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minetest_ocd3/mods/bees/init.lua

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2018-03-18 19:18:46 -05:00
--Bees
------
--Author Bas080
--Version 2.2
--License WTFPL
--VARIABLES
local bees = {}
local formspecs = {}
--FUNCTIONS
function formspecs.hive_wild(pos, grafting)
local spos = pos.x .. ',' .. pos.y .. ',' ..pos.z
local formspec =
'size[8,9]'..
'list[nodemeta:'.. spos .. ';combs;1.5,3;5,1;]'..
'list[current_player;main;0,5;8,4;]'
if grafting then
formspec = formspec..'list[nodemeta:'.. spos .. ';queen;3.5,1;1,1;]'
end
return formspec
end
function formspecs.hive_artificial(pos)
local spos = pos.x..','..pos.y..','..pos.z
local formspec =
'size[8,9]'..
'list[nodemeta:'..spos..';queen;3.5,1;1,1;]'..
'list[nodemeta:'..spos..';frames;0,3;8,1;]'..
'list[current_player;main;0,5;8,4;]'
return formspec
end
function bees.polinate_flower(pos, flower)
local spawn_pos = { x=pos.x+math.random(-3,3) , y=pos.y+math.random(-3,3) , z=pos.z+math.random(-3,3) }
local floor_pos = { x=spawn_pos.x , y=spawn_pos.y-1 , z=spawn_pos.z }
local spawn = minetest.get_node(spawn_pos).name
local floor = minetest.get_node(floor_pos).name
if floor == 'default:dirt_with_grass' and spawn == 'air' then
minetest.set_node(spawn_pos, {name=flower})
end
end
--NODES
minetest.register_node('bees:extractor', {
description = 'honey extractor',
tiles = {"bees_extractor.png", "bees_extractor.png", "bees_extractor.png", "bees_extractor.png", "bees_extractor.png", "bees_extractor_front.png"},
paramtype2 = "facedir",
groups = {choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
on_construct = function(pos, node)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local pos = pos.x..','..pos.y..','..pos.z
inv:set_size('frames_filled' ,1)
inv:set_size('frames_emptied' ,1)
inv:set_size('bottles_empty' ,1)
inv:set_size('bottles_full' ,1)
inv:set_size('wax',1)
meta:set_string('formspec',
'size[8,9]'..
--input
'list[nodemeta:'..pos..';frames_filled;2,1;1,1;]'..
'list[nodemeta:'..pos..';bottles_empty;2,3;1,1;]'..
--output
'list[nodemeta:'..pos..';frames_emptied;5,0.5;1,1;]'..
'list[nodemeta:'..pos..';wax;5,2;1,1;]'..
'list[nodemeta:'..pos..';bottles_full;5,3.5;1,1;]'..
--player inventory
'list[current_player;main;0,5;8,4;]'
)
end,
on_timer = function(pos, node)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if not inv:contains_item('frames_filled','bees:frame_full') or not inv:contains_item('bottles_empty','vessels:glass_bottle') then
return
end
if inv:room_for_item('frames_emptied', 'bees:frame_empty')
and inv:room_for_item('wax','bees:wax')
and inv:room_for_item('bottles_full', 'bees:bottle_honey') then
--add to output
inv:add_item('frames_emptied', 'bees:frame_empty')
inv:add_item('wax', 'bees:wax')
inv:add_item('bottles_full', 'bees:bottle_honey')
--remove from input
inv:remove_item('bottles_empty','vessels:glass_bottle')
inv:remove_item('frames_filled','bees:frame_full')
local p = {x=pos.x+math.random()-0.5, y=pos.y+math.random()-0.5, z=pos.z+math.random()-0.5}
--wax flying all over the place
minetest.add_particle({
pos = {x=pos.x, y=pos.y, z=pos.z},
vel = {x=math.random(-4,4),y=math.random(8),z=math.random(-4,4)},
acc = {x=0,y=-6,z=0},
expirationtime = 2,
size = math.random(1,3),
collisiondetection = false,
texture = 'bees_wax_particle.png',
})
local timer = minetest.get_node_timer(pos)
timer:start(5)
else
local timer = minetest.get_node_timer(pos)
timer:start(1) -- Try again in 1 second
end
end,
tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local timer = minetest.get_node_timer(pos)
if stack:get_name() == "bees:frame_full" then
if inv:is_empty("frames_filled") then
timer:start(5)
end
return inv:add_item("frames_filled",stack)
elseif stack:get_name() == "vessels:glass_bottle" then
if inv:is_empty("bottles_empty") then
timer:start(5)
end
return inv:add_item("bottles_empty",stack)
end
return stack
end,
can_insert = function(pos,node,stack,direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if stack:get_name() == "bees:frame_full" then
return inv:room_for_item("frames_filled",stack)
elseif stack:get_name() == "vessels:glass_bottle" then
return inv:room_for_item("bottles_empty",stack)
end
return false
end,
input_inventory = {"frames_emptied", "bottles_full", "wax"},
connect_sides = {left=1, right=1, back=1, front=1, bottom=1, top=1}
},
on_metadata_inventory_put = function(pos, listname, index, stack, player)
local timer = minetest.get_node_timer(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:get_stack(listname, 1):get_count() == stack:get_count() then -- inv was empty -> start the timer
timer:start(5) --create a honey bottle and empty frame and wax every 5 seconds
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if (listname == 'bottles_empty' and stack:get_name() == 'vessels:glass_bottle') or (listname == 'frames_filled' and stack:get_name() == 'bees:frame_full') then
return stack:get_count()
else
return 0
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
return 0
end,
})
minetest.register_node('bees:bees', {
description = 'flying bees',
drawtype = 'plantlike',
paramtype = 'light',
groups = { not_in_creative_inventory=1 },
tiles = {
{
name='bees_strip.png',
animation={type='vertical_frames', aspect_w=16,aspect_h=16, length=2.0}
}
},
damage_per_second = 1,
walkable = false,
buildable_to = true,
pointable = false,
on_punch = function(pos, node, puncher)
local health = puncher:get_hp()
puncher:set_hp(health-2)
end,
})
minetest.register_node('bees:hive_wild', {
description = 'wild bee hive',
tiles = {'bees_hive_wild.png','bees_hive_wild.png','bees_hive_wild.png', 'bees_hive_wild.png', 'bees_hive_wild_bottom.png'}, --Neuromancer's base texture
drawtype = 'nodebox',
paramtype = 'light',
paramtype2 = 'wallmounted',
drop = {
max_items = 6,
items = {
{ items = {'bees:honey_comb'}, rarity = 5}
}
},
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,attached_node=1},
node_box = { --VanessaE's wild hive nodebox contribution
type = 'fixed',
fixed = {
{-0.250000,-0.500000,-0.250000,0.250000,0.375000,0.250000}, --NodeBox 2
{-0.312500,-0.375000,-0.312500,0.312500,0.250000,0.312500}, --NodeBox 4
{-0.375000,-0.250000,-0.375000,0.375000,0.125000,0.375000}, --NodeBox 5
{-0.062500,-0.500000,-0.062500,0.062500,0.500000,0.062500}, --NodeBox 6
}
},
on_timer = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local timer= minetest.get_node_timer(pos)
local rad = 10
local minp = {x=pos.x-rad, y=pos.y-rad, z=pos.z-rad}
local maxp = {x=pos.x+rad, y=pos.y+rad, z=pos.z+rad}
local flowers = minetest.find_nodes_in_area(minp, maxp, 'group:flower')
if #flowers == 0 then
inv:set_stack('queen', 1, '')
meta:set_string('infotext', 'this colony died, not enough flowers in area')
return
end --not any flowers nearby The queen dies!
if #flowers < 3 then return end --requires 2 or more flowers before can make honey
local flower = flowers[math.random(#flowers)]
bees.polinate_flower(flower, minetest.get_node(flower).name)
local stacks = inv:get_list('combs')
for k, v in pairs(stacks) do
if inv:get_stack('combs', k):is_empty() then --then replace that with a full one and reset pro..
inv:set_stack('combs',k,'bees:honey_comb')
timer:start(1000/#flowers)
return
end
end
--what to do if all combs are filled
end,
on_construct = function(pos)
minetest.get_node(pos).param2 = 0
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local timer = minetest.get_node_timer(pos)
meta:set_int('agressive', 1)
timer:start(100+math.random(100))
inv:set_size('queen', 1)
inv:set_size('combs', 5)
inv:set_stack('queen', 1, 'bees:queen')
for i=1,math.random(3) do
inv:set_stack('combs', i, 'bees:honey_comb')
end
end,
on_punch = function(pos, node, puncher)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:contains_item('queen','bees:queen') then
local health = puncher:get_hp()
puncher:set_hp(health-4)
end
end,
on_metadata_inventory_take = function(pos, listname, index, stack, taker)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local timer= minetest.get_node_timer(pos)
if listname == 'combs' and inv:contains_item('queen', 'bees:queen') then
local health = taker:get_hp()
timer:start(10)
taker:set_hp(health-2)
end
end,
on_metadata_inventory_put = function(pos, listname, index, stack, taker) --restart the colony by adding a queen
local timer = minetest.get_node_timer(pos)
if not timer:is_started() then
timer:start(10)
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == 'queen' and stack:get_name() == 'bees:queen' then
return 1
else
return 0
end
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
minetest.show_formspec(
clicker:get_player_name(),
'bees:hive_artificial',
formspecs.hive_wild(pos, (itemstack:get_name() == 'bees:grafting_tool'))
)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if meta:get_int('agressive') == 1 and inv:contains_item('queen', 'bees:queen') then
local health = clicker:get_hp()
clicker:set_hp(health-4)
else
meta:set_int('agressive', 1)
end
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:is_empty('queen') and inv:is_empty('combs') then
return true
else
return false
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, user)
local wielded if user:get_wielded_item() ~= nil then wielded = user:get_wielded_item() else return end
if 'bees:grafting_tool' == wielded:get_name() then
local inv = user:get_inventory()
if inv then
inv:add_item('main', ItemStack('bees:queen'))
end
end
end
})
minetest.register_node('bees:hive_artificial', {
description = 'bee hive',
tiles = {'default_wood.png','default_wood.png','default_wood.png', 'default_wood.png','default_wood.png','bees_hive_artificial.png'},
drawtype = 'nodebox',
paramtype = 'light',
paramtype2 = 'facedir',
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = 'fixed',
fixed = {
{-4/8, 2/8, -4/8, 4/8, 3/8, 4/8},
{-3/8, -4/8, -2/8, 3/8, 2/8, 3/8},
{-3/8, 0/8, -3/8, 3/8, 2/8, -2/8},
{-3/8, -4/8, -3/8, 3/8, -1/8, -2/8},
{-3/8, -1/8, -3/8, -1/8, 0/8, -2/8},
{1/8, -1/8, -3/8, 3/8, 0/8, -2/8},
}
},
on_construct = function(pos)
local timer = minetest.get_node_timer(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
meta:set_int('agressive', 1)
inv:set_size('queen', 1)
inv:set_size('frames', 8)
meta:set_string('infotext','requires queen bee to function')
end,
on_rightclick = function(pos, node, clicker, itemstack)
minetest.show_formspec(
clicker:get_player_name(),
'bees:hive_artificial',
formspecs.hive_artificial(pos)
)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if meta:get_int('agressive') == 1 and inv:contains_item('queen', 'bees:queen') then
local health = clicker:get_hp()
clicker:set_hp(health-4)
else
meta:set_int('agressive', 1)
end
end,
on_timer = function(pos,elapsed)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local timer = minetest.get_node_timer(pos)
if inv:contains_item('queen', 'bees:queen') then
if inv:contains_item('frames', 'bees:frame_empty') then
timer:start(30)
local rad = 10
local minp = {x=pos.x-rad, y=pos.y-rad, z=pos.z-rad}
local maxp = {x=pos.x+rad, y=pos.y+rad, z=pos.z+rad}
local flowers = minetest.find_nodes_in_area(minp, maxp, 'group:flower')
local progress = meta:get_int('progress')
progress = progress + #flowers
meta:set_int('progress', progress)
if progress > 1000 then
local flower = flowers[math.random(#flowers)]
bees.polinate_flower(flower, minetest.get_node(flower).name)
local stacks = inv:get_list('frames')
for k, v in pairs(stacks) do
if inv:get_stack('frames', k):get_name() == 'bees:frame_empty' then
meta:set_int('progress', 0)
inv:set_stack('frames',k,'bees:frame_full')
return
end
end
else
meta:set_string('infotext', 'progress: '..progress..'+'..#flowers..'/1000')
end
else
meta:set_string('infotext', 'does not have empty frame(s)')
timer:stop()
end
end
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
if listname == 'queen' then
local timer = minetest.get_node_timer(pos)
local meta = minetest.get_meta(pos)
meta:set_string('infotext','requires queen bee to function')
timer:stop()
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local inv = minetest.get_meta(pos):get_inventory()
if from_list == to_list then
if inv:get_stack(to_list, to_index):is_empty() then
return 1
else
return 0
end
else
return 0
end
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local timer = minetest.get_node_timer(pos)
if listname == 'queen' or listname == 'frames' then
meta:set_string('queen', stack:get_name())
meta:set_string('infotext','queen is inserted, now for the empty frames');
if inv:contains_item('frames', 'bees:frame_empty') then
timer:start(30)
meta:set_string('infotext','bees are aclimating');
end
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if not minetest.get_meta(pos):get_inventory():get_stack(listname, index):is_empty() then return 0 end
if listname == 'queen' then
if stack:get_name():match('bees:queen*') then
return 1
end
elseif listname == 'frames' then
if stack:get_name() == ('bees:frame_empty') then
return 1
end
end
return 0
end,
})
--ABMS
minetest.register_abm({ --particles
nodenames = {'bees:hive_artificial', 'bees:hive_wild', 'bees:hive_industrial'},
interval = 10,
chance = 4,
action = function(pos)
minetest.add_particle({
pos = {x=pos.x, y=pos.y, z=pos.z},
vel = {x=(math.random()-0.5)*5,y=(math.random()-0.5)*5,z=(math.random()-0.5)*5},
acc = {x=math.random()-0.5,y=math.random()-0.5,z=math.random()-0.5},
expirationtime = math.random(2.5),
size = math.random(3),
collisiondetection = true,
texture = 'bees_particle_bee.png',
})
end,
})
minetest.register_abm({ --spawn abm. This should be changed to a more realistic type of spawning
nodenames = {'group:leaves'},
neighbors = {''},
interval = 1600,
chance = 20,
action = function(pos, node, _, _)
local p = {x=pos.x, y=pos.y-1, z=pos.z}
if minetest.get_node(p).walkable == false then return end
if (minetest.find_node_near(p, 5, 'group:flora') ~= nil and minetest.find_node_near(p, 40, 'bees:hive_wild') == nil) then
minetest.add_node(p, {name='bees:hive_wild'})
end
end,
})
minetest.register_abm({ --spawning bees around bee hive
nodenames = {'bees:hive_wild', 'bees:hive_artificial', 'bees:hive_industrial'},
neighbors = {'group:flowers', 'group:leaves'},
interval = 30,
chance = 4,
action = function(pos, node, _, _)
local p = {x=pos.x+math.random(-5,5), y=pos.y-math.random(0,3), z=pos.z+math.random(-5,5)}
if minetest.get_node(p).name == 'air' then
minetest.add_node(p, {name='bees:bees'})
end
end,
})
minetest.register_abm({ --remove bees
nodenames = {'bees:bees'},
interval = 30,
chance = 5,
action = function(pos, node, _, _)
minetest.remove_node(pos)
end,
})
--ITEMS
minetest.register_craftitem('bees:frame_empty', {
description = 'empty hive frame',
inventory_image = 'bees_frame_empty.png',
stack_max = 24,
})
minetest.register_craftitem('bees:frame_full', {
description = 'filled hive frame',
inventory_image = 'bees_frame_full.png',
stack_max = 12,
})
minetest.register_craftitem('bees:bottle_honey', {
description = 'honey bottle',
inventory_image = 'bees_bottle_honey.png',
stack_max = 12,
on_use = minetest.item_eat(3, "vessels:glass_bottle"),
})
minetest.register_craftitem('bees:wax', {
description = 'bees wax',
inventory_image = 'bees_wax.png',
stack_max = 48,
})
minetest.register_craftitem('bees:honey_comb', {
description = 'honey comb',
inventory_image = 'bees_comb.png',
on_use = minetest.item_eat(2),
stack_max = 8,
})
minetest.register_craftitem('bees:queen', {
description = 'Queen Bee',
inventory_image = 'bees_particle_bee.png',
stack_max = 1,
})
--CRAFTS
minetest.register_craft({
output = 'bees:extractor',
recipe = {
{'','default:steel_ingot',''},
{'default:steel_ingot','default:stick','default:steel_ingot'},
{'default:mese_crystal','default:steel_ingot','default:mese_crystal'},
}
})
minetest.register_craft({
output = 'bees:smoker',
recipe = {
{'default:steel_ingot', 'wool:red', ''},
{'', 'default:torch', ''},
{'', 'default:steel_ingot',''},
}
})
minetest.register_craft({
output = 'bees:hive_artificial',
recipe = {
{'group:wood','group:wood','group:wood'},
{'group:wood','default:stick','group:wood'},
{'group:wood','default:stick','group:wood'},
}
})
minetest.register_craft({
output = 'bees:grafting_tool',
recipe = {
{'', '', 'default:steel_ingot'},
{'', 'default:stick', ''},
{'', '', ''},
}
})
minetest.register_craft({
output = 'bees:frame_empty',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'default:stick', 'default:stick', 'default:stick'},
{'default:stick', 'default:stick', 'default:stick'},
}
})
if minetest.get_modpath('bushes_classic') then
minetest.register_craft({
type = 'cooking',
cooktime = 5,
recipe = 'bees:bottle_honey',
output = 'bushes:sugar',
})
end
--TOOLS
minetest.register_tool('bees:smoker', {
description = 'smoker',
inventory_image = 'bees_smoker.png',
tool_capabilities = {
full_punch_interval = 3.0,
max_drop_level=0,
damage_groups = {fleshy=2},
},
on_use = function(tool, user, node)
if node then
local pos = node.under
if pos then
for i=1,6 do
minetest.add_particle({
pos = {x=pos.x+math.random()-0.5, y=pos.y, z=pos.z+math.random()-0.5},
vel = {x=0,y=0.5+math.random(),z=0},
acc = {x=0,y=0,z=0},
expirationtime = 2+math.random(2.5),
size = math.random(3),
collisiondetection = false,
texture = 'bees_smoke_particle.png',
})
end
--tool:add_wear(2)
local meta = minetest.get_meta(pos)
meta:set_int('agressive', 0)
return nil
end
end
end,
})
minetest.register_tool('bees:grafting_tool', {
description = 'grafting tool',
inventory_image = 'bees_grafting_tool.png',
tool_capabilities = {
full_punch_interval = 3.0,
max_drop_level=0,
damage_groups = {fleshy=2},
},
})
--COMPATIBILTY --remove after all has been updated
--ALIASES
minetest.register_alias('bees:honey_extractor', 'bees:extractor')
--BACKWARDS COMPATIBILITY WITH OLDER VERSION
minetest.register_alias('bees:honey_bottle', 'bees:bottle_honey')
minetest.register_abm({
nodenames = {'bees:hive', 'bees:hive_artificial_inhabited'},
interval = 0,
chance = 1,
action = function(pos, node)
if node.name == 'bees:hive' then
minetest.set_node(pos, { name = 'bees:hive_wild' })
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_stack('queen', 1, 'bees:queen')
end
if node.name == 'bees:hive_artificial_inhabited' then
minetest.set_node(pos, { name = 'bees:hive_artificial' })
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_stack('queen', 1, 'bees:queen')
local timer = minetest.get_node_timer(pos)
timer:start(60)
end
end,
})
--PIPEWORKS
if minetest.get_modpath("pipeworks") then
minetest.register_node('bees:hive_industrial', {
description = 'industrial bee hive',
tiles = { 'bees_hive_industrial.png'},
paramtype2 = 'facedir',
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
sounds = default.node_sound_wood_defaults(),
tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if stack:get_name() ~= "bees:frame_empty" or stack:get_count() > 1 then
return stack
end
for i = 1, 8 do
if inv:get_stack("frames", i):is_empty() then
inv:set_stack("frames", i, stack)
local timer = minetest.get_node_timer(pos)
timer:start(30)
meta:set_string('infotext','bees are aclimating')
return ItemStack("")
end
end
return stack
end,
can_insert = function(pos,node,stack,direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if stack:get_name() ~= "bees:frame_empty" or stack:get_count() > 1 then
return false
end
for i = 1, 8 do
if inv:get_stack("frames", i):is_empty() then
return true
end
end
return false
end,
can_remove = function(pos,node,stack,direction)
if stack:get_name() == "bees:frame_full" then
return 1
else
return 0
end
end,
input_inventory = "frames",
connect_sides = {left=1, right=1, back=1, front=1, bottom=1, top=1}
},
on_construct = function(pos)
local timer = minetest.get_node_timer(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
meta:set_int('agressive', 1)
inv:set_size('queen', 1)
inv:set_size('frames', 8)
meta:set_string('infotext','requires queen bee to function')
end,
on_rightclick = function(pos, node, clicker, itemstack)
minetest.show_formspec(
clicker:get_player_name(),
'bees:hive_artificial',
formspecs.hive_artificial(pos)
)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if meta:get_int('agressive') == 1 and inv:contains_item('queen', 'bees:queen') then
local health = clicker:get_hp()
clicker:set_hp(health-4)
else
meta:set_int('agressive', 1)
end
end,
on_timer = function(pos,elapsed)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local timer = minetest.get_node_timer(pos)
if inv:contains_item('queen', 'bees:queen') then
if inv:contains_item('frames', 'bees:frame_empty') then
timer:start(30)
local rad = 10
local minp = {x=pos.x-rad, y=pos.y-rad, z=pos.z-rad}
local maxp = {x=pos.x+rad, y=pos.y+rad, z=pos.z+rad}
local flowers = minetest.find_nodes_in_area(minp, maxp, 'group:flower')
local progress = meta:get_int('progress')
progress = progress + #flowers
meta:set_int('progress', progress)
if progress > 1000 then
local flower = flowers[math.random(#flowers)]
bees.polinate_flower(flower, minetest.get_node(flower).name)
local stacks = inv:get_list('frames')
for k, v in pairs(stacks) do
if inv:get_stack('frames', k):get_name() == 'bees:frame_empty' then
meta:set_int('progress', 0)
inv:set_stack('frames',k,'bees:frame_full')
return
end
end
else
meta:set_string('infotext', 'progress: '..progress..'+'..#flowers..'/1000')
end
else
meta:set_string('infotext', 'does not have empty frame(s)')
timer:stop()
end
end
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
if listname == 'queen' then
local timer = minetest.get_node_timer(pos)
local meta = minetest.get_meta(pos)
meta:set_string('infotext','requires queen bee to function')
timer:stop()
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local inv = minetest.get_meta(pos):get_inventory()
if from_list == to_list then
if inv:get_stack(to_list, to_index):is_empty() then
return 1
else
return 0
end
else
return 0
end
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local timer = minetest.get_node_timer(pos)
if listname == 'queen' or listname == 'frames' then
meta:set_string('queen', stack:get_name())
meta:set_string('infotext','queen is inserted, now for the empty frames');
if inv:contains_item('frames', 'bees:frame_empty') then
timer:start(30)
meta:set_string('infotext','bees are aclimating');
end
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if not minetest.get_meta(pos):get_inventory():get_stack(listname, index):is_empty() then return 0 end
if listname == 'queen' then
if stack:get_name():match('bees:queen*') then
return 1
end
elseif listname == 'frames' then
if stack:get_name() == ('bees:frame_empty') then
return 1
end
end
return 0
end,
})
minetest.register_craft({
output = 'bees:hive_industrial',
recipe = {
{'default:steel_ingot','homedecor:plastic_sheeting','default:steel_ingot'},
{'pipeworks:tube_1','bees:hive_artificial','pipeworks:tube_1'},
{'default:steel_ingot','homedecor:plastic_sheeting','default:steel_ingot'},
}
})
end
print('[Mod]Bees Loaded!')