Fix crash with some mods

This commit is contained in:
Jean-Patrick Guerrero 2023-03-06 22:00:49 +01:00
parent e2fafbc876
commit fe475747ea

View File

@ -11,11 +11,11 @@ IMPORT("vec", "vec_round")
IMPORT("find", "match", "sub", "upper") IMPORT("find", "match", "sub", "upper")
IMPORT("clr", "ESC", "msg", "check_privs") IMPORT("clr", "ESC", "msg", "check_privs")
IMPORT("min", "max", "floor", "ceil", "round") IMPORT("min", "max", "floor", "ceil", "round")
IMPORT("true_str", "is_fav", "is_num", "str_to_pos")
IMPORT("reg_items", "reg_nodes", "reg_tools", "reg_entities") IMPORT("reg_items", "reg_nodes", "reg_tools", "reg_entities")
IMPORT("get_bag_description", "get_detached_inv", "get_recipes") IMPORT("get_bag_description", "get_detached_inv", "get_recipes")
IMPORT("compression_active", "compressible", "recipe_filter_set") IMPORT("compression_active", "compressible", "recipe_filter_set")
IMPORT("S", "ES", "translate", "ItemStack", "toupper", "utf8_len") IMPORT("S", "ES", "translate", "ItemStack", "toupper", "utf8_len")
IMPORT("true_str", "true_table", "is_fav", "is_num", "str_to_pos")
IMPORT("maxn", "sort", "concat", "copy", "insert", "remove", "unpack") IMPORT("maxn", "sort", "concat", "copy", "insert", "remove", "unpack")
IMPORT("extract_groups", "groups_to_items", "is_group", "item_has_groups", "get_group") IMPORT("extract_groups", "groups_to_items", "is_group", "item_has_groups", "get_group")
@ -736,7 +736,7 @@ local function get_inventory_fs(player, data, fs)
-- fs"style[player_model;bgcolor=black]" -- fs"style[player_model;bgcolor=black]"
model(0.2, 0.2, armor_skin and 4 or 3.4, ctn_hgt, model(0.2, 0.2, armor_skin and 4 or 3.4, ctn_hgt,
"player_model", props.mesh, textures, "0,-150", "false", "false", "player_model", props.mesh, textures, "0,-150", "false", "false",
fmt("%u,%u;30", anim.x, anim.y)) true_table(anim) and fmt("%u,%u;30", anim.x, anim.y) or "")
else else
local size = 2.5 local size = 2.5
image(0.7, 0.2, size, size * props.visual_size.y, props.textures[1]) image(0.7, 0.2, size, size * props.visual_size.y, props.textures[1])