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minetest_ocd3/mods/mobs_shade/init.lua

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2018-03-18 19:18:46 -05:00
-- Ghost/Shade by BlockMen
mobs:register_mob("mobs_shade:shade", {
type = "monster",
passive = false,
damage = 2,
attack_type = "dogfight",
hp_min = 7,
hp_max = 12,
armor = 130,
collisionbox = {-0.3, -0.5, -0.3, 0.3, 0.75, 0.3},
visual = "mesh",
mesh = "creatures_mob.x",
textures = {
{"creatures_ghost.png"},
},
blood_texture = "tnt_smoke.png",
visual_size = {x=1, y=1},
makes_footstep_sound = false,
sounds = {
random = "creatures_ghost",
damage = "creatures_ghost_hit",
death = "creatures_ghost_death"
},
walk_velocity = 2,
run_velocity = 2,
fall_speed = 0,
jump = true,
fly = true,
fly_in = "air",
water_damage = 0,
lava_damage = 0,
light_damage = 2,
view_range = 14,
animation = {
speed_normal = 30, speed_run = 30,
walk_start = 168, walk_end = 187,
},
})
--mobs:register_spawn("mobs_shade:shade", {"default:dirt_with_grass","default:desert_sand"}, 5, 0, 7000, 1, 31000)
mobs:register_egg("mobs_shade:shade", "Shade", "default_cloud.png", 1)
minetest.register_on_dieplayer(function (player)
local pos = vector.round(player:getpos())
local mob = minetest.add_entity(pos, "mobs_shade:shade")
end)