local modpath = core.get_modpath"i3" local http = core.request_http_api() local _loadfile = dofile(modpath .. "/src/operators.lua") local function lf(path) return assert(_loadfile(modpath .. path)) end i3 = { modules = {}, MAX_FAVS = 6, INV_SIZE = 4*9, HOTBAR_LEN = 9, ITEM_BTN_SIZE = 1.1, DROP_BAG_ON_DIE = true, MIN_FORMSPEC_VERSION = 4, SAVE_INTERVAL = 600, -- Player data save interval (in seconds) HUD_TIMER_MAX = 1.5, HUD_SPEED = 1, SUBCAT = { "bag", "armor", "skins", "awards", "waypoints", }, META_SAVES = { bag = true, home = true, waypoints = true, inv_items = true, drop_items = true, known_recipes = true, }, -- Caches init_items = {}, fuel_cache = {}, usages_cache = {}, recipes_cache = {}, cubes = {}, plants = {}, tabs = {}, craft_types = {}, recipe_filters = {}, search_filters = {}, sorting_methods = {}, files = { api = lf"/src/api.lua", bags = lf"/src/bags.lua", caches = lf"/src/caches.lua", callbacks = lf"/src/callbacks.lua", common = lf"/src/common.lua", compress = lf"/src/compress.lua", detached = lf"/src/detached_inv.lua", groups = lf"/src/groups.lua", gui = lf"/src/gui.lua", hud = lf"/src/hud.lua", model_alias = lf"/src/model_aliases.lua", progressive = lf"/src/progressive.lua", styles = lf"/src/styles.lua", tests = { tabs = lf"/tests/test_tabs.lua", operators = lf"/tests/test_operators.lua", compression = lf"/tests/test_compression.lua", custom_recipes = lf"/tests/test_custom_recipes.lua", } }, progressive_mode = core.settings:get_bool"i3_progressive_mode", item_compression = core.settings:get_bool("i3_item_compression", true), } i3.files.common() i3.files.api(http) i3.files.compress() i3.files.groups() i3.files.callbacks() local storage = core.get_mod_storage() local slz, dslz, copy = i3.get("slz", "dslz", "copy") local set_fs = i3.set_fs i3.data = dslz(storage:get_string"data") or {} local init_bags = i3.files.bags() local init_detached = i3.files.detached() local fill_caches = i3.files.caches(http) local init_hud = i3.files.hud() local function get_lang_code(info) return info and info.lang_code end local function get_formspec_version(info) return info and info.formspec_version or 1 end local function outdated(name) local fs = ("size[6.3,1.3]image[0,0;1,1;i3_book.png]label[1,0;%s]button_exit[2.6,0.8;1,1;;OK]"):format( "Your Minetest client is outdated.\nGet the latest version on minetest.net to play the game.") core.show_formspec(name, "i3_outdated", fs) end if rawget(_G, "armor") then i3.modules.armor = true armor:register_on_update(set_fs) end if rawget(_G, "skins") then i3.modules.skins = true end if rawget(_G, "awards") then i3.modules.awards = true core.register_on_craft(function(_, player) set_fs(player) end) core.register_on_dignode(function(_, _, player) set_fs(player) end) core.register_on_placenode(function(_, _, player) set_fs(player) end) core.register_on_chat_message(function(name) local player = core.get_player_by_name(name) set_fs(player) end) end local function disable_inventories() if rawget(_G, "sfinv") then function sfinv.set_player_inventory_formspec() return end sfinv.enabled = false end if rawget(_G, "unified_inventory") then function unified_inventory.set_inventory_formspec() return end end end local function init_data(player, info) local name = player:get_player_name() i3.data[name] = i3.data[name] or {} local data = i3.data[name] data.player_name = name data.filter = "" data.pagenum = 1 data.items = i3.init_items data.items_raw = i3.init_items data.favs = {} data.sort = "alphabetical" data.show_setting = "home" data.ignore_hotbar = false data.auto_sorting = false data.reverse_sorting = false data.inv_compress = true data.export_counts = {} data.tab = 1 data.itab = 1 data.subcat = 1 data.scrbar_inv = 0 data.lang_code = get_lang_code(info) data.fs_version = info.formspec_version local inv = player:get_inventory() inv:set_size("main", i3.INV_SIZE) core.after(0, set_fs, player) end local function save_data(player_name) local _data = copy(i3.data) for name, v in pairs(_data) do for dat in pairs(v) do if not i3.META_SAVES[dat] then _data[name][dat] = nil if player_name and i3.data[player_name] then i3.data[player_name][dat] = nil -- To free up some memory end end end end storage:set_string("data", slz(_data)) end core.register_on_mods_loaded(function() fill_caches() disable_inventories() end) core.register_on_joinplayer(function(player) local name = player:get_player_name() local info = core.get_player_information and core.get_player_information(name) if not info or get_formspec_version(info) < i3.MIN_FORMSPEC_VERSION then return outdated(name) end init_data(player, info) init_bags(player) init_detached(player) init_hud(player) end) core.register_on_leaveplayer(function(player) local name = player:get_player_name() save_data(name) end) core.register_on_shutdown(save_data) local function routine() save_data() core.after(i3.SAVE_INTERVAL, routine) end core.after(i3.SAVE_INTERVAL, routine) if i3.progressive_mode then i3.files.progressive() end --i3.files.tests.tabs() --i3.files.tests.operators() --i3.files.tests.compression() --i3.files.tests.custom_recipes(http)