1
0
Disbranĉigi 0
Ĉi tiu deponejo arĥiviĝis je 2024-01-28. Vi povas vidi kaj elŝuti dosierojn, sed ne povas puŝi nek raporti problemojn nek tirpeti.
minetest_ocd3/diff/sprint.diff/README.md.diff

72 lines
2.6 KiB
Diff
Raw Normal View History

2018-03-18 19:18:46 -05:00
1,62c1,7
< Sprint Mod For Minetest by GunshipPenguin
<
< Allows the player to sprint by either double tapping w or pressing e.
< By default, sprinting will make the player travel 80% faster and
< allow him/her to jump 10% higher. Also adds a stamina bar that goes
< down when the player sprints and goes up when he/she isn't
< sprinting.
<
< This mod is compatible with the HUD bars [hudbars] mod, but does
< not depend on it. In this care, a green HUD bar will be displayed,
< also showing a number.
< If this mod is not present, a standard statbar with 0-20
< “half-arrows” is shown, which is a bit more coarse than the HUD
< bar version.
<
<
< Licence: CC0 (see COPYING file)
<
< ---
<
< This mod can be configured by changing the variables declared in
< the start of init.lua. The following is a brief explanation of each
< one.
<
< SPRINT_METHOD (default 1)
<
< What a player has to do to start sprinting. 0 = double tap w, 1 = press e.
< Note that if you have the fast privlige, and have the fast
< speed turned on, you will run very, very fast. You can toggle this
< by pressing j.
<
< SPRINT_SPEED (default 1.5)
<
< How fast the player will move when sprinting as opposed to normal
< movement speed. 1.0 represents normal speed so 1.5 would mean that a
< sprinting player would travel 50% faster than a walking player and
< 2.4 would mean that a sprinting player would travel 140% faster than
< a walking player.
<
< SPRINT_JUMP (default 1.1)
<
< How high the player will jump when sprinting as opposed to normal
< jump height. Same as SPRINT_SPEED, just controls jump height while
< sprinting rather than speed.
<
< SPRINT_STAMINA (default 20)
<
< How long the player can sprint for in seconds. Each player has a
< stamina variable assigned to them, it is initially set to
< SPRINT_STAMINA and can go no higher. When the player is sprinting,
< this variable ticks down once each second, and when it reaches 0,
< the player stops sprinting. It ticks back up when the player isn't
< sprinting and stops at SPRINT_STAMINA. Set this to a huge value if
< you want unlimited sprinting.
<
< SPRINT_TIMEOUT (default 0.5)
<
< Only used if SPRINT_METHOD = 0.
< How much time the player has after releasing w, to press w again and
< start sprinting. Setting this too high will result in unwanted
< sprinting and setting it too low will result in it being
< difficult/impossible to sprint.
---
> Sprint
> =====================================================================
> Main: GunshipPenguin
> Lisc: CC0
> Text: CC0
> By Tirifto
> Link: https://github.com/GunshipPenguin/sprint