248 lines
7.8 KiB
Lua
248 lines
7.8 KiB
Lua
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local USES = 200
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local mode = {}
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local function parti(pos)
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minetest.add_particlespawner(25, 0.3,
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pos, pos,
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{x=2, y=0.2, z=2}, {x=-2, y=2, z=-2},
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{x=0, y=-6, z=0}, {x=0, y=-10, z=0},
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0.2, 1,
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0.2, 2,
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true, "mychisel_parti.png")
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end
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mode = "1"
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minetest.register_tool( "mychisel:chisel",{
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description = "Chisel",
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inventory_image = "mychisel_chisel.png",
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wield_image = "mychisel_chisel.png",
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "node" then
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return
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end
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local pos = pointed_thing.under
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local node = minetest.get_node(pos)
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local default_material = {
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{"default:cobble", "default_cobble", "Cobble"},
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{"default:sandstone","default_sandstone", "Sandstone"},
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{"default:clay","default_clay", "Clay"},
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{"default:coalblock","default_coal_block", "Coal Block"},
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{"default:stone","default_stone", "Stone"},
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{"default:desert_stone","default_desert_stone", "Desert Stone"},
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{"default:wood","default_wood", "Wood"},
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{"default:acacia_wood","default_acacia_wood", "Acacia Wood"},
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{"default:aspen_wood","default_aspen_wood", "Aspen Wood"},
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{"default:pine_wood","default_pine_wood", "Pine Wood"},
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{"default:desert_cobble","default_desert_cobble", "Desert Cobble"},
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{"default:junglewood","default_junglewood", "Jungle Wood"},
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{"default:sandstonebrick","default_sandstone_brick", "Sandstone Brick"},
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{"default:stonebrick","default_stone_brick", "Stone Brick"},
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{"default:desert_stonebrick","default_desert_stone_brick", "Desert Stone Brick"},
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}
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for i in ipairs (default_material) do
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local item = default_material [i][1]
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local mat = default_material [i][2]
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local desc = default_material [i][3]
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if pointed_thing.type ~= "node" then
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return
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end
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if minetest.is_protected(pos, user:get_player_name()) then
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minetest.record_protection_violation(pos, user:get_player_name())
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return
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end
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if mode == "1" then
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if node.name == item then
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minetest.set_node(pos,{name = "mychisel:chiseled_"..mat.."1", param2=minetest.dir_to_facedir(user:get_look_dir())})
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parti(pos)
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end
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if node.name == "mychisel:chiseled_"..mat.."1" then
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minetest.set_node(pos,{name = "mychisel:chiseled_"..mat.."2", param2=minetest.dir_to_facedir(user:get_look_dir())})
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parti(pos)
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end
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if node.name == "mychisel:chiseled_"..mat.."2" then
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minetest.set_node(pos,{name = "mychisel:chiseled_"..mat.."3", param2=minetest.dir_to_facedir(user:get_look_dir())})
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parti(pos)
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end
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if node.name == "mychisel:chiseled_"..mat.."3" then
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minetest.set_node(pos,{name = "mychisel:chiseled_"..mat.."4", param2=minetest.dir_to_facedir(user:get_look_dir())})
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parti(pos)
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end
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end
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if mode == "2" then
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if node.name == item then
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minetest.set_node(pos,{name = "mychisel:horizontal_"..mat.."1", param2=minetest.dir_to_facedir(user:get_look_dir())})
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parti(pos)
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end
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if node.name == "mychisel:horizontal_"..mat.."1" then
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minetest.set_node(pos,{name = "mychisel:horizontal_"..mat.."2", param2=minetest.dir_to_facedir(user:get_look_dir())})
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parti(pos)
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end
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if node.name == "mychisel:horizontal_"..mat.."2" then
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minetest.set_node(pos,{name = "mychisel:horizontal_"..mat.."3", param2=minetest.dir_to_facedir(user:get_look_dir())})
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parti(pos)
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end
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if node.name == "mychisel:horizontal_"..mat.."3" then
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minetest.set_node(pos,{name = "mychisel:horizontal_"..mat.."4", param2=minetest.dir_to_facedir(user:get_look_dir())})
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parti(pos)
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end
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end
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if mode == "3" then
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if node.name == item then
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minetest.set_node(pos,{name = "mychisel:vertical_"..mat.."1", param2=minetest.dir_to_facedir(user:get_look_dir())})
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parti(pos)
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end
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if node.name == "mychisel:vertical_"..mat.."1" then
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minetest.set_node(pos,{name = "mychisel:vertical_"..mat.."2", param2=minetest.dir_to_facedir(user:get_look_dir())})
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parti(pos)
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end
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if node.name == "mychisel:vertical_"..mat.."2" then
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minetest.set_node(pos,{name = "mychisel:vertical_"..mat.."3", param2=minetest.dir_to_facedir(user:get_look_dir())})
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parti(pos)
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end
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if node.name == "mychisel:vertical_"..mat.."3" then
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minetest.set_node(pos,{name = "mychisel:vertical_"..mat.."4", param2=minetest.dir_to_facedir(user:get_look_dir())})
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parti(pos)
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end
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end
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if mode == "4" then
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if node.name == item then
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minetest.set_node(pos,{name = "mychisel:cross_"..mat.."1", param2=minetest.dir_to_facedir(user:get_look_dir())})
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parti(pos)
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end
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if node.name == "mychisel:cross_"..mat.."1" then
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minetest.set_node(pos,{name = "mychisel:cross_"..mat.."2", param2=minetest.dir_to_facedir(user:get_look_dir())})
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parti(pos)
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end
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if node.name == "mychisel:cross_"..mat.."2" then
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minetest.set_node(pos,{name = "mychisel:cross_"..mat.."3", param2=minetest.dir_to_facedir(user:get_look_dir())})
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parti(pos)
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end
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if node.name == "mychisel:cross_"..mat.."3" then
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minetest.set_node(pos,{name = "mychisel:cross_"..mat.."4", param2=minetest.dir_to_facedir(user:get_look_dir())})
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parti(pos)
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end
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end
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if mode == "5" then
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if node.name == item then
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minetest.set_node(pos,{name = "mychisel:square_"..mat.."1", param2=minetest.dir_to_facedir(user:get_look_dir())})
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parti(pos)
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end
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if node.name == "mychisel:square_"..mat.."1" then
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minetest.set_node(pos,{name = "mychisel:square_"..mat.."2", param2=minetest.dir_to_facedir(user:get_look_dir())})
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parti(pos)
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end
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if node.name == "mychisel:square_"..mat.."2" then
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minetest.set_node(pos,{name = "mychisel:square_"..mat.."3", param2=minetest.dir_to_facedir(user:get_look_dir())})
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parti(pos)
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end
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if node.name == "mychisel:square_"..mat.."3" then
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minetest.set_node(pos,{name = "mychisel:square_"..mat.."4", param2=minetest.dir_to_facedir(user:get_look_dir())})
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parti(pos)
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end
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end
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if mode == "6" then
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-- on_place = function(itemstack, placer, pointed_thing)
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local pt = pointed_thing
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if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then
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local wear = itemstack:get_wear()
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local direction = minetest.dir_to_facedir(user:get_look_dir())
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local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z})
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local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z})
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minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="mychisel:chisel_deco", param2=direction})
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meta1:set_int("wear", wear)
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meta2:set_int("wear", wear)
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itemstack:take_item()
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return itemstack
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end
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end
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end
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535 / (USES - 1))
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end
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return itemstack
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end,
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on_place = function(itemstack, user, pointed_thing)
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local usr = user:get_player_name()
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if mode == "1" then
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mode = "2"
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minetest.chat_send_player(usr,"Horizontal Groove")
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elseif mode == "2" then
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mode = "3"
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minetest.chat_send_player(usr,"Vertical Groove")
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elseif mode == "3" then
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mode = "4"
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minetest.chat_send_player(usr,"Cross Grooves")
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elseif mode == "4" then
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mode = "5"
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minetest.chat_send_player(usr,"Square")
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elseif mode == "5" then
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mode = "6"
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minetest.chat_send_player(usr,"Place Tool")
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elseif mode == "6" then
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mode = "1"
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minetest.chat_send_player(usr,"Chisel 4 Edges")
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end
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535 / (USES - 1))
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end
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return itemstack
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end
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})
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minetest.register_craft({
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output = "mychisel:chisel",
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recipe = {
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{"default:steel_ingot"},
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{"wool:brown"},
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},
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})
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