70 lines
1.5 KiB
Lua
70 lines
1.5 KiB
Lua
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-- This file is licensed under the terms of the BSD 2-clause license.
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-- See LICENSE.txt for details.
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function irc.player_part(name)
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if not irc.joined_players[name] then
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return false, "You are not in the channel"
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end
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irc.joined_players[name] = nil
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return true, "You left the channel"
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end
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function irc.player_join(name)
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if irc.joined_players[name] then
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return false, "You are already in the channel"
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end
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irc.joined_players[name] = true
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return true, "You joined the channel"
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end
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minetest.register_chatcommand("join", {
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description = "Join the IRC channel",
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privs = {shout=true},
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func = function(name)
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return irc.player_join(name)
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end
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})
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minetest.register_chatcommand("part", {
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description = "Part the IRC channel",
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privs = {shout=true},
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func = function(name)
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return irc.player_part(name)
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end
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})
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minetest.register_chatcommand("who", {
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description = "Tell who is currently on the channel",
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privs = {},
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func = function()
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local out, n = { }, 0
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for plname in pairs(irc.joined_players) do
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n = n + 1
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out[n] = plname
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end
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table.sort(out)
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return true, "Players in channel: "..table.concat(out, ", ")
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end
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})
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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irc.joined_players[name] = irc.config.auto_join
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end)
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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irc.joined_players[name] = nil
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end)
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function irc.sendLocal(message)
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for name, _ in pairs(irc.joined_players) do
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minetest.chat_send_player(name, message)
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end
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irc.logChat(message)
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end
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