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minetest_ocd3/diff/protector.diff/README.md.diff

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2018-03-18 19:18:46 -05:00
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< Protector Redo mod [protect]
<
< Protector redo for minetest is a mod that protects a players builds by placing
< a block that stops other players from digging or placing blocks in that area.
<
< based on glomie's mod, remade by Zeg9 and rewritten by TenPlus1.
<
< https://forum.minetest.net/viewtopic.php?f=11&t=9376
<
< Change log:
<
< - 0.1 - Initial release
< - 0.2 - Texture update
< - 0.3 - Added Protection Logo to blend in with player builds
< - 0.4 - Code tweak for 0.4.10+
< - 0.5 - Added protector.radius variable in init.lua (default: 5)
< - 0.6 - Added Protected Doors (wood and steel) and Protected Chest
< - 0.7 - Protected Chests now have "To Chest" and "To Inventory" buttons to copy
< contents across, also chests can be named
< - 0.8 - Updated to work with Minetest 0.4.12, simplified textures
< - 0.9 - Tweaked code
< - 1.0 - Only owner can remove protector
< - 1.1 - Set 'protector_pvp = true' in minetest.conf to disable pvp in protected
< areas except your own, also setting protector_pvp_spawn higher than 0 will
< disable pvp around spawn area with the radius you entered
< - 1.2 - Shift and click support added with Minetest 0.4.13 to quickly copy stacks
< to and from protected chest
< - 1.3 - Moved protector on_place into node itself, protector zone display changed
< from 10 to 5 seconds, general code tidy
< - 1.4 - Changed protector recipes to give single item instead of 4, added + button
< to interface, tweaked and tidied code, added admin command /delprot to remove
< protectors in bulk from banned/old players
< - 1.5 - Added much requested protected trapdoor
< - 1.6 - Added protector_drop (true or false) and protector_hurt (hurt by this num)
< variables to minetest.conf settings to stop players breaking protected
< areas by dropping tools and hurting player.
< - 1.7 - Included an edited version of WTFPL doors mod since protected doors didn't
< work with the doors mod in the latest daily build... Now it's fine :)
< added support for "protection_bypass" privelage.
< - 1.8 - Added 'protector_flip' setting to stop players using lag to grief into
< another players house, it flips them around to stop them digging.
< - 1.9 - Renamed 'protector_pvp_spawn' setting to 'protector_spawn' which protects
< an area around static spawnpoint and disables pvp if active.
< (note: previous name can still be used)
< - 2.0 - Added protector placement tool (thanks to Shara) so that players can easily
< stand on a protector, face in a direction and it places a new one at a set
< distance to cover protection radius. Added /protector_show command (thanks agaran)
< Protectors and chest cannot be moved by mesecon pistons or machines.
< - 2.1 - Added 'protector_night_pvp' setting so night-time becomes a free for all and
< players can hurt one another even inside protected areas (not spawn protected)
< - 2.2 - Updated protector tool so that player only needs to stand nearby (2 block radius)
< It can also place vertically (up and down) as well. New protector recipe added.
< - 2.3 - Localise many of the protector functions and tidy code.
< - 2.4 - Update to newer functions, Minetest 0.4.16 needed to run now.
< - 2.5 - Added HUD text to show when player is inside a protected area (updates every 5 seconds)
<
< Lucky Blocks: 10
<
<
< Usage: (requires server privelage)
<
< list names to remove
<
< /protector_remove
<
< remove specific user names
<
< /protector_remove name1 name2
<
< remove all names from list
<
< /protector_remove -
<
< Whenever a player is near any protectors with name1 or name2 then it will be
< replaced by an air block.
<
<
< show owner name to replace
<
< /protector_replace
<
< replace owner with new name
<
< /protector_replace owner new_owner
<
< reset name list
<
< /protector_replace -
<
<
< show protected areas of your nearby protectors (max of 5)
< /protector_show
<
<
< The following lines can be added to your minetest.conf file to configure specific features of the mod:
<
< protector_radius = 5
< - Sets the area around each protection node so that other players cannot dig, place or enter through protected doors or chests.
<
< protector_pvp = true
< - true or false this setting disabled pvp inside of protected areas for all players apart from those listed on the protector node.
<
< protector_night_pvp = false
< - when true this setting enables pvp at night time only, even inside protected areas, requires protector_pvp to be active to work.
<
< protector_spawn = 10
< - Sets an area 10 nodes around static spawnpoint that is protected.
<
< protector_hurt = 2
< - When set to above 0, players digging in protected areas will be hurt by 2 health points (or whichever number it's set to)
<
< protector_flip = true
< - When true players who dig inside a protected area will flipped around to stop them using lag to grief into someone else's build
<
<
< Protector Tool
<
< Can be crafted with a protector surrounded by steel ingots and is used to place new protectors at a set distance of protector.radius in all directions including up and down simply by looking in a direction.
<
< Use by standing near an existing protector, looking in a direction and using as a tool, hold sneak/shift to place new protector containing member list from inside nearest one.
---
> Protector
> =====================================================================
> Main: gloomie & Zeg9 & TenPlus1
> Lisc: MIT
> Text: MIT
> Link: https://github.com/tenplus1/protector