292 lines
6.4 KiB
Lua
292 lines
6.4 KiB
Lua
local make_fs = i3.files.gui()
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local gmatch, match, split = i3.get("gmatch", "match", "split")
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local S, err, fmt, reg_items = i3.get("S", "err", "fmt", "reg_items")
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local sort, concat, copy, insert, remove = i3.get("sort", "concat", "copy", "insert", "remove")
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local true_str, true_table, is_str, is_func, is_table, clean_name =
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i3.get("true_str", "true_table", "is_str", "is_func", "is_table", "clean_name")
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function i3.register_craft_type(name, def)
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if not true_str(name) then
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return err "i3.register_craft_type: name missing"
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elseif not true_table(def) then
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return err "i3.register_craft_type: definition missing"
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elseif not is_str(def.description) then
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def.description = ""
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end
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i3.craft_types[name] = def
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end
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function i3.register_craft(def)
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local width, c = 0, 0
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if true_str(def.url) then
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if not i3.http then
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return err(fmt([[i3.register_craft(): Unable to reach %s.
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No HTTP support for this mod: add it to the `secure.http_mods` or
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`secure.trusted_mods` setting.]], def.url))
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end
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i3.http.fetch({url = def.url}, function(result)
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if result.succeeded then
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local t = core.parse_json(result.data)
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if is_table(t) then
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return i3.register_craft(t)
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end
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end
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end)
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return
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end
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if not true_table(def) then
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return err "i3.register_craft: craft definition missing"
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end
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if #def > 1 then
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for _, v in pairs(def) do
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i3.register_craft(v)
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end
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return
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end
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if def.result then
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def.output = def.result -- Backward compatibility
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def.result = nil
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end
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if not true_str(def.output) then
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return err "i3.register_craft: output missing"
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end
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if not is_table(def.items) then
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def.items = {}
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end
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if def.grid then
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if not is_table(def.grid) then
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def.grid = {}
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end
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if not is_table(def.key) then
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def.key = {}
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end
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local cp = copy(def.grid)
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sort(cp, function(a, b)
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return #a > #b
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end)
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width = #cp[1]
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for i = 1, #def.grid do
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while #def.grid[i] < width do
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def.grid[i] = def.grid[i] .. " "
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end
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end
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for symbol in gmatch(concat(def.grid), ".") do
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c = c + 1
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def.items[c] = def.key[symbol]
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end
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else
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local items, len = def.items, #def.items
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def.items = {}
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for i = 1, len do
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local rlen = #split(items[i], ",")
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if rlen > width then
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width = rlen
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end
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end
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for i = 1, len do
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while #split(items[i], ",") < width do
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items[i] = fmt("%s,", items[i])
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end
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end
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for name in gmatch(concat(items, ","), "[%s%w_:]+") do
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c = c + 1
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def.items[c] = clean_name(name)
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end
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end
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local item = match(def.output, "%S+")
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i3.recipes_cache[item] = i3.recipes_cache[item] or {}
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def.custom = true
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def.width = width
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insert(i3.recipes_cache[item], def)
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end
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function i3.add_recipe_filter(name, f)
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if not true_str(name) then
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return err "i3.add_recipe_filter: name missing"
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elseif not is_func(f) then
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return err "i3.add_recipe_filter: function missing"
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end
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i3.recipe_filters[name] = f
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end
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function i3.set_recipe_filter(name, f)
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if not is_str(name) then
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return err "i3.set_recipe_filter: name missing"
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elseif not is_func(f) then
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return err "i3.set_recipe_filter: function missing"
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end
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i3.recipe_filters = {[name] = f}
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end
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function i3.add_search_filter(name, f)
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if not true_str(name) then
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return err "i3.add_search_filter: name missing"
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elseif not is_func(f) then
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return err "i3.add_search_filter: function missing"
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end
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i3.search_filters[name] = f
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end
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function i3.get_recipes(item)
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return {
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recipes = i3.recipes_cache[item],
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usages = i3.usages_cache[item]
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}
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end
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function i3.set_fs(player, _fs)
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if not player or player.is_fake_player then return end
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local name = player:get_player_name()
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local data = i3.data[name]
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if not data then return end
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local fs = fmt("%s%s", make_fs(player, data), _fs or "")
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player:set_inventory_formspec(fs)
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end
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function i3.new_tab(def)
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if not true_table(def) then
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return err "i3.new_tab: tab definition missing"
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elseif not true_str(def.name) then
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return err "i3.new_tab: tab name missing"
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elseif not true_str(def.description) then
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return err "i3.new_tab: description missing"
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elseif #i3.tabs == 6 then
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return err(fmt("i3.new_tab: cannot add '%s' tab. Limit reached (6).", def.name))
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end
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i3.tabs[#i3.tabs + 1] = def
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end
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function i3.remove_tab(tabname)
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if not true_str(tabname) then
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return err "i3.remove_tab: tab name missing"
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end
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for i, def in ipairs(i3.tabs) do
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if tabname == def.name then
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remove(i3.tabs, i)
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end
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end
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end
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function i3.get_current_tab(player)
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local name = player:get_player_name()
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local data = i3.data[name]
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return data.current_tab
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end
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function i3.set_tab(player, tabname)
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local name = player:get_player_name()
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local data = i3.data[name]
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if not tabname or tabname == "" then
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data.current_tab = 0
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return
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end
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local found
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for i, def in ipairs(i3.tabs) do
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if not found and def.name == tabname then
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data.current_tab = i
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found = true
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end
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end
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if not found then
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return err(fmt("i3.set_tab: tab name '%s' does not exist", tabname))
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end
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end
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function i3.override_tab(tabname, newdef)
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if not true_table(newdef) then
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return err "i3.override_tab: tab definition missing"
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elseif not true_str(newdef.name) then
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return err "i3.override_tab: tab name missing"
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elseif not true_str(newdef.description) then
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return err "i3.override_tab: description missing"
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end
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for i, def in ipairs(i3.tabs) do
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if def.name == tabname then
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i3.tabs[i] = newdef
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end
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end
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end
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i3.register_craft_type("digging", {
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description = S"Digging",
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icon = "i3_steelpick.png",
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})
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i3.register_craft_type("digging_chance", {
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description = S"Digging (by chance)",
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icon = "i3_mesepick.png",
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})
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i3.add_search_filter("groups", function(item, groups)
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local def = reg_items[item]
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local has_groups = true
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for _, group in ipairs(groups) do
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if not def.groups[group] then
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has_groups = nil
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break
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end
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end
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return has_groups
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end)
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function i3.compress(item, def)
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if not true_str(item) then
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return err "i3.compress: item name missing"
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elseif not true_table(def) then
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return err "i3.compress: replace definition missing"
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elseif not true_str(def.replace) then
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return err "i3.compress: replace string missing"
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elseif not is_table(def.by) then
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return err "i3.compress: replace substrings missing"
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end
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local t = {}
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i3.compress_groups[item] = i3.compress_groups[item] or {}
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for _, str in ipairs(def.by) do
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local it = item:gsub(def.replace, str)
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insert(t, it)
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insert(i3.compress_groups[item], it)
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i3.compressed[it] = true
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end
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end
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