320 lines
5.9 KiB
Lua
320 lines
5.9 KiB
Lua
local fmt, copy, insert = i3.need("fmt", "copy", "insert")
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local wood_types = {
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"acacia_wood", "aspen_wood", "junglewood", "pine_wood",
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}
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local material_tools = {
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"bronze", "diamond", "mese", "stone", "wood",
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}
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local material_stairs = {
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"acacia_wood", "aspen_wood", "brick", "bronzeblock", "cobble", "copperblock",
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"desert_cobble", "desert_sandstone", "desert_sandstone_block", "desert_sandstone_brick",
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"desert_stone", "desert_stone_block", "desert_stonebrick",
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"glass", "goldblock", "ice", "junglewood", "mossycobble", "obsidian",
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"obsidian_block", "obsidian_glass", "obsidianbrick", "pine_wood",
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"sandstone", "sandstone_block", "sandstonebrick",
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"silver_sandstone", "silver_sandstone_block", "silver_sandstone_brick",
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"snowblock", "steelblock", "stone", "stone_block", "stonebrick",
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"straw", "tinblock",
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}
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local colors = {
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"black", "blue", "brown", "cyan", "dark_green", "dark_grey", "green",
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"grey", "magenta", "orange", "pink", "red", "violet", "yellow",
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}
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local to_compress = {
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["default:wood"] = {
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replace = "wood",
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by = wood_types,
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},
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["default:fence_wood"] = {
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replace = "wood",
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by = wood_types,
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},
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["default:fence_rail_wood"] = {
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replace = "wood",
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by = wood_types,
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},
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["default:mese_post_light"] = {
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replace = "mese_post_light",
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by = {
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"mese_post_light_acacia_wood",
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"mese_post_light_aspen_wood",
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"mese_post_light_junglewood",
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"mese_post_light_pine_wood",
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}
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},
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["doors:gate_wood_closed"] = {
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replace = "wood",
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by = wood_types,
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},
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["wool:white"] = {
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replace = "white",
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by = colors
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},
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["dye:white"] = {
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replace = "white",
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by = colors
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},
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["default:axe_steel"] = {
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replace = "steel",
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by = material_tools
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},
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["default:pick_steel"] = {
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replace = "steel",
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by = material_tools
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},
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["default:shovel_steel"] = {
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replace = "steel",
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by = material_tools
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},
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["default:sword_steel"] = {
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replace = "steel",
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by = material_tools
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},
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["farming:hoe_steel"] = {
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replace = "steel",
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by = {"wood", "stone"}
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},
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["stairs:slab_wood"] = {
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replace = "wood",
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by = material_stairs
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},
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["stairs:stair_wood"] = {
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replace = "wood",
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by = material_stairs
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},
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["stairs:stair_inner_wood"] = {
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replace = "wood",
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by = material_stairs
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},
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["stairs:stair_outer_wood"] = {
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replace = "wood",
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by = material_stairs
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},
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["walls:cobble"] = {
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replace = "cobble",
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by = {"desertcobble", "mossycobble"}
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},
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}
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local circular_saw_names = {
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{"micro", "_1"},
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{"panel", "_1"},
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{"micro", "_2"},
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{"panel", "_2"},
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{"micro", "_4"},
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{"panel", "_4"},
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{"micro", ""},
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{"panel", ""},
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{"micro", "_12"},
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{"panel", "_12"},
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{"micro", "_14"},
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{"panel", "_14"},
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{"micro", "_15"},
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{"panel", "_15"},
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{"stair", "_outer"},
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{"stair", ""},
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{"stair", "_inner"},
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{"slab", "_1"},
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{"slab", "_2"},
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{"slab", "_quarter"},
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{"slab", ""},
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{"slab", "_three_quarter"},
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{"slab", "_14"},
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{"slab", "_15"},
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{"slab", "_two_sides"},
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{"slab", "_three_sides"},
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{"slab", "_three_sides_u"},
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{"stair", "_half"},
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{"stair", "_alt_1"},
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{"stair", "_alt_2"},
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{"stair", "_alt_4"},
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{"stair", "_alt"},
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{"stair", "_right_half"},
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{"slope", ""},
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{"slope", "_half"},
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{"slope", "_half_raised"},
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{"slope", "_inner"},
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{"slope", "_inner_half"},
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{"slope", "_inner_half_raised"},
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{"slope", "_inner_cut"},
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{"slope", "_inner_cut_half"},
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{"slope", "_inner_cut_half_raised"},
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{"slope", "_outer"},
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{"slope", "_outer_half"},
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{"slope", "_outer_half_raised"},
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{"slope", "_outer_cut"},
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{"slope", "_outer_cut_half"},
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{"slope", "_outer_cut_half_raised"},
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{"slope", "_cut"},
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}
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local moreblocks_nodes = {
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"coal_stone",
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"wood_tile",
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"iron_checker",
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"circle_stone_bricks",
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"cobble_compressed",
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"plankstone",
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"clean_glass",
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"split_stone_tile",
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"all_faces_tree",
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"dirt_compressed",
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"coal_checker",
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"clean_glow_glass",
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"tar",
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"clean_super_glow_glass",
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"stone_tile",
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"cactus_brick",
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"super_glow_glass",
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"desert_cobble_compressed",
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"copperpatina",
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"coal_stone_bricks",
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"glow_glass",
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"cactus_checker",
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"all_faces_pine_tree",
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"all_faces_aspen_tree",
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"all_faces_acacia_tree",
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"all_faces_jungle_tree",
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"iron_stone",
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"grey_bricks",
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"wood_tile_left",
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"wood_tile_down",
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"wood_tile_center",
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"wood_tile_right",
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"wood_tile_full",
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"checker_stone_tile",
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"iron_glass",
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"iron_stone_bricks",
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"wood_tile_flipped",
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"wood_tile_offset",
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"coal_glass",
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"straw",
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"stone",
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"stone_block",
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"cobble",
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"mossycobble",
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"brick",
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"sandstone",
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"steelblock",
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"goldblock",
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"copperblock",
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"bronzeblock",
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"diamondblock",
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"tinblock",
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"desert_stone",
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"desert_stone_block",
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"desert_cobble",
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"meselamp",
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"glass",
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"tree",
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"wood",
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"jungletree",
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"junglewood",
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"pine_tree",
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"pine_wood",
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"acacia_tree",
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"acacia_wood",
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"aspen_tree",
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"aspen_wood",
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"obsidian",
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"obsidian_block",
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"obsidianbrick",
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"obsidian_glass",
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"stonebrick",
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"desert_stonebrick",
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"sandstonebrick",
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"silver_sandstone",
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"silver_sandstone_brick",
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"silver_sandstone_block",
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"desert_sandstone",
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"desert_sandstone_brick",
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"desert_sandstone_block",
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"sandstone_block",
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"coral_skeleton",
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"ice",
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}
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local colors_moreblocks = copy(colors)
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insert(colors_moreblocks, "white")
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local moreblocks_mods = {
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wool = colors_moreblocks,
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moreblocks = moreblocks_nodes,
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}
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local t = {}
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for mod, v in pairs(moreblocks_mods) do
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for _, nodename in ipairs(v) do
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t[nodename] = {}
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for _, shape in ipairs(circular_saw_names) do
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local to_add = true
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if shape[1] == "slope" and shape[2] == "" then
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to_add = nil
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end
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if to_add then
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insert(t[nodename], fmt("%s_%s%s", shape[1], nodename, shape[2]))
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end
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end
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local slope_name = fmt("slope_%s", nodename)
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to_compress[fmt("%s:%s", mod, slope_name)] = {
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replace = slope_name,
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by = t[nodename]
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}
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end
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end
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local compressed = {}
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for k, v in pairs(to_compress) do
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compressed[k] = compressed[k] or {}
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for _, str in ipairs(v.by) do
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local it = k:gsub(v.replace, str)
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insert(compressed[k], it)
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end
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end
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local _compressed = {}
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for _, v in pairs(compressed) do
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for _, v2 in ipairs(v) do
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_compressed[v2] = true
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end
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end
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return compressed, _compressed
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