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minetest_ocd3/diff/mychisel.diff/chisel.lua

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Lua
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2018-03-18 19:18:46 -05:00
local USES = 200
local mode = {}
local function parti(pos)
minetest.add_particlespawner(25, 0.3,
pos, pos,
{x=2, y=0.2, z=2}, {x=-2, y=2, z=-2},
{x=0, y=-6, z=0}, {x=0, y=-10, z=0},
0.2, 1,
0.2, 2,
true, "mychisel_parti.png")
end
mode = "1"
minetest.register_tool( "mychisel:chisel",{
description = "Chisel",
inventory_image = "mychisel_chisel.png",
wield_image = "mychisel_chisel.png",
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
local pos = pointed_thing.under
local node = minetest.get_node(pos)
local default_material = {
{"default:cobble", "default_cobble", "Cobble"},
{"default:sandstone","default_sandstone", "Sandstone"},
{"default:clay","default_clay", "Clay"},
{"default:coalblock","default_coal_block", "Coal Block"},
{"default:stone","default_stone", "Stone"},
{"default:desert_stone","default_desert_stone", "Desert Stone"},
{"default:wood","default_wood", "Wood"},
{"default:acacia_wood","default_acacia_wood", "Acacia Wood"},
{"default:aspen_wood","default_aspen_wood", "Aspen Wood"},
{"default:pine_wood","default_pine_wood", "Pine Wood"},
{"default:desert_cobble","default_desert_cobble", "Desert Cobble"},
{"default:junglewood","default_junglewood", "Jungle Wood"},
{"default:sandstonebrick","default_sandstone_brick", "Sandstone Brick"},
{"default:stonebrick","default_stone_brick", "Stone Brick"},
{"default:desert_stonebrick","default_desert_stone_brick", "Desert Stone Brick"},
}
for i in ipairs (default_material) do
local item = default_material [i][1]
local mat = default_material [i][2]
local desc = default_material [i][3]
if pointed_thing.type ~= "node" then
return
end
if minetest.is_protected(pos, user:get_player_name()) then
minetest.record_protection_violation(pos, user:get_player_name())
return
end
if mode == "1" then
if node.name == item then
minetest.set_node(pos,{name = "mychisel:chiseled_"..mat.."1", param2=minetest.dir_to_facedir(user:get_look_dir())})
parti(pos)
end
if node.name == "mychisel:chiseled_"..mat.."1" then
minetest.set_node(pos,{name = "mychisel:chiseled_"..mat.."2", param2=minetest.dir_to_facedir(user:get_look_dir())})
parti(pos)
end
if node.name == "mychisel:chiseled_"..mat.."2" then
minetest.set_node(pos,{name = "mychisel:chiseled_"..mat.."3", param2=minetest.dir_to_facedir(user:get_look_dir())})
parti(pos)
end
if node.name == "mychisel:chiseled_"..mat.."3" then
minetest.set_node(pos,{name = "mychisel:chiseled_"..mat.."4", param2=minetest.dir_to_facedir(user:get_look_dir())})
parti(pos)
end
end
if mode == "2" then
if node.name == item then
minetest.set_node(pos,{name = "mychisel:horizontal_"..mat.."1", param2=minetest.dir_to_facedir(user:get_look_dir())})
parti(pos)
end
if node.name == "mychisel:horizontal_"..mat.."1" then
minetest.set_node(pos,{name = "mychisel:horizontal_"..mat.."2", param2=minetest.dir_to_facedir(user:get_look_dir())})
parti(pos)
end
if node.name == "mychisel:horizontal_"..mat.."2" then
minetest.set_node(pos,{name = "mychisel:horizontal_"..mat.."3", param2=minetest.dir_to_facedir(user:get_look_dir())})
parti(pos)
end
if node.name == "mychisel:horizontal_"..mat.."3" then
minetest.set_node(pos,{name = "mychisel:horizontal_"..mat.."4", param2=minetest.dir_to_facedir(user:get_look_dir())})
parti(pos)
end
end
if mode == "3" then
if node.name == item then
minetest.set_node(pos,{name = "mychisel:vertical_"..mat.."1", param2=minetest.dir_to_facedir(user:get_look_dir())})
parti(pos)
end
if node.name == "mychisel:vertical_"..mat.."1" then
minetest.set_node(pos,{name = "mychisel:vertical_"..mat.."2", param2=minetest.dir_to_facedir(user:get_look_dir())})
parti(pos)
end
if node.name == "mychisel:vertical_"..mat.."2" then
minetest.set_node(pos,{name = "mychisel:vertical_"..mat.."3", param2=minetest.dir_to_facedir(user:get_look_dir())})
parti(pos)
end
if node.name == "mychisel:vertical_"..mat.."3" then
minetest.set_node(pos,{name = "mychisel:vertical_"..mat.."4", param2=minetest.dir_to_facedir(user:get_look_dir())})
parti(pos)
end
end
if mode == "4" then
if node.name == item then
minetest.set_node(pos,{name = "mychisel:cross_"..mat.."1", param2=minetest.dir_to_facedir(user:get_look_dir())})
parti(pos)
end
if node.name == "mychisel:cross_"..mat.."1" then
minetest.set_node(pos,{name = "mychisel:cross_"..mat.."2", param2=minetest.dir_to_facedir(user:get_look_dir())})
parti(pos)
end
if node.name == "mychisel:cross_"..mat.."2" then
minetest.set_node(pos,{name = "mychisel:cross_"..mat.."3", param2=minetest.dir_to_facedir(user:get_look_dir())})
parti(pos)
end
if node.name == "mychisel:cross_"..mat.."3" then
minetest.set_node(pos,{name = "mychisel:cross_"..mat.."4", param2=minetest.dir_to_facedir(user:get_look_dir())})
parti(pos)
end
end
if mode == "5" then
if node.name == item then
minetest.set_node(pos,{name = "mychisel:square_"..mat.."1", param2=minetest.dir_to_facedir(user:get_look_dir())})
parti(pos)
end
if node.name == "mychisel:square_"..mat.."1" then
minetest.set_node(pos,{name = "mychisel:square_"..mat.."2", param2=minetest.dir_to_facedir(user:get_look_dir())})
parti(pos)
end
if node.name == "mychisel:square_"..mat.."2" then
minetest.set_node(pos,{name = "mychisel:square_"..mat.."3", param2=minetest.dir_to_facedir(user:get_look_dir())})
parti(pos)
end
if node.name == "mychisel:square_"..mat.."3" then
minetest.set_node(pos,{name = "mychisel:square_"..mat.."4", param2=minetest.dir_to_facedir(user:get_look_dir())})
parti(pos)
end
end
if mode == "6" then
-- on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing
if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then
local wear = itemstack:get_wear()
local direction = minetest.dir_to_facedir(user:get_look_dir())
local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z})
local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z})
minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="mychisel:chisel_deco", param2=direction})
meta1:set_int("wear", wear)
meta2:set_int("wear", wear)
itemstack:take_item()
return itemstack
end
end
end
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535 / (USES - 1))
end
return itemstack
end,
on_place = function(itemstack, user, pointed_thing)
local usr = user:get_player_name()
if mode == "1" then
mode = "2"
minetest.chat_send_player(usr,"Horizontal Groove")
elseif mode == "2" then
mode = "3"
minetest.chat_send_player(usr,"Vertical Groove")
elseif mode == "3" then
mode = "4"
minetest.chat_send_player(usr,"Cross Grooves")
elseif mode == "4" then
mode = "5"
minetest.chat_send_player(usr,"Square")
elseif mode == "5" then
mode = "6"
minetest.chat_send_player(usr,"Place Tool")
elseif mode == "6" then
mode = "1"
minetest.chat_send_player(usr,"Chisel 4 Edges")
end
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535 / (USES - 1))
end
return itemstack
end
})
minetest.register_craft({
output = "mychisel:chisel",
recipe = {
{"default:steel_ingot"},
{"wool:brown"},
},
})