1
0
Disbranĉigi 0
Ĉi tiu deponejo arĥiviĝis je 2024-01-28. Vi povas vidi kaj elŝuti dosierojn, sed ne povas puŝi nek raporti problemojn nek tirpeti.
minetest_ocd3/mods/mobs_dolphin/init.lua

121 lines
2.9 KiB
Lua
Raw Normal View History

2018-03-18 19:18:46 -05:00
minetest.register_craft({
type = "cooking",
output = "mobs:meat",
recipe = "mobs_dolphin:dolphin_set",
})
if mobs.mod and mobs.mod == "redo" then
local l_water_level = minetest.setting_get("water_level") - 1
-- Normal dolphin
mobs:register_mob("mobs_dolphin:dolphin", {
type = "monster",
passive = false,
attack_type = "dogfight",
pathfinding = true,
reach = 3,
damage = 4,
hp_min = 30,
hp_max = 40,
armor = 150,
collisionbox = {-0.75, -0.5, -0.75, 0.75, 0.5, 0.75},
visual = "mesh",
mesh = "mobs_dolphin.b3d",
textures = {
{"dolphin_blue.png"},
{"dolphin_white.png"}
},
sounds = {
random = "dolphin",
},
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
},
makes_footstep_sound = false,
walk_velocity = 3,
run_velocity = 4,
fly = true,
fly_in = "default:water_source",
fall_speed = 0,
rotate = 0,
view_range = 10,
water_damage = 0,
lava_damage = 10,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 66,
stand_end = 90,
walk_start = 0,
walk_end = 40,
run_start = 40,
run_end = 60,
punch_start = 40,
punch_end = 40,
},
follow = {"ethereal:fish_raw"},
on_rightclick = function(self, clicker)
mobs:capture_mob(self, clicker, 80, 100, 0, true, nil)
end
})
--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
mobs:spawn_specific("mobs_dolphin:dolphin", {"default:water_source"}, {"default:water_flowing","default:water_source"}, 5, 20, 30, 100000, 2, -100, l_water_level)
mobs:register_egg("mobs_dolphin:dolphin", "Dolphin", "dolphin_inv.png", 0)
-- Robot dolphin
mobs:register_mob("mobs_dolphin:robot_dolphin", {
type = "monster",
passive = false,
attack_type = "dogfight",
pathfinding = true,
reach = 3,
damage = 8,
hp_min = 100,
hp_max = 200,
armor = 300,
collisionbox = {-0.75, -0.5, -0.75, 0.75, 0.5, 0.75},
visual = "mesh",
mesh = "mobs_dolphin.b3d",
textures = {
{"robot_dolphin.png"}
},
sounds = {
random = "robot_dolphin"
},
drops = {
{name = "default:mese_crystal_fragment", chance = 1, min = 1, max = 3}
},
makes_footstep_sound = false,
walk_velocity = 2,
run_velocity = 12,
fly = true,
fly_in = "default:water_source",
fall_speed = 0,
rotate = 0,
view_range = 12,
water_damage = 0,
lava_damage = 0,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 66,
stand_end = 90,
walk_start = 0,
walk_end = 40,
run_start = 40,
run_end = 60,
punch_start = 40,
punch_end = 40,
}
})
--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
mobs:spawn_specific("mobs_dolphin:robot_dolphin", {"default:water_source"}, {"default:water_flowing","default:water_source"}, 0, 15, 30, 10000, 2, -1000, -100)
end