174 lines
3.8 KiB
Lua
174 lines
3.8 KiB
Lua
local set_fs = i3.set_fs
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IMPORT("get_bag_description", "ItemStack")
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IMPORT("S", "ES", "fmt", "msg", "slz", "dslz")
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IMPORT("get_group", "play_sound", "get_detached_inv", "create_inventory")
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local function get_content(content)
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local t = {}
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for i, v in pairs(content) do
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t[i] = ItemStack(v)
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end
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return t
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end
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local function init_bags(player)
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local name = player:get_player_name()
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local data = i3.data[name]
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local bag = create_inventory(fmt("i3_bag_%s", name), {
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allow_put = function(inv, _, _, stack)
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local empty = inv:is_empty"main"
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local item_group = get_group(stack:get_name(), "bag")
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if empty and item_group > 0 and item_group <= 4 then
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return 1
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end
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if not empty then
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msg(name, S"There is already a bag")
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else
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msg(name, S"This is not a bag")
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end
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return 0, play_sound(name, "i3_cannot", 0.8)
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end,
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on_put = function(_, _, _, stack)
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data.bag = stack:to_string()
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local meta = stack:get_meta()
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local content = dslz(meta:get_string"content")
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if content then
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local inv = get_detached_inv("bag_content", name)
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inv:set_list("main", get_content(content))
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end
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set_fs(player)
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end,
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on_take = function()
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data.bag = nil
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data.bag_rename = nil
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local content = get_detached_inv("bag_content", name)
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content:set_list("main", {})
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set_fs(player)
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end,
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}, name)
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bag:set_size("main", 1)
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if data.bag then
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bag:set_list("main", get_content{data.bag})
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end
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local function save_content(inv)
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local bagstack = bag:get_stack("main", 1)
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local meta = bagstack:get_meta()
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local desc = get_bag_description(data, bagstack)
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if inv:is_empty"main" then
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meta:set_string("description", desc)
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meta:set_string("content", "")
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else
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local list = inv:get_list"main"
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local t, c = {}, 0
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for i = 1, #list do
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local stack = list[i]
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if not stack:is_empty() then
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c++
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t[i] = stack:to_string()
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end
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end
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local bag_size = get_group(bagstack:get_name(), "bag")
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local percent = fmt("%d", (c * 100) / (bag_size * 4))
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meta:set_string("description", ES("@1 (@2% full)", desc, percent))
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meta:set_string("content", slz(t))
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end
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bag:set_stack("main", 1, bagstack)
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data.bag = bagstack:to_string()
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set_fs(player)
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end
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local bag_content = create_inventory(fmt("i3_bag_content_%s", name), {
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on_move = save_content,
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on_put = save_content,
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on_take = save_content,
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allow_put = function(_, _, _, stack)
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local meta = stack:get_meta()
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local content = dslz(meta:get_string"content")
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if content then
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msg(name, "You cannot put a bag in another bag")
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return 0, play_sound(name, "i3_cannot", 0.8)
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end
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return stack:get_count()
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end,
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}, name)
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bag_content:set_size("main", 4*4)
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if data.bag then
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local meta = bag:get_stack("main", 1):get_meta()
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local content = dslz(meta:get_string"content")
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if content then
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bag_content:set_list("main", get_content(content))
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end
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end
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end
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local bag_recipes = {
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small = {
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rcp = {
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{"", "farming:string", ""},
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{"group:wool", "group:wool", "group:wool"},
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{"group:wool", "group:wool", "group:wool"},
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},
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size = 2,
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},
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medium = {
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rcp = {
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{"farming:string", "i3:bag_small", "farming:string"},
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{"farming:string", "i3:bag_small", "farming:string"},
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},
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size = 3,
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},
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large = {
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rcp = {
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{"farming:string", "i3:bag_medium", "farming:string"},
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{"farming:string", "i3:bag_medium", "farming:string"},
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},
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size = 4,
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},
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}
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for size, item in pairs(bag_recipes) do
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local bagname = fmt("i3:bag_%s", size)
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core.register_craftitem(bagname, {
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description = fmt("%s Backpack", size:gsub("^%l", string.upper)),
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inventory_image = fmt("i3_bag_%s.png", size),
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groups = {bag = item.size},
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stack_max = 1,
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})
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core.register_craft{output = bagname, recipe = item.rcp}
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core.register_craft{type = "fuel", recipe = bagname, burntime = 3}
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end
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return init_bags
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