127 lines
3.7 KiB
Lua
127 lines
3.7 KiB
Lua
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local S
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if minetest.get_modpath("intllib") then
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S = intllib.Getter()
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else
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S = function(s) return s end
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end
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local dropdown_values = {}
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local skins_reftab = {}
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local skins_list = skins.get_skinlist()
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unified_inventory.register_page("skins", {
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get_formspec = function(player)
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local name = player:get_player_name()
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local skin = skins.get_player_skin(player)
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local texture = skin:get_texture()
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local m_name = skin:get_meta_string("name")
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local m_author = skin:get_meta_string("author")
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local m_license = skin:get_meta_string("license")
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local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]".."image[0,.75;1,2;"..skin:get_preview().."]"
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if texture then
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formspec=formspec.."label[6,.5;"..S("Raw texture")..":]"
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.."image[6,1;2,1;"..texture.."]"
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end
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if m_name ~= "" then
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formspec = formspec.."label[2,.5;"..S("Name")..": "..minetest.formspec_escape(m_name).."]"
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end
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if m_author ~= "" then
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formspec = formspec.."label[2,1;"..S("Author")..": "..minetest.formspec_escape(m_author).."]"
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end
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if m_license ~= "" then
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formspec = formspec.."label[2,1.5;"..S("License")..": "..minetest.formspec_escape(m_license).."]"
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end
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local page = skin:get_meta("inv_page") or 1
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formspec = formspec .. "button[.75,3;6.5,.5;skins_page$"..page..";"..S("Change").."]"
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return {formspec=formspec}
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end,
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})
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unified_inventory.register_button("skins", {
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type = "image",
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image = "skins_button.png",
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})
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-- Create all of the skin-picker pages.
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local total_pages = 1
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for i, skin in ipairs(skins_list) do
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local page = math.floor((i-1) / 16)+1
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skin:set_meta("inv_page", page)
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skin:set_meta("inv_page_index", (i-1)%16+1)
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total_pages = page
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end
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for page=1, total_pages do
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local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
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for i = (page-1)*16+1, page*16 do
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local skin = skins_list[i]
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if not skin then
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break
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end
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local index_p = skin:get_meta("inv_page_index")
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local x = (index_p-1) % 8
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local y
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if index_p > 8 then
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y = 1.8
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else
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y = -0.1
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end
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formspec = (formspec.."image_button["..x..","..y..";1,2;"..
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skin:get_preview()..";skins_set$"..i..";]"..
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"tooltip[skins_set$"..i..";"..minetest.formspec_escape(skin:get_meta_string("name")).."]")
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end
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if total_pages > 1 then
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local page_prev = page - 1
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local page_next = page + 1
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if page_prev < 1 then
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page_prev = total_pages
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end
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if page_next > total_pages then
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page_next = 1
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end
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local page_list = ""
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dropdown_values = {}
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for pg=1, total_pages do
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local pagename = S("Page").." "..pg.."/"..total_pages
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dropdown_values[pagename] = pg
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if pg > 1 then page_list = page_list.."," end
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page_list = page_list..pagename
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end
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formspec = (formspec
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.."button[0,3.8;1,.5;skins_page$"..page_prev..";<<]"
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.."dropdown[1,3.68;6.5,.5;skins_selpg;"..page_list..";"..page.."]"
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.."button[7,3.8;1,.5;skins_page$"..page_next..";>>]")
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end
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unified_inventory.register_page("skins_page$"..(page), {
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get_formspec = function(player)
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return {formspec=formspec}
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end
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})
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end
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-- click button handlers
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.skins then
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unified_inventory.set_inventory_formspec(player, "craft")
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return
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end
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for field, _ in pairs(fields) do
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local current = string.split(field, "$", 2)
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if current[1] == "skins_set" then
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skins.set_player_skin(player, skins_list[tonumber(current[2])])
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unified_inventory.set_inventory_formspec(player, "skins")
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return
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elseif current[1] == "skins_page" then
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unified_inventory.set_inventory_formspec(player, "skins_page$"..current[2])
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return
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end
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end
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if fields.skins_selpg then
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local page = dropdown_values[fields.skins_selpg]
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unified_inventory.set_inventory_formspec(player, "skins_page$"..(page))
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return
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end
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end)
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