local translate = core.get_translated_string local fmt, find, gmatch, match, sub, split, lower = string.format, string.find, string.gmatch, string.match, string.sub, string.split, string.lower local reg_items, reg_nodes, reg_craftitems, reg_tools = core.registered_items, core.registered_nodes, core.registered_craftitems, core.registered_tools local function reset_compression(data) data.alt_items = nil data.expand = "" end local function search(data) reset_compression(data) local filter = data.filter local opt = "^(.-)%+([%w_]+)=([%w_,]+)" local search_filter = next(i3.search_filters) and match(filter, opt) local filters = {} if search_filter then search_filter = search_filter:trim() for filter_name, values in gmatch(filter, sub(opt, 6)) do if i3.search_filters[filter_name] then values = split(values, ",") filters[filter_name] = values end end end local filtered_list, c = {}, 0 for i = 1, #data.items_raw do local item = data.items_raw[i] local def = core.registered_items[item] local desc = lower(translate(data.lang_code, def and def.description)) or "" local search_in = fmt("%s %s", item, desc) local temp, j, to_add = {}, 1 if search_filter then for filter_name, values in pairs(filters) do if values then local func = i3.search_filters[filter_name] to_add = (j > 1 and temp[item] or j == 1) and func(item, values) and (search_filter == "" or find(search_in, search_filter, 1, true)) if to_add then temp[item] = true end j = j + 1 end end else local ok = true for keyword in gmatch(filter, "%S+") do if not find(search_in, keyword, 1, true) then ok = nil break end end if ok then to_add = true end end if to_add then c = c + 1 filtered_list[c] = item end end data.items = filtered_list end local function table_merge(t1, t2, hash) t1 = t1 or {} t2 = t2 or {} if hash then for k, v in pairs(t2) do t1[k] = v end else local c = #t1 for i = 1, #t2 do c = c + 1 t1[c] = t2[i] end end return t1 end local function is_group(item) return sub(item, 1, 6) == "group:" end local function extract_groups(str) if sub(str, 1, 6) == "group:" then return split(sub(str, 7), ",") end end local function item_has_groups(item_groups, groups) for i = 1, #groups do local group = groups[i] if (item_groups[group] or 0) == 0 then return end end return true end local function show_item(def) return def and def.groups.not_in_creative_inventory ~= 1 and def.description and def.description ~= "" end local function groups_to_items(groups, get_all) if not get_all and #groups == 1 then local group = groups[1] local stereotype = i3.group_stereotypes[group] local def = reg_items[stereotype] if show_item(def) then return stereotype end end local names = {} for name, def in pairs(reg_items) do if show_item(def) and item_has_groups(def.groups, groups) then if get_all then names[#names + 1] = name else return name end end end return get_all and names or "" end local function apply_recipe_filters(recipes, player) for _, filter in pairs(i3.recipe_filters) do recipes = filter(recipes, player) end return recipes end local function compression_active(data) return i3.item_compression and not next(i3.recipe_filters) and data.filter == "" end local function compressible(item, data) return compression_active(data) and i3.compress_groups[item] end local function is_str(x) return type(x) == "string" end local function is_table(x) return type(x) == "table" end local function true_str(str) return is_str(str) and str ~= "" end local function is_fav(favs, query_item) local fav, i for j = 1, #favs do if favs[j] == query_item then fav = true i = j break end end return fav, i end local function sort_by_category(data) reset_compression(data) local items = data.items_raw if data.filter ~= "" then search(data) items = data.items end local new = {} for i = 1, #items do local item = items[i] local to_add = true if data.current_itab == 2 then to_add = reg_nodes[item] elseif data.current_itab == 3 then to_add = reg_craftitems[item] or reg_tools[item] end if to_add then new[#new + 1] = item end end data.items = new end local function clean_name(item) if sub(item, 1, 1) == ":" or sub(item, 1, 1) == " " or sub(item, 1, 1) == "_" then item = sub(item, 2) end return item end local function msg(name, str) return core.chat_send_player(name, fmt("[i3] %s", str)) end local function spawn_item(player, stack) local dir = player:get_look_dir() local ppos = player:get_pos() ppos.y = ppos.y + 1.625 local look_at = vector.add(ppos, vector.multiply(dir, 1)) core.add_item(look_at, stack) end local S = core.get_translator "i3" local ES = function(...) return core.formspec_escape(S(...)) end return { groups = { is_group = is_group, extract_groups = extract_groups, item_has_groups = item_has_groups, groups_to_items = groups_to_items, }, compression = { compressible = compressible, compression_active = compression_active, }, sorting = { search = search, sort_by_category = sort_by_category, apply_recipe_filters = apply_recipe_filters, }, misc = { msg = msg, is_fav = is_fav, show_item = show_item, spawn_item = spawn_item, table_merge = table_merge, }, core = { clr = core.colorize, ESC = core.formspec_escape, check_privs = core.check_player_privs, }, reg = { reg_items = core.registered_items, reg_nodes = core.registered_nodes, reg_craftitems = core.registered_craftitems, reg_tools = core.registered_tools, reg_entities = core.registered_entities, reg_aliases = core.registered_aliases, }, i18n = { S = S, ES = ES, translate = core.get_translated_string, }, string = { fmt = string.format, find = string.find, gmatch = string.gmatch, match = string.match, sub = string.sub, split = string.split, upper = string.upper, lower = string.lower, is_str = is_str, true_str = true_str, clean_name = clean_name, }, table = { maxn = table.maxn, sort = table.sort, concat = table.concat, copy = table.copy, insert = table.insert, remove = table.remove, indexof = table.indexof, is_table = is_table, }, math = { min = math.min, max = math.max, floor = math.floor, ceil = math.ceil, random = math.random, }, vec = { vec_new = vector.new, vec_add = vector.add, vec_mul = vector.multiply, vec_eq = vector.equals, vec_round = vector.round, }, }