'},
sunlight_propagates = false,
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
},
node_box = {
type = "fixed",
fixed = {
{ -8/16, -8/16, -30/64, 8/16, 8/16, 8/16 }, -- main body
{ -7/16, 1/16, -32/64, 7/16, 7/16, -29/64 }, -- top drawer face
{ -7/16, -7/16, -32/64, 7/16, -1/16, -29/64 }, -- bottom drawer face
}
},
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,7]"..
"list[current_name;main;0,0;8,2;]"..
"list[current_player;main;0,3;8,4;]")
meta:set_string("infotext", S("Two-drawer Nightstand"))
local inv = meta:get_inventory()
inv:set_size("main", 16)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", S("%s moves stuff in nightstand at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", S("%s moves stuff to nightstand at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", S("%s takes stuff from nightstand at %s"):format(
player:get_player_name(),
minetest.pos_to_string(pos)
))
end,
})
-------Alias for homedecor
minetest.register_alias("homedecor:nightstand_oak_two_drawers", "poudecor:nightstand_1")
minetest.register_alias("homedecor:nightstand_mahogany_two_drawerst", "poudecor:nightstand_2")
-------Alias for Poudlard
minetest.register_alias("poudecor:nightstand_1", "poudlard:nightstand_1")
minetest.register_alias("poudecor:nightstand_2", "poudlard:nightstand_2")

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@ -0,0 +1,61 @@
-- Load translation library if intllib is installed
local S
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
minetest.register_node("poudlard:torch_wall", {
description = S("Wall Torch"),
drawtype = "nodebox",
tiles = {
"forniture_torch_wall_s.png",
"forniture_torch_wall_i.png",
{
name="forniture_torch_wall_anim.png",
animation={
type="vertical_frames",
aspect_w=40,
aspect_h=40,
length=1.0,
},
},
},
inventory_image="3dforniture_inv_torch_wall.png",
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{ -0.05, -0.45, 0.45, 0.05, -0.35, 0.50, },
{ -0.05, -0.35, 0.40, 0.05, -0.25, 0.50, },
{ -0.05, -0.25, 0.35, 0.05, -0.15, 0.45, },
{ -0.05, -0.15, 0.30, 0.05, -0.05, 0.40, },
{ -0.05, -0.05, 0.25, 0.05, 0.00, 0.35, },
{ -0.10, 0.00, 0.20, 0.10, 0.05, 0.40, },
{ -0.15, 0.05, 0.15, 0.15, 0.15, 0.45, },
{ -0.10, 0.15, 0.20, 0.10, 0.25, 0.40, },
{ -0.05, 0.25, 0.25, 0.05, 0.35, 0.35, },
},
},
sunlight_propagates = true,
walkable = false,
light_source = 14,
selection_box = {
type = "fixed",
fixed = { -0.15, -0.45, 0.15, 0.15,0.35, 0.5 },
},
groups = {cracky=2},
})
minetest.register_alias("homedecor:torch_wall", "poudecor:torch_wall")
minetest.register_alias("poudecor:torch_wall", "poudlard:torch_wall")

9
mods/poudlard/readme.txt Normal file
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@ -0,0 +1,9 @@
All code and textures from
- moreblocks and stairsplus by Calinou
- "homedecor" by Vanessa Ezekowitz.
Just a matter of more light versions by Perlipop.
+ raccordable images for curtains
Licenses: For the lua code, GPL. For all images and everything else, WTFPL.

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-- Nodes will be called <modname>:{stair,slab,panel,micro}_<subname>
function poudlard.register_stair_and_slab_and_panel_and_micro(modname, subname, recipeitem, groups, images, desc_stair, desc_slab, desc_panel, desc_micro, drop)
poudlard.register_stair(modname, subname, recipeitem, groups, images, desc_stair, drop)
poudlard.register_slab(modname, subname, recipeitem, groups, images, desc_slab, drop)
poudlard.register_panel(modname, subname, recipeitem, groups, images, desc_panel, drop)
poudlard.register_micro(modname, subname, recipeitem, groups, images, desc_micro, drop)
end
poudlard.register_stair_and_slab_and_panel_and_micro("poudlard", "poudstone", "poudlard:poudstone",
{snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory=0},
{"poudlard_poudstone.png"},
"Poudlard stone Stairs",
"Poudlard stone Slab",
"Poudlard stone Panel",
"Poudlard stone Microblock",
"poudstone")
poudlard.register_stair_and_slab_and_panel_and_micro("poudlard", "poudwood", "poudlard:poudwood",
{snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory=0},
{"poudlard_poudwood.png"},
"Poudlard Wood Stairs",
"Poudlard Wood Slab",
"POudlard Wood Panel",
"Poudlard Wood Microblock",
"poudwood")
poudlard.register_stair_and_slab_and_panel_and_micro("poudlard", "redblock", "poudlard:redblock",
{snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory=0},
{"poudlard_redblock.png"},
"redblock Stairs",
"redblock Slab",
"redblock Panel",
"redblock Microblock",
"redblock")
poudlard.register_stair_and_slab_and_panel_and_micro("poudlard", "blackblock", "poudlard:blackblock",
{snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory=0},
{"poudlard_blackblock.png"},
"blackblock Stairs",
"blackblock Slab",
"blackblock Panel",
"blackblock Microblock",
"blackblock")
poudlard.register_stair_and_slab_and_panel_and_micro("poudlard", "wood", "default:wood",
{snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
{"default_wood.png"},
"Wooden Stairs",
"Wooden Slab",
"Wooden Panel",
"Wooden Microblock",
"wood",
"facedir")
poudlard.register_stair_and_slab_and_panel_and_micro("poudlard", "stone", "default:stone",
{cracky=3},
{"default_stone.png"},
"Stone Stairs",
"Stone Slab",
"Stone Panel",
"Stone Microblock",
"cobble",
"none")
poudlard.register_stair_and_slab_and_panel_and_micro("poudlard", "cobble", "default:cobble",
{cracky=3},
{"default_cobble.png"},
"Cobblestone Stairs",
"Cobblestone Slab",
"Cobblestone Panel",
"Cobblestone Microblock",
"cobble",
"none")
poudlard.register_stair_and_slab_and_panel_and_micro("poudlard", "mossycobble", "default:mossycobble",
{cracky=3},
{"default_mossycobble.png"},
"Mossy Cobblestone Stairs",
"Mossy Cobblestone Slab",
"Mossy Cobblestone Panel",
"Mossy Cobblestone Microblock",
"mossycobble",
"none")
poudlard.register_stair_and_slab_and_panel_and_micro("poudlard", "sandstone", "default:sandstone",
{crumbly=2,cracky=2},
{"default_sandstone.png"},
"Sandstone Stairs",
"Sandstone Slab",
"Sandstone Panel",
"Sandstone Microblock",
"sandstone",
"none")
poudlard.register_stair_and_slab_and_panel_and_micro("poudlard", "steelblock", "default:steelblock",
{snappy=1,bendy=2,cracky=1,melty=2,level=2},
{"default_steel_block.png"},
"Steel Block Stairs",
"Steel Block Slab",
"Steel Block Panel",
"Steel Microblock",
"steelblock",
"none")
poudlard.register_stair_and_slab_and_panel_and_micro("poudlard", "desert_stone", "default:desert_stone",
{cracky=3},
{"default_desert_stone.png"},
"Desert Stone Stairs",
"Desert Stone Slab",
"Desert Stone Panel",
"Desert Stone Microblock",
"desert_stone",
"none")
poudlard.register_stair_and_slab_and_panel_and_micro("poudlard", "glass", "default:glass",
{snappy=2,cracky=3,oddly_breakable_by_hand=3},
{"default_glass.png"},
"Glass Stairs",
"Glass Slab",
"Glass Panel",
"Glass Microblock",
"glass",
"none")
poudlard.register_stair_and_slab_and_panel_and_micro("poudlard", "tree", "default:tree",
{tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
{"default_tree.png"},
"Tree Stairs",
"Tree Slab",
"Tree Panel",
"Tree Microblock",
"tree",
"none")
poudlard.register_stair_and_slab_and_panel_and_micro("poudlard", "jungletree", "default:jungletree",
{tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
{"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
"Jungle Tree Stairs",
"Jungle Tree Slab",
"Jungle Tree Panel",
"Jungle Tree Microblock",
"jungletree",
"none")
poudlard.register_stair_and_slab_and_panel_and_micro("poudlard", "stonebrick", "default:stonebrick",
{cracky=3, not_in_creative_inventory=1},
{"default_stone_brick.png"},
"Stone Bricks Stairs",
"Stone Bricks Slab",
"Stone Bricks Panel",
"Stone Bricks Microblock",
"stonebrick")
poudlard.register_stair_and_slab_and_panel_and_micro("poudlard", "ironstonebricks", "poudlard:ironstonebricks",
{cracky=3, not_in_creative_inventory=0},
{"poudlard_ironstonebrick.png"},
"Iron Stone Bricks Stairs",
"Iron Stone Bricks Slab",
"Iron Stone Bricks Panel",
"Iron Stone Bricks Microblock",
"ironstonebricks")
poudlard.register_stair_and_slab_and_panel_and_micro("poudlard", "stone_tile", "poudlard:stone_tile",
{cracky=3, not_in_creative_inventory=0},
{"poudlard_stonesquare.png"},
"Stonesquare Stairs",
"Stonesquare Slab",
"Stonesquare Panel",
"Stonesquare Microblock",
"stone_tile")
poudlard.register_stair_and_slab_and_panel_and_micro("poudlard", "split_stone_tile", "poudlard:split_stone_tile",
{cracky=3},
{"poudlard_splitstonesquare_top.png", "poudlard_splitstonesquare.png"},
"Split Stonesquare Stairs",
"Split Stonesquare Slab",
"Split Stonesquare Panel",
"Split Stonesquare Microblock",
"split_stone_tile")
poudlard.register_stair_and_slab_and_panel_and_micro("poudlard", "junglewood", "poudlard:junglewood",
{snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory01},
{"poudlard_junglewood.png"},
"Jungle Wood Stairs",
"Jungle Wood Slab",
"Jungle Wood Panel",
"Jungle Wood Microblock",
"junglewood")
poudlard.register_stair_and_slab_and_panel_and_micro("poudlard", "circlestonebricks", "poudlard:circlestonebricks",
{cracky=3, not_in_creative_inventory=0},
{"poudlard_circlestonebrick.png"},
"Circle Stone Brick Stairs",
"Circle Stone Brick Slab",
"Cricle Stone Brick Panel",
"Circle Stone Brick Microblock",
"circlestonebricks")
poudlard.register_stair_and_slab_and_panel_and_micro("poudlard", "plankstone", "poudlard:plankstone",
{cracky=3, not_in_creative_inventory=0},
{"poudlard_plankstone.png"},
"Plankstone Stairs",
"Plankstone Slab",
"Plankstone Panel",
"Plankstone Microblock",
"plankstone")
poudlard.register_stair_and_slab_and_panel_and_micro("poudlard", "ironstone", "poudlard:ironstone",
{cracky=3, not_in_creative_inventory=0},
{"poudlard_ironstone.png"},
"Iron Stone Stairs",
"Iron Stone Slab",
"Iron Stone Panel",
"Iron Stone Microblock",
"ironstone")

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