minetest-kotatsu/init.lua

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2019-05-23 14:46:28 -05:00
kotatsu_table = {}
kotatsu_table.toggle_sitting = function(npos, _, player)
local meta = minetest.get_meta(npos)
local tablepos = minetest.string_to_pos(meta:get_string("p"))
if not tablepos then minetest.remove_node(npos); return end
local name = player:get_player_name()
if default.player_attached[name] then
player:set_pos(vector.add(player:get_pos(), {x=0,y=1,z=0}))
default.player_attached[name] = false
player:set_physics_override(1, 1, 1)
player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
default.player_set_animation(player, "stand", 30)
else
local v = player:get_player_velocity()
if v.x ~= 0 or v.y ~= 0 or v.z ~= 0 then return end
local ppos = player:get_pos()
ppos.x = ppos.x - tablepos.x
ppos.y = tablepos.y - 0.5
ppos.z = ppos.z - tablepos.z
local inside = ppos.x > -1.25 and ppos.x < 1.25 and
ppos.z > -1.25 and ppos.z < 1.25
if inside then
if math.abs(ppos.x) > math.abs(ppos.z) then
ppos.x = (ppos.x > 0) and 1.25 or -1.25
else
ppos.z = (ppos.z > 0) and 1.25 or -1.25
end
else
ppos.x = math.max(-1.25, math.min(1.25, ppos.x))
ppos.z = math.max(-1.25, math.min(1.25, ppos.z))
end
ppos.x = ppos.x + tablepos.x
ppos.z = ppos.z + tablepos.z
player:set_pos(ppos)
player:set_physics_override(0, 0, 0)
default.player_attached[name] = true
player:set_eye_offset({x=0, y=-5, z=0}, {x=0, y=0, z=0})
default.player_set_animation(player, "sit", 30)
end
end
kotatsu_table.tabletop_nodebox = {
type="fixed",
fixed = {
{-0.8,0.25,-0.8,0.8,0.3,0.8},
}
}
kotatsu_table.blanket_nodebox = {
type="fixed",
fixed = {
{0.125,-0.125,0.125,1.875,0.25,1.875},
{-0.125,-0.375,-0.125,2.125,-0.125,2.125},
{-0.5,-0.5,-0.5,2.5,-0.375,2.5},
}
}
kotatsu_table.blanket_side_nodebox = {
type="fixed",
fixed = {
{-0.5,-0.125,0.125,0.5,0.25,0.5},
{-0.5,-0.375,-0.125,0.5,-0.125,0.5},
{-0.5,-0.5,-0.5,0.5,-0.375,0.5},
}
}
kotatsu_table.blanket_corner_nodebox = {
type="fixed",
fixed = {
{0.125,-0.125,0.125,0.5,0.25,0.5},
{-0.125,-0.375,-0.125,0.5,-0.125,0.5},
{-0.5,-0.5,-0.5,0.5,-0.375,0.5},
}
}
kotatsu_table.pos_check = {
{offset={x=-1,y=0,z=0},ext="_side",param2=1},
{offset={x=1,y=0,z=0},ext="_side",param2=3},
{offset={x=0,y=0,z=-1},ext="_side",param2=0},
{offset={x=0,y=0,z=1},ext="_side",param2=2},
{offset={x=1,y=0,z=1},ext="_corner",param2=2},
{offset={x=-1,y=0,z=1},ext="_corner",param2=1},
{offset={x=1,y=0,z=-1},ext="_corner",param2=3},
{offset={x=-1,y=0,z=-1},ext="_corner",param2=0}
}
kotatsu_table.register_table = function(name, desc, base, tiles, top, top_tiles, inv_image)
base = base or "wool:white" --Seriously, though, don't omit base...
tiles = tiles or (minetest.registered_nodes[base] or {tiles={"wool_white.png"}}).tiles
top = top or "default:wood"
top_tiles = top_tiles or (minetest.registered_nodes[top] or {tiles={"default_wood.png"}}).tiles
inv_image = inv_image or "(kotatsu_base.png^[mask:"..tiles[1]..")^(kotatsu_top.png^[mask:"..top_tiles[1]..")"
local kotatsu = name or ("kotatsu_table:table_"..string.gsub(base, ":", "_"))
desc = (desc or (minetest.registered_nodes[base] or {description="Terribly Programmed"}).description or "Very Terribly Programmed").." Kotatsu Table"
minetest.register_node(kotatsu.."_side", {
description = desc.." Blanket Side (you hacker, you)",
paramtype = "light",
walkable = false,
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
tiles = tiles,
drop = "",
node_box = kotatsu_table.blanket_side_nodebox,
diggable=false,
on_rightclick = kotatsu_table.toggle_sitting,
groups={not_in_creative_inventory=1},
on_blast = function() end,
})
minetest.register_node(kotatsu.."_corner", {
description = desc.." Blanket Corner (you hacker, you)",
paramtype = "light",
walkable = false,
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
tiles = tiles,
drop = "",
node_box = kotatsu_table.blanket_corner_nodebox,
diggable=false,
on_rightclick = kotatsu_table.toggle_sitting,
groups={not_in_creative_inventory=1},
on_blast = function() end,
})
minetest.register_node(kotatsu, {
description = desc,
inventory_image = inv_image,
wield_image = inv_image,
drawtype = "nodebox",
tiles = top_tiles,
node_box = kotatsu_table.tabletop_nodebox,
groups={choppy=3,oddly_breakable_by_hand=2},
on_construct = function(pos)
local npos
for _,p in ipairs(kotatsu_table.pos_check) do
npos = vector.add(p.offset, pos)
local n = minetest.get_node_or_nil(npos)
if not n or not (minetest.registered_nodes[n.name] or {}).buildable_to then
minetest.remove_node(pos)
minetest.add_item(pos, kotatsu)
return
end
end
for _,p in ipairs(kotatsu_table.pos_check) do -- Check passed, now build
npos = vector.add(p.offset, pos)
minetest.set_node(npos, {name=kotatsu..p.ext,param2=p.param2})
minetest.after(0, function(np)minetest.get_meta(np):set_string("p", minetest.pos_to_string(pos))end, npos)
end
end,
on_destruct = function(pos)
local npos
for _,p in ipairs(kotatsu_table.pos_check) do
npos = vector.add(p.offset, pos)
local n = minetest.get_node(npos)
if n.name == kotatsu..p.ext and n.param2 == p.param2 then
minetest.remove_node(npos)
end
end
end,
})
minetest.register_craft({
output=kotatsu,
recipe={
{top,top,top},
{base,"default:mese_crystal",base},
{base,"",base},
},
})
end
kotatsu_table.wool_dyes = {
{"white", "White"},
{"grey", "Grey"},
{"black", "Black"},
{"red", "Red"},
{"yellow", "Yellow"},
{"green", "Green"},
{"cyan", "Cyan"},
{"blue", "Blue"},
{"magenta", "Magenta"},
{"orange", "Orange"},
{"violet", "Violet"},
{"brown", "Brown"},
{"pink", "Pink"},
{"dark_grey", "Dark Grey"},
{"dark_green", "Dark Green"},
}
for _,d in pairs(kotatsu_table.wool_dyes) do
kotatsu_table.register_table(nil, d[2], "wool:"..d[1])
end