allow bags via item groups
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815651a32f
commit
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50
init.lua
50
init.lua
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@ -83,9 +83,9 @@ local HUD_TIMER_MAX = 1.5
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local MIN_FORMSPEC_VERSION = 4
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local BAG_SIZES = {
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small = INV_SIZE + 3,
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medium = INV_SIZE + 6,
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large = INV_SIZE + 9,
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[1] = INV_SIZE + 3,
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[2] = INV_SIZE + 6,
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[3] = INV_SIZE + 9,
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}
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local SUBCAT = {
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@ -2452,11 +2452,11 @@ local function get_inv_slots(data, fs)
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fmt("list[current_player;main;%f,%f;%u,1;]", inv_x, inv_y, HOTBAR_COUNT))
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if bag then
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if bag == "small" then
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if bag == 1 then
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width, size = 10, 0.892
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elseif bag == "medium" then
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elseif bag == 2 then
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width, size = 11, 0.8
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elseif bag == "large" then
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elseif bag == 3 then
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width, size = 12, 0.726
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end
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end
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@ -2947,13 +2947,25 @@ local function init_backpack(player)
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local data = pdata[name]
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local inv = player:get_inventory()
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--legacy compat
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if data.bag_size and type(data.bag_size) == "string" then
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local convert = {
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small = 1,
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medium = 2,
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large = 3,
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}
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data.bag_item = fmt("i3:bag_%s", data.bag_size)
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data.bag_size = convert[data.bag_size]
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end
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inv:set_size("main", data.bag_size and BAG_SIZES[data.bag_size] or INV_SIZE)
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data.bag = create_inventory(fmt("%s_backpack", name), {
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allow_put = function(_inv, listname, _, stack)
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local empty = _inv:get_stack(listname, 1):is_empty()
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local item_group = minetest.get_item_group(stack:get_name(), "i3_bag")
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if empty and sub(stack:get_name(), 1, 7) == "i3:bag_" then
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if empty and item_group > 0 and item_group < 4 then
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return 1
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end
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@ -2963,7 +2975,8 @@ local function init_backpack(player)
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end,
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on_put = function(_, _, _, stack)
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data.bag_size = match(stack:get_name(), "_(%w+)$")
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data.bag_size = minetest.get_item_group(stack:get_name(), "i3_bag")
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data.bag_item = stack:get_name()
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inv:set_size("main", BAG_SIZES[data.bag_size])
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set_fs(player)
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end,
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@ -2978,6 +2991,7 @@ local function init_backpack(player)
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end
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data.bag_size = nil
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data.bag_item = nil
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inv:set_size("main", INV_SIZE)
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set_fs(player)
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@ -2986,8 +3000,8 @@ local function init_backpack(player)
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data.bag:set_size("main", 1)
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if data.bag_size then
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data.bag:set_stack("main", 1, fmt("i3:bag_%s", data.bag_size))
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if data.bag_item then
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data.bag:set_stack("main", 1, data.bag_item)
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end
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end
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@ -3038,6 +3052,7 @@ core.register_on_dieplayer(function(player)
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if data.bag_size then
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data.bag_size = nil
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data.bag_item = nil
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data.bag:set_list("main", {})
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local inv = player:get_inventory()
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@ -3049,6 +3064,7 @@ end)
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local META_SAVES = {
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bag_size = true,
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bag_item = true,
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waypoints = true,
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inv_items = true,
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known_recipes = true,
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@ -3373,30 +3389,40 @@ end
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local bag_recipes = {
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small = {
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rcp = {
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{"", "farming:string", ""},
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{"group:wool", "group:wool", "group:wool"},
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{"group:wool", "group:wool", "group:wool"},
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},
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group = 1,
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},
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medium = {
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rcp = {
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{"farming:string", "i3:bag_small", "farming:string"},
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{"farming:string", "i3:bag_small", "farming:string"},
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},
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group = 2,
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},
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large = {
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rcp = {
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{"farming:string", "i3:bag_medium", "farming:string"},
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{"farming:string", "i3:bag_medium", "farming:string"},
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},
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group = 3,
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},
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}
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for size, rcp in pairs(bag_recipes) do
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for size, item in pairs(bag_recipes) do
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local bagname = fmt("i3:bag_%s", size)
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core.register_craftitem(bagname, {
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description = fmt("%s Backpack", size:gsub("^%l", upper)),
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inventory_image = fmt("i3_bag_%s.png", size),
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stack_max = 1,
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groups = {i3_bag = item.group}
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})
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core.register_craft {output = bagname, recipe = rcp}
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core.register_craft {output = bagname, recipe = item.rcp}
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core.register_craft {type = "fuel", recipe = bagname, burntime = 3}
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end
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