193 lines
5.9 KiB
Lua
193 lines
5.9 KiB
Lua
kotatsu_table = {}
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kotatsu_table.toggle_sitting = function(npos, _, player)
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local meta = minetest.get_meta(npos)
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local tablepos = minetest.string_to_pos(meta:get_string("p"))
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if not tablepos then minetest.remove_node(npos); return end
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local name = player:get_player_name()
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if default.player_attached[name] then
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player:set_pos(vector.add(player:get_pos(), {x=0,y=1,z=0}))
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default.player_attached[name] = false
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player:set_physics_override(1, 1, 1)
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player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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default.player_set_animation(player, "stand", 30)
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else
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local v = player:get_player_velocity()
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if v.x ~= 0 or v.y ~= 0 or v.z ~= 0 then return end
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local ppos = player:get_pos()
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ppos.x = ppos.x - tablepos.x
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ppos.y = tablepos.y - 0.5
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ppos.z = ppos.z - tablepos.z
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local inside = ppos.x > -1.25 and ppos.x < 1.25 and
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ppos.z > -1.25 and ppos.z < 1.25
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if inside then
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if math.abs(ppos.x) > math.abs(ppos.z) then
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ppos.x = (ppos.x > 0) and 1.25 or -1.25
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else
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ppos.z = (ppos.z > 0) and 1.25 or -1.25
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end
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else
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ppos.x = math.max(-1.25, math.min(1.25, ppos.x))
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ppos.z = math.max(-1.25, math.min(1.25, ppos.z))
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end
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ppos.x = ppos.x + tablepos.x
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ppos.z = ppos.z + tablepos.z
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player:set_pos(ppos)
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player:set_physics_override(0, 0, 0)
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default.player_attached[name] = true
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player:set_eye_offset({x=0, y=-5, z=0}, {x=0, y=0, z=0})
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default.player_set_animation(player, "sit", 30)
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end
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end
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kotatsu_table.tabletop_nodebox = {
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type="fixed",
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fixed = {
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{-0.8,0.25,-0.8,0.8,0.3,0.8},
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}
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}
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kotatsu_table.blanket_nodebox = {
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type="fixed",
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fixed = {
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{0.125,-0.125,0.125,1.875,0.25,1.875},
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{-0.125,-0.375,-0.125,2.125,-0.125,2.125},
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{-0.5,-0.5,-0.5,2.5,-0.375,2.5},
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}
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}
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kotatsu_table.blanket_side_nodebox = {
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type="fixed",
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fixed = {
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{-0.5,-0.125,0.125,0.5,0.25,0.5},
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{-0.5,-0.375,-0.125,0.5,-0.125,0.5},
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{-0.5,-0.5,-0.5,0.5,-0.375,0.5},
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}
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}
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kotatsu_table.blanket_corner_nodebox = {
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type="fixed",
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fixed = {
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{0.125,-0.125,0.125,0.5,0.25,0.5},
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{-0.125,-0.375,-0.125,0.5,-0.125,0.5},
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{-0.5,-0.5,-0.5,0.5,-0.375,0.5},
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}
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}
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kotatsu_table.pos_check = {
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{offset={x=-1,y=0,z=0},ext="_side",param2=1},
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{offset={x=1,y=0,z=0},ext="_side",param2=3},
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{offset={x=0,y=0,z=-1},ext="_side",param2=0},
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{offset={x=0,y=0,z=1},ext="_side",param2=2},
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{offset={x=1,y=0,z=1},ext="_corner",param2=2},
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{offset={x=-1,y=0,z=1},ext="_corner",param2=1},
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{offset={x=1,y=0,z=-1},ext="_corner",param2=3},
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{offset={x=-1,y=0,z=-1},ext="_corner",param2=0}
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}
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kotatsu_table.register_table = function(name, desc, base, tiles, top, top_tiles, inv_image)
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base = base or "wool:white" --Seriously, though, don't omit base...
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tiles = tiles or (minetest.registered_nodes[base] or {tiles={"wool_white.png"}}).tiles
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top = top or "default:wood"
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top_tiles = top_tiles or (minetest.registered_nodes[top] or {tiles={"default_wood.png"}}).tiles
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inv_image = inv_image or "(kotatsu_base.png^[mask:"..tiles[1]..")^(kotatsu_top.png^[mask:"..top_tiles[1]..")"
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local kotatsu = name or ("kotatsu_table:table_"..string.gsub(base, ":", "_"))
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desc = (desc or (minetest.registered_nodes[base] or {description="Terribly Programmed"}).description or "Very Terribly Programmed").." Kotatsu Table"
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minetest.register_node(kotatsu.."_side", {
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description = desc.." Blanket Side (you hacker, you)",
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paramtype = "light",
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walkable = false,
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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tiles = tiles,
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drop = "",
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node_box = kotatsu_table.blanket_side_nodebox,
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diggable=false,
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on_rightclick = kotatsu_table.toggle_sitting,
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groups={not_in_creative_inventory=1,immovable=2},
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on_blast = function() end,
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})
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minetest.register_node(kotatsu.."_corner", {
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description = desc.." Blanket Corner (you hacker, you)",
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paramtype = "light",
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walkable = false,
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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tiles = tiles,
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drop = "",
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node_box = kotatsu_table.blanket_corner_nodebox,
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diggable=false,
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on_rightclick = kotatsu_table.toggle_sitting,
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groups={not_in_creative_inventory=1,immovable=2},
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on_blast = function() end,
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})
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minetest.register_node(kotatsu, {
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description = desc,
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inventory_image = inv_image,
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wield_image = inv_image,
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drawtype = "nodebox",
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tiles = top_tiles,
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node_box = kotatsu_table.tabletop_nodebox,
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groups={choppy=3,oddly_breakable_by_hand=2,immovable=2},
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on_construct = function(pos)
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local npos
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for _,p in ipairs(kotatsu_table.pos_check) do
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npos = vector.add(p.offset, pos)
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local n = minetest.get_node_or_nil(npos)
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if not n or not (minetest.registered_nodes[n.name] or {}).buildable_to then
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minetest.remove_node(pos)
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minetest.add_item(pos, kotatsu)
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return
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end
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end
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for _,p in ipairs(kotatsu_table.pos_check) do -- Check passed, now build
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npos = vector.add(p.offset, pos)
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minetest.set_node(npos, {name=kotatsu..p.ext,param2=p.param2})
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minetest.after(0, function(np)minetest.get_meta(np):set_string("p", minetest.pos_to_string(pos))end, npos)
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end
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end,
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on_destruct = function(pos)
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local npos
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for _,p in ipairs(kotatsu_table.pos_check) do
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npos = vector.add(p.offset, pos)
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local n = minetest.get_node(npos)
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if n.name == kotatsu..p.ext and n.param2 == p.param2 then
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minetest.remove_node(npos)
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end
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end
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end,
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})
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minetest.register_craft({
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output=kotatsu,
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recipe={
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{top,top,top},
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{base,"default:mese_crystal",base},
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{base,"",base},
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},
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})
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end
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kotatsu_table.wool_dyes = {
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{"white", "White"},
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{"grey", "Grey"},
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{"black", "Black"},
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{"red", "Red"},
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{"yellow", "Yellow"},
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{"green", "Green"},
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{"cyan", "Cyan"},
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{"blue", "Blue"},
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{"magenta", "Magenta"},
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{"orange", "Orange"},
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{"violet", "Violet"},
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{"brown", "Brown"},
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{"pink", "Pink"},
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{"dark_grey", "Dark Grey"},
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{"dark_green", "Dark Green"},
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}
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for _,d in pairs(kotatsu_table.wool_dyes) do
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kotatsu_table.register_table(nil, d[2], "wool:"..d[1])
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end |